Mapping and sprites

This commit is contained in:
Marco 2025-02-17 15:02:36 +01:00
commit 85f0ae95d7
6 changed files with 101 additions and 9 deletions

View file

@ -1,10 +1,49 @@
[gd_scene load_steps=4 format=3 uid="uid://doqmmuuuprl3s"]
[gd_scene load_steps=8 format=3 uid="uid://doqmmuuuprl3s"]
[ext_resource type="Script" path="res://Scripts/Interactables/Switch.cs" id="1_62csb"]
[ext_resource type="Texture2D" uid="uid://dyk2r7qkhdtkp" path="res://Sprites/Props/Computer.png" id="1_bo0p8"]
[ext_resource type="Texture2D" uid="uid://dfjdl48v8kt2l" path="res://Sprites/Props/Computer2.png" id="2_tlxq6"]
[sub_resource type="CircleShape2D" id="CircleShape2D_wv7xi"]
[sub_resource type="AtlasTexture" id="AtlasTexture_6yfpu"]
atlas = ExtResource("2_tlxq6")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jl6l5"]
atlas = ExtResource("2_tlxq6")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jxgtm"]
atlas = ExtResource("2_tlxq6")
region = Rect2(32, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_7837l"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_6yfpu")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jl6l5")
}],
"loop": true,
"name": &"left",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jxgtm")
}],
"loop": true,
"name": &"right",
"speed": 5.0
}]
[node name="Computer" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
@ -13,5 +52,5 @@ script = ExtResource("1_62csb")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_wv7xi")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_bo0p8")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_7837l")

View file

@ -13,7 +13,7 @@ size = Vector2(28, 24)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vguns"]
size = Vector2(26, 22)
[node name="LargeTank" type="Area2D" groups=["Destroyable"]]
[node name="Mainframe" type="Area2D" groups=["Destroyable"]]
collision_layer = 64
collision_mask = 10
script = ExtResource("1_iba8l")

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Sprites/Props/Computer2.aseprite (Stored with Git LFS) Normal file

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Sprites/Props/Computer2.png (Stored with Git LFS) Normal file

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View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dfjdl48v8kt2l"
path="res://.godot/imported/Computer2.png-86379a2b8ecc73bf0f2989bdcc5d591e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Props/Computer2.png"
dest_files=["res://.godot/imported/Computer2.png-86379a2b8ecc73bf0f2989bdcc5d591e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1