Commit graph

882 commits

Author SHA1 Message Date
Marco
341f76d885 Shooting 2025-06-18 18:09:30 +02:00
Marco
1229613def Player spawning and isometric in menu 2025-06-18 15:16:43 +02:00
Marco
a11f25e19d Big terminal definition 2025-06-18 14:21:50 +02:00
Marco
1454e55629 Mappable switches 2025-06-18 12:18:45 +02:00
Marco
054c0998ad Map Triggers 2025-06-18 11:33:27 +02:00
Marco
5ce2ffb48e Vending Machine 2025-06-18 09:00:10 +02:00
03fa41db4e Big tank model and others 2025-06-18 00:24:11 +02:00
8156533a77 Models 2025-06-17 22:22:55 +02:00
Marco
2fe9618942 Box models and item drops 2025-06-17 17:49:40 +02:00
Marco
cc9c4e5aa1 2D Character and weapons 2025-06-17 11:57:59 +02:00
Marco
072f6d0ce6 Bad corner tube 2025-06-17 10:36:22 +02:00
dbd2899d69 Capacitor and models 2025-06-16 23:18:02 +02:00
29299d634e Map rotation fixes 2025-06-16 21:05:08 +02:00
Marco
750fee99c0 AC Unit and terminal models 2025-06-16 18:38:11 +02:00
Marco
cce6273c77 Table and boxes and tubes 2025-06-16 16:19:20 +02:00
Marco
13ef873d13 Upgraded maps to valve format 2025-06-16 09:06:09 +02:00
Marco
c334f7c0d2 Merge remote-tracking branch 'origin/isometric' into isometric 2025-06-16 08:40:51 +02:00
084fa8c516 Desk 2025-06-15 11:22:05 +02:00
8bcf84fdf7 Models 2025-06-15 10:57:04 +02:00
792a0a3fcb Models for maps 2025-06-15 00:29:30 +02:00
c8dd155390 Blockbench props 2025-06-14 22:48:09 +02:00
Marco
26a9456c36 Mapping and lighting 2025-06-14 14:37:57 +02:00
cb76b414d6 Mapping 2025-06-13 22:46:45 +02:00
Marco
6e111ee185 Ramen cup save 2025-06-13 18:41:29 +02:00
Marco
ac505cb47f Mapping 2025-06-13 18:41:07 +02:00
Marco
41ba7affc5 Elevator Proxies 2025-06-13 18:34:24 +02:00
Marco
cb60226ced 3D Switches 2025-06-13 17:46:44 +02:00
Marco
003dde1b7f Mapping 2025-06-13 13:25:56 +02:00
Marco
5c16f8b736 Tubes and fences 2025-06-13 11:38:53 +02:00
9291417a80 Mapping 2025-06-12 23:18:50 +02:00
7603b0aa6e Test Map 2 2025-06-12 18:56:59 +02:00
Marco
5271b84923 Interaction manager and hud 2025-06-12 18:03:55 +02:00
Marco
b1afc7af1c Elevator movement and look 2025-06-12 16:49:54 +02:00
Marco
4fc136e5d7 Elevators 2025-06-12 16:26:11 +02:00
Marco
929d993f99 Custom func_godot entities 2025-06-12 11:50:22 +02:00
Marco
8ab7735d17 Mapping and shadows 2025-06-11 17:30:53 +02:00
Marco
a324f2e347 Player movement and camera 2025-06-11 15:28:26 +02:00
Marco
ed656f00bb Isometric implementation 2025-06-10 16:33:43 +02:00
Marco
1434f7aa6d Isometric test 2025-06-09 18:57:53 +02:00
Marco
70d22b2be8 Spell card tweaks and wait mode 2025-06-09 10:55:43 +02:00
Marco
72c6270eb5 Use bullet flags instead of bools 2025-06-08 16:50:38 +02:00
Marco
fa3805ecfe Bullets pooling 2025-06-08 16:33:38 +02:00
Marco
37bcf8b2d0 Reimu Patterns 2025-06-08 13:23:45 +02:00
Marco
bc67da05e6 Reimu sprites 2025-06-06 09:56:19 +02:00
Marco
6aad69d5df Level 1 cleanup 2025-06-05 15:17:40 +02:00
Marco
cee0a8fe8f Added path to spawner 2025-06-03 11:41:50 +02:00
Marco
161580fa7b Mapping 2025-06-03 11:32:35 +02:00
Marco
6b3f6b5bfb Autospawner trigger 2025-06-03 11:32:26 +02:00
Marco
d99c773641 Generic enemies 2025-06-03 10:11:09 +02:00
Marco
762666242e Reimu actor 2025-06-02 08:39:02 +02:00