NPC that shoots at player

This commit is contained in:
MaddoScientisto 2024-08-17 17:00:50 +02:00
commit 30850362ce
11 changed files with 253 additions and 5250 deletions

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@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.2.2">
<Project Sdk="Godot.NET.Sdk/4.3.0-rc.2">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>

8
Cirno.csproj.old.1 Normal file
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@ -0,0 +1,8 @@
<Project Sdk="Godot.NET.Sdk/4.2.2">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

8
Cirno.csproj.old.2 Normal file
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@ -0,0 +1,8 @@
<Project Sdk="Godot.NET.Sdk/4.3.0-beta.2">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

48
Scenes/Enemy.tscn Normal file
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@ -0,0 +1,48 @@
[gd_scene load_steps=8 format=3 uid="uid://v8s3kubgb2qg"]
[ext_resource type="Texture2D" uid="uid://b4ynnb14mb4uq" path="res://Sprites/Reisen.png" id="1_4w8mj"]
[ext_resource type="Script" path="res://Scripts/Enemy.cs" id="1_lpwdj"]
[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="2_ogldd"]
[sub_resource type="AtlasTexture" id="AtlasTexture_2brqc"]
atlas = ExtResource("1_4w8mj")
region = Rect2(0, 0, 8, 16)
[sub_resource type="CircleShape2D" id="CircleShape2D_8gtts"]
radius = 7.0
[sub_resource type="CircleShape2D" id="CircleShape2D_cacb5"]
radius = 4.0
[sub_resource type="CircleShape2D" id="CircleShape2D_v711r"]
radius = 85.0529
[node name="Enemy" type="Area2D"]
collision_layer = 16
script = ExtResource("1_lpwdj")
BulletScene = ExtResource("2_ogldd")
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_2brqc")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("CircleShape2D_8gtts")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
visible = false
position = Vector2(0, 5)
shape = SubResource("CircleShape2D_cacb5")
[node name="PlayerDetection" type="Area2D" parent="."]
collision_layer = 16
collision_mask = 2
[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
shape = SubResource("CircleShape2D_v711r")
[connection signal="area_entered" from="PlayerDetection" to="." method="_on_player_detection_area_entered"]
[connection signal="area_exited" from="PlayerDetection" to="." method="_on_player_detection_area_exited"]

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@ -32,6 +32,7 @@ position = Vector2(0.5, -0.5)
shape = SubResource("RectangleShape2D_0nhpj")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
position = Vector2(0, 1.5)

29
Scenes/enemyBullet.tscn Normal file
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@ -0,0 +1,29 @@
[gd_scene load_steps=4 format=3 uid="uid://cuixq5ex0j40h"]
[ext_resource type="Script" path="res://Scripts/Bullet.cs" id="1_s0j1e"]
[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="2_6t448"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"]
radius = 2.23607
[node name="Bullet" type="Area2D" groups=["bullets"]]
collision_layer = 8
collision_mask = 71
script = ExtResource("1_s0j1e")
Speed = 200.0
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_6t448")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_jxptd")
[node name="Node2D" type="Node2D" parent="."]
editor_description = "Player Bullet"
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]

File diff suppressed because one or more lines are too long

103
Scripts/Enemy.cs Normal file
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@ -0,0 +1,103 @@
using Godot;
using System;
using System.Diagnostics;
public partial class Enemy : Area2D
{
private InteractionController _cachedPlayer;
private EnemyState _currentState = EnemyState.Idle;
[Export]
public PackedScene BulletScene { get; set; }
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
switch (_currentState)
{
case EnemyState.Idle:
break;
case EnemyState.Primed:
// Have the raycast follow the player and shoot if visible
//HandlePlayerDetection();
break;
//case EnemyState.Shooting:
// Shoot
//break;
default:
break;
}
}
public override void _PhysicsProcess(double delta)
{
HandlePlayerDetection();
}
private void HandlePlayerDetection()
{
if (_cachedPlayer == null || _currentState is not EnemyState.Primed)
{
return;
}
if (IsPlayerInSight()) {
// SHOOT
var bullet = BulletScene.Instantiate<Bullet>();
Owner.AddChild(bullet);
bullet.Transform = this.GlobalTransform;
bullet.Position = this.Position;
bullet.SetDirection((_cachedPlayer.GlobalPosition - this.GlobalPosition).Normalized());
}
}
private bool IsPlayerInSight() {
var spaceState = GetWorld2D().DirectSpaceState;
var query = PhysicsRayQueryParameters2D.Create(this.GlobalPosition, _cachedPlayer.GlobalPosition, CollisionMask, new Godot.Collections.Array<Rid> { GetRid() });
var result = spaceState.IntersectRay(query);
// If count is 0 then the player is in sight, otherwise there is level geometry in the way
return result.Count == 0;
// if (result.Count > 0)
// GD.Print("Hit at point: ", result["position"]);
}
private void _on_player_detection_area_entered(Area2D area)
{
// Assume area is player for now
if (area is InteractionController player)
{
Debug.WriteLine("Enemy detection area Entered by interaction controller");
_cachedPlayer = player;
if (_currentState is EnemyState.Idle)
{
_currentState = EnemyState.Primed;
}
}
}
private void _on_player_detection_area_exited(Area2D area)
{
if (_currentState is EnemyState.Primed)
{
_currentState = EnemyState.Idle;
}
}
private enum EnemyState
{
Idle,
Primed
}
}

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@ -1,4 +1,4 @@
using Godot;
using Godot;
namespace Cirno.Scripts;

File diff suppressed because it is too large Load diff

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@ -12,7 +12,7 @@ config_version=5
config/name="Cirno"
run/main_scene="res://Scenes/game.tscn"
config/features=PackedStringArray("4.2", "C#", "GL Compatibility")
config/features=PackedStringArray("4.3", "C#", "GL Compatibility")
config/icon="res://icon.svg"
[display]
@ -32,26 +32,26 @@ enabled=PackedStringArray("res://addons/smoothing/plugin.cfg")
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
click={
@ -61,12 +61,12 @@ click={
}
shoot={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
Use={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
]
}