Commit graph

27 commits

Author SHA1 Message Date
f2482e4e38 Changed UI sprites to use sprite in resource 2025-02-16 17:36:33 +01:00
5452b36f32 Alert Signs 2025-02-16 16:26:05 +01:00
Marco
cb27f33a6d Cheat Gun 2025-02-15 17:51:06 +01:00
Marco
2e8bb70348 Valves 2025-02-14 19:00:31 +01:00
Marco
f9aab9718a Moved modifiers code to resource 2025-02-14 16:18:33 +01:00
Marco
0203af4642 Make shallow copies of resources 2025-02-14 14:24:26 +01:00
Marco
c318bd8c13 Changed casting for timemodifiers 2025-02-14 13:47:20 +01:00
Marco
efd6283487 Mapping 2025-02-14 13:27:30 +01:00
Marco
56ac07367b Projectile Rotation 2025-02-13 18:25:55 +01:00
Marco
f379eac5c3 Event System 2025-02-13 16:10:22 +01:00
Marco
797e24d766 Made bullet creation modifier generics 2025-02-13 14:32:24 +01:00
Marco
9ae07e5b38 Patterns typing fix 2025-02-13 14:21:04 +01:00
Marco
a430554e27 Patterns tweaks 2025-02-13 11:59:51 +01:00
Marco
4be64cf7ec Boss HUD 2025-02-13 11:15:06 +01:00
Marco
b4fdb9c9e3 Boss phase animations 2025-02-12 18:16:16 +01:00
Marco
07f6e58ebd Bullet resource 2025-02-12 16:20:55 +01:00
Marco
76221ca7a6 Bullet data overhaul 2025-02-11 19:00:01 +01:00
Marco
5eb7b578bc Ammo UI system 2025-02-11 11:50:45 +01:00
Marco
c9abac3dc1 UI Inventory management 2025-02-10 17:29:14 +01:00
f4f193af7a Weapon Sprites 2025-02-09 23:20:49 +01:00
Marco
4e6257dbe3 Time modifiers 2025-02-09 11:48:30 +01:00
Marco
690bae01bc Pattern inversion 2025-02-09 10:02:06 +01:00
Marco
019f7d7ca0 New Modifier 2025-02-09 09:37:43 +01:00
Marco
fdec052c16 Danmaku system 2025-02-05 19:41:49 +01:00
Marco
13c4489017 Item HUD management 2025-01-31 13:03:38 +01:00
Marco
cc5376e94e Refactored switches and chests and mapping 2025-01-30 17:24:40 +01:00
Marco
b645e1724e Chests and strafing speed 2025-01-28 14:05:38 +01:00