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80e0eda977
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Destroyable chests
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2025-03-12 22:01:45 +01:00 |
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07353e1787
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Mapping new door and vending machine
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2025-03-11 23:40:48 +01:00 |
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d0181a97f2
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Mapping
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2025-03-10 19:34:04 +01:00 |
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Marco
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7ec45b56b1
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Directional computers
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2025-03-10 17:33:43 +01:00 |
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Marco
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72ce9fb932
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Spinning chairs
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2025-03-10 15:49:28 +01:00 |
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73c80d64ac
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Art
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2025-03-09 15:13:07 +01:00 |
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Marco
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648ae47147
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Inventory tutorial
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2025-03-05 15:58:15 +01:00 |
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Marco
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432f46ad50
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Barrel sprite
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2025-03-05 10:09:07 +01:00 |
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Marco
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2be069eab4
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Sprites
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2025-03-02 15:37:40 +01:00 |
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Marco
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49f5382d50
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Lockers
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2025-02-25 14:22:24 +01:00 |
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Marco
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bab0152ec3
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Intro panels
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2025-02-24 21:40:41 +01:00 |
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Marco
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877973d54d
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Colored boxes
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2025-02-24 18:35:27 +01:00 |
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Marco
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457998788e
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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f23d84071a
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Forcefield Shader
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2025-02-23 01:24:29 +01:00 |
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a13355be42
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Mainframe
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2025-02-22 19:06:30 +01:00 |
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2ce91362b7
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Added level 2
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2025-02-22 12:26:00 +01:00 |
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63ddb418a3
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Mapping
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2025-02-22 00:22:16 +01:00 |
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Marco
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3670da9719
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Capacitors and parallax
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2025-02-21 16:27:57 +01:00 |
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Marco
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28671c098b
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Added resources to bullets
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2025-02-20 17:43:05 +01:00 |
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Marco
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a0b5cedff9
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Explosion sprites and lifetime
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2025-02-20 12:17:21 +01:00 |
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Marco
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85f0ae95d7
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Mapping and sprites
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2025-02-17 15:02:36 +01:00 |
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Marco
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07f6e58ebd
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Bullet resource
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2025-02-12 16:20:55 +01:00 |
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Marco
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3682de18d5
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Health and shield gauges
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2025-02-11 17:55:50 +01:00 |
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b4a35ac3d4
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Explosions
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2025-02-09 21:34:50 +01:00 |
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Marco
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eb1d74ee63
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optimizations
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2025-02-07 14:58:59 +01:00 |
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Marco
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60dad2d002
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Alarm box
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2025-02-04 13:22:05 +01:00 |
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83e8b9081c
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Long Box
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2025-01-21 22:07:34 +01:00 |
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Marco
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b7defbb209
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Refactored locations
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2025-01-21 15:17:26 +01:00 |
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