diff --git a/Cirno.csproj b/Cirno.csproj index 887d5d3a..a7ad1a49 100644 --- a/Cirno.csproj +++ b/Cirno.csproj @@ -1,4 +1,4 @@ - + net6.0 net7.0 diff --git a/Cirno.csproj.old.1 b/Cirno.csproj.old.1 new file mode 100644 index 00000000..887d5d3a --- /dev/null +++ b/Cirno.csproj.old.1 @@ -0,0 +1,8 @@ + + + net6.0 + net7.0 + net8.0 + true + + \ No newline at end of file diff --git a/Cirno.csproj.old.2 b/Cirno.csproj.old.2 new file mode 100644 index 00000000..dd5875f9 --- /dev/null +++ b/Cirno.csproj.old.2 @@ -0,0 +1,8 @@ + + + net6.0 + net7.0 + net8.0 + true + + \ No newline at end of file diff --git a/Scenes/Enemy.tscn b/Scenes/Enemy.tscn new file mode 100644 index 00000000..7b1d6424 --- /dev/null +++ b/Scenes/Enemy.tscn @@ -0,0 +1,48 @@ +[gd_scene load_steps=8 format=3 uid="uid://v8s3kubgb2qg"] + +[ext_resource type="Texture2D" uid="uid://b4ynnb14mb4uq" path="res://Sprites/Reisen.png" id="1_4w8mj"] +[ext_resource type="Script" path="res://Scripts/Enemy.cs" id="1_lpwdj"] +[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="2_ogldd"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_2brqc"] +atlas = ExtResource("1_4w8mj") +region = Rect2(0, 0, 8, 16) + +[sub_resource type="CircleShape2D" id="CircleShape2D_8gtts"] +radius = 7.0 + +[sub_resource type="CircleShape2D" id="CircleShape2D_cacb5"] +radius = 4.0 + +[sub_resource type="CircleShape2D" id="CircleShape2D_v711r"] +radius = 85.0529 + +[node name="Enemy" type="Area2D"] +collision_layer = 16 +script = ExtResource("1_lpwdj") +BulletScene = ExtResource("2_ogldd") +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = SubResource("AtlasTexture_2brqc") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +visible = false +shape = SubResource("CircleShape2D_8gtts") + +[node name="RigidBody2D" type="RigidBody2D" parent="."] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] +visible = false +position = Vector2(0, 5) +shape = SubResource("CircleShape2D_cacb5") + +[node name="PlayerDetection" type="Area2D" parent="."] +collision_layer = 16 +collision_mask = 2 + +[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"] +shape = SubResource("CircleShape2D_v711r") + +[connection signal="area_entered" from="PlayerDetection" to="." method="_on_player_detection_area_entered"] +[connection signal="area_exited" from="PlayerDetection" to="." method="_on_player_detection_area_exited"] diff --git a/Scenes/Furniture/LargeTank.tscn b/Scenes/Furniture/LargeTank.tscn index c9fbe425..8782e1c4 100644 --- a/Scenes/Furniture/LargeTank.tscn +++ b/Scenes/Furniture/LargeTank.tscn @@ -32,6 +32,7 @@ position = Vector2(0.5, -0.5) shape = SubResource("RectangleShape2D_0nhpj") [node name="RigidBody2D" type="RigidBody2D" parent="."] +visible = false [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] position = Vector2(0, 1.5) diff --git a/Scenes/enemyBullet.tscn b/Scenes/enemyBullet.tscn new file mode 100644 index 00000000..5f43541d --- /dev/null +++ b/Scenes/enemyBullet.tscn @@ -0,0 +1,29 @@ +[gd_scene load_steps=4 format=3 uid="uid://cuixq5ex0j40h"] + +[ext_resource type="Script" path="res://Scripts/Bullet.cs" id="1_s0j1e"] +[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="2_6t448"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"] +radius = 2.23607 + +[node name="Bullet" type="Area2D" groups=["bullets"]] +collision_layer = 8 +collision_mask = 71 +script = ExtResource("1_s0j1e") +Speed = 200.0 +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("2_6t448") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_jxptd") + +[node name="Node2D" type="Node2D" parent="."] +editor_description = "Player Bullet" + +[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."] + +[connection signal="area_entered" from="." to="." method="_on_area_entered"] +[connection signal="body_entered" from="." to="." method="_on_body_entered"] +[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"] diff --git a/Scenes/test.tscn b/Scenes/test.tscn index 6ac83d07..8e49d887 100644 --- a/Scenes/test.tscn +++ b/Scenes/test.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=24 format=3 uid="uid://bv451a8wgty4u"] +[gd_scene load_steps=26 format=4 uid="uid://bv451a8wgty4u"] [ext_resource type="Texture2D" uid="uid://bxclo2fg3ulur" path="res://Sprites/tinyBlocks_NOiL_1.1update.png" id="1_43rfa"] [ext_resource type="TileSet" uid="uid://c26fvvju514rc" path="res://Tilesets/test_tileset.tres" id="1_k3ie3"] @@ -17,6 +17,7 @@ [ext_resource type="PackedScene" uid="uid://bnhck5eh0tqxf" path="res://Scenes/Furniture/MediumTerminal.tscn" id="13_acrmt"] [ext_resource type="PackedScene" uid="uid://bqq3q37hugdlj" path="res://Scenes/Door.tscn" id="14_y363m"] [ext_resource type="PackedScene" uid="uid://bgk7fgwiis425" path="res://Scenes/Box_Red.tscn" id="15_m0y0j"] +[ext_resource type="PackedScene" uid="uid://v8s3kubgb2qg" path="res://Scenes/Enemy.tscn" id="18_ixcwn"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_poyp6"] resource_name = "tinyBlocks" @@ -108,6027 +109,3711 @@ texture_region_size = Vector2i(24, 24) 0:0/0 = 0 0:0/0/texture_origin = Vector2i(0, -6) 0:0/0/y_sort_origin = -6 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:0/0 = 0 1:0/0/texture_origin = Vector2i(0, -6) 1:0/0/y_sort_origin = -6 -1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:0/0 = 0 2:0/0/texture_origin = Vector2i(0, -6) 2:0/0/y_sort_origin = -6 -2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:0/0 = 0 3:0/0/texture_origin = Vector2i(0, -6) 3:0/0/y_sort_origin = -6 -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:0/0 = 0 4:0/0/texture_origin = Vector2i(0, -6) 4:0/0/y_sort_origin = -6 -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:0/0 = 0 5:0/0/texture_origin = Vector2i(0, -6) 5:0/0/y_sort_origin = -6 -5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:0/0 = 0 6:0/0/texture_origin = Vector2i(0, -6) 6:0/0/y_sort_origin = -6 -6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:0/0 = 0 7:0/0/texture_origin = Vector2i(0, -6) 7:0/0/y_sort_origin = -6 -7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:0/0 = 0 8:0/0/texture_origin = Vector2i(0, -6) 8:0/0/y_sort_origin = -6 -8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:0/0 = 0 9:0/0/texture_origin = Vector2i(0, -6) 9:0/0/y_sort_origin = -6 -9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:0/0 = 0 10:0/0/texture_origin = Vector2i(0, -6) 10:0/0/y_sort_origin = -6 -10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:0/0 = 0 11:0/0/texture_origin = Vector2i(0, -6) 11:0/0/y_sort_origin = -6 -11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:0/0 = 0 12:0/0/texture_origin = Vector2i(0, -6) 12:0/0/y_sort_origin = -6 -12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:0/0 = 0 13:0/0/texture_origin = Vector2i(0, -6) 13:0/0/y_sort_origin = -6 -13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:0/0 = 0 14:0/0/texture_origin = Vector2i(0, -6) 14:0/0/y_sort_origin = -6 -14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:0/0 = 0 15:0/0/texture_origin = Vector2i(0, -6) 15:0/0/y_sort_origin = -6 -15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:0/0 = 0 16:0/0/texture_origin = Vector2i(0, -6) 16:0/0/y_sort_origin = -6 -16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:0/0 = 0 17:0/0/texture_origin = Vector2i(0, -6) 17:0/0/y_sort_origin = -6 -17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:1/0 = 0 0:1/0/texture_origin = Vector2i(0, -6) 0:1/0/y_sort_origin = -6 -0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:1/0 = 0 1:1/0/texture_origin = Vector2i(0, -6) 1:1/0/y_sort_origin = -6 -1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:1/0 = 0 2:1/0/texture_origin = Vector2i(0, -6) 2:1/0/y_sort_origin = -6 -2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:1/0 = 0 3:1/0/texture_origin = Vector2i(0, -6) 3:1/0/y_sort_origin = -6 -3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:1/0 = 0 4:1/0/texture_origin = Vector2i(0, -6) 4:1/0/y_sort_origin = -6 -4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:1/0 = 0 5:1/0/texture_origin = Vector2i(0, -6) 5:1/0/y_sort_origin = -6 -5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:1/0 = 0 6:1/0/texture_origin = Vector2i(0, -6) 6:1/0/y_sort_origin = -6 -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:1/0 = 0 7:1/0/texture_origin = Vector2i(0, -6) 7:1/0/y_sort_origin = -6 -7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:1/0 = 0 8:1/0/texture_origin = Vector2i(0, -6) 8:1/0/y_sort_origin = -6 -8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:1/0 = 0 9:1/0/texture_origin = Vector2i(0, -6) 9:1/0/y_sort_origin = -6 -9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:1/0 = 0 10:1/0/texture_origin = Vector2i(0, -6) 10:1/0/y_sort_origin = -6 -10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:1/0 = 0 11:1/0/texture_origin = Vector2i(0, -6) 11:1/0/y_sort_origin = -6 -11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:1/0 = 0 12:1/0/texture_origin = Vector2i(0, -6) 12:1/0/y_sort_origin = -6 -12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:1/0 = 0 13:1/0/texture_origin = Vector2i(0, -6) 13:1/0/y_sort_origin = -6 -13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:1/0 = 0 14:1/0/texture_origin = Vector2i(0, -6) 14:1/0/y_sort_origin = -6 -14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:1/0 = 0 15:1/0/texture_origin = Vector2i(0, -6) 15:1/0/y_sort_origin = -6 -15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:1/0 = 0 16:1/0/texture_origin = Vector2i(0, -6) 16:1/0/y_sort_origin = -6 -16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:1/0 = 0 17:1/0/texture_origin = Vector2i(0, -6) 17:1/0/y_sort_origin = -6 -17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:2/0 = 0 0:2/0/texture_origin = Vector2i(0, -6) 0:2/0/y_sort_origin = -6 -0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:2/0 = 0 1:2/0/texture_origin = Vector2i(0, -6) 1:2/0/y_sort_origin = -6 -1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:2/0 = 0 2:2/0/texture_origin = Vector2i(0, -6) 2:2/0/y_sort_origin = -6 -2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:2/0 = 0 3:2/0/texture_origin = Vector2i(0, -6) 3:2/0/y_sort_origin = -6 -3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:2/0 = 0 4:2/0/texture_origin = Vector2i(0, -6) 4:2/0/y_sort_origin = -6 -4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:2/0 = 0 5:2/0/texture_origin = Vector2i(0, -6) 5:2/0/y_sort_origin = -6 -5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:2/0 = 0 6:2/0/texture_origin = Vector2i(0, -6) 6:2/0/y_sort_origin = -6 -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:2/0 = 0 7:2/0/texture_origin = Vector2i(0, -6) 7:2/0/y_sort_origin = -6 -7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:2/0 = 0 8:2/0/texture_origin = Vector2i(0, -6) 8:2/0/y_sort_origin = -6 -8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:2/0 = 0 9:2/0/texture_origin = Vector2i(0, -6) 9:2/0/y_sort_origin = -6 -9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:2/0 = 0 10:2/0/texture_origin = Vector2i(0, -6) 10:2/0/y_sort_origin = -6 -10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:2/0 = 0 11:2/0/texture_origin = Vector2i(0, -6) 11:2/0/y_sort_origin = -6 -11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:2/0 = 0 12:2/0/texture_origin = Vector2i(0, -6) 12:2/0/y_sort_origin = -6 -12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:2/0 = 0 13:2/0/texture_origin = Vector2i(0, -6) 13:2/0/y_sort_origin = -6 -13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:2/0 = 0 14:2/0/texture_origin = Vector2i(0, -6) 14:2/0/y_sort_origin = -6 -14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:2/0 = 0 15:2/0/texture_origin = Vector2i(0, -6) 15:2/0/y_sort_origin = -6 -15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:2/0 = 0 16:2/0/texture_origin = Vector2i(0, -6) 16:2/0/y_sort_origin = -6 -16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:2/0 = 0 17:2/0/texture_origin = Vector2i(0, -6) 17:2/0/y_sort_origin = -6 -17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:3/0 = 0 0:3/0/texture_origin = Vector2i(0, -6) 0:3/0/y_sort_origin = -6 -0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:3/0 = 0 1:3/0/texture_origin = Vector2i(0, -6) 1:3/0/y_sort_origin = -6 -1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:3/0 = 0 2:3/0/texture_origin = Vector2i(0, -6) 2:3/0/y_sort_origin = -6 -2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:3/0 = 0 3:3/0/texture_origin = Vector2i(0, -6) 3:3/0/y_sort_origin = -6 -3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:3/0 = 0 4:3/0/texture_origin = Vector2i(0, -6) 4:3/0/y_sort_origin = -6 -4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:3/0 = 0 5:3/0/texture_origin = Vector2i(0, -6) 5:3/0/y_sort_origin = -6 -5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:3/0 = 0 6:3/0/texture_origin = Vector2i(0, -6) 6:3/0/y_sort_origin = -6 -6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:3/0 = 0 7:3/0/texture_origin = Vector2i(0, -6) 7:3/0/y_sort_origin = -6 -7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:3/0 = 0 8:3/0/texture_origin = Vector2i(0, -6) 8:3/0/y_sort_origin = -6 -8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:3/0 = 0 9:3/0/texture_origin = Vector2i(0, -6) 9:3/0/y_sort_origin = -6 -9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:3/0 = 0 10:3/0/texture_origin = Vector2i(0, -6) 10:3/0/y_sort_origin = -6 -10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:3/0 = 0 11:3/0/texture_origin = Vector2i(0, -6) 11:3/0/y_sort_origin = -6 -11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:3/0 = 0 12:3/0/texture_origin = Vector2i(0, -6) 12:3/0/y_sort_origin = -6 -12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:3/0 = 0 13:3/0/texture_origin = Vector2i(0, -6) 13:3/0/y_sort_origin = -6 -13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:3/0 = 0 14:3/0/texture_origin = Vector2i(0, -6) 14:3/0/y_sort_origin = -6 -14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:3/0 = 0 15:3/0/texture_origin = Vector2i(0, -6) 15:3/0/y_sort_origin = -6 -15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:3/0 = 0 16:3/0/texture_origin = Vector2i(0, -6) 16:3/0/y_sort_origin = -6 -16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:3/0 = 0 17:3/0/texture_origin = Vector2i(0, -6) 17:3/0/y_sort_origin = -6 -17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:4/0 = 0 0:4/0/texture_origin = Vector2i(0, -6) 0:4/0/y_sort_origin = -6 -0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:4/0 = 0 1:4/0/texture_origin = Vector2i(0, -6) 1:4/0/y_sort_origin = -6 -1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:4/0 = 0 2:4/0/texture_origin = Vector2i(0, -6) 2:4/0/y_sort_origin = -6 -2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:4/0 = 0 3:4/0/texture_origin = Vector2i(0, -6) 3:4/0/y_sort_origin = -6 -3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:4/0 = 0 4:4/0/texture_origin = Vector2i(0, -6) 4:4/0/y_sort_origin = -6 -4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:4/0 = 0 5:4/0/texture_origin = Vector2i(0, -6) 5:4/0/y_sort_origin = -6 -5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:4/0 = 0 6:4/0/texture_origin = Vector2i(0, -6) 6:4/0/y_sort_origin = -6 -6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:4/0 = 0 7:4/0/texture_origin = Vector2i(0, -6) 7:4/0/y_sort_origin = -6 -7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:4/0 = 0 8:4/0/texture_origin = Vector2i(0, -6) 8:4/0/y_sort_origin = -6 -8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:4/0 = 0 9:4/0/texture_origin = Vector2i(0, -6) 9:4/0/y_sort_origin = -6 -9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:4/0 = 0 10:4/0/texture_origin = Vector2i(0, -6) 10:4/0/y_sort_origin = -6 -10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:4/0 = 0 11:4/0/texture_origin = Vector2i(0, -6) 11:4/0/y_sort_origin = -6 -11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:4/0 = 0 12:4/0/texture_origin = Vector2i(0, -6) 12:4/0/y_sort_origin = -6 -12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:4/0 = 0 13:4/0/texture_origin = Vector2i(0, -6) 13:4/0/y_sort_origin = -6 -13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:4/0 = 0 14:4/0/texture_origin = Vector2i(0, -6) 14:4/0/y_sort_origin = -6 -14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:4/0 = 0 15:4/0/texture_origin = Vector2i(0, -6) 15:4/0/y_sort_origin = -6 -15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:4/0 = 0 16:4/0/texture_origin = Vector2i(0, -6) 16:4/0/y_sort_origin = -6 -16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:4/0 = 0 17:4/0/texture_origin = Vector2i(0, -6) 17:4/0/y_sort_origin = -6 -17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:5/0 = 0 0:5/0/texture_origin = Vector2i(0, -6) 0:5/0/y_sort_origin = -6 -0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:5/0 = 0 1:5/0/texture_origin = Vector2i(0, -6) 1:5/0/y_sort_origin = -6 -1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:5/0 = 0 2:5/0/texture_origin = Vector2i(0, -6) 2:5/0/y_sort_origin = -6 -2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:5/0 = 0 3:5/0/texture_origin = Vector2i(0, -6) 3:5/0/y_sort_origin = -6 -3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:5/0 = 0 4:5/0/texture_origin = Vector2i(0, -6) 4:5/0/y_sort_origin = -6 -4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:5/0 = 0 5:5/0/texture_origin = Vector2i(0, -6) 5:5/0/y_sort_origin = -6 -5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:5/0 = 0 6:5/0/texture_origin = Vector2i(0, -6) 6:5/0/y_sort_origin = -6 -6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:5/0 = 0 7:5/0/texture_origin = Vector2i(0, -6) 7:5/0/y_sort_origin = -6 -7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:5/0 = 0 8:5/0/texture_origin = Vector2i(0, -6) 8:5/0/y_sort_origin = -6 -8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:5/0 = 0 9:5/0/texture_origin = Vector2i(0, -6) 9:5/0/y_sort_origin = -6 -9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:5/0 = 0 10:5/0/texture_origin = Vector2i(0, -6) 10:5/0/y_sort_origin = -6 -10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:5/0 = 0 11:5/0/texture_origin = Vector2i(0, -6) 11:5/0/y_sort_origin = -6 -11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:5/0 = 0 12:5/0/texture_origin = Vector2i(0, -6) 12:5/0/y_sort_origin = -6 -12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:5/0 = 0 13:5/0/texture_origin = Vector2i(0, -6) 13:5/0/y_sort_origin = -6 -13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:5/0 = 0 14:5/0/texture_origin = Vector2i(0, -6) 14:5/0/y_sort_origin = -6 -14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:5/0 = 0 15:5/0/texture_origin = Vector2i(0, -6) 15:5/0/y_sort_origin = -6 -15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:5/0 = 0 16:5/0/texture_origin = Vector2i(0, -6) 16:5/0/y_sort_origin = -6 -16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:5/0 = 0 17:5/0/texture_origin = Vector2i(0, -6) 17:5/0/y_sort_origin = -6 -17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:6/0 = 0 0:6/0/texture_origin = Vector2i(0, -6) 0:6/0/y_sort_origin = -6 -0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:6/0 = 0 1:6/0/texture_origin = Vector2i(0, -6) 1:6/0/y_sort_origin = -6 -1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:6/0 = 0 2:6/0/texture_origin = Vector2i(0, -6) 2:6/0/y_sort_origin = -6 -2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:6/0 = 0 3:6/0/texture_origin = Vector2i(0, -6) 3:6/0/y_sort_origin = -6 -3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:6/0 = 0 4:6/0/texture_origin = Vector2i(0, -6) 4:6/0/y_sort_origin = -6 -4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:6/0 = 0 5:6/0/texture_origin = Vector2i(0, -6) 5:6/0/y_sort_origin = -6 -5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:6/0 = 0 6:6/0/texture_origin = Vector2i(0, -6) 6:6/0/y_sort_origin = -6 -6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:6/0 = 0 7:6/0/texture_origin = Vector2i(0, -6) 7:6/0/y_sort_origin = -6 -7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:6/0 = 0 8:6/0/texture_origin = Vector2i(0, -6) 8:6/0/y_sort_origin = -6 -8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:6/0 = 0 9:6/0/texture_origin = Vector2i(0, -6) 9:6/0/y_sort_origin = -6 -9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:6/0 = 0 10:6/0/texture_origin = Vector2i(0, -6) 10:6/0/y_sort_origin = -6 -10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:6/0 = 0 11:6/0/texture_origin = Vector2i(0, -6) 11:6/0/y_sort_origin = -6 -11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:6/0 = 0 12:6/0/texture_origin = Vector2i(0, -6) 12:6/0/y_sort_origin = -6 -12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:6/0 = 0 13:6/0/texture_origin = Vector2i(0, -6) 13:6/0/y_sort_origin = -6 -13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:6/0 = 0 14:6/0/texture_origin = Vector2i(0, -6) 14:6/0/y_sort_origin = -6 -14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:6/0 = 0 15:6/0/texture_origin = Vector2i(0, -6) 15:6/0/y_sort_origin = -6 -15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:6/0 = 0 16:6/0/texture_origin = Vector2i(0, -6) 16:6/0/y_sort_origin = -6 -16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:6/0/physics_layer_0/angular_velocity = 0.0 16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:6/0 = 0 17:6/0/texture_origin = Vector2i(0, -6) 17:6/0/y_sort_origin = -6 -17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:7/0 = 0 0:7/0/texture_origin = Vector2i(0, -6) 0:7/0/y_sort_origin = -6 -0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:7/0 = 0 1:7/0/texture_origin = Vector2i(0, -6) 1:7/0/y_sort_origin = -6 -1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:7/0 = 0 2:7/0/texture_origin = Vector2i(0, -6) 2:7/0/y_sort_origin = -6 -2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:7/0 = 0 3:7/0/texture_origin = Vector2i(0, -6) 3:7/0/y_sort_origin = -6 -3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:7/0 = 0 4:7/0/texture_origin = Vector2i(0, -6) 4:7/0/y_sort_origin = -6 -4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:7/0 = 0 5:7/0/texture_origin = Vector2i(0, -6) 5:7/0/y_sort_origin = -6 -5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:7/0 = 0 6:7/0/texture_origin = Vector2i(0, -6) 6:7/0/y_sort_origin = -6 -6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:7/0 = 0 7:7/0/texture_origin = Vector2i(0, -6) 7:7/0/y_sort_origin = -6 -7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:7/0 = 0 8:7/0/texture_origin = Vector2i(0, -6) 8:7/0/y_sort_origin = -6 -8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:7/0 = 0 9:7/0/texture_origin = Vector2i(0, -6) 9:7/0/y_sort_origin = -6 -9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:7/0 = 0 10:7/0/texture_origin = Vector2i(0, -6) 10:7/0/y_sort_origin = -6 -10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:7/0 = 0 11:7/0/texture_origin = Vector2i(0, -6) 11:7/0/y_sort_origin = -6 -11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:7/0 = 0 12:7/0/texture_origin = Vector2i(0, -6) 12:7/0/y_sort_origin = -6 -12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:7/0 = 0 13:7/0/texture_origin = Vector2i(0, -6) 13:7/0/y_sort_origin = -6 -13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:7/0 = 0 14:7/0/texture_origin = Vector2i(0, -6) 14:7/0/y_sort_origin = -6 -14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:7/0 = 0 15:7/0/texture_origin = Vector2i(0, -6) 15:7/0/y_sort_origin = -6 -15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:7/0 = 0 16:7/0/texture_origin = Vector2i(0, -6) 16:7/0/y_sort_origin = -6 -16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:7/0/physics_layer_0/angular_velocity = 0.0 16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:7/0 = 0 17:7/0/texture_origin = Vector2i(0, -6) 17:7/0/y_sort_origin = -6 -17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:8/0 = 0 0:8/0/texture_origin = Vector2i(0, -6) 0:8/0/y_sort_origin = -6 -0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:8/0 = 0 1:8/0/texture_origin = Vector2i(0, -6) 1:8/0/y_sort_origin = -6 -1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:8/0 = 0 2:8/0/texture_origin = Vector2i(0, -6) 2:8/0/y_sort_origin = -6 -2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:8/0 = 0 3:8/0/texture_origin = Vector2i(0, -6) 3:8/0/y_sort_origin = -6 -3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:8/0 = 0 4:8/0/texture_origin = Vector2i(0, -6) 4:8/0/y_sort_origin = -6 -4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:8/0 = 0 5:8/0/texture_origin = Vector2i(0, -6) 5:8/0/y_sort_origin = -6 -5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:8/0 = 0 6:8/0/texture_origin = Vector2i(0, -6) 6:8/0/y_sort_origin = -6 -6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:8/0 = 0 7:8/0/texture_origin = Vector2i(0, -6) 7:8/0/y_sort_origin = -6 -7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:8/0 = 0 8:8/0/texture_origin = Vector2i(0, -6) 8:8/0/y_sort_origin = -6 -8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:8/0 = 0 9:8/0/texture_origin = Vector2i(0, -6) 9:8/0/y_sort_origin = -6 -9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:8/0 = 0 10:8/0/texture_origin = Vector2i(0, -6) 10:8/0/y_sort_origin = -6 -10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:8/0 = 0 11:8/0/texture_origin = Vector2i(0, -6) 11:8/0/y_sort_origin = -6 -11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:8/0 = 0 12:8/0/texture_origin = Vector2i(0, -6) 12:8/0/y_sort_origin = -6 -12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:8/0 = 0 13:8/0/texture_origin = Vector2i(0, -6) 13:8/0/y_sort_origin = -6 -13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:8/0 = 0 14:8/0/texture_origin = Vector2i(0, -6) 14:8/0/y_sort_origin = -6 -14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:8/0 = 0 15:8/0/texture_origin = Vector2i(0, -6) 15:8/0/y_sort_origin = -6 -15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:8/0 = 0 16:8/0/texture_origin = Vector2i(0, -6) 16:8/0/y_sort_origin = -6 -16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:8/0/physics_layer_0/angular_velocity = 0.0 16:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:8/0 = 0 17:8/0/texture_origin = Vector2i(0, -6) 17:8/0/y_sort_origin = -6 -17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:9/0 = 0 0:9/0/texture_origin = Vector2i(0, -6) 0:9/0/y_sort_origin = -6 -0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:9/0/physics_layer_0/angular_velocity = 0.0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:9/0 = 0 1:9/0/texture_origin = Vector2i(0, -6) 1:9/0/y_sort_origin = -6 -1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:9/0 = 0 2:9/0/texture_origin = Vector2i(0, -6) 2:9/0/y_sort_origin = -6 -2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:9/0 = 0 3:9/0/texture_origin = Vector2i(0, -6) 3:9/0/y_sort_origin = -6 -3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:9/0 = 0 4:9/0/texture_origin = Vector2i(0, -6) 4:9/0/y_sort_origin = -6 -4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:9/0 = 0 5:9/0/texture_origin = Vector2i(0, -6) 5:9/0/y_sort_origin = -6 -5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:9/0 = 0 6:9/0/texture_origin = Vector2i(0, -6) 6:9/0/y_sort_origin = -6 -6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:9/0/physics_layer_0/angular_velocity = 0.0 6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:9/0 = 0 7:9/0/texture_origin = Vector2i(0, -6) 7:9/0/y_sort_origin = -6 -7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:9/0 = 0 8:9/0/texture_origin = Vector2i(0, -6) 8:9/0/y_sort_origin = -6 -8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:9/0 = 0 9:9/0/texture_origin = Vector2i(0, -6) 9:9/0/y_sort_origin = -6 -9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:9/0 = 0 10:9/0/texture_origin = Vector2i(0, -6) 10:9/0/y_sort_origin = -6 -10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:9/0 = 0 11:9/0/texture_origin = Vector2i(0, -6) 11:9/0/y_sort_origin = -6 -11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:9/0 = 0 12:9/0/texture_origin = Vector2i(0, -6) 12:9/0/y_sort_origin = -6 -12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:9/0 = 0 13:9/0/texture_origin = Vector2i(0, -6) 13:9/0/y_sort_origin = -6 -13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:9/0 = 0 14:9/0/texture_origin = Vector2i(0, -6) 14:9/0/y_sort_origin = -6 -14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:9/0 = 0 15:9/0/texture_origin = Vector2i(0, -6) 15:9/0/y_sort_origin = -6 -15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:9/0 = 0 16:9/0/texture_origin = Vector2i(0, -6) 16:9/0/y_sort_origin = -6 -16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:9/0/physics_layer_0/angular_velocity = 0.0 16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:9/0 = 0 17:9/0/texture_origin = Vector2i(0, -6) 17:9/0/y_sort_origin = -6 -17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:10/0 = 0 0:10/0/texture_origin = Vector2i(0, -6) 0:10/0/y_sort_origin = -6 -0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:10/0/physics_layer_0/angular_velocity = 0.0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:10/0 = 0 1:10/0/texture_origin = Vector2i(0, -6) 1:10/0/y_sort_origin = -6 -1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:10/0 = 0 2:10/0/texture_origin = Vector2i(0, -6) 2:10/0/y_sort_origin = -6 -2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:10/0 = 0 3:10/0/texture_origin = Vector2i(0, -6) 3:10/0/y_sort_origin = -6 -3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:10/0 = 0 4:10/0/texture_origin = Vector2i(0, -6) 4:10/0/y_sort_origin = -6 -4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:10/0 = 0 5:10/0/texture_origin = Vector2i(0, -6) 5:10/0/y_sort_origin = -6 -5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:10/0 = 0 6:10/0/texture_origin = Vector2i(0, -6) 6:10/0/y_sort_origin = -6 -6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:10/0 = 0 7:10/0/texture_origin = Vector2i(0, -6) 7:10/0/y_sort_origin = -6 -7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:10/0 = 0 8:10/0/texture_origin = Vector2i(0, -6) 8:10/0/y_sort_origin = -6 -8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:10/0 = 0 9:10/0/texture_origin = Vector2i(0, -6) 9:10/0/y_sort_origin = -6 -9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:10/0 = 0 10:10/0/texture_origin = Vector2i(0, -6) 10:10/0/y_sort_origin = -6 -10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:10/0 = 0 11:10/0/texture_origin = Vector2i(0, -6) 11:10/0/y_sort_origin = -6 -11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:10/0 = 0 12:10/0/texture_origin = Vector2i(0, -6) 12:10/0/y_sort_origin = -6 -12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:10/0 = 0 13:10/0/texture_origin = Vector2i(0, -6) 13:10/0/y_sort_origin = -6 -13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:10/0 = 0 14:10/0/texture_origin = Vector2i(0, -6) 14:10/0/y_sort_origin = -6 -14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:10/0 = 0 15:10/0/texture_origin = Vector2i(0, -6) 15:10/0/y_sort_origin = -6 -15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:10/0 = 0 16:10/0/texture_origin = Vector2i(0, -6) 16:10/0/y_sort_origin = -6 -16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:10/0/physics_layer_0/angular_velocity = 0.0 16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:10/0 = 0 17:10/0/texture_origin = Vector2i(0, -6) 17:10/0/y_sort_origin = -6 -17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:10/0/physics_layer_0/angular_velocity = 0.0 17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:11/0 = 0 0:11/0/texture_origin = Vector2i(0, -6) 0:11/0/y_sort_origin = -6 -0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:11/0/physics_layer_0/angular_velocity = 0.0 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:11/0 = 0 1:11/0/texture_origin = Vector2i(0, -6) 1:11/0/y_sort_origin = -6 -1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:11/0 = 0 2:11/0/texture_origin = Vector2i(0, -6) 2:11/0/y_sort_origin = -6 -2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:11/0 = 0 3:11/0/texture_origin = Vector2i(0, -6) 3:11/0/y_sort_origin = -6 -3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:11/0 = 0 4:11/0/texture_origin = Vector2i(0, -6) 4:11/0/y_sort_origin = -6 -4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:11/0 = 0 5:11/0/texture_origin = Vector2i(0, -6) 5:11/0/y_sort_origin = -6 -5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:11/0/physics_layer_0/angular_velocity = 0.0 5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:11/0 = 0 6:11/0/texture_origin = Vector2i(0, -6) 6:11/0/y_sort_origin = -6 -6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:11/0 = 0 7:11/0/texture_origin = Vector2i(0, -6) 7:11/0/y_sort_origin = -6 -7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:11/0 = 0 8:11/0/texture_origin = Vector2i(0, -6) 8:11/0/y_sort_origin = -6 -8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:11/0 = 0 9:11/0/texture_origin = Vector2i(0, -6) 9:11/0/y_sort_origin = -6 -9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:11/0 = 0 10:11/0/texture_origin = Vector2i(0, -6) 10:11/0/y_sort_origin = -6 -10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:11/0 = 0 11:11/0/texture_origin = Vector2i(0, -6) 11:11/0/y_sort_origin = -6 -11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:11/0 = 0 12:11/0/texture_origin = Vector2i(0, -6) 12:11/0/y_sort_origin = -6 -12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:11/0 = 0 13:11/0/texture_origin = Vector2i(0, -6) 13:11/0/y_sort_origin = -6 -13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:11/0 = 0 14:11/0/texture_origin = Vector2i(0, -6) 14:11/0/y_sort_origin = -6 -14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:11/0 = 0 15:11/0/texture_origin = Vector2i(0, -6) 15:11/0/y_sort_origin = -6 -15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:11/0 = 0 16:11/0/texture_origin = Vector2i(0, -6) 16:11/0/y_sort_origin = -6 -16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:11/0/physics_layer_0/angular_velocity = 0.0 16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:11/0 = 0 17:11/0/texture_origin = Vector2i(0, -6) 17:11/0/y_sort_origin = -6 -17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:11/0/physics_layer_0/angular_velocity = 0.0 17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:12/0 = 0 0:12/0/texture_origin = Vector2i(0, -6) 0:12/0/y_sort_origin = -6 -0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:12/0/physics_layer_0/angular_velocity = 0.0 0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:12/0 = 0 1:12/0/texture_origin = Vector2i(0, -6) 1:12/0/y_sort_origin = -6 -1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:12/0 = 0 2:12/0/texture_origin = Vector2i(0, -6) 2:12/0/y_sort_origin = -6 -2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:12/0 = 0 3:12/0/texture_origin = Vector2i(0, -6) 3:12/0/y_sort_origin = -6 -3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:12/0 = 0 4:12/0/texture_origin = Vector2i(0, -6) 4:12/0/y_sort_origin = -6 -4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:12/0 = 0 5:12/0/texture_origin = Vector2i(0, -6) 5:12/0/y_sort_origin = -6 -5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:12/0/physics_layer_0/angular_velocity = 0.0 5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:12/0 = 0 6:12/0/texture_origin = Vector2i(0, -6) 6:12/0/y_sort_origin = -6 -6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:12/0 = 0 7:12/0/texture_origin = Vector2i(0, -6) 7:12/0/y_sort_origin = -6 -7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:12/0 = 0 8:12/0/texture_origin = Vector2i(0, -6) 8:12/0/y_sort_origin = -6 -8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:12/0 = 0 9:12/0/texture_origin = Vector2i(0, -6) 9:12/0/y_sort_origin = -6 -9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:12/0 = 0 10:12/0/texture_origin = Vector2i(0, -6) 10:12/0/y_sort_origin = -6 -10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:12/0 = 0 11:12/0/texture_origin = Vector2i(0, -6) 11:12/0/y_sort_origin = -6 -11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:12/0 = 0 12:12/0/texture_origin = Vector2i(0, -6) 12:12/0/y_sort_origin = -6 -12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:12/0 = 0 13:12/0/texture_origin = Vector2i(0, -6) 13:12/0/y_sort_origin = -6 -13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:12/0/physics_layer_0/angular_velocity = 0.0 13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:12/0 = 0 14:12/0/texture_origin = Vector2i(0, -6) 14:12/0/y_sort_origin = -6 -14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:12/0 = 0 15:12/0/texture_origin = Vector2i(0, -6) 15:12/0/y_sort_origin = -6 -15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:12/0 = 0 16:12/0/texture_origin = Vector2i(0, -6) 16:12/0/y_sort_origin = -6 -16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:12/0/physics_layer_0/angular_velocity = 0.0 16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:12/0 = 0 17:12/0/texture_origin = Vector2i(0, -6) 17:12/0/y_sort_origin = -6 -17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:12/0/physics_layer_0/angular_velocity = 0.0 17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:13/0 = 0 0:13/0/texture_origin = Vector2i(0, -6) 0:13/0/y_sort_origin = -6 -0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0 = 0 1:13/0/texture_origin = Vector2i(0, -6) 1:13/0/y_sort_origin = -6 -1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:13/0/physics_layer_0/angular_velocity = 0.0 2:13/0 = 0 2:13/0/texture_origin = Vector2i(0, -6) 2:13/0/y_sort_origin = -6 -2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0 = 0 3:13/0/texture_origin = Vector2i(0, -6) 3:13/0/y_sort_origin = -6 -3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0 = 0 4:13/0/texture_origin = Vector2i(0, -6) 4:13/0/y_sort_origin = -6 -4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0 = 0 5:13/0/texture_origin = Vector2i(0, -6) 5:13/0/y_sort_origin = -6 -5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:13/0/physics_layer_0/angular_velocity = 0.0 6:13/0 = 0 6:13/0/texture_origin = Vector2i(0, -6) 6:13/0/y_sort_origin = -6 -6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:13/0/physics_layer_0/angular_velocity = 0.0 7:13/0 = 0 7:13/0/texture_origin = Vector2i(0, -6) 7:13/0/y_sort_origin = -6 -7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0 = 0 8:13/0/texture_origin = Vector2i(0, -6) 8:13/0/y_sort_origin = -6 -8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0 = 0 9:13/0/texture_origin = Vector2i(0, -6) 9:13/0/y_sort_origin = -6 -9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0 = 0 10:13/0/texture_origin = Vector2i(0, -6) 10:13/0/y_sort_origin = -6 -10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0 = 0 11:13/0/texture_origin = Vector2i(0, -6) 11:13/0/y_sort_origin = -6 -11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0 = 0 12:13/0/texture_origin = Vector2i(0, -6) 12:13/0/y_sort_origin = -6 -12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0 = 0 13:13/0/texture_origin = Vector2i(0, -6) 13:13/0/y_sort_origin = -6 -13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:13/0/physics_layer_0/angular_velocity = 0.0 14:13/0 = 0 14:13/0/texture_origin = Vector2i(0, -6) 14:13/0/y_sort_origin = -6 -14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:13/0/physics_layer_0/angular_velocity = 0.0 15:13/0 = 0 15:13/0/texture_origin = Vector2i(0, -6) 15:13/0/y_sort_origin = -6 -15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:13/0/physics_layer_0/angular_velocity = 0.0 16:13/0 = 0 16:13/0/texture_origin = Vector2i(0, -6) 16:13/0/y_sort_origin = -6 -16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:13/0/physics_layer_0/angular_velocity = 0.0 17:13/0 = 0 17:13/0/texture_origin = Vector2i(0, -6) 17:13/0/y_sort_origin = -6 -17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:13/0/physics_layer_0/angular_velocity = 0.0 0:14/0 = 0 0:14/0/texture_origin = Vector2i(0, -6) 0:14/0/y_sort_origin = -6 -0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:14/0/physics_layer_0/angular_velocity = 0.0 1:14/0 = 0 1:14/0/texture_origin = Vector2i(0, -6) 1:14/0/y_sort_origin = -6 -1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0 = 0 2:14/0/texture_origin = Vector2i(0, -6) 2:14/0/y_sort_origin = -6 -2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0 = 0 3:14/0/texture_origin = Vector2i(0, -6) 3:14/0/y_sort_origin = -6 -3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0 = 0 4:14/0/texture_origin = Vector2i(0, -6) 4:14/0/y_sort_origin = -6 -4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0 = 0 5:14/0/texture_origin = Vector2i(0, -6) 5:14/0/y_sort_origin = -6 -5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0 = 0 6:14/0/texture_origin = Vector2i(0, -6) 6:14/0/y_sort_origin = -6 -6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0 = 0 7:14/0/texture_origin = Vector2i(0, -6) 7:14/0/y_sort_origin = -6 -7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0 = 0 8:14/0/texture_origin = Vector2i(0, -6) 8:14/0/y_sort_origin = -6 -8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0 = 0 9:14/0/texture_origin = Vector2i(0, -6) 9:14/0/y_sort_origin = -6 -9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:14/0/physics_layer_0/angular_velocity = 0.0 10:14/0 = 0 10:14/0/texture_origin = Vector2i(0, -6) 10:14/0/y_sort_origin = -6 -10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0 = 0 11:14/0/texture_origin = Vector2i(0, -6) 11:14/0/y_sort_origin = -6 -11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0 = 0 12:14/0/texture_origin = Vector2i(0, -6) 12:14/0/y_sort_origin = -6 -12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0 = 0 13:14/0/texture_origin = Vector2i(0, -6) 13:14/0/y_sort_origin = -6 -13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:14/0/physics_layer_0/angular_velocity = 0.0 14:14/0 = 0 14:14/0/texture_origin = Vector2i(0, -6) 14:14/0/y_sort_origin = -6 -14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:14/0/physics_layer_0/angular_velocity = 0.0 15:14/0 = 0 15:14/0/texture_origin = Vector2i(0, -6) 15:14/0/y_sort_origin = -6 -15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:14/0/physics_layer_0/angular_velocity = 0.0 16:14/0 = 0 16:14/0/texture_origin = Vector2i(0, -6) 16:14/0/y_sort_origin = -6 -16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:14/0/physics_layer_0/angular_velocity = 0.0 17:14/0 = 0 17:14/0/texture_origin = Vector2i(0, -6) 17:14/0/y_sort_origin = -6 -17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:14/0/physics_layer_0/angular_velocity = 0.0 0:15/0 = 0 0:15/0/texture_origin = Vector2i(0, -6) 0:15/0/y_sort_origin = -6 -0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0 = 0 1:15/0/texture_origin = Vector2i(0, -6) 1:15/0/y_sort_origin = -6 -1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0 = 0 2:15/0/texture_origin = Vector2i(0, -6) 2:15/0/y_sort_origin = -6 -2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0 = 0 3:15/0/texture_origin = Vector2i(0, -6) 3:15/0/y_sort_origin = -6 -3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0 = 0 4:15/0/texture_origin = Vector2i(0, -6) 4:15/0/y_sort_origin = -6 -4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0 = 0 5:15/0/texture_origin = Vector2i(0, -6) 5:15/0/y_sort_origin = -6 -5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0 = 0 6:15/0/texture_origin = Vector2i(0, -6) 6:15/0/y_sort_origin = -6 -6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0 = 0 7:15/0/texture_origin = Vector2i(0, -6) 7:15/0/y_sort_origin = -6 -7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0 = 0 8:15/0/texture_origin = Vector2i(0, -6) 8:15/0/y_sort_origin = -6 -8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0 = 0 9:15/0/texture_origin = Vector2i(0, -6) 9:15/0/y_sort_origin = -6 -9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:15/0/physics_layer_0/angular_velocity = 0.0 10:15/0 = 0 10:15/0/texture_origin = Vector2i(0, -6) 10:15/0/y_sort_origin = -6 -10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:15/0/physics_layer_0/angular_velocity = 0.0 11:15/0 = 0 11:15/0/texture_origin = Vector2i(0, -6) 11:15/0/y_sort_origin = -6 -11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:15/0/physics_layer_0/angular_velocity = 0.0 12:15/0 = 0 12:15/0/texture_origin = Vector2i(0, -6) 12:15/0/y_sort_origin = -6 -12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:15/0/physics_layer_0/angular_velocity = 0.0 13:15/0 = 0 13:15/0/texture_origin = Vector2i(0, -6) 13:15/0/y_sort_origin = -6 -13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0 = 0 14:15/0/texture_origin = Vector2i(0, -6) 14:15/0/y_sort_origin = -6 -14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:15/0/physics_layer_0/angular_velocity = 0.0 15:15/0 = 0 15:15/0/texture_origin = Vector2i(0, -6) 15:15/0/y_sort_origin = -6 -15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:15/0/physics_layer_0/angular_velocity = 0.0 16:15/0 = 0 16:15/0/texture_origin = Vector2i(0, -6) 16:15/0/y_sort_origin = -6 -16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0 = 0 17:15/0/texture_origin = Vector2i(0, -6) 17:15/0/y_sort_origin = -6 -17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:15/0/physics_layer_0/angular_velocity = 0.0 0:16/0 = 0 0:16/0/texture_origin = Vector2i(0, -6) 0:16/0/y_sort_origin = -6 -0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0 = 0 1:16/0/texture_origin = Vector2i(0, -6) 1:16/0/y_sort_origin = -6 -1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0 = 0 2:16/0/texture_origin = Vector2i(0, -6) 2:16/0/y_sort_origin = -6 -2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:16/0/physics_layer_0/angular_velocity = 0.0 3:16/0 = 0 3:16/0/texture_origin = Vector2i(0, -6) 3:16/0/y_sort_origin = -6 -3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0 = 0 4:16/0/texture_origin = Vector2i(0, -6) 4:16/0/y_sort_origin = -6 -4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0 = 0 5:16/0/texture_origin = Vector2i(0, -6) 5:16/0/y_sort_origin = -6 -5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:16/0/physics_layer_0/angular_velocity = 0.0 6:16/0 = 0 6:16/0/texture_origin = Vector2i(0, -6) 6:16/0/y_sort_origin = -6 -6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:16/0/physics_layer_0/angular_velocity = 0.0 7:16/0 = 0 7:16/0/texture_origin = Vector2i(0, -6) 7:16/0/y_sort_origin = -6 -7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0 = 0 8:16/0/texture_origin = Vector2i(0, -6) 8:16/0/y_sort_origin = -6 -8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0 = 0 9:16/0/texture_origin = Vector2i(0, -6) 9:16/0/y_sort_origin = -6 -9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0 = 0 10:16/0/texture_origin = Vector2i(0, -6) 10:16/0/y_sort_origin = -6 -10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:16/0/physics_layer_0/angular_velocity = 0.0 11:16/0 = 0 11:16/0/texture_origin = Vector2i(0, -6) 11:16/0/y_sort_origin = -6 -11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:16/0/physics_layer_0/angular_velocity = 0.0 12:16/0 = 0 12:16/0/texture_origin = Vector2i(0, -6) 12:16/0/y_sort_origin = -6 -12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0 = 0 13:16/0/texture_origin = Vector2i(0, -6) 13:16/0/y_sort_origin = -6 -13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:16/0/physics_layer_0/angular_velocity = 0.0 14:16/0 = 0 14:16/0/texture_origin = Vector2i(0, -6) 14:16/0/y_sort_origin = -6 -14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:16/0/physics_layer_0/angular_velocity = 0.0 15:16/0 = 0 15:16/0/texture_origin = Vector2i(0, -6) 15:16/0/y_sort_origin = -6 -15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0 = 0 16:16/0/texture_origin = Vector2i(0, -6) 16:16/0/y_sort_origin = -6 -16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:16/0/physics_layer_0/angular_velocity = 0.0 17:16/0 = 0 17:16/0/texture_origin = Vector2i(0, -6) 17:16/0/y_sort_origin = -6 -17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:16/0/physics_layer_0/angular_velocity = 0.0 0:17/0 = 0 0:17/0/texture_origin = Vector2i(0, -6) 0:17/0/y_sort_origin = -6 -0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:17/0/physics_layer_0/angular_velocity = 0.0 1:17/0 = 0 1:17/0/texture_origin = Vector2i(0, -6) 1:17/0/y_sort_origin = -6 -1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0 = 0 2:17/0/texture_origin = Vector2i(0, -6) 2:17/0/y_sort_origin = -6 -2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:17/0/physics_layer_0/angular_velocity = 0.0 3:17/0 = 0 3:17/0/texture_origin = Vector2i(0, -6) 3:17/0/y_sort_origin = -6 -3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:17/0/physics_layer_0/angular_velocity = 0.0 4:17/0 = 0 4:17/0/texture_origin = Vector2i(0, -6) 4:17/0/y_sort_origin = -6 -4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:17/0/physics_layer_0/angular_velocity = 0.0 5:17/0 = 0 5:17/0/texture_origin = Vector2i(0, -6) 5:17/0/y_sort_origin = -6 -5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:17/0/physics_layer_0/angular_velocity = 0.0 6:17/0 = 0 6:17/0/texture_origin = Vector2i(0, -6) 6:17/0/y_sort_origin = -6 -6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:17/0/physics_layer_0/angular_velocity = 0.0 7:17/0 = 0 7:17/0/texture_origin = Vector2i(0, -6) 7:17/0/y_sort_origin = -6 -7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0 = 0 8:17/0/texture_origin = Vector2i(0, -6) 8:17/0/y_sort_origin = -6 -8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:17/0/physics_layer_0/angular_velocity = 0.0 9:17/0 = 0 9:17/0/texture_origin = Vector2i(0, -6) 9:17/0/y_sort_origin = -6 -9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0 = 0 10:17/0/texture_origin = Vector2i(0, -6) 10:17/0/y_sort_origin = -6 -10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:17/0/physics_layer_0/angular_velocity = 0.0 11:17/0 = 0 11:17/0/texture_origin = Vector2i(0, -6) 11:17/0/y_sort_origin = -6 -11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:17/0/physics_layer_0/angular_velocity = 0.0 12:17/0 = 0 12:17/0/texture_origin = Vector2i(0, -6) 12:17/0/y_sort_origin = -6 -12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0 = 0 13:17/0/texture_origin = Vector2i(0, -6) 13:17/0/y_sort_origin = -6 -13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:17/0/physics_layer_0/angular_velocity = 0.0 14:17/0 = 0 14:17/0/texture_origin = Vector2i(0, -6) 14:17/0/y_sort_origin = -6 -14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:17/0/physics_layer_0/angular_velocity = 0.0 15:17/0 = 0 15:17/0/texture_origin = Vector2i(0, -6) 15:17/0/y_sort_origin = -6 -15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:17/0/physics_layer_0/angular_velocity = 0.0 16:17/0 = 0 16:17/0/texture_origin = Vector2i(0, -6) 16:17/0/y_sort_origin = -6 -16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0 = 0 17:17/0/texture_origin = Vector2i(0, -6) 17:17/0/y_sort_origin = -6 -17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:17/0/physics_layer_0/angular_velocity = 0.0 0:18/0 = 0 0:18/0/texture_origin = Vector2i(0, -6) 0:18/0/y_sort_origin = -6 -0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:18/0/physics_layer_0/angular_velocity = 0.0 1:18/0 = 0 1:18/0/texture_origin = Vector2i(0, -6) 1:18/0/y_sort_origin = -6 -1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:18/0/physics_layer_0/angular_velocity = 0.0 2:18/0 = 0 2:18/0/texture_origin = Vector2i(0, -6) 2:18/0/y_sort_origin = -6 -2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:18/0/physics_layer_0/angular_velocity = 0.0 3:18/0 = 0 3:18/0/texture_origin = Vector2i(0, -6) 3:18/0/y_sort_origin = -6 -3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:18/0/physics_layer_0/angular_velocity = 0.0 4:18/0 = 0 4:18/0/texture_origin = Vector2i(0, -6) 4:18/0/y_sort_origin = -6 -4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:18/0/physics_layer_0/angular_velocity = 0.0 5:18/0 = 0 5:18/0/texture_origin = Vector2i(0, -6) 5:18/0/y_sort_origin = -6 -5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:18/0/physics_layer_0/angular_velocity = 0.0 6:18/0 = 0 6:18/0/texture_origin = Vector2i(0, -6) 6:18/0/y_sort_origin = -6 -6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:18/0/physics_layer_0/angular_velocity = 0.0 7:18/0 = 0 7:18/0/texture_origin = Vector2i(0, -6) 7:18/0/y_sort_origin = -6 -7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:18/0/physics_layer_0/angular_velocity = 0.0 8:18/0 = 0 8:18/0/texture_origin = Vector2i(0, -6) 8:18/0/y_sort_origin = -6 -8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:18/0/physics_layer_0/angular_velocity = 0.0 9:18/0 = 0 9:18/0/texture_origin = Vector2i(0, -6) 9:18/0/y_sort_origin = -6 -9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:18/0/physics_layer_0/angular_velocity = 0.0 10:18/0 = 0 10:18/0/texture_origin = Vector2i(0, -6) 10:18/0/y_sort_origin = -6 -10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:18/0/physics_layer_0/angular_velocity = 0.0 11:18/0 = 0 11:18/0/texture_origin = Vector2i(0, -6) 11:18/0/y_sort_origin = -6 -11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:18/0/physics_layer_0/angular_velocity = 0.0 12:18/0 = 0 12:18/0/texture_origin = Vector2i(0, -6) 12:18/0/y_sort_origin = -6 -12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:18/0/physics_layer_0/angular_velocity = 0.0 13:18/0 = 0 13:18/0/texture_origin = Vector2i(0, -6) 13:18/0/y_sort_origin = -6 -13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:18/0/physics_layer_0/angular_velocity = 0.0 14:18/0 = 0 14:18/0/texture_origin = Vector2i(0, -6) 14:18/0/y_sort_origin = -6 -14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:18/0/physics_layer_0/angular_velocity = 0.0 15:18/0 = 0 15:18/0/texture_origin = Vector2i(0, -6) 15:18/0/y_sort_origin = -6 -15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:18/0/physics_layer_0/angular_velocity = 0.0 16:18/0 = 0 16:18/0/texture_origin = Vector2i(0, -6) 16:18/0/y_sort_origin = -6 -16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:18/0/physics_layer_0/angular_velocity = 0.0 17:18/0 = 0 17:18/0/texture_origin = Vector2i(0, -6) 17:18/0/y_sort_origin = -6 -17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:18/0/physics_layer_0/angular_velocity = 0.0 0:19/0 = 0 0:19/0/texture_origin = Vector2i(0, -6) 0:19/0/y_sort_origin = -6 -0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:19/0/physics_layer_0/angular_velocity = 0.0 1:19/0 = 0 1:19/0/texture_origin = Vector2i(0, -6) 1:19/0/y_sort_origin = -6 -1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:19/0/physics_layer_0/angular_velocity = 0.0 2:19/0 = 0 2:19/0/texture_origin = Vector2i(0, -6) 2:19/0/y_sort_origin = -6 -2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:19/0/physics_layer_0/angular_velocity = 0.0 3:19/0 = 0 3:19/0/texture_origin = Vector2i(0, -6) 3:19/0/y_sort_origin = -6 -3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:19/0/physics_layer_0/angular_velocity = 0.0 4:19/0 = 0 4:19/0/texture_origin = Vector2i(0, -6) 4:19/0/y_sort_origin = -6 -4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:19/0/physics_layer_0/angular_velocity = 0.0 5:19/0 = 0 5:19/0/texture_origin = Vector2i(0, -6) 5:19/0/y_sort_origin = -6 -5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:19/0/physics_layer_0/angular_velocity = 0.0 6:19/0 = 0 6:19/0/texture_origin = Vector2i(0, -6) 6:19/0/y_sort_origin = -6 -6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:19/0/physics_layer_0/angular_velocity = 0.0 7:19/0 = 0 7:19/0/texture_origin = Vector2i(0, -6) 7:19/0/y_sort_origin = -6 -7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:19/0/physics_layer_0/angular_velocity = 0.0 8:19/0 = 0 8:19/0/texture_origin = Vector2i(0, -6) 8:19/0/y_sort_origin = -6 -8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:19/0/physics_layer_0/angular_velocity = 0.0 9:19/0 = 0 9:19/0/texture_origin = Vector2i(0, -6) 9:19/0/y_sort_origin = -6 -9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:19/0/physics_layer_0/angular_velocity = 0.0 10:19/0 = 0 10:19/0/texture_origin = Vector2i(0, -6) 10:19/0/y_sort_origin = -6 -10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:19/0/physics_layer_0/angular_velocity = 0.0 11:19/0 = 0 11:19/0/texture_origin = Vector2i(0, -6) 11:19/0/y_sort_origin = -6 -11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:19/0/physics_layer_0/angular_velocity = 0.0 12:19/0 = 0 12:19/0/texture_origin = Vector2i(0, -6) 12:19/0/y_sort_origin = -6 -12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:19/0/physics_layer_0/angular_velocity = 0.0 13:19/0 = 0 13:19/0/texture_origin = Vector2i(0, -6) 13:19/0/y_sort_origin = -6 -13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:19/0/physics_layer_0/angular_velocity = 0.0 14:19/0 = 0 14:19/0/texture_origin = Vector2i(0, -6) 14:19/0/y_sort_origin = -6 -14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:19/0/physics_layer_0/angular_velocity = 0.0 15:19/0 = 0 15:19/0/texture_origin = Vector2i(0, -6) 15:19/0/y_sort_origin = -6 -15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:19/0/physics_layer_0/angular_velocity = 0.0 16:19/0 = 0 16:19/0/texture_origin = Vector2i(0, -6) 16:19/0/y_sort_origin = -6 -16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:19/0/physics_layer_0/angular_velocity = 0.0 17:19/0 = 0 17:19/0/texture_origin = Vector2i(0, -6) 17:19/0/y_sort_origin = -6 -17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:19/0/physics_layer_0/angular_velocity = 0.0 0:20/0 = 0 0:20/0/texture_origin = Vector2i(0, -6) 0:20/0/y_sort_origin = -6 -0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:20/0/physics_layer_0/angular_velocity = 0.0 1:20/0 = 0 1:20/0/texture_origin = Vector2i(0, -6) 1:20/0/y_sort_origin = -6 -1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:20/0/physics_layer_0/angular_velocity = 0.0 2:20/0 = 0 2:20/0/texture_origin = Vector2i(0, -6) 2:20/0/y_sort_origin = -6 -2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:20/0/physics_layer_0/angular_velocity = 0.0 3:20/0 = 0 3:20/0/texture_origin = Vector2i(0, -6) 3:20/0/y_sort_origin = -6 -3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:20/0/physics_layer_0/angular_velocity = 0.0 4:20/0 = 0 4:20/0/texture_origin = Vector2i(0, -6) 4:20/0/y_sort_origin = -6 -4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:20/0/physics_layer_0/angular_velocity = 0.0 5:20/0 = 0 5:20/0/texture_origin = Vector2i(0, -6) 5:20/0/y_sort_origin = -6 -5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:20/0/physics_layer_0/angular_velocity = 0.0 6:20/0 = 0 6:20/0/texture_origin = Vector2i(0, -6) 6:20/0/y_sort_origin = -6 -6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:20/0/physics_layer_0/angular_velocity = 0.0 7:20/0 = 0 7:20/0/texture_origin = Vector2i(0, -6) 7:20/0/y_sort_origin = -6 -7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:20/0/physics_layer_0/angular_velocity = 0.0 8:20/0 = 0 8:20/0/texture_origin = Vector2i(0, -6) 8:20/0/y_sort_origin = -6 -8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:20/0/physics_layer_0/angular_velocity = 0.0 9:20/0 = 0 9:20/0/texture_origin = Vector2i(0, -6) 9:20/0/y_sort_origin = -6 -9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:20/0/physics_layer_0/angular_velocity = 0.0 10:20/0 = 0 10:20/0/texture_origin = Vector2i(0, -6) 10:20/0/y_sort_origin = -6 -10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:20/0/physics_layer_0/angular_velocity = 0.0 11:20/0 = 0 11:20/0/texture_origin = Vector2i(0, -6) 11:20/0/y_sort_origin = -6 -11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:20/0/physics_layer_0/angular_velocity = 0.0 12:20/0 = 0 12:20/0/texture_origin = Vector2i(0, -6) 12:20/0/y_sort_origin = -6 -12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:20/0/physics_layer_0/angular_velocity = 0.0 13:20/0 = 0 13:20/0/texture_origin = Vector2i(0, -6) 13:20/0/y_sort_origin = -6 -13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:20/0/physics_layer_0/angular_velocity = 0.0 14:20/0 = 0 14:20/0/texture_origin = Vector2i(0, -6) 14:20/0/y_sort_origin = -6 -14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:20/0/physics_layer_0/angular_velocity = 0.0 15:20/0 = 0 15:20/0/texture_origin = Vector2i(0, -6) 15:20/0/y_sort_origin = -6 -15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:20/0/physics_layer_0/angular_velocity = 0.0 16:20/0 = 0 16:20/0/texture_origin = Vector2i(0, -6) 16:20/0/y_sort_origin = -6 -16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:20/0/physics_layer_0/angular_velocity = 0.0 17:20/0 = 0 17:20/0/texture_origin = Vector2i(0, -6) 17:20/0/y_sort_origin = -6 -17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:20/0/physics_layer_0/angular_velocity = 0.0 0:21/0 = 0 0:21/0/texture_origin = Vector2i(0, -6) 0:21/0/y_sort_origin = -6 -0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:21/0/physics_layer_0/angular_velocity = 0.0 1:21/0 = 0 1:21/0/texture_origin = Vector2i(0, -6) 1:21/0/y_sort_origin = -6 -1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:21/0/physics_layer_0/angular_velocity = 0.0 2:21/0 = 0 2:21/0/texture_origin = Vector2i(0, -6) 2:21/0/y_sort_origin = -6 -2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0 = 0 3:21/0/texture_origin = Vector2i(0, -6) 3:21/0/y_sort_origin = -6 -3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0 = 0 4:21/0/texture_origin = Vector2i(0, -6) 4:21/0/y_sort_origin = -6 -4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0 = 0 5:21/0/texture_origin = Vector2i(0, -6) 5:21/0/y_sort_origin = -6 -5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:21/0/physics_layer_0/angular_velocity = 0.0 6:21/0 = 0 6:21/0/texture_origin = Vector2i(0, -6) 6:21/0/y_sort_origin = -6 -6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:21/0/physics_layer_0/angular_velocity = 0.0 7:21/0 = 0 7:21/0/texture_origin = Vector2i(0, -6) 7:21/0/y_sort_origin = -6 -7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0 = 0 8:21/0/texture_origin = Vector2i(0, -6) 8:21/0/y_sort_origin = -6 -8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0 = 0 9:21/0/texture_origin = Vector2i(0, -6) 9:21/0/y_sort_origin = -6 -9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0 = 0 10:21/0/texture_origin = Vector2i(0, -6) 10:21/0/y_sort_origin = -6 -10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0 = 0 11:21/0/texture_origin = Vector2i(0, -6) 11:21/0/y_sort_origin = -6 -11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0 = 0 12:21/0/texture_origin = Vector2i(0, -6) 12:21/0/y_sort_origin = -6 -12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0 = 0 13:21/0/texture_origin = Vector2i(0, -6) 13:21/0/y_sort_origin = -6 -13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:21/0/physics_layer_0/angular_velocity = 0.0 14:21/0 = 0 14:21/0/texture_origin = Vector2i(0, -6) 14:21/0/y_sort_origin = -6 -14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:21/0/physics_layer_0/angular_velocity = 0.0 15:21/0 = 0 15:21/0/texture_origin = Vector2i(0, -6) 15:21/0/y_sort_origin = -6 -15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0 = 0 16:21/0/texture_origin = Vector2i(0, -6) 16:21/0/y_sort_origin = -6 -16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0 = 0 17:21/0/texture_origin = Vector2i(0, -6) 17:21/0/y_sort_origin = -6 -17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:21/0/physics_layer_0/angular_velocity = 0.0 0:22/0 = 0 0:22/0/texture_origin = Vector2i(0, -6) 0:22/0/y_sort_origin = -6 -0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:22/0/physics_layer_0/angular_velocity = 0.0 1:22/0 = 0 1:22/0/texture_origin = Vector2i(0, -6) 1:22/0/y_sort_origin = -6 -1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:22/0/physics_layer_0/angular_velocity = 0.0 2:22/0 = 0 2:22/0/texture_origin = Vector2i(0, -6) 2:22/0/y_sort_origin = -6 -2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0 = 0 3:22/0/texture_origin = Vector2i(0, -6) 3:22/0/y_sort_origin = -6 -3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0 = 0 4:22/0/texture_origin = Vector2i(0, -6) 4:22/0/y_sort_origin = -6 -4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0 = 0 5:22/0/texture_origin = Vector2i(0, -6) 5:22/0/y_sort_origin = -6 -5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:22/0/physics_layer_0/angular_velocity = 0.0 6:22/0 = 0 6:22/0/texture_origin = Vector2i(0, -6) 6:22/0/y_sort_origin = -6 -6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:22/0/physics_layer_0/angular_velocity = 0.0 7:22/0 = 0 7:22/0/texture_origin = Vector2i(0, -6) 7:22/0/y_sort_origin = -6 -7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:22/0/physics_layer_0/angular_velocity = 0.0 8:22/0 = 0 8:22/0/texture_origin = Vector2i(0, -6) 8:22/0/y_sort_origin = -6 -8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0 = 0 9:22/0/texture_origin = Vector2i(0, -6) 9:22/0/y_sort_origin = -6 -9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0 = 0 10:22/0/texture_origin = Vector2i(0, -6) 10:22/0/y_sort_origin = -6 -10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0 = 0 11:22/0/texture_origin = Vector2i(0, -6) 11:22/0/y_sort_origin = -6 -11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0 = 0 12:22/0/texture_origin = Vector2i(0, -6) 12:22/0/y_sort_origin = -6 -12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0 = 0 13:22/0/texture_origin = Vector2i(0, -6) 13:22/0/y_sort_origin = -6 -13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:22/0/physics_layer_0/angular_velocity = 0.0 14:22/0 = 0 14:22/0/texture_origin = Vector2i(0, -6) 14:22/0/y_sort_origin = -6 -14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:22/0/physics_layer_0/angular_velocity = 0.0 15:22/0 = 0 15:22/0/texture_origin = Vector2i(0, -6) 15:22/0/y_sort_origin = -6 -15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0 = 0 16:22/0/texture_origin = Vector2i(0, -6) 16:22/0/y_sort_origin = -6 -16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0 = 0 17:22/0/texture_origin = Vector2i(0, -6) 17:22/0/y_sort_origin = -6 -17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:22/0/physics_layer_0/angular_velocity = 0.0 0:23/0 = 0 0:23/0/texture_origin = Vector2i(0, -6) 0:23/0/y_sort_origin = -6 -0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:23/0/physics_layer_0/angular_velocity = 0.0 1:23/0 = 0 1:23/0/texture_origin = Vector2i(0, -6) 1:23/0/y_sort_origin = -6 -1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:23/0/physics_layer_0/angular_velocity = 0.0 2:23/0 = 0 2:23/0/texture_origin = Vector2i(0, -6) 2:23/0/y_sort_origin = -6 -2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0 = 0 3:23/0/texture_origin = Vector2i(0, -6) 3:23/0/y_sort_origin = -6 -3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:23/0/physics_layer_0/angular_velocity = 0.0 4:23/0 = 0 4:23/0/texture_origin = Vector2i(0, -6) 4:23/0/y_sort_origin = -6 -4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0 = 0 5:23/0/texture_origin = Vector2i(0, -6) 5:23/0/y_sort_origin = -6 -5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:23/0/physics_layer_0/angular_velocity = 0.0 6:23/0 = 0 6:23/0/texture_origin = Vector2i(0, -6) 6:23/0/y_sort_origin = -6 -6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0 = 0 7:23/0/texture_origin = Vector2i(0, -6) 7:23/0/y_sort_origin = -6 -7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0 = 0 8:23/0/texture_origin = Vector2i(0, -6) 8:23/0/y_sort_origin = -6 -8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0 = 0 9:23/0/texture_origin = Vector2i(0, -6) 9:23/0/y_sort_origin = -6 -9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0 = 0 10:23/0/texture_origin = Vector2i(0, -6) 10:23/0/y_sort_origin = -6 -10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:23/0/physics_layer_0/angular_velocity = 0.0 11:23/0 = 0 11:23/0/texture_origin = Vector2i(0, -6) 11:23/0/y_sort_origin = -6 -11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:23/0/physics_layer_0/angular_velocity = 0.0 12:23/0 = 0 12:23/0/texture_origin = Vector2i(0, -6) 12:23/0/y_sort_origin = -6 -12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:23/0/physics_layer_0/angular_velocity = 0.0 13:23/0 = 0 13:23/0/texture_origin = Vector2i(0, -6) 13:23/0/y_sort_origin = -6 -13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:23/0/physics_layer_0/angular_velocity = 0.0 14:23/0 = 0 14:23/0/texture_origin = Vector2i(0, -6) 14:23/0/y_sort_origin = -6 -14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0 = 0 15:23/0/texture_origin = Vector2i(0, -6) 15:23/0/y_sort_origin = -6 -15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0 = 0 16:23/0/texture_origin = Vector2i(0, -6) 16:23/0/y_sort_origin = -6 -16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0 = 0 17:23/0/texture_origin = Vector2i(0, -6) 17:23/0/y_sort_origin = -6 -17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:23/0/physics_layer_0/angular_velocity = 0.0 0:24/0 = 0 0:24/0/texture_origin = Vector2i(0, -6) 0:24/0/y_sort_origin = -6 -0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:24/0/physics_layer_0/angular_velocity = 0.0 1:24/0 = 0 1:24/0/texture_origin = Vector2i(0, -6) 1:24/0/y_sort_origin = -6 -1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0 = 0 2:24/0/texture_origin = Vector2i(0, -6) 2:24/0/y_sort_origin = -6 -2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0 = 0 3:24/0/texture_origin = Vector2i(0, -6) 3:24/0/y_sort_origin = -6 -3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:24/0/physics_layer_0/angular_velocity = 0.0 4:24/0 = 0 4:24/0/texture_origin = Vector2i(0, -6) 4:24/0/y_sort_origin = -6 -4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0 = 0 5:24/0/texture_origin = Vector2i(0, -6) 5:24/0/y_sort_origin = -6 -5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:24/0/physics_layer_0/angular_velocity = 0.0 6:24/0 = 0 6:24/0/texture_origin = Vector2i(0, -6) 6:24/0/y_sort_origin = -6 -6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0 = 0 7:24/0/texture_origin = Vector2i(0, -6) 7:24/0/y_sort_origin = -6 -7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0 = 0 8:24/0/texture_origin = Vector2i(0, -6) 8:24/0/y_sort_origin = -6 -8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0 = 0 9:24/0/texture_origin = Vector2i(0, -6) 9:24/0/y_sort_origin = -6 -9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0 = 0 10:24/0/texture_origin = Vector2i(0, -6) 10:24/0/y_sort_origin = -6 -10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0 = 0 11:24/0/texture_origin = Vector2i(0, -6) 11:24/0/y_sort_origin = -6 -11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:24/0/physics_layer_0/angular_velocity = 0.0 12:24/0 = 0 12:24/0/texture_origin = Vector2i(0, -6) 12:24/0/y_sort_origin = -6 -12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:24/0/physics_layer_0/angular_velocity = 0.0 13:24/0 = 0 13:24/0/texture_origin = Vector2i(0, -6) 13:24/0/y_sort_origin = -6 -13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:24/0/physics_layer_0/angular_velocity = 0.0 14:24/0 = 0 14:24/0/texture_origin = Vector2i(0, -6) 14:24/0/y_sort_origin = -6 -14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0 = 0 15:24/0/texture_origin = Vector2i(0, -6) 15:24/0/y_sort_origin = -6 -15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0 = 0 16:24/0/texture_origin = Vector2i(0, -6) 16:24/0/y_sort_origin = -6 -16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0 = 0 17:24/0/texture_origin = Vector2i(0, -6) 17:24/0/y_sort_origin = -6 -17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:24/0/physics_layer_0/angular_velocity = 0.0 0:25/0 = 0 0:25/0/texture_origin = Vector2i(0, -6) 0:25/0/y_sort_origin = -6 -0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:25/0/physics_layer_0/angular_velocity = 0.0 1:25/0 = 0 1:25/0/texture_origin = Vector2i(0, -6) 1:25/0/y_sort_origin = -6 -1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:25/0/physics_layer_0/angular_velocity = 0.0 2:25/0 = 0 2:25/0/texture_origin = Vector2i(0, -6) 2:25/0/y_sort_origin = -6 -2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:25/0/physics_layer_0/angular_velocity = 0.0 3:25/0 = 0 3:25/0/texture_origin = Vector2i(0, -6) 3:25/0/y_sort_origin = -6 -3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:25/0/physics_layer_0/angular_velocity = 0.0 4:25/0 = 0 4:25/0/texture_origin = Vector2i(0, -6) 4:25/0/y_sort_origin = -6 -4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:25/0/physics_layer_0/angular_velocity = 0.0 5:25/0 = 0 5:25/0/texture_origin = Vector2i(0, -6) 5:25/0/y_sort_origin = -6 -5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:25/0/physics_layer_0/angular_velocity = 0.0 6:25/0 = 0 6:25/0/texture_origin = Vector2i(0, -6) 6:25/0/y_sort_origin = -6 -6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:25/0/physics_layer_0/angular_velocity = 0.0 7:25/0 = 0 7:25/0/texture_origin = Vector2i(0, -6) 7:25/0/y_sort_origin = -6 -7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:25/0/physics_layer_0/angular_velocity = 0.0 8:25/0 = 0 8:25/0/texture_origin = Vector2i(0, -6) 8:25/0/y_sort_origin = -6 -8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:25/0/physics_layer_0/angular_velocity = 0.0 9:25/0 = 0 9:25/0/texture_origin = Vector2i(0, -6) 9:25/0/y_sort_origin = -6 -9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:25/0/physics_layer_0/angular_velocity = 0.0 10:25/0 = 0 10:25/0/texture_origin = Vector2i(0, -6) 10:25/0/y_sort_origin = -6 -10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:25/0/physics_layer_0/angular_velocity = 0.0 11:25/0 = 0 11:25/0/texture_origin = Vector2i(0, -6) 11:25/0/y_sort_origin = -6 -11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:25/0/physics_layer_0/angular_velocity = 0.0 12:25/0 = 0 12:25/0/texture_origin = Vector2i(0, -6) 12:25/0/y_sort_origin = -6 -12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:25/0/physics_layer_0/angular_velocity = 0.0 13:25/0 = 0 13:25/0/texture_origin = Vector2i(0, -6) 13:25/0/y_sort_origin = -6 -13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:25/0/physics_layer_0/angular_velocity = 0.0 14:25/0 = 0 14:25/0/texture_origin = Vector2i(0, -6) 14:25/0/y_sort_origin = -6 -14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:25/0/physics_layer_0/angular_velocity = 0.0 15:25/0 = 0 15:25/0/texture_origin = Vector2i(0, -6) 15:25/0/y_sort_origin = -6 -15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:25/0/physics_layer_0/angular_velocity = 0.0 16:25/0 = 0 16:25/0/texture_origin = Vector2i(0, -6) 16:25/0/y_sort_origin = -6 -16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:25/0/physics_layer_0/angular_velocity = 0.0 17:25/0 = 0 17:25/0/texture_origin = Vector2i(0, -6) 17:25/0/y_sort_origin = -6 -17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:25/0/physics_layer_0/angular_velocity = 0.0 0:26/0 = 0 0:26/0/texture_origin = Vector2i(0, -6) 0:26/0/y_sort_origin = -6 -0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:26/0/physics_layer_0/angular_velocity = 0.0 1:26/0 = 0 1:26/0/texture_origin = Vector2i(0, -6) 1:26/0/y_sort_origin = -6 -1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:26/0/physics_layer_0/angular_velocity = 0.0 2:26/0 = 0 2:26/0/texture_origin = Vector2i(0, -6) 2:26/0/y_sort_origin = -6 -2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:26/0/physics_layer_0/angular_velocity = 0.0 3:26/0 = 0 3:26/0/texture_origin = Vector2i(0, -6) 3:26/0/y_sort_origin = -6 -3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0 = 0 4:26/0/texture_origin = Vector2i(0, -6) 4:26/0/y_sort_origin = -6 -4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:26/0/physics_layer_0/angular_velocity = 0.0 5:26/0 = 0 5:26/0/texture_origin = Vector2i(0, -6) 5:26/0/y_sort_origin = -6 -5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:26/0/physics_layer_0/angular_velocity = 0.0 6:26/0 = 0 6:26/0/texture_origin = Vector2i(0, -6) 6:26/0/y_sort_origin = -6 -6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:26/0/physics_layer_0/angular_velocity = 0.0 7:26/0 = 0 7:26/0/texture_origin = Vector2i(0, -6) 7:26/0/y_sort_origin = -6 -7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0 = 0 8:26/0/texture_origin = Vector2i(0, -6) 8:26/0/y_sort_origin = -6 -8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0 = 0 9:26/0/texture_origin = Vector2i(0, -6) 9:26/0/y_sort_origin = -6 -9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:26/0/physics_layer_0/angular_velocity = 0.0 10:26/0 = 0 10:26/0/texture_origin = Vector2i(0, -6) 10:26/0/y_sort_origin = -6 -10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:26/0/physics_layer_0/angular_velocity = 0.0 11:26/0 = 0 11:26/0/texture_origin = Vector2i(0, -6) 11:26/0/y_sort_origin = -6 -11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:26/0/physics_layer_0/angular_velocity = 0.0 12:26/0 = 0 12:26/0/texture_origin = Vector2i(0, -6) 12:26/0/y_sort_origin = -6 -12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:26/0/physics_layer_0/angular_velocity = 0.0 13:26/0 = 0 13:26/0/texture_origin = Vector2i(0, -6) 13:26/0/y_sort_origin = -6 -13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:26/0/physics_layer_0/angular_velocity = 0.0 14:26/0 = 0 14:26/0/texture_origin = Vector2i(0, -6) 14:26/0/y_sort_origin = -6 -14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:26/0/physics_layer_0/angular_velocity = 0.0 15:26/0 = 0 15:26/0/texture_origin = Vector2i(0, -6) 15:26/0/y_sort_origin = -6 -15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0 = 0 16:26/0/texture_origin = Vector2i(0, -6) 16:26/0/y_sort_origin = -6 -16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:26/0/physics_layer_0/angular_velocity = 0.0 17:26/0 = 0 17:26/0/texture_origin = Vector2i(0, -6) 17:26/0/y_sort_origin = -6 -17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:26/0/physics_layer_0/angular_velocity = 0.0 0:27/0 = 0 0:27/0/texture_origin = Vector2i(0, -6) 0:27/0/y_sort_origin = -6 -0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:27/0/physics_layer_0/angular_velocity = 0.0 1:27/0 = 0 1:27/0/texture_origin = Vector2i(0, -6) 1:27/0/y_sort_origin = -6 -1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:27/0/physics_layer_0/angular_velocity = 0.0 2:27/0 = 0 2:27/0/texture_origin = Vector2i(0, -6) 2:27/0/y_sort_origin = -6 -2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:27/0/physics_layer_0/angular_velocity = 0.0 3:27/0 = 0 3:27/0/texture_origin = Vector2i(0, -6) 3:27/0/y_sort_origin = -6 -3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:27/0/physics_layer_0/angular_velocity = 0.0 4:27/0 = 0 4:27/0/texture_origin = Vector2i(0, -6) 4:27/0/y_sort_origin = -6 -4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:27/0/physics_layer_0/angular_velocity = 0.0 5:27/0 = 0 5:27/0/texture_origin = Vector2i(0, -6) 5:27/0/y_sort_origin = -6 -5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:27/0/physics_layer_0/angular_velocity = 0.0 6:27/0 = 0 6:27/0/texture_origin = Vector2i(0, -6) 6:27/0/y_sort_origin = -6 -6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:27/0/physics_layer_0/angular_velocity = 0.0 7:27/0 = 0 7:27/0/texture_origin = Vector2i(0, -6) 7:27/0/y_sort_origin = -6 -7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:27/0/physics_layer_0/angular_velocity = 0.0 8:27/0 = 0 8:27/0/texture_origin = Vector2i(0, -6) 8:27/0/y_sort_origin = -6 -8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:27/0/physics_layer_0/angular_velocity = 0.0 9:27/0 = 0 9:27/0/texture_origin = Vector2i(0, -6) 9:27/0/y_sort_origin = -6 -9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:27/0/physics_layer_0/angular_velocity = 0.0 10:27/0 = 0 10:27/0/texture_origin = Vector2i(0, -6) 10:27/0/y_sort_origin = -6 -10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:27/0/physics_layer_0/angular_velocity = 0.0 11:27/0 = 0 11:27/0/texture_origin = Vector2i(0, -6) 11:27/0/y_sort_origin = -6 -11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:27/0/physics_layer_0/angular_velocity = 0.0 12:27/0 = 0 12:27/0/texture_origin = Vector2i(0, -6) 12:27/0/y_sort_origin = -6 -12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:27/0/physics_layer_0/angular_velocity = 0.0 13:27/0 = 0 13:27/0/texture_origin = Vector2i(0, -6) 13:27/0/y_sort_origin = -6 -13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:27/0/physics_layer_0/angular_velocity = 0.0 14:27/0 = 0 14:27/0/texture_origin = Vector2i(0, -6) 14:27/0/y_sort_origin = -6 -14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:27/0/physics_layer_0/angular_velocity = 0.0 15:27/0 = 0 15:27/0/texture_origin = Vector2i(0, -6) 15:27/0/y_sort_origin = -6 -15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0 = 0 16:27/0/texture_origin = Vector2i(0, -6) 16:27/0/y_sort_origin = -6 -16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0 = 0 17:27/0/texture_origin = Vector2i(0, -6) 17:27/0/y_sort_origin = -6 -17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:27/0/physics_layer_0/angular_velocity = 0.0 0:28/0 = 0 0:28/0/texture_origin = Vector2i(0, -6) 0:28/0/y_sort_origin = -6 -0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:28/0/physics_layer_0/angular_velocity = 0.0 1:28/0 = 0 1:28/0/texture_origin = Vector2i(0, -6) 1:28/0/y_sort_origin = -6 -1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:28/0/physics_layer_0/angular_velocity = 0.0 2:28/0 = 0 2:28/0/texture_origin = Vector2i(0, -6) 2:28/0/y_sort_origin = -6 -2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:28/0/physics_layer_0/angular_velocity = 0.0 3:28/0 = 0 3:28/0/texture_origin = Vector2i(0, -6) 3:28/0/y_sort_origin = -6 -3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:28/0/physics_layer_0/angular_velocity = 0.0 4:28/0 = 0 4:28/0/texture_origin = Vector2i(0, -6) 4:28/0/y_sort_origin = -6 -4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:28/0/physics_layer_0/angular_velocity = 0.0 5:28/0 = 0 5:28/0/texture_origin = Vector2i(0, -6) 5:28/0/y_sort_origin = -6 -5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:28/0/physics_layer_0/angular_velocity = 0.0 6:28/0 = 0 6:28/0/texture_origin = Vector2i(0, -6) 6:28/0/y_sort_origin = -6 -6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:28/0/physics_layer_0/angular_velocity = 0.0 7:28/0 = 0 7:28/0/texture_origin = Vector2i(0, -6) 7:28/0/y_sort_origin = -6 -7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:28/0/physics_layer_0/angular_velocity = 0.0 8:28/0 = 0 8:28/0/texture_origin = Vector2i(0, -6) 8:28/0/y_sort_origin = -6 -8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:28/0/physics_layer_0/angular_velocity = 0.0 9:28/0 = 0 9:28/0/texture_origin = Vector2i(0, -6) 9:28/0/y_sort_origin = -6 -9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:28/0/physics_layer_0/angular_velocity = 0.0 10:28/0 = 0 10:28/0/texture_origin = Vector2i(0, -6) 10:28/0/y_sort_origin = -6 -10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:28/0/physics_layer_0/angular_velocity = 0.0 11:28/0 = 0 11:28/0/texture_origin = Vector2i(0, -6) 11:28/0/y_sort_origin = -6 -11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:28/0/physics_layer_0/angular_velocity = 0.0 12:28/0 = 0 12:28/0/texture_origin = Vector2i(0, -6) 12:28/0/y_sort_origin = -6 -12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:28/0/physics_layer_0/angular_velocity = 0.0 13:28/0 = 0 13:28/0/texture_origin = Vector2i(0, -6) 13:28/0/y_sort_origin = -6 -13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:28/0/physics_layer_0/angular_velocity = 0.0 14:28/0 = 0 14:28/0/texture_origin = Vector2i(0, -6) 14:28/0/y_sort_origin = -6 -14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:28/0/physics_layer_0/angular_velocity = 0.0 15:28/0 = 0 15:28/0/texture_origin = Vector2i(0, -6) 15:28/0/y_sort_origin = -6 -15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0 = 0 16:28/0/texture_origin = Vector2i(0, -6) 16:28/0/y_sort_origin = -6 -16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0 = 0 17:28/0/texture_origin = Vector2i(0, -6) 17:28/0/y_sort_origin = -6 -17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:28/0/physics_layer_0/angular_velocity = 0.0 0:29/0 = 0 0:29/0/texture_origin = Vector2i(0, -6) 0:29/0/y_sort_origin = -6 -0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:29/0/physics_layer_0/angular_velocity = 0.0 1:29/0 = 0 1:29/0/texture_origin = Vector2i(0, -6) 1:29/0/y_sort_origin = -6 -1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:29/0/physics_layer_0/angular_velocity = 0.0 2:29/0 = 0 2:29/0/texture_origin = Vector2i(0, -6) 2:29/0/y_sort_origin = -6 -2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:29/0/physics_layer_0/angular_velocity = 0.0 3:29/0 = 0 3:29/0/texture_origin = Vector2i(0, -6) 3:29/0/y_sort_origin = -6 -3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:29/0/physics_layer_0/angular_velocity = 0.0 4:29/0 = 0 4:29/0/texture_origin = Vector2i(0, -6) 4:29/0/y_sort_origin = -6 -4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:29/0/physics_layer_0/angular_velocity = 0.0 5:29/0 = 0 5:29/0/texture_origin = Vector2i(0, -6) 5:29/0/y_sort_origin = -6 -5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:29/0/physics_layer_0/angular_velocity = 0.0 6:29/0 = 0 6:29/0/texture_origin = Vector2i(0, -6) 6:29/0/y_sort_origin = -6 -6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:29/0/physics_layer_0/angular_velocity = 0.0 7:29/0 = 0 7:29/0/texture_origin = Vector2i(0, -6) 7:29/0/y_sort_origin = -6 -7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:29/0/physics_layer_0/angular_velocity = 0.0 8:29/0 = 0 8:29/0/texture_origin = Vector2i(0, -6) 8:29/0/y_sort_origin = -6 -8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:29/0/physics_layer_0/angular_velocity = 0.0 9:29/0 = 0 9:29/0/texture_origin = Vector2i(0, -6) 9:29/0/y_sort_origin = -6 -9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:29/0/physics_layer_0/angular_velocity = 0.0 10:29/0 = 0 10:29/0/texture_origin = Vector2i(0, -6) 10:29/0/y_sort_origin = -6 -10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:29/0/physics_layer_0/angular_velocity = 0.0 11:29/0 = 0 11:29/0/texture_origin = Vector2i(0, -6) 11:29/0/y_sort_origin = -6 -11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:29/0/physics_layer_0/angular_velocity = 0.0 12:29/0 = 0 12:29/0/texture_origin = Vector2i(0, -6) 12:29/0/y_sort_origin = -6 -12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:29/0/physics_layer_0/angular_velocity = 0.0 13:29/0 = 0 13:29/0/texture_origin = Vector2i(0, -6) 13:29/0/y_sort_origin = -6 -13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:29/0/physics_layer_0/angular_velocity = 0.0 14:29/0 = 0 14:29/0/texture_origin = Vector2i(0, -6) 14:29/0/y_sort_origin = -6 -14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:29/0/physics_layer_0/angular_velocity = 0.0 15:29/0 = 0 15:29/0/texture_origin = Vector2i(0, -6) 15:29/0/y_sort_origin = -6 -15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0 = 0 16:29/0/texture_origin = Vector2i(0, -6) 16:29/0/y_sort_origin = -6 -16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:29/0/physics_layer_0/angular_velocity = 0.0 17:29/0 = 0 17:29/0/texture_origin = Vector2i(0, -6) 17:29/0/y_sort_origin = -6 -17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:29/0/physics_layer_0/angular_velocity = 0.0 0:30/0 = 0 0:30/0/texture_origin = Vector2i(0, -6) 0:30/0/y_sort_origin = -6 -0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:30/0/physics_layer_0/angular_velocity = 0.0 1:30/0 = 0 1:30/0/texture_origin = Vector2i(0, -6) 1:30/0/y_sort_origin = -6 -1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:30/0/physics_layer_0/angular_velocity = 0.0 2:30/0 = 0 2:30/0/texture_origin = Vector2i(0, -6) 2:30/0/y_sort_origin = -6 -2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:30/0/physics_layer_0/angular_velocity = 0.0 3:30/0 = 0 3:30/0/texture_origin = Vector2i(0, -6) 3:30/0/y_sort_origin = -6 -3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:30/0/physics_layer_0/angular_velocity = 0.0 4:30/0 = 0 4:30/0/texture_origin = Vector2i(0, -6) 4:30/0/y_sort_origin = -6 -4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:30/0/physics_layer_0/angular_velocity = 0.0 5:30/0 = 0 5:30/0/texture_origin = Vector2i(0, -6) 5:30/0/y_sort_origin = -6 -5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:30/0/physics_layer_0/angular_velocity = 0.0 6:30/0 = 0 6:30/0/texture_origin = Vector2i(0, -6) 6:30/0/y_sort_origin = -6 -6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:30/0/physics_layer_0/angular_velocity = 0.0 7:30/0 = 0 7:30/0/texture_origin = Vector2i(0, -6) 7:30/0/y_sort_origin = -6 -7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:30/0/physics_layer_0/angular_velocity = 0.0 8:30/0 = 0 8:30/0/texture_origin = Vector2i(0, -6) 8:30/0/y_sort_origin = -6 -8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:30/0/physics_layer_0/angular_velocity = 0.0 9:30/0 = 0 9:30/0/texture_origin = Vector2i(0, -6) 9:30/0/y_sort_origin = -6 -9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:30/0/physics_layer_0/angular_velocity = 0.0 10:30/0 = 0 10:30/0/texture_origin = Vector2i(0, -6) 10:30/0/y_sort_origin = -6 -10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:30/0/physics_layer_0/angular_velocity = 0.0 11:30/0 = 0 11:30/0/texture_origin = Vector2i(0, -6) 11:30/0/y_sort_origin = -6 -11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:30/0/physics_layer_0/angular_velocity = 0.0 12:30/0 = 0 12:30/0/texture_origin = Vector2i(0, -6) 12:30/0/y_sort_origin = -6 -12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:30/0/physics_layer_0/angular_velocity = 0.0 13:30/0 = 0 13:30/0/texture_origin = Vector2i(0, -6) 13:30/0/y_sort_origin = -6 -13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:30/0/physics_layer_0/angular_velocity = 0.0 14:30/0 = 0 14:30/0/texture_origin = Vector2i(0, -6) 14:30/0/y_sort_origin = -6 -14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:30/0/physics_layer_0/angular_velocity = 0.0 15:30/0 = 0 15:30/0/texture_origin = Vector2i(0, -6) 15:30/0/y_sort_origin = -6 -15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:30/0/physics_layer_0/angular_velocity = 0.0 16:30/0 = 0 16:30/0/texture_origin = Vector2i(0, -6) 16:30/0/y_sort_origin = -6 -16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:30/0/physics_layer_0/angular_velocity = 0.0 17:30/0 = 0 17:30/0/texture_origin = Vector2i(0, -6) 17:30/0/y_sort_origin = -6 -17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:30/0/physics_layer_0/angular_velocity = 0.0 0:31/0 = 0 0:31/0/texture_origin = Vector2i(0, -6) 0:31/0/y_sort_origin = -6 -0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:31/0/physics_layer_0/angular_velocity = 0.0 1:31/0 = 0 1:31/0/texture_origin = Vector2i(0, -6) 1:31/0/y_sort_origin = -6 -1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:31/0/physics_layer_0/angular_velocity = 0.0 2:31/0 = 0 2:31/0/texture_origin = Vector2i(0, -6) 2:31/0/y_sort_origin = -6 -2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:31/0/physics_layer_0/angular_velocity = 0.0 3:31/0 = 0 3:31/0/texture_origin = Vector2i(0, -6) 3:31/0/y_sort_origin = -6 -3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:31/0/physics_layer_0/angular_velocity = 0.0 4:31/0 = 0 4:31/0/texture_origin = Vector2i(0, -6) 4:31/0/y_sort_origin = -6 -4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:31/0/physics_layer_0/angular_velocity = 0.0 5:31/0 = 0 5:31/0/texture_origin = Vector2i(0, -6) 5:31/0/y_sort_origin = -6 -5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:31/0/physics_layer_0/angular_velocity = 0.0 6:31/0 = 0 6:31/0/texture_origin = Vector2i(0, -6) 6:31/0/y_sort_origin = -6 -6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:31/0/physics_layer_0/angular_velocity = 0.0 7:31/0 = 0 7:31/0/texture_origin = Vector2i(0, -6) 7:31/0/y_sort_origin = -6 -7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:31/0/physics_layer_0/angular_velocity = 0.0 8:31/0 = 0 8:31/0/texture_origin = Vector2i(0, -6) 8:31/0/y_sort_origin = -6 -8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:31/0/physics_layer_0/angular_velocity = 0.0 9:31/0 = 0 9:31/0/texture_origin = Vector2i(0, -6) 9:31/0/y_sort_origin = -6 -9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:31/0/physics_layer_0/angular_velocity = 0.0 10:31/0 = 0 10:31/0/texture_origin = Vector2i(0, -6) 10:31/0/y_sort_origin = -6 -10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:31/0/physics_layer_0/angular_velocity = 0.0 11:31/0 = 0 11:31/0/texture_origin = Vector2i(0, -6) 11:31/0/y_sort_origin = -6 -11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:31/0/physics_layer_0/angular_velocity = 0.0 12:31/0 = 0 12:31/0/texture_origin = Vector2i(0, -6) 12:31/0/y_sort_origin = -6 -12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:31/0/physics_layer_0/angular_velocity = 0.0 13:31/0 = 0 13:31/0/texture_origin = Vector2i(0, -6) 13:31/0/y_sort_origin = -6 -13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:31/0/physics_layer_0/angular_velocity = 0.0 14:31/0 = 0 14:31/0/texture_origin = Vector2i(0, -6) 14:31/0/y_sort_origin = -6 -14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:31/0/physics_layer_0/angular_velocity = 0.0 15:31/0 = 0 15:31/0/texture_origin = Vector2i(0, -6) 15:31/0/y_sort_origin = -6 -15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:31/0/physics_layer_0/angular_velocity = 0.0 16:31/0 = 0 16:31/0/texture_origin = Vector2i(0, -6) 16:31/0/y_sort_origin = -6 -16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:31/0/physics_layer_0/angular_velocity = 0.0 17:31/0 = 0 17:31/0/texture_origin = Vector2i(0, -6) 17:31/0/y_sort_origin = -6 -17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:31/0/physics_layer_0/angular_velocity = 0.0 0:32/0 = 0 0:32/0/texture_origin = Vector2i(0, -6) 0:32/0/y_sort_origin = -6 -0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:32/0/physics_layer_0/angular_velocity = 0.0 1:32/0 = 0 1:32/0/texture_origin = Vector2i(0, -6) 1:32/0/y_sort_origin = -6 -1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:32/0/physics_layer_0/angular_velocity = 0.0 2:32/0 = 0 2:32/0/texture_origin = Vector2i(0, -6) 2:32/0/y_sort_origin = -6 -2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:32/0/physics_layer_0/angular_velocity = 0.0 3:32/0 = 0 3:32/0/texture_origin = Vector2i(0, -6) 3:32/0/y_sort_origin = -6 -3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:32/0/physics_layer_0/angular_velocity = 0.0 4:32/0 = 0 4:32/0/texture_origin = Vector2i(0, -6) 4:32/0/y_sort_origin = -6 -4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:32/0/physics_layer_0/angular_velocity = 0.0 5:32/0 = 0 5:32/0/texture_origin = Vector2i(0, -6) 5:32/0/y_sort_origin = -6 -5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:32/0/physics_layer_0/angular_velocity = 0.0 6:32/0 = 0 6:32/0/texture_origin = Vector2i(0, -6) 6:32/0/y_sort_origin = -6 -6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:32/0/physics_layer_0/angular_velocity = 0.0 7:32/0 = 0 7:32/0/texture_origin = Vector2i(0, -6) 7:32/0/y_sort_origin = -6 -7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:32/0/physics_layer_0/angular_velocity = 0.0 8:32/0 = 0 8:32/0/texture_origin = Vector2i(0, -6) 8:32/0/y_sort_origin = -6 -8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:32/0/physics_layer_0/angular_velocity = 0.0 9:32/0 = 0 9:32/0/texture_origin = Vector2i(0, -6) 9:32/0/y_sort_origin = -6 -9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:32/0/physics_layer_0/angular_velocity = 0.0 10:32/0 = 0 10:32/0/texture_origin = Vector2i(0, -6) 10:32/0/y_sort_origin = -6 -10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:32/0/physics_layer_0/angular_velocity = 0.0 11:32/0 = 0 11:32/0/texture_origin = Vector2i(0, -6) 11:32/0/y_sort_origin = -6 -11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:32/0/physics_layer_0/angular_velocity = 0.0 12:32/0 = 0 12:32/0/texture_origin = Vector2i(0, -6) 12:32/0/y_sort_origin = -6 -12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:32/0/physics_layer_0/angular_velocity = 0.0 13:32/0 = 0 13:32/0/texture_origin = Vector2i(0, -6) 13:32/0/y_sort_origin = -6 -13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:32/0/physics_layer_0/angular_velocity = 0.0 14:32/0 = 0 14:32/0/texture_origin = Vector2i(0, -6) 14:32/0/y_sort_origin = -6 -14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:32/0/physics_layer_0/angular_velocity = 0.0 15:32/0 = 0 15:32/0/texture_origin = Vector2i(0, -6) 15:32/0/y_sort_origin = -6 -15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:32/0/physics_layer_0/angular_velocity = 0.0 16:32/0 = 0 16:32/0/texture_origin = Vector2i(0, -6) 16:32/0/y_sort_origin = -6 -16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:32/0/physics_layer_0/angular_velocity = 0.0 17:32/0 = 0 17:32/0/texture_origin = Vector2i(0, -6) 17:32/0/y_sort_origin = -6 -17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:32/0/physics_layer_0/angular_velocity = 0.0 0:33/0 = 0 0:33/0/texture_origin = Vector2i(0, -6) 0:33/0/y_sort_origin = -6 -0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:33/0/physics_layer_0/angular_velocity = 0.0 1:33/0 = 0 1:33/0/texture_origin = Vector2i(0, -6) 1:33/0/y_sort_origin = -6 -1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:33/0/physics_layer_0/angular_velocity = 0.0 2:33/0 = 0 2:33/0/texture_origin = Vector2i(0, -6) 2:33/0/y_sort_origin = -6 -2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:33/0/physics_layer_0/angular_velocity = 0.0 3:33/0 = 0 3:33/0/texture_origin = Vector2i(0, -6) 3:33/0/y_sort_origin = -6 -3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:33/0/physics_layer_0/angular_velocity = 0.0 4:33/0 = 0 4:33/0/texture_origin = Vector2i(0, -6) 4:33/0/y_sort_origin = -6 -4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:33/0/physics_layer_0/angular_velocity = 0.0 5:33/0 = 0 5:33/0/texture_origin = Vector2i(0, -6) 5:33/0/y_sort_origin = -6 -5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:33/0/physics_layer_0/angular_velocity = 0.0 6:33/0 = 0 6:33/0/texture_origin = Vector2i(0, -6) 6:33/0/y_sort_origin = -6 -6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:33/0/physics_layer_0/angular_velocity = 0.0 7:33/0 = 0 7:33/0/texture_origin = Vector2i(0, -6) 7:33/0/y_sort_origin = -6 -7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:33/0/physics_layer_0/angular_velocity = 0.0 8:33/0 = 0 8:33/0/texture_origin = Vector2i(0, -6) 8:33/0/y_sort_origin = -6 -8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:33/0/physics_layer_0/angular_velocity = 0.0 9:33/0 = 0 9:33/0/texture_origin = Vector2i(0, -6) 9:33/0/y_sort_origin = -6 -9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:33/0/physics_layer_0/angular_velocity = 0.0 10:33/0 = 0 10:33/0/texture_origin = Vector2i(0, -6) 10:33/0/y_sort_origin = -6 -10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:33/0/physics_layer_0/angular_velocity = 0.0 11:33/0 = 0 11:33/0/texture_origin = Vector2i(0, -6) 11:33/0/y_sort_origin = -6 -11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:33/0/physics_layer_0/angular_velocity = 0.0 12:33/0 = 0 12:33/0/texture_origin = Vector2i(0, -6) 12:33/0/y_sort_origin = -6 -12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:33/0/physics_layer_0/angular_velocity = 0.0 13:33/0 = 0 13:33/0/texture_origin = Vector2i(0, -6) 13:33/0/y_sort_origin = -6 -13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:33/0/physics_layer_0/angular_velocity = 0.0 14:33/0 = 0 14:33/0/texture_origin = Vector2i(0, -6) 14:33/0/y_sort_origin = -6 -14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:33/0/physics_layer_0/angular_velocity = 0.0 15:33/0 = 0 15:33/0/texture_origin = Vector2i(0, -6) 15:33/0/y_sort_origin = -6 -15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:33/0/physics_layer_0/angular_velocity = 0.0 16:33/0 = 0 16:33/0/texture_origin = Vector2i(0, -6) 16:33/0/y_sort_origin = -6 -16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:33/0/physics_layer_0/angular_velocity = 0.0 17:33/0 = 0 17:33/0/texture_origin = Vector2i(0, -6) 17:33/0/y_sort_origin = -6 -17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:33/0/physics_layer_0/angular_velocity = 0.0 0:34/0 = 0 0:34/0/texture_origin = Vector2i(0, -6) 0:34/0/y_sort_origin = -6 -0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:34/0/physics_layer_0/angular_velocity = 0.0 1:34/0 = 0 1:34/0/texture_origin = Vector2i(0, -6) 1:34/0/y_sort_origin = -6 -1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:34/0/physics_layer_0/angular_velocity = 0.0 2:34/0 = 0 2:34/0/texture_origin = Vector2i(0, -6) 2:34/0/y_sort_origin = -6 -2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:34/0/physics_layer_0/angular_velocity = 0.0 3:34/0 = 0 3:34/0/texture_origin = Vector2i(0, -6) 3:34/0/y_sort_origin = -6 -3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:34/0/physics_layer_0/angular_velocity = 0.0 4:34/0 = 0 4:34/0/texture_origin = Vector2i(0, -6) 4:34/0/y_sort_origin = -6 -4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:34/0/physics_layer_0/angular_velocity = 0.0 5:34/0 = 0 5:34/0/texture_origin = Vector2i(0, -6) 5:34/0/y_sort_origin = -6 -5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:34/0/physics_layer_0/angular_velocity = 0.0 6:34/0 = 0 6:34/0/texture_origin = Vector2i(0, -6) 6:34/0/y_sort_origin = -6 -6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:34/0/physics_layer_0/angular_velocity = 0.0 7:34/0 = 0 7:34/0/texture_origin = Vector2i(0, -6) 7:34/0/y_sort_origin = -6 -7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:34/0/physics_layer_0/angular_velocity = 0.0 8:34/0 = 0 8:34/0/texture_origin = Vector2i(0, -6) 8:34/0/y_sort_origin = -6 -8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:34/0/physics_layer_0/angular_velocity = 0.0 9:34/0 = 0 9:34/0/texture_origin = Vector2i(0, -6) 9:34/0/y_sort_origin = -6 -9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:34/0/physics_layer_0/angular_velocity = 0.0 10:34/0 = 0 10:34/0/texture_origin = Vector2i(0, -6) 10:34/0/y_sort_origin = -6 -10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:34/0/physics_layer_0/angular_velocity = 0.0 11:34/0 = 0 11:34/0/texture_origin = Vector2i(0, -6) 11:34/0/y_sort_origin = -6 -11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:34/0/physics_layer_0/angular_velocity = 0.0 12:34/0 = 0 12:34/0/texture_origin = Vector2i(0, -6) 12:34/0/y_sort_origin = -6 -12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:34/0/physics_layer_0/angular_velocity = 0.0 13:34/0 = 0 13:34/0/texture_origin = Vector2i(0, -6) 13:34/0/y_sort_origin = -6 -13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:34/0/physics_layer_0/angular_velocity = 0.0 14:34/0 = 0 14:34/0/texture_origin = Vector2i(0, -6) 14:34/0/y_sort_origin = -6 -14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:34/0/physics_layer_0/angular_velocity = 0.0 15:34/0 = 0 15:34/0/texture_origin = Vector2i(0, -6) 15:34/0/y_sort_origin = -6 -15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:34/0/physics_layer_0/angular_velocity = 0.0 16:34/0 = 0 16:34/0/texture_origin = Vector2i(0, -6) 16:34/0/y_sort_origin = -6 -16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:34/0/physics_layer_0/angular_velocity = 0.0 17:34/0 = 0 17:34/0/texture_origin = Vector2i(0, -6) 17:34/0/y_sort_origin = -6 -17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:34/0/physics_layer_0/angular_velocity = 0.0 0:35/0 = 0 0:35/0/texture_origin = Vector2i(0, -6) 0:35/0/y_sort_origin = -6 -0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:35/0/physics_layer_0/angular_velocity = 0.0 1:35/0 = 0 1:35/0/texture_origin = Vector2i(0, -6) 1:35/0/y_sort_origin = -6 -1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:35/0/physics_layer_0/angular_velocity = 0.0 2:35/0 = 0 2:35/0/texture_origin = Vector2i(0, -6) 2:35/0/y_sort_origin = -6 -2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:35/0/physics_layer_0/angular_velocity = 0.0 3:35/0 = 0 3:35/0/texture_origin = Vector2i(0, -6) 3:35/0/y_sort_origin = -6 -3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:35/0/physics_layer_0/angular_velocity = 0.0 4:35/0 = 0 4:35/0/texture_origin = Vector2i(0, -6) 4:35/0/y_sort_origin = -6 -4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:35/0/physics_layer_0/angular_velocity = 0.0 5:35/0 = 0 5:35/0/texture_origin = Vector2i(0, -6) 5:35/0/y_sort_origin = -6 -5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:35/0/physics_layer_0/angular_velocity = 0.0 6:35/0 = 0 6:35/0/texture_origin = Vector2i(0, -6) 6:35/0/y_sort_origin = -6 -6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:35/0/physics_layer_0/angular_velocity = 0.0 7:35/0 = 0 7:35/0/texture_origin = Vector2i(0, -6) 7:35/0/y_sort_origin = -6 -7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:35/0/physics_layer_0/angular_velocity = 0.0 8:35/0 = 0 8:35/0/texture_origin = Vector2i(0, -6) 8:35/0/y_sort_origin = -6 -8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:35/0/physics_layer_0/angular_velocity = 0.0 9:35/0 = 0 9:35/0/texture_origin = Vector2i(0, -6) 9:35/0/y_sort_origin = -6 -9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:35/0/physics_layer_0/angular_velocity = 0.0 10:35/0 = 0 10:35/0/texture_origin = Vector2i(0, -6) 10:35/0/y_sort_origin = -6 -10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:35/0/physics_layer_0/angular_velocity = 0.0 11:35/0 = 0 11:35/0/texture_origin = Vector2i(0, -6) 11:35/0/y_sort_origin = -6 -11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:35/0/physics_layer_0/angular_velocity = 0.0 12:35/0 = 0 12:35/0/texture_origin = Vector2i(0, -6) 12:35/0/y_sort_origin = -6 -12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:35/0/physics_layer_0/angular_velocity = 0.0 13:35/0 = 0 13:35/0/texture_origin = Vector2i(0, -6) 13:35/0/y_sort_origin = -6 -13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:35/0/physics_layer_0/angular_velocity = 0.0 14:35/0 = 0 14:35/0/texture_origin = Vector2i(0, -6) 14:35/0/y_sort_origin = -6 -14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:35/0/physics_layer_0/angular_velocity = 0.0 15:35/0 = 0 15:35/0/texture_origin = Vector2i(0, -6) 15:35/0/y_sort_origin = -6 -15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:35/0/physics_layer_0/angular_velocity = 0.0 16:35/0 = 0 16:35/0/texture_origin = Vector2i(0, -6) 16:35/0/y_sort_origin = -6 -16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:35/0/physics_layer_0/angular_velocity = 0.0 17:35/0 = 0 17:35/0/texture_origin = Vector2i(0, -6) 17:35/0/y_sort_origin = -6 -17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:35/0/physics_layer_0/angular_velocity = 0.0 0:36/0 = 0 0:36/0/texture_origin = Vector2i(0, -6) 0:36/0/y_sort_origin = -6 -0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:36/0/physics_layer_0/angular_velocity = 0.0 1:36/0 = 0 1:36/0/texture_origin = Vector2i(0, -6) 1:36/0/y_sort_origin = -6 -1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:36/0/physics_layer_0/angular_velocity = 0.0 2:36/0 = 0 2:36/0/texture_origin = Vector2i(0, -6) 2:36/0/y_sort_origin = -6 -2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:36/0/physics_layer_0/angular_velocity = 0.0 3:36/0 = 0 3:36/0/texture_origin = Vector2i(0, -6) 3:36/0/y_sort_origin = -6 -3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:36/0/physics_layer_0/angular_velocity = 0.0 4:36/0 = 0 4:36/0/texture_origin = Vector2i(0, -6) 4:36/0/y_sort_origin = -6 -4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:36/0/physics_layer_0/angular_velocity = 0.0 5:36/0 = 0 5:36/0/texture_origin = Vector2i(0, -6) 5:36/0/y_sort_origin = -6 -5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:36/0/physics_layer_0/angular_velocity = 0.0 6:36/0 = 0 6:36/0/texture_origin = Vector2i(0, -6) 6:36/0/y_sort_origin = -6 -6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:36/0/physics_layer_0/angular_velocity = 0.0 7:36/0 = 0 7:36/0/texture_origin = Vector2i(0, -6) 7:36/0/y_sort_origin = -6 -7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:36/0/physics_layer_0/angular_velocity = 0.0 8:36/0 = 0 8:36/0/texture_origin = Vector2i(0, -6) 8:36/0/y_sort_origin = -6 -8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:36/0/physics_layer_0/angular_velocity = 0.0 9:36/0 = 0 9:36/0/texture_origin = Vector2i(0, -6) 9:36/0/y_sort_origin = -6 -9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:36/0/physics_layer_0/angular_velocity = 0.0 10:36/0 = 0 10:36/0/texture_origin = Vector2i(0, -6) 10:36/0/y_sort_origin = -6 -10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:36/0/physics_layer_0/angular_velocity = 0.0 11:36/0 = 0 11:36/0/texture_origin = Vector2i(0, -6) 11:36/0/y_sort_origin = -6 -11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:36/0/physics_layer_0/angular_velocity = 0.0 12:36/0 = 0 12:36/0/texture_origin = Vector2i(0, -6) 12:36/0/y_sort_origin = -6 -12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:36/0/physics_layer_0/angular_velocity = 0.0 13:36/0 = 0 13:36/0/texture_origin = Vector2i(0, -6) 13:36/0/y_sort_origin = -6 -13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:36/0/physics_layer_0/angular_velocity = 0.0 14:36/0 = 0 14:36/0/texture_origin = Vector2i(0, -6) 14:36/0/y_sort_origin = -6 -14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:36/0/physics_layer_0/angular_velocity = 0.0 15:36/0 = 0 15:36/0/texture_origin = Vector2i(0, -6) 15:36/0/y_sort_origin = -6 -15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:36/0/physics_layer_0/angular_velocity = 0.0 16:36/0 = 0 16:36/0/texture_origin = Vector2i(0, -6) 16:36/0/y_sort_origin = -6 -16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:36/0/physics_layer_0/angular_velocity = 0.0 17:36/0 = 0 17:36/0/texture_origin = Vector2i(0, -6) 17:36/0/y_sort_origin = -6 -17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:36/0/physics_layer_0/angular_velocity = 0.0 0:37/0 = 0 0:37/0/texture_origin = Vector2i(0, -6) 0:37/0/y_sort_origin = -6 -0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:37/0/physics_layer_0/angular_velocity = 0.0 1:37/0 = 0 1:37/0/texture_origin = Vector2i(0, -6) 1:37/0/y_sort_origin = -6 -1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:37/0/physics_layer_0/angular_velocity = 0.0 2:37/0 = 0 2:37/0/texture_origin = Vector2i(0, -6) 2:37/0/y_sort_origin = -6 -2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:37/0/physics_layer_0/angular_velocity = 0.0 3:37/0 = 0 3:37/0/texture_origin = Vector2i(0, -6) 3:37/0/y_sort_origin = -6 -3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:37/0/physics_layer_0/angular_velocity = 0.0 4:37/0 = 0 4:37/0/texture_origin = Vector2i(0, -6) 4:37/0/y_sort_origin = -6 -4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:37/0/physics_layer_0/angular_velocity = 0.0 5:37/0 = 0 5:37/0/texture_origin = Vector2i(0, -6) 5:37/0/y_sort_origin = -6 -5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:37/0/physics_layer_0/angular_velocity = 0.0 6:37/0 = 0 6:37/0/texture_origin = Vector2i(0, -6) 6:37/0/y_sort_origin = -6 -6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:37/0/physics_layer_0/angular_velocity = 0.0 7:37/0 = 0 7:37/0/texture_origin = Vector2i(0, -6) 7:37/0/y_sort_origin = -6 -7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:37/0/physics_layer_0/angular_velocity = 0.0 8:37/0 = 0 8:37/0/texture_origin = Vector2i(0, -6) 8:37/0/y_sort_origin = -6 -8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:37/0/physics_layer_0/angular_velocity = 0.0 9:37/0 = 0 9:37/0/texture_origin = Vector2i(0, -6) 9:37/0/y_sort_origin = -6 -9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:37/0/physics_layer_0/angular_velocity = 0.0 10:37/0 = 0 10:37/0/texture_origin = Vector2i(0, -6) 10:37/0/y_sort_origin = -6 -10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:37/0/physics_layer_0/angular_velocity = 0.0 11:37/0 = 0 11:37/0/texture_origin = Vector2i(0, -6) 11:37/0/y_sort_origin = -6 -11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:37/0/physics_layer_0/angular_velocity = 0.0 12:37/0 = 0 12:37/0/texture_origin = Vector2i(0, -6) 12:37/0/y_sort_origin = -6 -12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:37/0/physics_layer_0/angular_velocity = 0.0 13:37/0 = 0 13:37/0/texture_origin = Vector2i(0, -6) 13:37/0/y_sort_origin = -6 -13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:37/0/physics_layer_0/angular_velocity = 0.0 14:37/0 = 0 14:37/0/texture_origin = Vector2i(0, -6) 14:37/0/y_sort_origin = -6 -14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:37/0/physics_layer_0/angular_velocity = 0.0 15:37/0 = 0 15:37/0/texture_origin = Vector2i(0, -6) 15:37/0/y_sort_origin = -6 -15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:37/0/physics_layer_0/angular_velocity = 0.0 16:37/0 = 0 16:37/0/texture_origin = Vector2i(0, -6) 16:37/0/y_sort_origin = -6 -16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:37/0/physics_layer_0/angular_velocity = 0.0 17:37/0 = 0 17:37/0/texture_origin = Vector2i(0, -6) 17:37/0/y_sort_origin = -6 -17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:37/0/physics_layer_0/angular_velocity = 0.0 0:38/0 = 0 0:38/0/texture_origin = Vector2i(0, -6) 0:38/0/y_sort_origin = -6 -0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:38/0/physics_layer_0/angular_velocity = 0.0 1:38/0 = 0 1:38/0/texture_origin = Vector2i(0, -6) 1:38/0/y_sort_origin = -6 -1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:38/0/physics_layer_0/angular_velocity = 0.0 2:38/0 = 0 2:38/0/texture_origin = Vector2i(0, -6) 2:38/0/y_sort_origin = -6 -2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:38/0/physics_layer_0/angular_velocity = 0.0 3:38/0 = 0 3:38/0/texture_origin = Vector2i(0, -6) 3:38/0/y_sort_origin = -6 -3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:38/0/physics_layer_0/angular_velocity = 0.0 4:38/0 = 0 4:38/0/texture_origin = Vector2i(0, -6) 4:38/0/y_sort_origin = -6 -4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:38/0/physics_layer_0/angular_velocity = 0.0 5:38/0 = 0 5:38/0/texture_origin = Vector2i(0, -6) 5:38/0/y_sort_origin = -6 -5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:38/0/physics_layer_0/angular_velocity = 0.0 6:38/0 = 0 6:38/0/texture_origin = Vector2i(0, -6) 6:38/0/y_sort_origin = -6 -6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:38/0/physics_layer_0/angular_velocity = 0.0 7:38/0 = 0 7:38/0/texture_origin = Vector2i(0, -6) 7:38/0/y_sort_origin = -6 -7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:38/0/physics_layer_0/angular_velocity = 0.0 8:38/0 = 0 8:38/0/texture_origin = Vector2i(0, -6) 8:38/0/y_sort_origin = -6 -8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:38/0/physics_layer_0/angular_velocity = 0.0 9:38/0 = 0 9:38/0/texture_origin = Vector2i(0, -6) 9:38/0/y_sort_origin = -6 -9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:38/0/physics_layer_0/angular_velocity = 0.0 10:38/0 = 0 10:38/0/texture_origin = Vector2i(0, -6) 10:38/0/y_sort_origin = -6 -10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:38/0/physics_layer_0/angular_velocity = 0.0 11:38/0 = 0 11:38/0/texture_origin = Vector2i(0, -6) 11:38/0/y_sort_origin = -6 -11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:38/0/physics_layer_0/angular_velocity = 0.0 12:38/0 = 0 12:38/0/texture_origin = Vector2i(0, -6) 12:38/0/y_sort_origin = -6 -12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:38/0/physics_layer_0/angular_velocity = 0.0 13:38/0 = 0 13:38/0/texture_origin = Vector2i(0, -6) 13:38/0/y_sort_origin = -6 -13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:38/0/physics_layer_0/angular_velocity = 0.0 14:38/0 = 0 14:38/0/texture_origin = Vector2i(0, -6) 14:38/0/y_sort_origin = -6 -14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:38/0/physics_layer_0/angular_velocity = 0.0 15:38/0 = 0 15:38/0/texture_origin = Vector2i(0, -6) 15:38/0/y_sort_origin = -6 -15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:38/0/physics_layer_0/angular_velocity = 0.0 16:38/0 = 0 16:38/0/texture_origin = Vector2i(0, -6) 16:38/0/y_sort_origin = -6 -16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:38/0/physics_layer_0/angular_velocity = 0.0 17:38/0 = 0 17:38/0/texture_origin = Vector2i(0, -6) 17:38/0/y_sort_origin = -6 -17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:38/0/physics_layer_0/angular_velocity = 0.0 0:39/0 = 0 0:39/0/texture_origin = Vector2i(0, -6) 0:39/0/y_sort_origin = -6 -0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:39/0/physics_layer_0/angular_velocity = 0.0 1:39/0 = 0 1:39/0/texture_origin = Vector2i(0, -6) 1:39/0/y_sort_origin = -6 -1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:39/0/physics_layer_0/angular_velocity = 0.0 2:39/0 = 0 2:39/0/texture_origin = Vector2i(0, -6) 2:39/0/y_sort_origin = -6 -2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:39/0/physics_layer_0/angular_velocity = 0.0 3:39/0 = 0 3:39/0/texture_origin = Vector2i(0, -6) 3:39/0/y_sort_origin = -6 -3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:39/0/physics_layer_0/angular_velocity = 0.0 4:39/0 = 0 4:39/0/texture_origin = Vector2i(0, -6) 4:39/0/y_sort_origin = -6 -4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:39/0/physics_layer_0/angular_velocity = 0.0 5:39/0 = 0 5:39/0/texture_origin = Vector2i(0, -6) 5:39/0/y_sort_origin = -6 -5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:39/0/physics_layer_0/angular_velocity = 0.0 6:39/0 = 0 6:39/0/texture_origin = Vector2i(0, -6) 6:39/0/y_sort_origin = -6 -6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:39/0/physics_layer_0/angular_velocity = 0.0 7:39/0 = 0 7:39/0/texture_origin = Vector2i(0, -6) 7:39/0/y_sort_origin = -6 -7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:39/0/physics_layer_0/angular_velocity = 0.0 8:39/0 = 0 8:39/0/texture_origin = Vector2i(0, -6) 8:39/0/y_sort_origin = -6 -8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:39/0/physics_layer_0/angular_velocity = 0.0 9:39/0 = 0 9:39/0/texture_origin = Vector2i(0, -6) 9:39/0/y_sort_origin = -6 -9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:39/0/physics_layer_0/angular_velocity = 0.0 10:39/0 = 0 10:39/0/texture_origin = Vector2i(0, -6) 10:39/0/y_sort_origin = -6 -10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:39/0/physics_layer_0/angular_velocity = 0.0 11:39/0 = 0 11:39/0/texture_origin = Vector2i(0, -6) 11:39/0/y_sort_origin = -6 -11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:39/0/physics_layer_0/angular_velocity = 0.0 12:39/0 = 0 12:39/0/texture_origin = Vector2i(0, -6) 12:39/0/y_sort_origin = -6 -12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:39/0/physics_layer_0/angular_velocity = 0.0 13:39/0 = 0 13:39/0/texture_origin = Vector2i(0, -6) 13:39/0/y_sort_origin = -6 -13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:39/0/physics_layer_0/angular_velocity = 0.0 14:39/0 = 0 14:39/0/texture_origin = Vector2i(0, -6) 14:39/0/y_sort_origin = -6 -14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:39/0/physics_layer_0/angular_velocity = 0.0 15:39/0 = 0 15:39/0/texture_origin = Vector2i(0, -6) 15:39/0/y_sort_origin = -6 -15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:39/0/physics_layer_0/angular_velocity = 0.0 16:39/0 = 0 16:39/0/texture_origin = Vector2i(0, -6) 16:39/0/y_sort_origin = -6 -16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:39/0/physics_layer_0/angular_velocity = 0.0 17:39/0 = 0 17:39/0/texture_origin = Vector2i(0, -6) 17:39/0/y_sort_origin = -6 -17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:39/0/physics_layer_0/angular_velocity = 0.0 0:40/0 = 0 0:40/0/texture_origin = Vector2i(0, -6) 0:40/0/y_sort_origin = -6 -0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:40/0/physics_layer_0/angular_velocity = 0.0 1:40/0 = 0 1:40/0/texture_origin = Vector2i(0, -6) 1:40/0/y_sort_origin = -6 -1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:40/0/physics_layer_0/angular_velocity = 0.0 2:40/0 = 0 2:40/0/texture_origin = Vector2i(0, -6) 2:40/0/y_sort_origin = -6 -2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:40/0/physics_layer_0/angular_velocity = 0.0 3:40/0 = 0 3:40/0/texture_origin = Vector2i(0, -6) 3:40/0/y_sort_origin = -6 -3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:40/0/physics_layer_0/angular_velocity = 0.0 4:40/0 = 0 4:40/0/texture_origin = Vector2i(0, -6) 4:40/0/y_sort_origin = -6 -4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:40/0/physics_layer_0/angular_velocity = 0.0 5:40/0 = 0 5:40/0/texture_origin = Vector2i(0, -6) 5:40/0/y_sort_origin = -6 -5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:40/0/physics_layer_0/angular_velocity = 0.0 6:40/0 = 0 6:40/0/texture_origin = Vector2i(0, -6) 6:40/0/y_sort_origin = -6 -6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:40/0/physics_layer_0/angular_velocity = 0.0 7:40/0 = 0 7:40/0/texture_origin = Vector2i(0, -6) 7:40/0/y_sort_origin = -6 -7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:40/0/physics_layer_0/angular_velocity = 0.0 8:40/0 = 0 8:40/0/texture_origin = Vector2i(0, -6) 8:40/0/y_sort_origin = -6 -8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:40/0/physics_layer_0/angular_velocity = 0.0 9:40/0 = 0 9:40/0/texture_origin = Vector2i(0, -6) 9:40/0/y_sort_origin = -6 -9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:40/0/physics_layer_0/angular_velocity = 0.0 10:40/0 = 0 10:40/0/texture_origin = Vector2i(0, -6) 10:40/0/y_sort_origin = -6 -10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:40/0/physics_layer_0/angular_velocity = 0.0 11:40/0 = 0 11:40/0/texture_origin = Vector2i(0, -6) 11:40/0/y_sort_origin = -6 -11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:40/0/physics_layer_0/angular_velocity = 0.0 12:40/0 = 0 12:40/0/texture_origin = Vector2i(0, -6) 12:40/0/y_sort_origin = -6 -12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:40/0/physics_layer_0/angular_velocity = 0.0 13:40/0 = 0 13:40/0/texture_origin = Vector2i(0, -6) 13:40/0/y_sort_origin = -6 -13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:40/0/physics_layer_0/angular_velocity = 0.0 14:40/0 = 0 14:40/0/texture_origin = Vector2i(0, -6) 14:40/0/y_sort_origin = -6 -14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:40/0/physics_layer_0/angular_velocity = 0.0 15:40/0 = 0 15:40/0/texture_origin = Vector2i(0, -6) 15:40/0/y_sort_origin = -6 -15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:40/0/physics_layer_0/angular_velocity = 0.0 16:40/0 = 0 16:40/0/texture_origin = Vector2i(0, -6) 16:40/0/y_sort_origin = -6 -16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:40/0/physics_layer_0/angular_velocity = 0.0 17:40/0 = 0 17:40/0/texture_origin = Vector2i(0, -6) 17:40/0/y_sort_origin = -6 -17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:40/0/physics_layer_0/angular_velocity = 0.0 0:41/0 = 0 0:41/0/texture_origin = Vector2i(0, -6) 0:41/0/y_sort_origin = -6 -0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:41/0/physics_layer_0/angular_velocity = 0.0 1:41/0 = 0 1:41/0/texture_origin = Vector2i(0, -6) 1:41/0/y_sort_origin = -6 -1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:41/0/physics_layer_0/angular_velocity = 0.0 2:41/0 = 0 2:41/0/texture_origin = Vector2i(0, -6) 2:41/0/y_sort_origin = -6 -2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:41/0/physics_layer_0/angular_velocity = 0.0 3:41/0 = 0 3:41/0/texture_origin = Vector2i(0, -6) 3:41/0/y_sort_origin = -6 -3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:41/0/physics_layer_0/angular_velocity = 0.0 4:41/0 = 0 4:41/0/texture_origin = Vector2i(0, -6) 4:41/0/y_sort_origin = -6 -4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:41/0/physics_layer_0/angular_velocity = 0.0 5:41/0 = 0 5:41/0/texture_origin = Vector2i(0, -6) 5:41/0/y_sort_origin = -6 -5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:41/0/physics_layer_0/angular_velocity = 0.0 6:41/0 = 0 6:41/0/texture_origin = Vector2i(0, -6) 6:41/0/y_sort_origin = -6 -6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:41/0/physics_layer_0/angular_velocity = 0.0 7:41/0 = 0 7:41/0/texture_origin = Vector2i(0, -6) 7:41/0/y_sort_origin = -6 -7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:41/0/physics_layer_0/angular_velocity = 0.0 8:41/0 = 0 8:41/0/texture_origin = Vector2i(0, -6) 8:41/0/y_sort_origin = -6 -8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:41/0/physics_layer_0/angular_velocity = 0.0 9:41/0 = 0 9:41/0/texture_origin = Vector2i(0, -6) 9:41/0/y_sort_origin = -6 -9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:41/0/physics_layer_0/angular_velocity = 0.0 10:41/0 = 0 10:41/0/texture_origin = Vector2i(0, -6) 10:41/0/y_sort_origin = -6 -10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:41/0/physics_layer_0/angular_velocity = 0.0 11:41/0 = 0 11:41/0/texture_origin = Vector2i(0, -6) 11:41/0/y_sort_origin = -6 -11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:41/0/physics_layer_0/angular_velocity = 0.0 12:41/0 = 0 12:41/0/texture_origin = Vector2i(0, -6) 12:41/0/y_sort_origin = -6 -12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:41/0/physics_layer_0/angular_velocity = 0.0 13:41/0 = 0 13:41/0/texture_origin = Vector2i(0, -6) 13:41/0/y_sort_origin = -6 -13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:41/0/physics_layer_0/angular_velocity = 0.0 14:41/0 = 0 14:41/0/texture_origin = Vector2i(0, -6) 14:41/0/y_sort_origin = -6 -14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:41/0/physics_layer_0/angular_velocity = 0.0 15:41/0 = 0 15:41/0/texture_origin = Vector2i(0, -6) 15:41/0/y_sort_origin = -6 -15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:41/0/physics_layer_0/angular_velocity = 0.0 16:41/0 = 0 16:41/0/texture_origin = Vector2i(0, -6) 16:41/0/y_sort_origin = -6 -16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:41/0/physics_layer_0/angular_velocity = 0.0 17:41/0 = 0 17:41/0/texture_origin = Vector2i(0, -6) 17:41/0/y_sort_origin = -6 -17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:41/0/physics_layer_0/angular_velocity = 0.0 0:42/0 = 0 0:42/0/texture_origin = Vector2i(0, -6) 0:42/0/y_sort_origin = -6 -0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:42/0/physics_layer_0/angular_velocity = 0.0 1:42/0 = 0 1:42/0/texture_origin = Vector2i(0, -6) 1:42/0/y_sort_origin = -6 -1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:42/0/physics_layer_0/angular_velocity = 0.0 2:42/0 = 0 2:42/0/texture_origin = Vector2i(0, -6) 2:42/0/y_sort_origin = -6 -2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:42/0/physics_layer_0/angular_velocity = 0.0 3:42/0 = 0 3:42/0/texture_origin = Vector2i(0, -6) 3:42/0/y_sort_origin = -6 -3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:42/0/physics_layer_0/angular_velocity = 0.0 4:42/0 = 0 4:42/0/texture_origin = Vector2i(0, -6) 4:42/0/y_sort_origin = -6 -4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:42/0/physics_layer_0/angular_velocity = 0.0 5:42/0 = 0 5:42/0/texture_origin = Vector2i(0, -6) 5:42/0/y_sort_origin = -6 -5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:42/0/physics_layer_0/angular_velocity = 0.0 6:42/0 = 0 6:42/0/texture_origin = Vector2i(0, -6) 6:42/0/y_sort_origin = -6 -6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:42/0/physics_layer_0/angular_velocity = 0.0 7:42/0 = 0 7:42/0/texture_origin = Vector2i(0, -6) 7:42/0/y_sort_origin = -6 -7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:42/0/physics_layer_0/angular_velocity = 0.0 8:42/0 = 0 8:42/0/texture_origin = Vector2i(0, -6) 8:42/0/y_sort_origin = -6 -8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:42/0/physics_layer_0/angular_velocity = 0.0 9:42/0 = 0 9:42/0/texture_origin = Vector2i(0, -6) 9:42/0/y_sort_origin = -6 -9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:42/0/physics_layer_0/angular_velocity = 0.0 10:42/0 = 0 10:42/0/texture_origin = Vector2i(0, -6) 10:42/0/y_sort_origin = -6 -10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:42/0/physics_layer_0/angular_velocity = 0.0 11:42/0 = 0 11:42/0/texture_origin = Vector2i(0, -6) 11:42/0/y_sort_origin = -6 -11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:42/0/physics_layer_0/angular_velocity = 0.0 12:42/0 = 0 12:42/0/texture_origin = Vector2i(0, -6) 12:42/0/y_sort_origin = -6 -12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:42/0/physics_layer_0/angular_velocity = 0.0 13:42/0 = 0 13:42/0/texture_origin = Vector2i(0, -6) 13:42/0/y_sort_origin = -6 -13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:42/0/physics_layer_0/angular_velocity = 0.0 14:42/0 = 0 14:42/0/texture_origin = Vector2i(0, -6) 14:42/0/y_sort_origin = -6 -14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:42/0/physics_layer_0/angular_velocity = 0.0 15:42/0 = 0 15:42/0/texture_origin = Vector2i(0, -6) 15:42/0/y_sort_origin = -6 -15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:42/0/physics_layer_0/angular_velocity = 0.0 16:42/0 = 0 16:42/0/texture_origin = Vector2i(0, -6) 16:42/0/y_sort_origin = -6 -16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:42/0/physics_layer_0/angular_velocity = 0.0 17:42/0 = 0 17:42/0/texture_origin = Vector2i(0, -6) 17:42/0/y_sort_origin = -6 -17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:42/0/physics_layer_0/angular_velocity = 0.0 0:43/0 = 0 0:43/0/texture_origin = Vector2i(0, -6) 0:43/0/y_sort_origin = -6 -0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:43/0/physics_layer_0/angular_velocity = 0.0 1:43/0 = 0 1:43/0/texture_origin = Vector2i(0, -6) 1:43/0/y_sort_origin = -6 -1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:43/0/physics_layer_0/angular_velocity = 0.0 2:43/0 = 0 2:43/0/texture_origin = Vector2i(0, -6) 2:43/0/y_sort_origin = -6 -2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:43/0/physics_layer_0/angular_velocity = 0.0 3:43/0 = 0 3:43/0/texture_origin = Vector2i(0, -6) 3:43/0/y_sort_origin = -6 -3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:43/0/physics_layer_0/angular_velocity = 0.0 4:43/0 = 0 4:43/0/texture_origin = Vector2i(0, -6) 4:43/0/y_sort_origin = -6 -4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:43/0/physics_layer_0/angular_velocity = 0.0 5:43/0 = 0 5:43/0/texture_origin = Vector2i(0, -6) 5:43/0/y_sort_origin = -6 -5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:43/0/physics_layer_0/angular_velocity = 0.0 6:43/0 = 0 6:43/0/texture_origin = Vector2i(0, -6) 6:43/0/y_sort_origin = -6 -6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:43/0/physics_layer_0/angular_velocity = 0.0 7:43/0 = 0 7:43/0/texture_origin = Vector2i(0, -6) 7:43/0/y_sort_origin = -6 -7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:43/0/physics_layer_0/angular_velocity = 0.0 8:43/0 = 0 8:43/0/texture_origin = Vector2i(0, -6) 8:43/0/y_sort_origin = -6 -8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:43/0/physics_layer_0/angular_velocity = 0.0 9:43/0 = 0 9:43/0/texture_origin = Vector2i(0, -6) 9:43/0/y_sort_origin = -6 -9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:43/0/physics_layer_0/angular_velocity = 0.0 10:43/0 = 0 10:43/0/texture_origin = Vector2i(0, -6) 10:43/0/y_sort_origin = -6 -10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:43/0/physics_layer_0/angular_velocity = 0.0 11:43/0 = 0 11:43/0/texture_origin = Vector2i(0, -6) 11:43/0/y_sort_origin = -6 -11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:43/0/physics_layer_0/angular_velocity = 0.0 12:43/0 = 0 12:43/0/texture_origin = Vector2i(0, -6) 12:43/0/y_sort_origin = -6 -12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:43/0/physics_layer_0/angular_velocity = 0.0 13:43/0 = 0 13:43/0/texture_origin = Vector2i(0, -6) 13:43/0/y_sort_origin = -6 -13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:43/0/physics_layer_0/angular_velocity = 0.0 14:43/0 = 0 14:43/0/texture_origin = Vector2i(0, -6) 14:43/0/y_sort_origin = -6 -14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:43/0/physics_layer_0/angular_velocity = 0.0 15:43/0 = 0 15:43/0/texture_origin = Vector2i(0, -6) 15:43/0/y_sort_origin = -6 -15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:43/0/physics_layer_0/angular_velocity = 0.0 16:43/0 = 0 16:43/0/texture_origin = Vector2i(0, -6) 16:43/0/y_sort_origin = -6 -16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:43/0/physics_layer_0/angular_velocity = 0.0 17:43/0 = 0 17:43/0/texture_origin = Vector2i(0, -6) 17:43/0/y_sort_origin = -6 -17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:43/0/physics_layer_0/angular_velocity = 0.0 0:44/0 = 0 0:44/0/texture_origin = Vector2i(0, -6) 0:44/0/y_sort_origin = -6 -0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:44/0/physics_layer_0/angular_velocity = 0.0 1:44/0 = 0 1:44/0/texture_origin = Vector2i(0, -6) 1:44/0/y_sort_origin = -6 -1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:44/0/physics_layer_0/angular_velocity = 0.0 2:44/0 = 0 2:44/0/texture_origin = Vector2i(0, -6) 2:44/0/y_sort_origin = -6 -2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:44/0/physics_layer_0/angular_velocity = 0.0 3:44/0 = 0 3:44/0/texture_origin = Vector2i(0, -6) 3:44/0/y_sort_origin = -6 -3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:44/0/physics_layer_0/angular_velocity = 0.0 4:44/0 = 0 4:44/0/texture_origin = Vector2i(0, -6) 4:44/0/y_sort_origin = -6 -4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:44/0/physics_layer_0/angular_velocity = 0.0 5:44/0 = 0 5:44/0/texture_origin = Vector2i(0, -6) 5:44/0/y_sort_origin = -6 -5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:44/0/physics_layer_0/angular_velocity = 0.0 6:44/0 = 0 6:44/0/texture_origin = Vector2i(0, -6) 6:44/0/y_sort_origin = -6 -6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:44/0/physics_layer_0/angular_velocity = 0.0 7:44/0 = 0 7:44/0/texture_origin = Vector2i(0, -6) 7:44/0/y_sort_origin = -6 -7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:44/0/physics_layer_0/angular_velocity = 0.0 8:44/0 = 0 8:44/0/texture_origin = Vector2i(0, -6) 8:44/0/y_sort_origin = -6 -8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:44/0/physics_layer_0/angular_velocity = 0.0 9:44/0 = 0 9:44/0/texture_origin = Vector2i(0, -6) 9:44/0/y_sort_origin = -6 -9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:44/0/physics_layer_0/angular_velocity = 0.0 10:44/0 = 0 10:44/0/texture_origin = Vector2i(0, -6) 10:44/0/y_sort_origin = -6 -10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:44/0/physics_layer_0/angular_velocity = 0.0 11:44/0 = 0 11:44/0/texture_origin = Vector2i(0, -6) 11:44/0/y_sort_origin = -6 -11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:44/0/physics_layer_0/angular_velocity = 0.0 12:44/0 = 0 12:44/0/texture_origin = Vector2i(0, -6) 12:44/0/y_sort_origin = -6 -12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:44/0/physics_layer_0/angular_velocity = 0.0 13:44/0 = 0 13:44/0/texture_origin = Vector2i(0, -6) 13:44/0/y_sort_origin = -6 -13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:44/0/physics_layer_0/angular_velocity = 0.0 14:44/0 = 0 14:44/0/texture_origin = Vector2i(0, -6) 14:44/0/y_sort_origin = -6 -14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:44/0/physics_layer_0/angular_velocity = 0.0 15:44/0 = 0 15:44/0/texture_origin = Vector2i(0, -6) 15:44/0/y_sort_origin = -6 -15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:44/0/physics_layer_0/angular_velocity = 0.0 16:44/0 = 0 16:44/0/texture_origin = Vector2i(0, -6) 16:44/0/y_sort_origin = -6 -16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:44/0/physics_layer_0/angular_velocity = 0.0 17:44/0 = 0 17:44/0/texture_origin = Vector2i(0, -6) 17:44/0/y_sort_origin = -6 -17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:44/0/physics_layer_0/angular_velocity = 0.0 0:45/0 = 0 0:45/0/texture_origin = Vector2i(0, -6) 0:45/0/y_sort_origin = -6 -0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:45/0/physics_layer_0/angular_velocity = 0.0 1:45/0 = 0 1:45/0/texture_origin = Vector2i(0, -6) 1:45/0/y_sort_origin = -6 -1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:45/0/physics_layer_0/angular_velocity = 0.0 2:45/0 = 0 2:45/0/texture_origin = Vector2i(0, -6) 2:45/0/y_sort_origin = -6 -2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:45/0/physics_layer_0/angular_velocity = 0.0 3:45/0 = 0 3:45/0/texture_origin = Vector2i(0, -6) 3:45/0/y_sort_origin = -6 -3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:45/0/physics_layer_0/angular_velocity = 0.0 4:45/0 = 0 4:45/0/texture_origin = Vector2i(0, -6) 4:45/0/y_sort_origin = -6 -4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:45/0/physics_layer_0/angular_velocity = 0.0 5:45/0 = 0 5:45/0/texture_origin = Vector2i(0, -6) 5:45/0/y_sort_origin = -6 -5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:45/0/physics_layer_0/angular_velocity = 0.0 6:45/0 = 0 6:45/0/texture_origin = Vector2i(0, -6) 6:45/0/y_sort_origin = -6 -6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:45/0/physics_layer_0/angular_velocity = 0.0 7:45/0 = 0 7:45/0/texture_origin = Vector2i(0, -6) 7:45/0/y_sort_origin = -6 -7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:45/0/physics_layer_0/angular_velocity = 0.0 8:45/0 = 0 8:45/0/texture_origin = Vector2i(0, -6) 8:45/0/y_sort_origin = -6 -8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:45/0/physics_layer_0/angular_velocity = 0.0 9:45/0 = 0 9:45/0/texture_origin = Vector2i(0, -6) 9:45/0/y_sort_origin = -6 -9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:45/0/physics_layer_0/angular_velocity = 0.0 10:45/0 = 0 10:45/0/texture_origin = Vector2i(0, -6) 10:45/0/y_sort_origin = -6 -10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:45/0/physics_layer_0/angular_velocity = 0.0 11:45/0 = 0 11:45/0/texture_origin = Vector2i(0, -6) 11:45/0/y_sort_origin = -6 -11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:45/0/physics_layer_0/angular_velocity = 0.0 12:45/0 = 0 12:45/0/texture_origin = Vector2i(0, -6) 12:45/0/y_sort_origin = -6 -12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:45/0/physics_layer_0/angular_velocity = 0.0 13:45/0 = 0 13:45/0/texture_origin = Vector2i(0, -6) 13:45/0/y_sort_origin = -6 -13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:45/0/physics_layer_0/angular_velocity = 0.0 14:45/0 = 0 14:45/0/texture_origin = Vector2i(0, -6) 14:45/0/y_sort_origin = -6 -14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:45/0/physics_layer_0/angular_velocity = 0.0 15:45/0 = 0 15:45/0/texture_origin = Vector2i(0, -6) 15:45/0/y_sort_origin = -6 -15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:45/0/physics_layer_0/angular_velocity = 0.0 16:45/0 = 0 16:45/0/texture_origin = Vector2i(0, -6) 16:45/0/y_sort_origin = -6 -16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:45/0/physics_layer_0/angular_velocity = 0.0 17:45/0 = 0 17:45/0/texture_origin = Vector2i(0, -6) 17:45/0/y_sort_origin = -6 -17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:45/0/physics_layer_0/angular_velocity = 0.0 0:46/0 = 0 0:46/0/texture_origin = Vector2i(0, -6) 0:46/0/y_sort_origin = -6 -0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:46/0/physics_layer_0/angular_velocity = 0.0 1:46/0 = 0 1:46/0/texture_origin = Vector2i(0, -6) 1:46/0/y_sort_origin = -6 -1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:46/0/physics_layer_0/angular_velocity = 0.0 2:46/0 = 0 2:46/0/texture_origin = Vector2i(0, -6) 2:46/0/y_sort_origin = -6 -2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:46/0/physics_layer_0/angular_velocity = 0.0 3:46/0 = 0 3:46/0/texture_origin = Vector2i(0, -6) 3:46/0/y_sort_origin = -6 -3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:46/0/physics_layer_0/angular_velocity = 0.0 4:46/0 = 0 4:46/0/texture_origin = Vector2i(0, -6) 4:46/0/y_sort_origin = -6 -4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:46/0/physics_layer_0/angular_velocity = 0.0 5:46/0 = 0 5:46/0/texture_origin = Vector2i(0, -6) 5:46/0/y_sort_origin = -6 -5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:46/0/physics_layer_0/angular_velocity = 0.0 6:46/0 = 0 6:46/0/texture_origin = Vector2i(0, -6) 6:46/0/y_sort_origin = -6 -6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:46/0/physics_layer_0/angular_velocity = 0.0 7:46/0 = 0 7:46/0/texture_origin = Vector2i(0, -6) 7:46/0/y_sort_origin = -6 -7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:46/0/physics_layer_0/angular_velocity = 0.0 8:46/0 = 0 8:46/0/texture_origin = Vector2i(0, -6) 8:46/0/y_sort_origin = -6 -8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:46/0/physics_layer_0/angular_velocity = 0.0 9:46/0 = 0 9:46/0/texture_origin = Vector2i(0, -6) 9:46/0/y_sort_origin = -6 -9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:46/0/physics_layer_0/angular_velocity = 0.0 10:46/0 = 0 10:46/0/texture_origin = Vector2i(0, -6) 10:46/0/y_sort_origin = -6 -10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:46/0/physics_layer_0/angular_velocity = 0.0 11:46/0 = 0 11:46/0/texture_origin = Vector2i(0, -6) 11:46/0/y_sort_origin = -6 -11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:46/0/physics_layer_0/angular_velocity = 0.0 12:46/0 = 0 12:46/0/texture_origin = Vector2i(0, -6) 12:46/0/y_sort_origin = -6 -12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:46/0/physics_layer_0/angular_velocity = 0.0 13:46/0 = 0 13:46/0/texture_origin = Vector2i(0, -6) 13:46/0/y_sort_origin = -6 -13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:46/0/physics_layer_0/angular_velocity = 0.0 14:46/0 = 0 14:46/0/texture_origin = Vector2i(0, -6) 14:46/0/y_sort_origin = -6 -14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:46/0/physics_layer_0/angular_velocity = 0.0 15:46/0 = 0 15:46/0/texture_origin = Vector2i(0, -6) 15:46/0/y_sort_origin = -6 -15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:46/0/physics_layer_0/angular_velocity = 0.0 16:46/0 = 0 16:46/0/texture_origin = Vector2i(0, -6) 16:46/0/y_sort_origin = -6 -16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:46/0/physics_layer_0/angular_velocity = 0.0 17:46/0 = 0 17:46/0/texture_origin = Vector2i(0, -6) 17:46/0/y_sort_origin = -6 -17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:46/0/physics_layer_0/angular_velocity = 0.0 0:47/0 = 0 0:47/0/texture_origin = Vector2i(0, -6) 0:47/0/y_sort_origin = -6 -0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:47/0/physics_layer_0/angular_velocity = 0.0 1:47/0 = 0 1:47/0/texture_origin = Vector2i(0, -6) 1:47/0/y_sort_origin = -6 -1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:47/0/physics_layer_0/angular_velocity = 0.0 2:47/0 = 0 2:47/0/texture_origin = Vector2i(0, -6) 2:47/0/y_sort_origin = -6 -2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:47/0/physics_layer_0/angular_velocity = 0.0 3:47/0 = 0 3:47/0/texture_origin = Vector2i(0, -6) 3:47/0/y_sort_origin = -6 -3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:47/0/physics_layer_0/angular_velocity = 0.0 4:47/0 = 0 4:47/0/texture_origin = Vector2i(0, -6) 4:47/0/y_sort_origin = -6 -4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:47/0/physics_layer_0/angular_velocity = 0.0 5:47/0 = 0 5:47/0/texture_origin = Vector2i(0, -6) 5:47/0/y_sort_origin = -6 -5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:47/0/physics_layer_0/angular_velocity = 0.0 6:47/0 = 0 6:47/0/texture_origin = Vector2i(0, -6) 6:47/0/y_sort_origin = -6 -6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:47/0/physics_layer_0/angular_velocity = 0.0 7:47/0 = 0 7:47/0/texture_origin = Vector2i(0, -6) 7:47/0/y_sort_origin = -6 -7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:47/0/physics_layer_0/angular_velocity = 0.0 8:47/0 = 0 8:47/0/texture_origin = Vector2i(0, -6) 8:47/0/y_sort_origin = -6 -8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:47/0/physics_layer_0/angular_velocity = 0.0 9:47/0 = 0 9:47/0/texture_origin = Vector2i(0, -6) 9:47/0/y_sort_origin = -6 -9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:47/0/physics_layer_0/angular_velocity = 0.0 10:47/0 = 0 10:47/0/texture_origin = Vector2i(0, -6) 10:47/0/y_sort_origin = -6 -10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:47/0/physics_layer_0/angular_velocity = 0.0 11:47/0 = 0 11:47/0/texture_origin = Vector2i(0, -6) 11:47/0/y_sort_origin = -6 -11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:47/0/physics_layer_0/angular_velocity = 0.0 12:47/0 = 0 12:47/0/texture_origin = Vector2i(0, -6) 12:47/0/y_sort_origin = -6 -12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:47/0/physics_layer_0/angular_velocity = 0.0 13:47/0 = 0 13:47/0/texture_origin = Vector2i(0, -6) 13:47/0/y_sort_origin = -6 -13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:47/0/physics_layer_0/angular_velocity = 0.0 14:47/0 = 0 14:47/0/texture_origin = Vector2i(0, -6) 14:47/0/y_sort_origin = -6 -14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:47/0/physics_layer_0/angular_velocity = 0.0 15:47/0 = 0 15:47/0/texture_origin = Vector2i(0, -6) 15:47/0/y_sort_origin = -6 -15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:47/0/physics_layer_0/angular_velocity = 0.0 16:47/0 = 0 16:47/0/texture_origin = Vector2i(0, -6) 16:47/0/y_sort_origin = -6 -16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:47/0/physics_layer_0/angular_velocity = 0.0 17:47/0 = 0 17:47/0/texture_origin = Vector2i(0, -6) 17:47/0/y_sort_origin = -6 -17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:47/0/physics_layer_0/angular_velocity = 0.0 0:48/0 = 0 0:48/0/texture_origin = Vector2i(0, -6) 0:48/0/y_sort_origin = -6 -0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:48/0/physics_layer_0/angular_velocity = 0.0 1:48/0 = 0 1:48/0/texture_origin = Vector2i(0, -6) 1:48/0/y_sort_origin = -6 -1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:48/0/physics_layer_0/angular_velocity = 0.0 2:48/0 = 0 2:48/0/texture_origin = Vector2i(0, -6) 2:48/0/y_sort_origin = -6 -2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:48/0/physics_layer_0/angular_velocity = 0.0 3:48/0 = 0 3:48/0/texture_origin = Vector2i(0, -6) 3:48/0/y_sort_origin = -6 -3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:48/0/physics_layer_0/angular_velocity = 0.0 4:48/0 = 0 4:48/0/texture_origin = Vector2i(0, -6) 4:48/0/y_sort_origin = -6 -4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:48/0/physics_layer_0/angular_velocity = 0.0 5:48/0 = 0 5:48/0/texture_origin = Vector2i(0, -6) 5:48/0/y_sort_origin = -6 -5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:48/0/physics_layer_0/angular_velocity = 0.0 6:48/0 = 0 6:48/0/texture_origin = Vector2i(0, -6) 6:48/0/y_sort_origin = -6 -6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:48/0/physics_layer_0/angular_velocity = 0.0 7:48/0 = 0 7:48/0/texture_origin = Vector2i(0, -6) 7:48/0/y_sort_origin = -6 -7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:48/0/physics_layer_0/angular_velocity = 0.0 8:48/0 = 0 8:48/0/texture_origin = Vector2i(0, -6) 8:48/0/y_sort_origin = -6 -8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:48/0/physics_layer_0/angular_velocity = 0.0 9:48/0 = 0 9:48/0/texture_origin = Vector2i(0, -6) 9:48/0/y_sort_origin = -6 -9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:48/0/physics_layer_0/angular_velocity = 0.0 10:48/0 = 0 10:48/0/texture_origin = Vector2i(0, -6) 10:48/0/y_sort_origin = -6 -10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:48/0/physics_layer_0/angular_velocity = 0.0 11:48/0 = 0 11:48/0/texture_origin = Vector2i(0, -6) 11:48/0/y_sort_origin = -6 -11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:48/0/physics_layer_0/angular_velocity = 0.0 12:48/0 = 0 12:48/0/texture_origin = Vector2i(0, -6) 12:48/0/y_sort_origin = -6 -12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:48/0/physics_layer_0/angular_velocity = 0.0 13:48/0 = 0 13:48/0/texture_origin = Vector2i(0, -6) 13:48/0/y_sort_origin = -6 -13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:48/0/physics_layer_0/angular_velocity = 0.0 14:48/0 = 0 14:48/0/texture_origin = Vector2i(0, -6) 14:48/0/y_sort_origin = -6 -14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:48/0/physics_layer_0/angular_velocity = 0.0 15:48/0 = 0 15:48/0/texture_origin = Vector2i(0, -6) 15:48/0/y_sort_origin = -6 -15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:48/0/physics_layer_0/angular_velocity = 0.0 16:48/0 = 0 16:48/0/texture_origin = Vector2i(0, -6) 16:48/0/y_sort_origin = -6 -16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:48/0/physics_layer_0/angular_velocity = 0.0 17:48/0 = 0 17:48/0/texture_origin = Vector2i(0, -6) 17:48/0/y_sort_origin = -6 -17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:48/0/physics_layer_0/angular_velocity = 0.0 0:49/0 = 0 0:49/0/texture_origin = Vector2i(0, -6) 0:49/0/y_sort_origin = -6 -0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:49/0/physics_layer_0/angular_velocity = 0.0 1:49/0 = 0 1:49/0/texture_origin = Vector2i(0, -6) 1:49/0/y_sort_origin = -6 -1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:49/0/physics_layer_0/angular_velocity = 0.0 2:49/0 = 0 2:49/0/texture_origin = Vector2i(0, -6) 2:49/0/y_sort_origin = -6 -2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:49/0/physics_layer_0/angular_velocity = 0.0 3:49/0 = 0 3:49/0/texture_origin = Vector2i(0, -6) 3:49/0/y_sort_origin = -6 -3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:49/0/physics_layer_0/angular_velocity = 0.0 4:49/0 = 0 4:49/0/texture_origin = Vector2i(0, -6) 4:49/0/y_sort_origin = -6 -4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:49/0/physics_layer_0/angular_velocity = 0.0 5:49/0 = 0 5:49/0/texture_origin = Vector2i(0, -6) 5:49/0/y_sort_origin = -6 -5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:49/0/physics_layer_0/angular_velocity = 0.0 6:49/0 = 0 6:49/0/texture_origin = Vector2i(0, -6) 6:49/0/y_sort_origin = -6 -6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:49/0/physics_layer_0/angular_velocity = 0.0 7:49/0 = 0 7:49/0/texture_origin = Vector2i(0, -6) 7:49/0/y_sort_origin = -6 -7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:49/0/physics_layer_0/angular_velocity = 0.0 8:49/0 = 0 8:49/0/texture_origin = Vector2i(0, -6) 8:49/0/y_sort_origin = -6 -8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:49/0/physics_layer_0/angular_velocity = 0.0 9:49/0 = 0 9:49/0/texture_origin = Vector2i(0, -6) 9:49/0/y_sort_origin = -6 -9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:49/0/physics_layer_0/angular_velocity = 0.0 10:49/0 = 0 10:49/0/texture_origin = Vector2i(0, -6) 10:49/0/y_sort_origin = -6 -10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:49/0/physics_layer_0/angular_velocity = 0.0 11:49/0 = 0 11:49/0/texture_origin = Vector2i(0, -6) 11:49/0/y_sort_origin = -6 -11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:49/0/physics_layer_0/angular_velocity = 0.0 12:49/0 = 0 12:49/0/texture_origin = Vector2i(0, -6) 12:49/0/y_sort_origin = -6 -12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:49/0/physics_layer_0/angular_velocity = 0.0 13:49/0 = 0 13:49/0/texture_origin = Vector2i(0, -6) 13:49/0/y_sort_origin = -6 -13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:49/0/physics_layer_0/angular_velocity = 0.0 14:49/0 = 0 14:49/0/texture_origin = Vector2i(0, -6) 14:49/0/y_sort_origin = -6 -14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:49/0/physics_layer_0/angular_velocity = 0.0 15:49/0 = 0 15:49/0/texture_origin = Vector2i(0, -6) 15:49/0/y_sort_origin = -6 -15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:49/0/physics_layer_0/angular_velocity = 0.0 16:49/0 = 0 16:49/0/texture_origin = Vector2i(0, -6) 16:49/0/y_sort_origin = -6 -16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:49/0/physics_layer_0/angular_velocity = 0.0 17:49/0 = 0 17:49/0/texture_origin = Vector2i(0, -6) 17:49/0/y_sort_origin = -6 -17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:49/0/physics_layer_0/angular_velocity = 0.0 0:50/0 = 0 0:50/0/texture_origin = Vector2i(0, -6) 0:50/0/y_sort_origin = -6 -0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:50/0/physics_layer_0/angular_velocity = 0.0 1:50/0 = 0 1:50/0/texture_origin = Vector2i(0, -6) 1:50/0/y_sort_origin = -6 -1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:50/0/physics_layer_0/angular_velocity = 0.0 2:50/0 = 0 2:50/0/texture_origin = Vector2i(0, -6) 2:50/0/y_sort_origin = -6 -2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:50/0/physics_layer_0/angular_velocity = 0.0 3:50/0 = 0 3:50/0/texture_origin = Vector2i(0, -6) 3:50/0/y_sort_origin = -6 -3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:50/0/physics_layer_0/angular_velocity = 0.0 4:50/0 = 0 4:50/0/texture_origin = Vector2i(0, -6) 4:50/0/y_sort_origin = -6 -4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:50/0/physics_layer_0/angular_velocity = 0.0 5:50/0 = 0 5:50/0/texture_origin = Vector2i(0, -6) 5:50/0/y_sort_origin = -6 -5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:50/0/physics_layer_0/angular_velocity = 0.0 6:50/0 = 0 6:50/0/texture_origin = Vector2i(0, -6) 6:50/0/y_sort_origin = -6 -6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:50/0/physics_layer_0/angular_velocity = 0.0 7:50/0 = 0 7:50/0/texture_origin = Vector2i(0, -6) 7:50/0/y_sort_origin = -6 -7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:50/0/physics_layer_0/angular_velocity = 0.0 8:50/0 = 0 8:50/0/texture_origin = Vector2i(0, -6) 8:50/0/y_sort_origin = -6 -8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:50/0/physics_layer_0/angular_velocity = 0.0 9:50/0 = 0 9:50/0/texture_origin = Vector2i(0, -6) 9:50/0/y_sort_origin = -6 -9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:50/0/physics_layer_0/angular_velocity = 0.0 10:50/0 = 0 10:50/0/texture_origin = Vector2i(0, -6) 10:50/0/y_sort_origin = -6 -10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:50/0/physics_layer_0/angular_velocity = 0.0 11:50/0 = 0 11:50/0/texture_origin = Vector2i(0, -6) 11:50/0/y_sort_origin = -6 -11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:50/0/physics_layer_0/angular_velocity = 0.0 12:50/0 = 0 12:50/0/texture_origin = Vector2i(0, -6) 12:50/0/y_sort_origin = -6 -12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:50/0/physics_layer_0/angular_velocity = 0.0 13:50/0 = 0 13:50/0/texture_origin = Vector2i(0, -6) 13:50/0/y_sort_origin = -6 -13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:50/0/physics_layer_0/angular_velocity = 0.0 14:50/0 = 0 14:50/0/texture_origin = Vector2i(0, -6) 14:50/0/y_sort_origin = -6 -14:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:50/0/physics_layer_0/angular_velocity = 0.0 15:50/0 = 0 15:50/0/texture_origin = Vector2i(0, -6) 15:50/0/y_sort_origin = -6 -15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:50/0/physics_layer_0/angular_velocity = 0.0 16:50/0 = 0 16:50/0/texture_origin = Vector2i(0, -6) 16:50/0/y_sort_origin = -6 -16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:50/0/physics_layer_0/angular_velocity = 0.0 17:50/0 = 0 17:50/0/texture_origin = Vector2i(0, -6) 17:50/0/y_sort_origin = -6 -17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:50/0/physics_layer_0/angular_velocity = 0.0 0:51/0 = 0 0:51/0/texture_origin = Vector2i(0, -6) 0:51/0/y_sort_origin = -6 -0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:51/0/physics_layer_0/angular_velocity = 0.0 1:51/0 = 0 1:51/0/texture_origin = Vector2i(0, -6) 1:51/0/y_sort_origin = -6 -1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:51/0/physics_layer_0/angular_velocity = 0.0 2:51/0 = 0 2:51/0/texture_origin = Vector2i(0, -6) 2:51/0/y_sort_origin = -6 -2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:51/0/physics_layer_0/angular_velocity = 0.0 3:51/0 = 0 3:51/0/texture_origin = Vector2i(0, -6) 3:51/0/y_sort_origin = -6 -3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:51/0/physics_layer_0/angular_velocity = 0.0 4:51/0 = 0 4:51/0/texture_origin = Vector2i(0, -6) 4:51/0/y_sort_origin = -6 -4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:51/0/physics_layer_0/angular_velocity = 0.0 5:51/0 = 0 5:51/0/texture_origin = Vector2i(0, -6) 5:51/0/y_sort_origin = -6 -5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:51/0/physics_layer_0/angular_velocity = 0.0 6:51/0 = 0 6:51/0/texture_origin = Vector2i(0, -6) 6:51/0/y_sort_origin = -6 -6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:51/0/physics_layer_0/angular_velocity = 0.0 7:51/0 = 0 7:51/0/texture_origin = Vector2i(0, -6) 7:51/0/y_sort_origin = -6 -7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:51/0/physics_layer_0/angular_velocity = 0.0 8:51/0 = 0 8:51/0/texture_origin = Vector2i(0, -6) 8:51/0/y_sort_origin = -6 -8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:51/0/physics_layer_0/angular_velocity = 0.0 9:51/0 = 0 9:51/0/texture_origin = Vector2i(0, -6) 9:51/0/y_sort_origin = -6 -9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:51/0/physics_layer_0/angular_velocity = 0.0 10:51/0 = 0 10:51/0/texture_origin = Vector2i(0, -6) 10:51/0/y_sort_origin = -6 -10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:51/0/physics_layer_0/angular_velocity = 0.0 11:51/0 = 0 11:51/0/texture_origin = Vector2i(0, -6) 11:51/0/y_sort_origin = -6 -11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:51/0/physics_layer_0/angular_velocity = 0.0 12:51/0 = 0 12:51/0/texture_origin = Vector2i(0, -6) 12:51/0/y_sort_origin = -6 -12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:51/0/physics_layer_0/angular_velocity = 0.0 13:51/0 = 0 13:51/0/texture_origin = Vector2i(0, -6) 13:51/0/y_sort_origin = -6 -13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:51/0/physics_layer_0/angular_velocity = 0.0 14:51/0 = 0 14:51/0/texture_origin = Vector2i(0, -6) 14:51/0/y_sort_origin = -6 -14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:51/0/physics_layer_0/angular_velocity = 0.0 15:51/0 = 0 15:51/0/texture_origin = Vector2i(0, -6) 15:51/0/y_sort_origin = -6 -15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:51/0/physics_layer_0/angular_velocity = 0.0 16:51/0 = 0 16:51/0/texture_origin = Vector2i(0, -6) 16:51/0/y_sort_origin = -6 -16:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:51/0/physics_layer_0/angular_velocity = 0.0 17:51/0 = 0 17:51/0/texture_origin = Vector2i(0, -6) 17:51/0/y_sort_origin = -6 -17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:51/0/physics_layer_0/angular_velocity = 0.0 0:52/0 = 0 0:52/0/texture_origin = Vector2i(0, -6) 0:52/0/y_sort_origin = -6 -0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:52/0/physics_layer_0/angular_velocity = 0.0 1:52/0 = 0 1:52/0/texture_origin = Vector2i(0, -6) 1:52/0/y_sort_origin = -6 -1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:52/0/physics_layer_0/angular_velocity = 0.0 2:52/0 = 0 2:52/0/texture_origin = Vector2i(0, -6) 2:52/0/y_sort_origin = -6 -2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:52/0/physics_layer_0/angular_velocity = 0.0 3:52/0 = 0 3:52/0/texture_origin = Vector2i(0, -6) 3:52/0/y_sort_origin = -6 -3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:52/0/physics_layer_0/angular_velocity = 0.0 4:52/0 = 0 4:52/0/texture_origin = Vector2i(0, -6) 4:52/0/y_sort_origin = -6 -4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:52/0/physics_layer_0/angular_velocity = 0.0 5:52/0 = 0 5:52/0/texture_origin = Vector2i(0, -6) 5:52/0/y_sort_origin = -6 -5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:52/0/physics_layer_0/angular_velocity = 0.0 6:52/0 = 0 6:52/0/texture_origin = Vector2i(0, -6) 6:52/0/y_sort_origin = -6 -6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:52/0/physics_layer_0/angular_velocity = 0.0 7:52/0 = 0 7:52/0/texture_origin = Vector2i(0, -6) 7:52/0/y_sort_origin = -6 -7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:52/0/physics_layer_0/angular_velocity = 0.0 8:52/0 = 0 8:52/0/texture_origin = Vector2i(0, -6) 8:52/0/y_sort_origin = -6 -8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:52/0/physics_layer_0/angular_velocity = 0.0 9:52/0 = 0 9:52/0/texture_origin = Vector2i(0, -6) 9:52/0/y_sort_origin = -6 -9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:52/0/physics_layer_0/angular_velocity = 0.0 10:52/0 = 0 10:52/0/texture_origin = Vector2i(0, -6) 10:52/0/y_sort_origin = -6 -10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:52/0/physics_layer_0/angular_velocity = 0.0 11:52/0 = 0 11:52/0/texture_origin = Vector2i(0, -6) 11:52/0/y_sort_origin = -6 -11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:52/0/physics_layer_0/angular_velocity = 0.0 12:52/0 = 0 12:52/0/texture_origin = Vector2i(0, -6) 12:52/0/y_sort_origin = -6 -12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:52/0/physics_layer_0/angular_velocity = 0.0 13:52/0 = 0 13:52/0/texture_origin = Vector2i(0, -6) 13:52/0/y_sort_origin = -6 -13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:52/0/physics_layer_0/angular_velocity = 0.0 14:52/0 = 0 14:52/0/texture_origin = Vector2i(0, -6) 14:52/0/y_sort_origin = -6 -14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:52/0/physics_layer_0/angular_velocity = 0.0 15:52/0 = 0 15:52/0/texture_origin = Vector2i(0, -6) 15:52/0/y_sort_origin = -6 -15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:52/0/physics_layer_0/angular_velocity = 0.0 16:52/0 = 0 16:52/0/texture_origin = Vector2i(0, -6) 16:52/0/y_sort_origin = -6 -16:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:52/0/physics_layer_0/angular_velocity = 0.0 17:52/0 = 0 17:52/0/texture_origin = Vector2i(0, -6) 17:52/0/y_sort_origin = -6 -17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:52/0/physics_layer_0/angular_velocity = 0.0 0:53/0 = 0 0:53/0/texture_origin = Vector2i(0, -6) 0:53/0/y_sort_origin = -6 -0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:53/0/physics_layer_0/angular_velocity = 0.0 1:53/0 = 0 1:53/0/texture_origin = Vector2i(0, -6) 1:53/0/y_sort_origin = -6 -1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:53/0/physics_layer_0/angular_velocity = 0.0 2:53/0 = 0 2:53/0/texture_origin = Vector2i(0, -6) 2:53/0/y_sort_origin = -6 -2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:53/0/physics_layer_0/angular_velocity = 0.0 3:53/0 = 0 3:53/0/texture_origin = Vector2i(0, -6) 3:53/0/y_sort_origin = -6 -3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:53/0/physics_layer_0/angular_velocity = 0.0 4:53/0 = 0 4:53/0/texture_origin = Vector2i(0, -6) 4:53/0/y_sort_origin = -6 -4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:53/0/physics_layer_0/angular_velocity = 0.0 5:53/0 = 0 5:53/0/texture_origin = Vector2i(0, -6) 5:53/0/y_sort_origin = -6 -5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:53/0/physics_layer_0/angular_velocity = 0.0 6:53/0 = 0 6:53/0/texture_origin = Vector2i(0, -6) 6:53/0/y_sort_origin = -6 -6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:53/0/physics_layer_0/angular_velocity = 0.0 7:53/0 = 0 7:53/0/texture_origin = Vector2i(0, -6) 7:53/0/y_sort_origin = -6 -7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:53/0/physics_layer_0/angular_velocity = 0.0 8:53/0 = 0 8:53/0/texture_origin = Vector2i(0, -6) 8:53/0/y_sort_origin = -6 -8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:53/0/physics_layer_0/angular_velocity = 0.0 9:53/0 = 0 9:53/0/texture_origin = Vector2i(0, -6) 9:53/0/y_sort_origin = -6 -9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:53/0/physics_layer_0/angular_velocity = 0.0 10:53/0 = 0 10:53/0/texture_origin = Vector2i(0, -6) 10:53/0/y_sort_origin = -6 -10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:53/0/physics_layer_0/angular_velocity = 0.0 11:53/0 = 0 11:53/0/texture_origin = Vector2i(0, -6) 11:53/0/y_sort_origin = -6 -11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:53/0/physics_layer_0/angular_velocity = 0.0 12:53/0 = 0 12:53/0/texture_origin = Vector2i(0, -6) 12:53/0/y_sort_origin = -6 -12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:53/0/physics_layer_0/angular_velocity = 0.0 13:53/0 = 0 13:53/0/texture_origin = Vector2i(0, -6) 13:53/0/y_sort_origin = -6 -13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:53/0/physics_layer_0/angular_velocity = 0.0 14:53/0 = 0 14:53/0/texture_origin = Vector2i(0, -6) 14:53/0/y_sort_origin = -6 -14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:53/0/physics_layer_0/angular_velocity = 0.0 15:53/0 = 0 15:53/0/texture_origin = Vector2i(0, -6) 15:53/0/y_sort_origin = -6 -15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:53/0/physics_layer_0/angular_velocity = 0.0 16:53/0 = 0 16:53/0/texture_origin = Vector2i(0, -6) 16:53/0/y_sort_origin = -6 -16:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:53/0/physics_layer_0/angular_velocity = 0.0 17:53/0 = 0 17:53/0/texture_origin = Vector2i(0, -6) 17:53/0/y_sort_origin = -6 -17:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:53/0/physics_layer_0/angular_velocity = 0.0 0:54/0 = 0 0:54/0/texture_origin = Vector2i(0, -6) 0:54/0/y_sort_origin = -6 -0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:54/0/physics_layer_0/angular_velocity = 0.0 1:54/0 = 0 1:54/0/texture_origin = Vector2i(0, -6) 1:54/0/y_sort_origin = -6 -1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:54/0/physics_layer_0/angular_velocity = 0.0 2:54/0 = 0 2:54/0/texture_origin = Vector2i(0, -6) 2:54/0/y_sort_origin = -6 -2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:54/0/physics_layer_0/angular_velocity = 0.0 3:54/0 = 0 3:54/0/texture_origin = Vector2i(0, -6) 3:54/0/y_sort_origin = -6 -3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:54/0/physics_layer_0/angular_velocity = 0.0 4:54/0 = 0 4:54/0/texture_origin = Vector2i(0, -6) 4:54/0/y_sort_origin = -6 -4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:54/0/physics_layer_0/angular_velocity = 0.0 5:54/0 = 0 5:54/0/texture_origin = Vector2i(0, -6) 5:54/0/y_sort_origin = -6 -5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:54/0/physics_layer_0/angular_velocity = 0.0 6:54/0 = 0 6:54/0/texture_origin = Vector2i(0, -6) 6:54/0/y_sort_origin = -6 -6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:54/0/physics_layer_0/angular_velocity = 0.0 7:54/0 = 0 7:54/0/texture_origin = Vector2i(0, -6) 7:54/0/y_sort_origin = -6 -7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:54/0/physics_layer_0/angular_velocity = 0.0 8:54/0 = 0 8:54/0/texture_origin = Vector2i(0, -6) 8:54/0/y_sort_origin = -6 -8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:54/0/physics_layer_0/angular_velocity = 0.0 9:54/0 = 0 9:54/0/texture_origin = Vector2i(0, -6) 9:54/0/y_sort_origin = -6 -9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:54/0/physics_layer_0/angular_velocity = 0.0 10:54/0 = 0 10:54/0/texture_origin = Vector2i(0, -6) 10:54/0/y_sort_origin = -6 -10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:54/0/physics_layer_0/angular_velocity = 0.0 11:54/0 = 0 11:54/0/texture_origin = Vector2i(0, -6) 11:54/0/y_sort_origin = -6 -11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:54/0/physics_layer_0/angular_velocity = 0.0 12:54/0 = 0 12:54/0/texture_origin = Vector2i(0, -6) 12:54/0/y_sort_origin = -6 -12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:54/0/physics_layer_0/angular_velocity = 0.0 13:54/0 = 0 13:54/0/texture_origin = Vector2i(0, -6) 13:54/0/y_sort_origin = -6 -13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:54/0/physics_layer_0/angular_velocity = 0.0 14:54/0 = 0 14:54/0/texture_origin = Vector2i(0, -6) 14:54/0/y_sort_origin = -6 -14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:54/0/physics_layer_0/angular_velocity = 0.0 15:54/0 = 0 15:54/0/texture_origin = Vector2i(0, -6) 15:54/0/y_sort_origin = -6 -15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:54/0/physics_layer_0/angular_velocity = 0.0 16:54/0 = 0 16:54/0/texture_origin = Vector2i(0, -6) 16:54/0/y_sort_origin = -6 -16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:54/0/physics_layer_0/angular_velocity = 0.0 17:54/0 = 0 17:54/0/texture_origin = Vector2i(0, -6) 17:54/0/y_sort_origin = -6 -17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:54/0/physics_layer_0/angular_velocity = 0.0 0:55/0 = 0 0:55/0/texture_origin = Vector2i(0, -6) 0:55/0/y_sort_origin = -6 -0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:55/0/physics_layer_0/angular_velocity = 0.0 1:55/0 = 0 1:55/0/texture_origin = Vector2i(0, -6) 1:55/0/y_sort_origin = -6 -1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:55/0/physics_layer_0/angular_velocity = 0.0 2:55/0 = 0 2:55/0/texture_origin = Vector2i(0, -6) 2:55/0/y_sort_origin = -6 -2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:55/0/physics_layer_0/angular_velocity = 0.0 3:55/0 = 0 3:55/0/texture_origin = Vector2i(0, -6) 3:55/0/y_sort_origin = -6 -3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:55/0/physics_layer_0/angular_velocity = 0.0 4:55/0 = 0 4:55/0/texture_origin = Vector2i(0, -6) 4:55/0/y_sort_origin = -6 -4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:55/0/physics_layer_0/angular_velocity = 0.0 5:55/0 = 0 5:55/0/texture_origin = Vector2i(0, -6) 5:55/0/y_sort_origin = -6 -5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:55/0/physics_layer_0/angular_velocity = 0.0 6:55/0 = 0 6:55/0/texture_origin = Vector2i(0, -6) 6:55/0/y_sort_origin = -6 -6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:55/0/physics_layer_0/angular_velocity = 0.0 7:55/0 = 0 7:55/0/texture_origin = Vector2i(0, -6) 7:55/0/y_sort_origin = -6 -7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:55/0/physics_layer_0/angular_velocity = 0.0 8:55/0 = 0 8:55/0/texture_origin = Vector2i(0, -6) 8:55/0/y_sort_origin = -6 -8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:55/0/physics_layer_0/angular_velocity = 0.0 9:55/0 = 0 9:55/0/texture_origin = Vector2i(0, -6) 9:55/0/y_sort_origin = -6 -9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:55/0/physics_layer_0/angular_velocity = 0.0 10:55/0 = 0 10:55/0/texture_origin = Vector2i(0, -6) 10:55/0/y_sort_origin = -6 -10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:55/0/physics_layer_0/angular_velocity = 0.0 11:55/0 = 0 11:55/0/texture_origin = Vector2i(0, -6) 11:55/0/y_sort_origin = -6 -11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:55/0/physics_layer_0/angular_velocity = 0.0 12:55/0 = 0 12:55/0/texture_origin = Vector2i(0, -6) 12:55/0/y_sort_origin = -6 -12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:55/0/physics_layer_0/angular_velocity = 0.0 13:55/0 = 0 13:55/0/texture_origin = Vector2i(0, -6) 13:55/0/y_sort_origin = -6 -13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:55/0/physics_layer_0/angular_velocity = 0.0 14:55/0 = 0 14:55/0/texture_origin = Vector2i(0, -6) 14:55/0/y_sort_origin = -6 -14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:55/0/physics_layer_0/angular_velocity = 0.0 15:55/0 = 0 15:55/0/texture_origin = Vector2i(0, -6) 15:55/0/y_sort_origin = -6 -15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:55/0/physics_layer_0/angular_velocity = 0.0 16:55/0 = 0 16:55/0/texture_origin = Vector2i(0, -6) 16:55/0/y_sort_origin = -6 -16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:55/0/physics_layer_0/angular_velocity = 0.0 17:55/0 = 0 17:55/0/texture_origin = Vector2i(0, -6) 17:55/0/y_sort_origin = -6 -17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:55/0/physics_layer_0/angular_velocity = 0.0 0:56/0 = 0 0:56/0/texture_origin = Vector2i(0, -6) 0:56/0/y_sort_origin = -6 -0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:56/0/physics_layer_0/angular_velocity = 0.0 1:56/0 = 0 1:56/0/texture_origin = Vector2i(0, -6) 1:56/0/y_sort_origin = -6 -1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:56/0/physics_layer_0/angular_velocity = 0.0 2:56/0 = 0 2:56/0/texture_origin = Vector2i(0, -6) 2:56/0/y_sort_origin = -6 -2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:56/0/physics_layer_0/angular_velocity = 0.0 3:56/0 = 0 3:56/0/texture_origin = Vector2i(0, -6) 3:56/0/y_sort_origin = -6 -3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:56/0/physics_layer_0/angular_velocity = 0.0 4:56/0 = 0 4:56/0/texture_origin = Vector2i(0, -6) 4:56/0/y_sort_origin = -6 -4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:56/0/physics_layer_0/angular_velocity = 0.0 5:56/0 = 0 5:56/0/texture_origin = Vector2i(0, -6) 5:56/0/y_sort_origin = -6 -5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:56/0/physics_layer_0/angular_velocity = 0.0 6:56/0 = 0 6:56/0/texture_origin = Vector2i(0, -6) 6:56/0/y_sort_origin = -6 -6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:56/0/physics_layer_0/angular_velocity = 0.0 7:56/0 = 0 7:56/0/texture_origin = Vector2i(0, -6) 7:56/0/y_sort_origin = -6 -7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:56/0/physics_layer_0/angular_velocity = 0.0 8:56/0 = 0 8:56/0/texture_origin = Vector2i(0, -6) 8:56/0/y_sort_origin = -6 -8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:56/0/physics_layer_0/angular_velocity = 0.0 9:56/0 = 0 9:56/0/texture_origin = Vector2i(0, -6) 9:56/0/y_sort_origin = -6 -9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:56/0/physics_layer_0/angular_velocity = 0.0 10:56/0 = 0 10:56/0/texture_origin = Vector2i(0, -6) 10:56/0/y_sort_origin = -6 -10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:56/0/physics_layer_0/angular_velocity = 0.0 11:56/0 = 0 11:56/0/texture_origin = Vector2i(0, -6) 11:56/0/y_sort_origin = -6 -11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:56/0/physics_layer_0/angular_velocity = 0.0 12:56/0 = 0 12:56/0/texture_origin = Vector2i(0, -6) 12:56/0/y_sort_origin = -6 -12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:56/0/physics_layer_0/angular_velocity = 0.0 13:56/0 = 0 13:56/0/texture_origin = Vector2i(0, -6) 13:56/0/y_sort_origin = -6 -13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:56/0/physics_layer_0/angular_velocity = 0.0 14:56/0 = 0 14:56/0/texture_origin = Vector2i(0, -6) 14:56/0/y_sort_origin = -6 -14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:56/0/physics_layer_0/angular_velocity = 0.0 15:56/0 = 0 15:56/0/texture_origin = Vector2i(0, -6) 15:56/0/y_sort_origin = -6 -15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:56/0/physics_layer_0/angular_velocity = 0.0 16:56/0 = 0 16:56/0/texture_origin = Vector2i(0, -6) 16:56/0/y_sort_origin = -6 -16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:56/0/physics_layer_0/angular_velocity = 0.0 17:56/0 = 0 17:56/0/texture_origin = Vector2i(0, -6) 17:56/0/y_sort_origin = -6 -17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:56/0/physics_layer_0/angular_velocity = 0.0 0:57/0 = 0 0:57/0/texture_origin = Vector2i(0, -6) 0:57/0/y_sort_origin = -6 -0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:57/0/physics_layer_0/angular_velocity = 0.0 1:57/0 = 0 1:57/0/texture_origin = Vector2i(0, -6) 1:57/0/y_sort_origin = -6 -1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:57/0/physics_layer_0/angular_velocity = 0.0 2:57/0 = 0 2:57/0/texture_origin = Vector2i(0, -6) 2:57/0/y_sort_origin = -6 -2:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:57/0/physics_layer_0/angular_velocity = 0.0 3:57/0 = 0 3:57/0/texture_origin = Vector2i(0, -6) 3:57/0/y_sort_origin = -6 -3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:57/0/physics_layer_0/angular_velocity = 0.0 4:57/0 = 0 4:57/0/texture_origin = Vector2i(0, -6) 4:57/0/y_sort_origin = -6 -4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:57/0/physics_layer_0/angular_velocity = 0.0 5:57/0 = 0 5:57/0/texture_origin = Vector2i(0, -6) 5:57/0/y_sort_origin = -6 -5:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:57/0/physics_layer_0/angular_velocity = 0.0 6:57/0 = 0 6:57/0/texture_origin = Vector2i(0, -6) 6:57/0/y_sort_origin = -6 -6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:57/0/physics_layer_0/angular_velocity = 0.0 7:57/0 = 0 7:57/0/texture_origin = Vector2i(0, -6) 7:57/0/y_sort_origin = -6 -7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:57/0/physics_layer_0/angular_velocity = 0.0 8:57/0 = 0 8:57/0/texture_origin = Vector2i(0, -6) 8:57/0/y_sort_origin = -6 -8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:57/0/physics_layer_0/angular_velocity = 0.0 9:57/0 = 0 9:57/0/texture_origin = Vector2i(0, -6) 9:57/0/y_sort_origin = -6 -9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:57/0/physics_layer_0/angular_velocity = 0.0 10:57/0 = 0 10:57/0/texture_origin = Vector2i(0, -6) 10:57/0/y_sort_origin = -6 -10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:57/0/physics_layer_0/angular_velocity = 0.0 11:57/0 = 0 11:57/0/texture_origin = Vector2i(0, -6) 11:57/0/y_sort_origin = -6 -11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:57/0/physics_layer_0/angular_velocity = 0.0 12:57/0 = 0 12:57/0/texture_origin = Vector2i(0, -6) 12:57/0/y_sort_origin = -6 -12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:57/0/physics_layer_0/angular_velocity = 0.0 13:57/0 = 0 13:57/0/texture_origin = Vector2i(0, -6) 13:57/0/y_sort_origin = -6 -13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:57/0/physics_layer_0/angular_velocity = 0.0 14:57/0 = 0 14:57/0/texture_origin = Vector2i(0, -6) 14:57/0/y_sort_origin = -6 -14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:57/0/physics_layer_0/angular_velocity = 0.0 15:57/0 = 0 15:57/0/texture_origin = Vector2i(0, -6) 15:57/0/y_sort_origin = -6 -15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:57/0/physics_layer_0/angular_velocity = 0.0 16:57/0 = 0 16:57/0/texture_origin = Vector2i(0, -6) 16:57/0/y_sort_origin = -6 -16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:57/0/physics_layer_0/angular_velocity = 0.0 17:57/0 = 0 17:57/0/texture_origin = Vector2i(0, -6) 17:57/0/y_sort_origin = -6 -17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:57/0/physics_layer_0/angular_velocity = 0.0 0:58/0 = 0 0:58/0/texture_origin = Vector2i(0, -6) 0:58/0/y_sort_origin = -6 -0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:58/0/physics_layer_0/angular_velocity = 0.0 1:58/0 = 0 1:58/0/texture_origin = Vector2i(0, -6) 1:58/0/y_sort_origin = -6 -1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:58/0/physics_layer_0/angular_velocity = 0.0 2:58/0 = 0 2:58/0/texture_origin = Vector2i(0, -6) 2:58/0/y_sort_origin = -6 -2:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:58/0/physics_layer_0/angular_velocity = 0.0 3:58/0 = 0 3:58/0/texture_origin = Vector2i(0, -6) 3:58/0/y_sort_origin = -6 -3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:58/0/physics_layer_0/angular_velocity = 0.0 4:58/0 = 0 4:58/0/texture_origin = Vector2i(0, -6) 4:58/0/y_sort_origin = -6 -4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:58/0/physics_layer_0/angular_velocity = 0.0 5:58/0 = 0 5:58/0/texture_origin = Vector2i(0, -6) 5:58/0/y_sort_origin = -6 -5:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:58/0/physics_layer_0/angular_velocity = 0.0 6:58/0 = 0 6:58/0/texture_origin = Vector2i(0, -6) 6:58/0/y_sort_origin = -6 -6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:58/0/physics_layer_0/angular_velocity = 0.0 7:58/0 = 0 7:58/0/texture_origin = Vector2i(0, -6) 7:58/0/y_sort_origin = -6 -7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:58/0/physics_layer_0/angular_velocity = 0.0 8:58/0 = 0 8:58/0/texture_origin = Vector2i(0, -6) 8:58/0/y_sort_origin = -6 -8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:58/0/physics_layer_0/angular_velocity = 0.0 9:58/0 = 0 9:58/0/texture_origin = Vector2i(0, -6) 9:58/0/y_sort_origin = -6 -9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:58/0/physics_layer_0/angular_velocity = 0.0 10:58/0 = 0 10:58/0/texture_origin = Vector2i(0, -6) 10:58/0/y_sort_origin = -6 -10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:58/0/physics_layer_0/angular_velocity = 0.0 11:58/0 = 0 11:58/0/texture_origin = Vector2i(0, -6) 11:58/0/y_sort_origin = -6 -11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:58/0/physics_layer_0/angular_velocity = 0.0 12:58/0 = 0 12:58/0/texture_origin = Vector2i(0, -6) 12:58/0/y_sort_origin = -6 -12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:58/0/physics_layer_0/angular_velocity = 0.0 13:58/0 = 0 13:58/0/texture_origin = Vector2i(0, -6) 13:58/0/y_sort_origin = -6 -13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:58/0/physics_layer_0/angular_velocity = 0.0 14:58/0 = 0 14:58/0/texture_origin = Vector2i(0, -6) 14:58/0/y_sort_origin = -6 -14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:58/0/physics_layer_0/angular_velocity = 0.0 15:58/0 = 0 15:58/0/texture_origin = Vector2i(0, -6) 15:58/0/y_sort_origin = -6 -15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:58/0/physics_layer_0/angular_velocity = 0.0 16:58/0 = 0 16:58/0/texture_origin = Vector2i(0, -6) 16:58/0/y_sort_origin = -6 -16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:58/0/physics_layer_0/angular_velocity = 0.0 17:58/0 = 0 17:58/0/texture_origin = Vector2i(0, -6) 17:58/0/y_sort_origin = -6 -17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:58/0/physics_layer_0/angular_velocity = 0.0 0:59/0 = 0 0:59/0/texture_origin = Vector2i(0, -6) 0:59/0/y_sort_origin = -6 -0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:59/0/physics_layer_0/angular_velocity = 0.0 1:59/0 = 0 1:59/0/texture_origin = Vector2i(0, -6) 1:59/0/y_sort_origin = -6 -1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:59/0/physics_layer_0/angular_velocity = 0.0 2:59/0 = 0 2:59/0/texture_origin = Vector2i(0, -6) 2:59/0/y_sort_origin = -6 -2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:59/0/physics_layer_0/angular_velocity = 0.0 3:59/0 = 0 3:59/0/texture_origin = Vector2i(0, -6) 3:59/0/y_sort_origin = -6 -3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:59/0/physics_layer_0/angular_velocity = 0.0 4:59/0 = 0 4:59/0/texture_origin = Vector2i(0, -6) 4:59/0/y_sort_origin = -6 -4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:59/0/physics_layer_0/angular_velocity = 0.0 5:59/0 = 0 5:59/0/texture_origin = Vector2i(0, -6) 5:59/0/y_sort_origin = -6 -5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:59/0/physics_layer_0/angular_velocity = 0.0 6:59/0 = 0 6:59/0/texture_origin = Vector2i(0, -6) 6:59/0/y_sort_origin = -6 -6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:59/0/physics_layer_0/angular_velocity = 0.0 7:59/0 = 0 7:59/0/texture_origin = Vector2i(0, -6) 7:59/0/y_sort_origin = -6 -7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:59/0/physics_layer_0/angular_velocity = 0.0 8:59/0 = 0 8:59/0/texture_origin = Vector2i(0, -6) 8:59/0/y_sort_origin = -6 -8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:59/0/physics_layer_0/angular_velocity = 0.0 9:59/0 = 0 9:59/0/texture_origin = Vector2i(0, -6) 9:59/0/y_sort_origin = -6 -9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:59/0/physics_layer_0/angular_velocity = 0.0 10:59/0 = 0 10:59/0/texture_origin = Vector2i(0, -6) 10:59/0/y_sort_origin = -6 -10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:59/0/physics_layer_0/angular_velocity = 0.0 11:59/0 = 0 11:59/0/texture_origin = Vector2i(0, -6) 11:59/0/y_sort_origin = -6 -11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:59/0/physics_layer_0/angular_velocity = 0.0 12:59/0 = 0 12:59/0/texture_origin = Vector2i(0, -6) 12:59/0/y_sort_origin = -6 -12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:59/0/physics_layer_0/angular_velocity = 0.0 13:59/0 = 0 13:59/0/texture_origin = Vector2i(0, -6) 13:59/0/y_sort_origin = -6 -13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:59/0/physics_layer_0/angular_velocity = 0.0 14:59/0 = 0 14:59/0/texture_origin = Vector2i(0, -6) 14:59/0/y_sort_origin = -6 -14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:59/0/physics_layer_0/angular_velocity = 0.0 15:59/0 = 0 15:59/0/texture_origin = Vector2i(0, -6) 15:59/0/y_sort_origin = -6 -15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:59/0/physics_layer_0/angular_velocity = 0.0 16:59/0 = 0 16:59/0/texture_origin = Vector2i(0, -6) 16:59/0/y_sort_origin = -6 -16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:59/0/physics_layer_0/angular_velocity = 0.0 17:59/0 = 0 17:59/0/texture_origin = Vector2i(0, -6) 17:59/0/y_sort_origin = -6 -17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:59/0/physics_layer_0/angular_velocity = 0.0 0:60/0 = 0 0:60/0/texture_origin = Vector2i(0, -6) 0:60/0/y_sort_origin = -6 -0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:60/0/physics_layer_0/angular_velocity = 0.0 1:60/0 = 0 1:60/0/texture_origin = Vector2i(0, -6) 1:60/0/y_sort_origin = -6 -1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:60/0/physics_layer_0/angular_velocity = 0.0 2:60/0 = 0 2:60/0/texture_origin = Vector2i(0, -6) 2:60/0/y_sort_origin = -6 -2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:60/0/physics_layer_0/angular_velocity = 0.0 3:60/0 = 0 3:60/0/texture_origin = Vector2i(0, -6) 3:60/0/y_sort_origin = -6 -3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:60/0/physics_layer_0/angular_velocity = 0.0 4:60/0 = 0 4:60/0/texture_origin = Vector2i(0, -6) 4:60/0/y_sort_origin = -6 -4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:60/0/physics_layer_0/angular_velocity = 0.0 5:60/0 = 0 5:60/0/texture_origin = Vector2i(0, -6) 5:60/0/y_sort_origin = -6 -5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:60/0/physics_layer_0/angular_velocity = 0.0 6:60/0 = 0 6:60/0/texture_origin = Vector2i(0, -6) 6:60/0/y_sort_origin = -6 -6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:60/0/physics_layer_0/angular_velocity = 0.0 7:60/0 = 0 7:60/0/texture_origin = Vector2i(0, -6) 7:60/0/y_sort_origin = -6 -7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:60/0/physics_layer_0/angular_velocity = 0.0 8:60/0 = 0 8:60/0/texture_origin = Vector2i(0, -6) 8:60/0/y_sort_origin = -6 -8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:60/0/physics_layer_0/angular_velocity = 0.0 9:60/0 = 0 9:60/0/texture_origin = Vector2i(0, -6) 9:60/0/y_sort_origin = -6 -9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:60/0/physics_layer_0/angular_velocity = 0.0 10:60/0 = 0 10:60/0/texture_origin = Vector2i(0, -6) 10:60/0/y_sort_origin = -6 -10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:60/0/physics_layer_0/angular_velocity = 0.0 11:60/0 = 0 11:60/0/texture_origin = Vector2i(0, -6) 11:60/0/y_sort_origin = -6 -11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:60/0/physics_layer_0/angular_velocity = 0.0 12:60/0 = 0 12:60/0/texture_origin = Vector2i(0, -6) 12:60/0/y_sort_origin = -6 -12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:60/0/physics_layer_0/angular_velocity = 0.0 13:60/0 = 0 13:60/0/texture_origin = Vector2i(0, -6) 13:60/0/y_sort_origin = -6 -13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:60/0/physics_layer_0/angular_velocity = 0.0 14:60/0 = 0 14:60/0/texture_origin = Vector2i(0, -6) 14:60/0/y_sort_origin = -6 -14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:60/0/physics_layer_0/angular_velocity = 0.0 15:60/0 = 0 15:60/0/texture_origin = Vector2i(0, -6) 15:60/0/y_sort_origin = -6 -15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:60/0/physics_layer_0/angular_velocity = 0.0 16:60/0 = 0 16:60/0/texture_origin = Vector2i(0, -6) 16:60/0/y_sort_origin = -6 -16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:60/0/physics_layer_0/angular_velocity = 0.0 17:60/0 = 0 17:60/0/texture_origin = Vector2i(0, -6) 17:60/0/y_sort_origin = -6 -17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:60/0/physics_layer_0/angular_velocity = 0.0 0:61/0 = 0 0:61/0/texture_origin = Vector2i(0, -6) 0:61/0/y_sort_origin = -6 -0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:61/0/physics_layer_0/angular_velocity = 0.0 1:61/0 = 0 1:61/0/texture_origin = Vector2i(0, -6) 1:61/0/y_sort_origin = -6 -1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:61/0/physics_layer_0/angular_velocity = 0.0 2:61/0 = 0 2:61/0/texture_origin = Vector2i(0, -6) 2:61/0/y_sort_origin = -6 -2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:61/0/physics_layer_0/angular_velocity = 0.0 3:61/0 = 0 3:61/0/texture_origin = Vector2i(0, -6) 3:61/0/y_sort_origin = -6 -3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:61/0/physics_layer_0/angular_velocity = 0.0 4:61/0 = 0 4:61/0/texture_origin = Vector2i(0, -6) 4:61/0/y_sort_origin = -6 -4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:61/0/physics_layer_0/angular_velocity = 0.0 5:61/0 = 0 5:61/0/texture_origin = Vector2i(0, -6) 5:61/0/y_sort_origin = -6 -5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:61/0/physics_layer_0/angular_velocity = 0.0 6:61/0 = 0 6:61/0/texture_origin = Vector2i(0, -6) 6:61/0/y_sort_origin = -6 -6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:61/0/physics_layer_0/angular_velocity = 0.0 7:61/0 = 0 7:61/0/texture_origin = Vector2i(0, -6) 7:61/0/y_sort_origin = -6 -7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:61/0/physics_layer_0/angular_velocity = 0.0 8:61/0 = 0 8:61/0/texture_origin = Vector2i(0, -6) 8:61/0/y_sort_origin = -6 -8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:61/0/physics_layer_0/angular_velocity = 0.0 9:61/0 = 0 9:61/0/texture_origin = Vector2i(0, -6) 9:61/0/y_sort_origin = -6 -9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:61/0/physics_layer_0/angular_velocity = 0.0 10:61/0 = 0 10:61/0/texture_origin = Vector2i(0, -6) 10:61/0/y_sort_origin = -6 -10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:61/0/physics_layer_0/angular_velocity = 0.0 11:61/0 = 0 11:61/0/texture_origin = Vector2i(0, -6) 11:61/0/y_sort_origin = -6 -11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:61/0/physics_layer_0/angular_velocity = 0.0 12:61/0 = 0 12:61/0/texture_origin = Vector2i(0, -6) 12:61/0/y_sort_origin = -6 -12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:61/0/physics_layer_0/angular_velocity = 0.0 13:61/0 = 0 13:61/0/texture_origin = Vector2i(0, -6) 13:61/0/y_sort_origin = -6 -13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:61/0/physics_layer_0/angular_velocity = 0.0 14:61/0 = 0 14:61/0/texture_origin = Vector2i(0, -6) 14:61/0/y_sort_origin = -6 -14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:61/0/physics_layer_0/angular_velocity = 0.0 15:61/0 = 0 15:61/0/texture_origin = Vector2i(0, -6) 15:61/0/y_sort_origin = -6 -15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:61/0/physics_layer_0/angular_velocity = 0.0 16:61/0 = 0 16:61/0/texture_origin = Vector2i(0, -6) 16:61/0/y_sort_origin = -6 -16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:61/0/physics_layer_0/angular_velocity = 0.0 17:61/0 = 0 17:61/0/texture_origin = Vector2i(0, -6) 17:61/0/y_sort_origin = -6 -17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:61/0/physics_layer_0/angular_velocity = 0.0 0:62/0 = 0 0:62/0/texture_origin = Vector2i(0, -6) 0:62/0/y_sort_origin = -6 -0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:62/0/physics_layer_0/angular_velocity = 0.0 1:62/0 = 0 1:62/0/texture_origin = Vector2i(0, -6) 1:62/0/y_sort_origin = -6 -1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:62/0/physics_layer_0/angular_velocity = 0.0 2:62/0 = 0 2:62/0/texture_origin = Vector2i(0, -6) 2:62/0/y_sort_origin = -6 -2:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:62/0/physics_layer_0/angular_velocity = 0.0 3:62/0 = 0 3:62/0/texture_origin = Vector2i(0, -6) 3:62/0/y_sort_origin = -6 -3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:62/0/physics_layer_0/angular_velocity = 0.0 4:62/0 = 0 4:62/0/texture_origin = Vector2i(0, -6) 4:62/0/y_sort_origin = -6 -4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:62/0/physics_layer_0/angular_velocity = 0.0 5:62/0 = 0 5:62/0/texture_origin = Vector2i(0, -6) 5:62/0/y_sort_origin = -6 -5:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:62/0/physics_layer_0/angular_velocity = 0.0 6:62/0 = 0 6:62/0/texture_origin = Vector2i(0, -6) 6:62/0/y_sort_origin = -6 -6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:62/0/physics_layer_0/angular_velocity = 0.0 7:62/0 = 0 7:62/0/texture_origin = Vector2i(0, -6) 7:62/0/y_sort_origin = -6 -7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:62/0/physics_layer_0/angular_velocity = 0.0 8:62/0 = 0 8:62/0/texture_origin = Vector2i(0, -6) 8:62/0/y_sort_origin = -6 -8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:62/0/physics_layer_0/angular_velocity = 0.0 9:62/0 = 0 9:62/0/texture_origin = Vector2i(0, -6) 9:62/0/y_sort_origin = -6 -9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:62/0/physics_layer_0/angular_velocity = 0.0 10:62/0 = 0 10:62/0/texture_origin = Vector2i(0, -6) 10:62/0/y_sort_origin = -6 -10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:62/0/physics_layer_0/angular_velocity = 0.0 11:62/0 = 0 11:62/0/texture_origin = Vector2i(0, -6) 11:62/0/y_sort_origin = -6 -11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:62/0/physics_layer_0/angular_velocity = 0.0 12:62/0 = 0 12:62/0/texture_origin = Vector2i(0, -6) 12:62/0/y_sort_origin = -6 -12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:62/0/physics_layer_0/angular_velocity = 0.0 13:62/0 = 0 13:62/0/texture_origin = Vector2i(0, -6) 13:62/0/y_sort_origin = -6 -13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:62/0/physics_layer_0/angular_velocity = 0.0 14:62/0 = 0 14:62/0/texture_origin = Vector2i(0, -6) 14:62/0/y_sort_origin = -6 -14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:62/0/physics_layer_0/angular_velocity = 0.0 15:62/0 = 0 15:62/0/texture_origin = Vector2i(0, -6) 15:62/0/y_sort_origin = -6 -15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:62/0/physics_layer_0/angular_velocity = 0.0 16:62/0 = 0 16:62/0/texture_origin = Vector2i(0, -6) 16:62/0/y_sort_origin = -6 -16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:62/0/physics_layer_0/angular_velocity = 0.0 17:62/0 = 0 17:62/0/texture_origin = Vector2i(0, -6) 17:62/0/y_sort_origin = -6 -17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:62/0/physics_layer_0/angular_velocity = 0.0 0:63/0 = 0 0:63/0/texture_origin = Vector2i(0, -6) 0:63/0/y_sort_origin = -6 -0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:63/0/physics_layer_0/angular_velocity = 0.0 1:63/0 = 0 1:63/0/texture_origin = Vector2i(0, -6) 1:63/0/y_sort_origin = -6 -1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:63/0/physics_layer_0/angular_velocity = 0.0 2:63/0 = 0 2:63/0/texture_origin = Vector2i(0, -6) 2:63/0/y_sort_origin = -6 -2:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:63/0/physics_layer_0/angular_velocity = 0.0 3:63/0 = 0 3:63/0/texture_origin = Vector2i(0, -6) 3:63/0/y_sort_origin = -6 -3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:63/0/physics_layer_0/angular_velocity = 0.0 4:63/0 = 0 4:63/0/texture_origin = Vector2i(0, -6) 4:63/0/y_sort_origin = -6 -4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:63/0/physics_layer_0/angular_velocity = 0.0 5:63/0 = 0 5:63/0/texture_origin = Vector2i(0, -6) 5:63/0/y_sort_origin = -6 -5:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:63/0/physics_layer_0/angular_velocity = 0.0 6:63/0 = 0 6:63/0/texture_origin = Vector2i(0, -6) 6:63/0/y_sort_origin = -6 -6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:63/0/physics_layer_0/angular_velocity = 0.0 7:63/0 = 0 7:63/0/texture_origin = Vector2i(0, -6) 7:63/0/y_sort_origin = -6 -7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:63/0/physics_layer_0/angular_velocity = 0.0 8:63/0 = 0 8:63/0/texture_origin = Vector2i(0, -6) 8:63/0/y_sort_origin = -6 -8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:63/0/physics_layer_0/angular_velocity = 0.0 9:63/0 = 0 9:63/0/texture_origin = Vector2i(0, -6) 9:63/0/y_sort_origin = -6 -9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:63/0/physics_layer_0/angular_velocity = 0.0 10:63/0 = 0 10:63/0/texture_origin = Vector2i(0, -6) 10:63/0/y_sort_origin = -6 -10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:63/0/physics_layer_0/angular_velocity = 0.0 11:63/0 = 0 11:63/0/texture_origin = Vector2i(0, -6) 11:63/0/y_sort_origin = -6 -11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:63/0/physics_layer_0/angular_velocity = 0.0 12:63/0 = 0 12:63/0/texture_origin = Vector2i(0, -6) 12:63/0/y_sort_origin = -6 -12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:63/0/physics_layer_0/angular_velocity = 0.0 13:63/0 = 0 13:63/0/texture_origin = Vector2i(0, -6) 13:63/0/y_sort_origin = -6 -13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:63/0/physics_layer_0/angular_velocity = 0.0 14:63/0 = 0 14:63/0/texture_origin = Vector2i(0, -6) 14:63/0/y_sort_origin = -6 -14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:63/0/physics_layer_0/angular_velocity = 0.0 15:63/0 = 0 15:63/0/texture_origin = Vector2i(0, -6) 15:63/0/y_sort_origin = -6 -15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:63/0/physics_layer_0/angular_velocity = 0.0 16:63/0 = 0 16:63/0/texture_origin = Vector2i(0, -6) 16:63/0/y_sort_origin = -6 -16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:63/0/physics_layer_0/angular_velocity = 0.0 17:63/0 = 0 17:63/0/texture_origin = Vector2i(0, -6) 17:63/0/y_sort_origin = -6 -17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:63/0/physics_layer_0/angular_velocity = 0.0 0:64/0 = 0 0:64/0/texture_origin = Vector2i(0, -6) 0:64/0/y_sort_origin = -6 -0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:64/0/physics_layer_0/angular_velocity = 0.0 1:64/0 = 0 1:64/0/texture_origin = Vector2i(0, -6) 1:64/0/y_sort_origin = -6 -1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:64/0/physics_layer_0/angular_velocity = 0.0 2:64/0 = 0 2:64/0/texture_origin = Vector2i(0, -6) 2:64/0/y_sort_origin = -6 -2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:64/0/physics_layer_0/angular_velocity = 0.0 3:64/0 = 0 3:64/0/texture_origin = Vector2i(0, -6) 3:64/0/y_sort_origin = -6 -3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:64/0/physics_layer_0/angular_velocity = 0.0 4:64/0 = 0 4:64/0/texture_origin = Vector2i(0, -6) 4:64/0/y_sort_origin = -6 -4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:64/0/physics_layer_0/angular_velocity = 0.0 5:64/0 = 0 5:64/0/texture_origin = Vector2i(0, -6) 5:64/0/y_sort_origin = -6 -5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:64/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSet" id="TileSet_7o1eb"] tile_shape = 1 @@ -6141,769 +3826,187 @@ sources/0 = SubResource("TileSetAtlasSource_kegq5") resource_name = "Factory" texture = ExtResource("8_0km4o") 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 -0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 -1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:0/0/physics_layer_0/angular_velocity = 0.0 -1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 -2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:0/0/physics_layer_0/angular_velocity = 0.0 -2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_0/angular_velocity = 0.0 -3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0 = 0 -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_0/angular_velocity = 0.0 -4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 -5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:0/0/physics_layer_0/angular_velocity = 0.0 -5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 -6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 -7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_0/angular_velocity = 0.0 -7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 -8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:0/0/physics_layer_0/angular_velocity = 0.0 -8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 -9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:0/0/physics_layer_0/angular_velocity = 0.0 -9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 -0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_0/angular_velocity = 0.0 -0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 -1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 -2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:1/0/physics_layer_0/angular_velocity = 0.0 -2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 -3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_0/angular_velocity = 0.0 -3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 -4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 -5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 -7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_0/angular_velocity = 0.0 -7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 -8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:1/0/physics_layer_0/angular_velocity = 0.0 -8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 -9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:1/0/physics_layer_0/angular_velocity = 0.0 -9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 -0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_0/angular_velocity = 0.0 -0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0 = 0 -1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_0/angular_velocity = 0.0 -1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 -2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:2/0/physics_layer_0/angular_velocity = 0.0 -2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 -3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:2/0/physics_layer_0/angular_velocity = 0.0 -3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 -4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:2/0/physics_layer_0/angular_velocity = 0.0 -4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 -5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:2/0/physics_layer_0/angular_velocity = 0.0 -5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0 = 0 -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 -7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_0/angular_velocity = 0.0 -7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 -8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:2/0/physics_layer_0/angular_velocity = 0.0 -8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 -9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:2/0/physics_layer_0/angular_velocity = 0.0 -9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 -0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:3/0/physics_layer_0/angular_velocity = 0.0 -0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 -1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:3/0/physics_layer_0/angular_velocity = 0.0 -1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 -2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:3/0/physics_layer_0/angular_velocity = 0.0 -2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 -3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:3/0/physics_layer_0/angular_velocity = 0.0 -3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 -4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:3/0/physics_layer_0/angular_velocity = 0.0 -4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 -5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:3/0/physics_layer_0/angular_velocity = 0.0 -5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 -6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:3/0/physics_layer_0/angular_velocity = 0.0 -6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 -7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:3/0/physics_layer_0/angular_velocity = 0.0 -7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 -8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:3/0/physics_layer_0/angular_velocity = 0.0 -8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 -9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:3/0/physics_layer_0/angular_velocity = 0.0 -9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 -0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 -1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 -2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 -3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 -4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:4/0/physics_layer_0/angular_velocity = 0.0 -4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 -5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:4/0/physics_layer_0/angular_velocity = 0.0 -5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 -6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 -7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:4/0/physics_layer_0/angular_velocity = 0.0 -7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 -8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:4/0/physics_layer_0/angular_velocity = 0.0 -8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 -9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:4/0/physics_layer_0/angular_velocity = 0.0 -9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 -0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 -1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 -2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 -3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 -4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 -5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0 = 0 -6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0 = 0 -7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:5/0/physics_layer_0/angular_velocity = 0.0 -7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 -8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:5/0/physics_layer_0/angular_velocity = 0.0 -8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 -9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:5/0/physics_layer_0/angular_velocity = 0.0 -9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:5/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 -0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 -1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 -2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 -3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 -5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 -6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0 = 0 -7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:6/0/physics_layer_0/angular_velocity = 0.0 -7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0 = 0 -8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:6/0/physics_layer_0/angular_velocity = 0.0 -8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 -9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:6/0/physics_layer_0/angular_velocity = 0.0 -9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 -0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 -1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 -2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 -3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 -5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 -6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:7/0/physics_layer_0/angular_velocity = 0.0 -6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0 = 0 -7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:7/0/physics_layer_0/angular_velocity = 0.0 -7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 -8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:7/0/physics_layer_0/angular_velocity = 0.0 -8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 -9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:7/0/physics_layer_0/angular_velocity = 0.0 -9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 -0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:8/0/physics_layer_0/angular_velocity = 0.0 -0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 -1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:8/0/physics_layer_0/angular_velocity = 0.0 -1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 -2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:8/0/physics_layer_0/angular_velocity = 0.0 -2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 -3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:8/0/physics_layer_0/angular_velocity = 0.0 -3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0 = 0 -4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:8/0/physics_layer_0/angular_velocity = 0.0 -4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 -5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:8/0/physics_layer_0/angular_velocity = 0.0 -5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 -6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 -7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:8/0/physics_layer_0/angular_velocity = 0.0 -7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 -8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:8/0/physics_layer_0/angular_velocity = 0.0 -8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 -9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:8/0/physics_layer_0/angular_velocity = 0.0 -9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:8/0/physics_layer_1/angular_velocity = 0.0 0:9/0 = 0 -0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:9/0/physics_layer_0/angular_velocity = 0.0 -0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 -1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:9/0/physics_layer_0/angular_velocity = 0.0 -1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 -2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:9/0/physics_layer_0/angular_velocity = 0.0 -2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 -3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:9/0/physics_layer_0/angular_velocity = 0.0 -3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0 = 0 -4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:9/0/physics_layer_0/angular_velocity = 0.0 -4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 -5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:9/0/physics_layer_0/angular_velocity = 0.0 -5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:9/0/physics_layer_1/angular_velocity = 0.0 6:9/0 = 0 -6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0 = 0 -7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:9/0/physics_layer_0/angular_velocity = 0.0 -7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0 = 0 -8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:9/0/physics_layer_0/angular_velocity = 0.0 -8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0 = 0 -9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:9/0/physics_layer_0/angular_velocity = 0.0 -9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:9/0/physics_layer_1/angular_velocity = 0.0 0:10/0 = 0 -0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:10/0/physics_layer_0/angular_velocity = 0.0 -0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0 = 0 -1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:10/0/physics_layer_0/angular_velocity = 0.0 -1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 -2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:10/0/physics_layer_0/angular_velocity = 0.0 -2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 -3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:10/0/physics_layer_0/angular_velocity = 0.0 -3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 -4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:10/0/physics_layer_0/angular_velocity = 0.0 -4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0 = 0 -5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:10/0/physics_layer_0/angular_velocity = 0.0 -5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0 = 0 -6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0 = 0 -7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:10/0/physics_layer_0/angular_velocity = 0.0 -7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0 = 0 -8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:10/0/physics_layer_0/angular_velocity = 0.0 -8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0 = 0 -9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:10/0/physics_layer_0/angular_velocity = 0.0 -9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:10/0/physics_layer_1/angular_velocity = 0.0 0:11/0 = 0 -0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:11/0/physics_layer_0/angular_velocity = 0.0 -0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:11/0/physics_layer_1/angular_velocity = 0.0 1:11/0 = 0 -1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:11/0/physics_layer_0/angular_velocity = 0.0 -1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 -2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:11/0/physics_layer_0/angular_velocity = 0.0 -2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 -3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:11/0/physics_layer_0/angular_velocity = 0.0 -3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 -4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:11/0/physics_layer_0/angular_velocity = 0.0 -4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:11/0/physics_layer_1/angular_velocity = 0.0 5:11/0 = 0 -5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:11/0/physics_layer_0/angular_velocity = 0.0 -5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:11/0/physics_layer_1/angular_velocity = 0.0 6:11/0 = 0 -6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:11/0/physics_layer_0/angular_velocity = 0.0 -6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:11/0/physics_layer_1/angular_velocity = 0.0 7:11/0 = 0 -7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:11/0/physics_layer_0/angular_velocity = 0.0 -7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:11/0/physics_layer_1/angular_velocity = 0.0 8:11/0 = 0 -8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:11/0/physics_layer_0/angular_velocity = 0.0 -8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 -9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:11/0/physics_layer_0/angular_velocity = 0.0 -9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:11/0/physics_layer_1/angular_velocity = 0.0 0:12/0 = 0 -0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:12/0/physics_layer_0/angular_velocity = 0.0 -0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:12/0/physics_layer_1/angular_velocity = 0.0 1:12/0 = 0 -1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:12/0/physics_layer_0/angular_velocity = 0.0 -1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0 = 0 -2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:12/0/physics_layer_0/angular_velocity = 0.0 -2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 -3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:12/0/physics_layer_0/angular_velocity = 0.0 -3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 -4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:12/0/physics_layer_0/angular_velocity = 0.0 -4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:12/0/physics_layer_1/angular_velocity = 0.0 5:12/0 = 0 -5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:12/0/physics_layer_0/angular_velocity = 0.0 -5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:12/0/physics_layer_1/angular_velocity = 0.0 6:12/0 = 0 -6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:12/0/physics_layer_0/angular_velocity = 0.0 -6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:12/0/physics_layer_1/angular_velocity = 0.0 7:12/0 = 0 -7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:12/0/physics_layer_0/angular_velocity = 0.0 -7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:12/0/physics_layer_1/angular_velocity = 0.0 8:12/0 = 0 -8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:12/0/physics_layer_0/angular_velocity = 0.0 -8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 -9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:12/0/physics_layer_0/angular_velocity = 0.0 -9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:12/0/physics_layer_1/angular_velocity = 0.0 0:13/0 = 0 -0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:13/0/physics_layer_0/angular_velocity = 0.0 -0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:13/0/physics_layer_1/angular_velocity = 0.0 1:13/0 = 0 -1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:13/0/physics_layer_0/angular_velocity = 0.0 -1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0 = 0 -2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:13/0/physics_layer_0/angular_velocity = 0.0 -2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 -3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:13/0/physics_layer_0/angular_velocity = 0.0 -3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0 = 0 -4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:13/0/physics_layer_0/angular_velocity = 0.0 -4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:13/0/physics_layer_1/angular_velocity = 0.0 5:13/0 = 0 -5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:13/0/physics_layer_0/angular_velocity = 0.0 -5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:13/0/physics_layer_1/angular_velocity = 0.0 6:13/0 = 0 -6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:13/0/physics_layer_0/angular_velocity = 0.0 -6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:13/0/physics_layer_1/angular_velocity = 0.0 7:13/0 = 0 -7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:13/0/physics_layer_0/angular_velocity = 0.0 -7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:13/0/physics_layer_1/angular_velocity = 0.0 8:13/0 = 0 -8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:13/0/physics_layer_0/angular_velocity = 0.0 -8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 -9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:13/0/physics_layer_0/angular_velocity = 0.0 -9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:13/0/physics_layer_1/angular_velocity = 0.0 0:14/0 = 0 -0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:14/0/physics_layer_0/angular_velocity = 0.0 -0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:14/0/physics_layer_1/angular_velocity = 0.0 1:14/0 = 0 -1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:14/0/physics_layer_0/angular_velocity = 0.0 -1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:14/0/physics_layer_1/angular_velocity = 0.0 2:14/0 = 0 -2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:14/0/physics_layer_0/angular_velocity = 0.0 -2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:14/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 -3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:14/0/physics_layer_0/angular_velocity = 0.0 -3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 -4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:14/0/physics_layer_0/angular_velocity = 0.0 -4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:14/0/physics_layer_1/angular_velocity = 0.0 5:14/0 = 0 -5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:14/0/physics_layer_0/angular_velocity = 0.0 -5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) -5:14/0/physics_layer_1/angular_velocity = 0.0 6:14/0 = 0 -6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:14/0/physics_layer_0/angular_velocity = 0.0 -6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:14/0/physics_layer_1/angular_velocity = 0.0 7:14/0 = 0 -7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:14/0/physics_layer_0/angular_velocity = 0.0 -7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:14/0/physics_layer_1/angular_velocity = 0.0 8:14/0 = 0 -8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:14/0/physics_layer_0/angular_velocity = 0.0 -8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:14/0/physics_layer_1/angular_velocity = 0.0 9:14/0 = 0 -9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:14/0/physics_layer_0/angular_velocity = 0.0 -9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:14/0/physics_layer_1/angular_velocity = 0.0 + +[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_qg3vu"] +scenes/1/scene = ExtResource("5_3uba3") +scenes/2/scene = ExtResource("15_m0y0j") +scenes/3/scene = ExtResource("12_hfkf1") +scenes/4/scene = ExtResource("14_y363m") +scenes/5/scene = ExtResource("6_nkauc") +scenes/6/scene = ExtResource("8_2wpw7") +scenes/7/scene = ExtResource("7_lmrl1") +scenes/8/scene = ExtResource("13_acrmt") [sub_resource type="TileSet" id="TileSet_d7en2"] physics_layer_0/collision_layer = 1 @@ -6911,6 +4014,7 @@ physics_layer_0/collision_mask = 30 physics_layer_1/collision_layer = 32 physics_layer_1/collision_mask = 18 sources/0 = SubResource("TileSetAtlasSource_jwf4b") +sources/1 = SubResource("TileSetScenesCollectionSource_qg3vu") [node name="GameScene" type="Node2D"] position = Vector2(38, 39) @@ -6945,15 +4049,24 @@ layer_0/tile_data = PackedInt32Array(-196610, 262144, 1, -131075, 262144, 1, -65 [node name="Solid" type="TileMap" parent="Factory Tilemaps" groups=["Solid"]] tile_set = SubResource("TileSet_d7en2") format = 2 -layer_0/name = "Liquids" -layer_0/tile_data = PackedInt32Array(-65619, 262144, 3, -83, 262144, 3, 65453, 262144, 3, 130990, 262144, 3, 196526, 262144, 3, 196525, 262144, 3, 196524, 262144, 3, 130987, 262144, 3, 65451, 262144, 3, 65452, 262144, 3, -82, 262144, 3, -81, 262144, 3, -80, 262144, 3, 65456, 262144, 3, 65455, 262144, 3, 130991, 262144, 3, 130989, 262144, 3, 130988, 262144, 3, 65454, 262144, 3, -79, 262144, 3, 65457, 262144, 3, 196523, 262144, 3, 130992, 262144, 3, 196527, 262144, 3, 262061, 262144, 3, -78, 262144, 3, 65458, 262144, 3, 130993, 262144, 3, 196528, 262144, 3, 262063, 262144, 3, 262062, 262144, 3, 130994, 262144, 3, 196529, 262144, 3, 262064, 262144, 3, 65459, 262144, 3, 65460, 262144, 3, 130995, 262144, 3, 196530, 262144, 3, 262065, 262144, 3, 196531, 262144, 3, 130996, 262144, 3, 65461, 262144, 3, -74, 262144, 3, 65462, 262144, 3, 130997, 262144, 3, 196532, 262144, 3, 262067, 262144, 3, 262066, 262144, 3, 327601, 262144, 3, -76, 262144, 3, -77, 262144, 3, 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+tile_set = SubResource("TileSet_d7en2") + +[node name="Solid" type="TileMapLayer" parent="Factory Tilemaps/Solid"] +use_parent_material = true +tile_map_data = PackedByteArray("AADL//L/AAACAAYAAADL//P/AAACAAYAAADL//T/AAACAAYAAADL//X/AAACAAYAAADL//b/AAACAAYAAADL//f/AAACAAYAAADL//j/AAACAAYAAADL//n/AAACAAYAAADL//r/AAACAAYAAADL//v/AAACAAYAAADL//z/AAACAAYAAADS//T/AAAAAAcAAADM//H/AAABAAcAAADN//H/AAABAAcAAADO//H/AAABAAcAAADP//H/AAABAAcAAADT//T/AAABAAcAAADU//T/AAABAAcAAADV//T/AAABAAcAAADW//T/AAABAAcAAADX//T/AAABAAcAAADO//f/AAADAAAAAADN//f/AAADAAAAAADM//f/AAADAAAAAADS//f/AAADAAAAAADO//r/AAADAAAAAADN//r/AAADAAAAAADM//r/AAADAAAAAADS//r/AAADAAAAAADT//r/AAADAAAAAADU//r/AAADAAAAAADV//r/AAADAAAAAADW//r/AAADAAAAAADX//r/AAADAAAAAADa//f/AAAAAAYAAADa//j/AAAAAAYAAADa//n/AAAAAAYAAADa//r/AAAAAAYAAADa//v/AAAAAAYAAADa//z/AAAAAAYAAADa//3/AAAAAAYAAADa//7/AAAAAAYAAADL//3/AAACAAYAAADL//7/AAACAAYAAADa////AAAAAAYAAADa/wAAAAAAAAYAAADY//r/AAADAAAAAADZ//r/AAADAAAAAADM//3/AAAEAAUAAADN//3/AAAEAAUAAADO//3/AAAEAAUAAADP//3/AAAEAAUAAADQ//3/AAAEAAUAAADR//3/AAAEAAUAAADS//3/AAAEAAUAAADT//3/AAAFAAUAAADX//3/AAADAAUAAADY//3/AAAEAAUAAADZ//3/AAAEAAUAAADX//7/AAADAAcAAADY////AAAEAAUAAADZ////AAAEAAUAAADT//7/AAAFAAcAAADS//7/AAAEAAUAAADR//7/AAAEAAUAAADQ//7/AAAEAAUAAADP//7/AAAEAAUAAADO//7/AAAEAAUAAADN//7/AAAEAAUAAADM//7/AAAEAAUAAADX/wEAAAAFAAcAAADW/wEAAAAEAAUAAADV/wEAAAAEAAUAAADU/wEAAAAEAAUAAADT/wEAAAAEAAUAAADX/wAAAAADAAYAAAC2////AAADAAAAAAC1////AAADAAAAAAC0////AAADAAAAAACz////AAADAAAAAACy////AAADAAAAAACx////AAADAAAAAACx//7/AAADAAAAAACx//3/AAADAAAAAAC2/wIAAAADAAAAAAC1/wIAAAADAAAAAAC0/wIAAAADAAAAAACz/wIAAAADAAAAAACy/wIAAAADAAAAAACx/wIAAAADAAAAAACw/wIAAAADAAAAAACv/wIAAAADAAAAAACu/wIAAAADAAAAAACt/wIAAAADAAAAAACs/wIAAAADAAAAAACu////AAADAAAAAACu//7/AAADAAAAAACu//3/AAADAAAAAACt////AAADAAAAAACs////AAADAAAAAACr////AAADAAAAAACq////AAADAAAAAACp////AAADAAAAAACr/wIAAAADAAAAAACq/wIAAAADAAAAAACp/wIAAAADAAAAAADQ/wEAAAADAAUAAADR/wEAAAAEAAUAAADS/wEAAAAEAAUAAADQ/wIAAAADAAYAAADQ/wMAAAADAAcAAADR/wMAAAAEAAUAAADX////AAADAAUAAADY//7/AAAEAAUAAADZ//7/AAAEAAUAAADL/wkAAAAAAAQAAADM/wAAAQAAAAAAAQDM/wEAAQAAAAAAAQDM/wIAAQAAAAAAAQDM/wMAAQAAAAAAAQDR//X/AQAAAAAAAQDR//b/AQAAAAAAAgDM//j/AQAAAAAAAQDV//H/AQAAAAAAAgDW//H/AQAAAAAAAwDX//H/AQAAAAAABADH//L/AQAAAAAABQDG//f/AQAAAAAABgDG//r/AQAAAAAABwDI//v/AQAAAAAACADJ//n/AAABAAEAAADK//n/AQAAAAAAAQDJ//j/AAABAAEAAADI////AQAAAAAAAQA=") +tile_set = SubResource("TileSet_d7en2") [node name="Barrel" parent="Factory Tilemaps/Solid" instance=ExtResource("5_3uba3")] -position = Vector2(-751, -166) +position = Vector2(-854, -138) [node name="Barrel2" parent="Factory Tilemaps/Solid" instance=ExtResource("5_3uba3")] position = Vector2(-615, -103) @@ -6980,7 +4093,7 @@ position = Vector2(-676, -143) position = Vector2(-808, -168) [node name="Red Box" parent="Factory Tilemaps/Solid" instance=ExtResource("15_m0y0j")] -position = Vector2(-744, -152) +position = Vector2(-850, -166) [node name="Red Box5" parent="Factory Tilemaps/Solid" instance=ExtResource("15_m0y0j")] position = Vector2(-903, 183) @@ -7030,3 +4143,6 @@ position = Vector2(-743, -117) [node name="CharacterBody2D" parent="." instance=ExtResource("3_8k37m")] position = Vector2(78, -15) + +[node name="Enemy" parent="." instance=ExtResource("18_ixcwn")] +position = Vector2(-697, -75) diff --git a/Scripts/Enemy.cs b/Scripts/Enemy.cs new file mode 100644 index 00000000..288f588e --- /dev/null +++ b/Scripts/Enemy.cs @@ -0,0 +1,103 @@ +using Godot; +using System; +using System.Diagnostics; + +public partial class Enemy : Area2D +{ + private InteractionController _cachedPlayer; + private EnemyState _currentState = EnemyState.Idle; + + [Export] + public PackedScene BulletScene { get; set; } + + // Called when the node enters the scene tree for the first time. + public override void _Ready() + { + + } + + // Called every frame. 'delta' is the elapsed time since the previous frame. + public override void _Process(double delta) + { + switch (_currentState) + { + case EnemyState.Idle: + + break; + + case EnemyState.Primed: + // Have the raycast follow the player and shoot if visible + //HandlePlayerDetection(); + break; + + //case EnemyState.Shooting: + // Shoot + //break; + default: + break; + } + } + + public override void _PhysicsProcess(double delta) + { + HandlePlayerDetection(); + } + + private void HandlePlayerDetection() + { + if (_cachedPlayer == null || _currentState is not EnemyState.Primed) + { + return; + } + + if (IsPlayerInSight()) { + // SHOOT + var bullet = BulletScene.Instantiate(); + Owner.AddChild(bullet); + bullet.Transform = this.GlobalTransform; + bullet.Position = this.Position; + bullet.SetDirection((_cachedPlayer.GlobalPosition - this.GlobalPosition).Normalized()); + } + } + + private bool IsPlayerInSight() { + var spaceState = GetWorld2D().DirectSpaceState; + var query = PhysicsRayQueryParameters2D.Create(this.GlobalPosition, _cachedPlayer.GlobalPosition, CollisionMask, new Godot.Collections.Array { GetRid() }); + var result = spaceState.IntersectRay(query); + + // If count is 0 then the player is in sight, otherwise there is level geometry in the way + return result.Count == 0; + + // if (result.Count > 0) + // GD.Print("Hit at point: ", result["position"]); + } + + private void _on_player_detection_area_entered(Area2D area) + { + // Assume area is player for now + if (area is InteractionController player) + { + Debug.WriteLine("Enemy detection area Entered by interaction controller"); + + _cachedPlayer = player; + if (_currentState is EnemyState.Idle) + { + _currentState = EnemyState.Primed; + } + } + } + + private void _on_player_detection_area_exited(Area2D area) + { + if (_currentState is EnemyState.Primed) + { + _currentState = EnemyState.Idle; + } + } + + private enum EnemyState + { + Idle, + Primed + } +} diff --git a/Scripts/Tools.cs b/Scripts/Tools.cs index caef746c..49672ea1 100644 --- a/Scripts/Tools.cs +++ b/Scripts/Tools.cs @@ -1,17 +1,17 @@ -using Godot; +using Godot; namespace Cirno.Scripts; public static class Tools { - public static T CreateChild(this Node2D node, PackedScene prefab) where T : Node2D - { - if (prefab == null) return null; - var newInstance = prefab.Instantiate(); - node.Owner.CallDeferred("add_child", newInstance); - newInstance.Transform = node.GlobalTransform; - newInstance.Position = node.Position; + public static T CreateChild(this Node2D node, PackedScene prefab) where T : Node2D + { + if (prefab == null) return null; + var newInstance = prefab.Instantiate(); + node.Owner.CallDeferred("add_child", newInstance); + newInstance.Transform = node.GlobalTransform; + newInstance.Position = node.Position; - return newInstance; - } -} \ No newline at end of file + return newInstance; + } +} diff --git a/Tilesets/test_tileset.tres b/Tilesets/test_tileset.tres index c72f7672..e499ef33 100644 --- a/Tilesets/test_tileset.tres +++ b/Tilesets/test_tileset.tres @@ -9,4624 +9,2314 @@ separation = Vector2i(8, 8) texture_region_size = Vector2i(24, 24) 0:0/0 = 0 0:0/0/texture_origin = Vector2i(0, -6) -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0 = 0 1:0/0/texture_origin = Vector2i(0, -6) -1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0 = 0 2:0/0/texture_origin = Vector2i(0, -6) -2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0 = 0 3:0/0/texture_origin = Vector2i(0, -6) -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0 = 0 4:0/0/texture_origin = Vector2i(0, -6) -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0 = 0 5:0/0/texture_origin = Vector2i(0, -6) -5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0 = 0 6:0/0/texture_origin = Vector2i(0, -6) -6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0 = 0 7:0/0/texture_origin = Vector2i(0, -6) -7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0 = 0 8:0/0/texture_origin = Vector2i(0, -6) -8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0 = 0 9:0/0/texture_origin = Vector2i(0, -6) -9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0 = 0 10:0/0/texture_origin = Vector2i(0, -6) -10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0 = 0 11:0/0/texture_origin = Vector2i(0, -6) -11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0 = 0 12:0/0/texture_origin = Vector2i(0, -6) -12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0 = 0 13:0/0/texture_origin = Vector2i(0, -6) -13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0 = 0 14:0/0/texture_origin = Vector2i(0, -6) -14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0 = 0 15:0/0/texture_origin = Vector2i(0, -6) -15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0 = 0 16:0/0/texture_origin = Vector2i(0, -6) -16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0 = 0 17:0/0/texture_origin = Vector2i(0, -6) -17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:0/0/physics_layer_0/angular_velocity = 0.0 0:1/0 = 0 0:1/0/texture_origin = Vector2i(0, -6) -0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0 = 0 1:1/0/texture_origin = Vector2i(0, -6) -1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0 = 0 2:1/0/texture_origin = Vector2i(0, -6) -2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0 = 0 3:1/0/texture_origin = Vector2i(0, -6) -3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0 = 0 4:1/0/texture_origin = Vector2i(0, -6) -4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0 = 0 5:1/0/texture_origin = Vector2i(0, -6) -5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0 = 0 6:1/0/texture_origin = Vector2i(0, -6) -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0 = 0 7:1/0/texture_origin = Vector2i(0, -6) -7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0 = 0 8:1/0/texture_origin = Vector2i(0, -6) -8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0 = 0 9:1/0/texture_origin = Vector2i(0, -6) -9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0 = 0 10:1/0/texture_origin = Vector2i(0, -6) -10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0 = 0 11:1/0/texture_origin = Vector2i(0, -6) -11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0 = 0 12:1/0/texture_origin = Vector2i(0, -6) -12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0 = 0 13:1/0/texture_origin = Vector2i(0, -6) -13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0 = 0 14:1/0/texture_origin = Vector2i(0, -6) -14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0 = 0 15:1/0/texture_origin = Vector2i(0, -6) -15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0 = 0 16:1/0/texture_origin = Vector2i(0, -6) -16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0 = 0 17:1/0/texture_origin = Vector2i(0, -6) -17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:1/0/physics_layer_0/angular_velocity = 0.0 0:2/0 = 0 0:2/0/texture_origin = Vector2i(0, -6) -0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0 = 0 1:2/0/texture_origin = Vector2i(0, -6) -1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0 = 0 2:2/0/texture_origin = Vector2i(0, -6) -2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0 = 0 3:2/0/texture_origin = Vector2i(0, -6) -3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0 = 0 4:2/0/texture_origin = Vector2i(0, -6) -4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0 = 0 5:2/0/texture_origin = Vector2i(0, -6) -5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0 = 0 6:2/0/texture_origin = Vector2i(0, -6) -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0 = 0 7:2/0/texture_origin = Vector2i(0, -6) -7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0 = 0 8:2/0/texture_origin = Vector2i(0, -6) -8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0 = 0 9:2/0/texture_origin = Vector2i(0, -6) -9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0 = 0 10:2/0/texture_origin = Vector2i(0, -6) -10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0 = 0 11:2/0/texture_origin = Vector2i(0, -6) -11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0 = 0 12:2/0/texture_origin = Vector2i(0, -6) -12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0 = 0 13:2/0/texture_origin = Vector2i(0, -6) -13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0 = 0 14:2/0/texture_origin = Vector2i(0, -6) -14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0 = 0 15:2/0/texture_origin = Vector2i(0, -6) -15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0 = 0 16:2/0/texture_origin = Vector2i(0, -6) -16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0 = 0 17:2/0/texture_origin = Vector2i(0, -6) -17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:2/0/physics_layer_0/angular_velocity = 0.0 0:3/0 = 0 0:3/0/texture_origin = Vector2i(0, -6) -0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0 = 0 1:3/0/texture_origin = Vector2i(0, -6) -1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0 = 0 2:3/0/texture_origin = Vector2i(0, -6) -2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0 = 0 3:3/0/texture_origin = Vector2i(0, -6) -3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0 = 0 4:3/0/texture_origin = Vector2i(0, -6) -4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0 = 0 5:3/0/texture_origin = Vector2i(0, -6) -5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0 = 0 6:3/0/texture_origin = Vector2i(0, -6) -6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0 = 0 7:3/0/texture_origin = Vector2i(0, -6) -7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0 = 0 8:3/0/texture_origin = Vector2i(0, -6) -8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0 = 0 9:3/0/texture_origin = Vector2i(0, -6) -9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0 = 0 10:3/0/texture_origin = Vector2i(0, -6) -10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0 = 0 11:3/0/texture_origin = Vector2i(0, -6) -11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0 = 0 12:3/0/texture_origin = Vector2i(0, -6) -12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0 = 0 13:3/0/texture_origin = Vector2i(0, -6) -13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0 = 0 14:3/0/texture_origin = Vector2i(0, -6) -14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0 = 0 15:3/0/texture_origin = Vector2i(0, -6) -15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0 = 0 16:3/0/texture_origin = Vector2i(0, -6) -16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0 = 0 17:3/0/texture_origin = Vector2i(0, -6) -17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:3/0/physics_layer_0/angular_velocity = 0.0 0:4/0 = 0 0:4/0/texture_origin = Vector2i(0, -6) -0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0 = 0 1:4/0/texture_origin = Vector2i(0, -6) -1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0 = 0 2:4/0/texture_origin = Vector2i(0, -6) -2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0 = 0 3:4/0/texture_origin = Vector2i(0, -6) -3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0 = 0 4:4/0/texture_origin = Vector2i(0, -6) -4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0 = 0 5:4/0/texture_origin = Vector2i(0, -6) -5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0 = 0 6:4/0/texture_origin = Vector2i(0, -6) -6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0 = 0 7:4/0/texture_origin = Vector2i(0, -6) -7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0 = 0 8:4/0/texture_origin = Vector2i(0, -6) -8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0 = 0 9:4/0/texture_origin = Vector2i(0, -6) -9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0 = 0 10:4/0/texture_origin = Vector2i(0, -6) -10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0 = 0 11:4/0/texture_origin = Vector2i(0, -6) -11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0 = 0 12:4/0/texture_origin = Vector2i(0, -6) -12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0 = 0 13:4/0/texture_origin = Vector2i(0, -6) -13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0 = 0 14:4/0/texture_origin = Vector2i(0, -6) -14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0 = 0 15:4/0/texture_origin = Vector2i(0, -6) -15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0 = 0 16:4/0/texture_origin = Vector2i(0, -6) -16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0 = 0 17:4/0/texture_origin = Vector2i(0, -6) -17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:4/0/physics_layer_0/angular_velocity = 0.0 0:5/0 = 0 0:5/0/texture_origin = Vector2i(0, -6) -0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0 = 0 1:5/0/texture_origin = Vector2i(0, -6) -1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0 = 0 2:5/0/texture_origin = Vector2i(0, -6) -2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0 = 0 3:5/0/texture_origin = Vector2i(0, -6) -3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0 = 0 4:5/0/texture_origin = Vector2i(0, -6) -4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0 = 0 5:5/0/texture_origin = Vector2i(0, -6) -5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0 = 0 6:5/0/texture_origin = Vector2i(0, -6) -6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0 = 0 7:5/0/texture_origin = Vector2i(0, -6) -7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0 = 0 8:5/0/texture_origin = Vector2i(0, -6) -8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0 = 0 9:5/0/texture_origin = Vector2i(0, -6) -9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0 = 0 10:5/0/texture_origin = Vector2i(0, -6) -10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0 = 0 11:5/0/texture_origin = Vector2i(0, -6) -11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0 = 0 12:5/0/texture_origin = Vector2i(0, -6) -12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0 = 0 13:5/0/texture_origin = Vector2i(0, -6) -13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0 = 0 14:5/0/texture_origin = Vector2i(0, -6) -14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0 = 0 15:5/0/texture_origin = Vector2i(0, -6) -15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0 = 0 16:5/0/texture_origin = Vector2i(0, -6) -16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0 = 0 17:5/0/texture_origin = Vector2i(0, -6) -17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:5/0/physics_layer_0/angular_velocity = 0.0 0:6/0 = 0 0:6/0/texture_origin = Vector2i(0, -6) -0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0 = 0 1:6/0/texture_origin = Vector2i(0, -6) -1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0 = 0 2:6/0/texture_origin = Vector2i(0, -6) -2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0 = 0 3:6/0/texture_origin = Vector2i(0, -6) -3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0 = 0 4:6/0/texture_origin = Vector2i(0, -6) -4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0 = 0 5:6/0/texture_origin = Vector2i(0, -6) -5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0 = 0 6:6/0/texture_origin = Vector2i(0, -6) -6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0 = 0 7:6/0/texture_origin = Vector2i(0, -6) -7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0 = 0 8:6/0/texture_origin = Vector2i(0, -6) -8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0 = 0 9:6/0/texture_origin = Vector2i(0, -6) -9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0 = 0 10:6/0/texture_origin = Vector2i(0, -6) -10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0 = 0 11:6/0/texture_origin = Vector2i(0, -6) -11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0 = 0 12:6/0/texture_origin = Vector2i(0, -6) -12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0 = 0 13:6/0/texture_origin = Vector2i(0, -6) -13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0 = 0 14:6/0/texture_origin = Vector2i(0, -6) -14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0 = 0 15:6/0/texture_origin = Vector2i(0, -6) -15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:6/0/physics_layer_0/angular_velocity = 0.0 16:6/0 = 0 16:6/0/texture_origin = Vector2i(0, -6) -16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0 = 0 17:6/0/texture_origin = Vector2i(0, -6) -17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:6/0/physics_layer_0/angular_velocity = 0.0 0:7/0 = 0 0:7/0/texture_origin = Vector2i(0, -6) -0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0 = 0 1:7/0/texture_origin = Vector2i(0, -6) -1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0 = 0 2:7/0/texture_origin = Vector2i(0, -6) -2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0 = 0 3:7/0/texture_origin = Vector2i(0, -6) -3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0 = 0 4:7/0/texture_origin = Vector2i(0, -6) -4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0 = 0 5:7/0/texture_origin = Vector2i(0, -6) -5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0 = 0 6:7/0/texture_origin = Vector2i(0, -6) -6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0 = 0 7:7/0/texture_origin = Vector2i(0, -6) -7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0 = 0 8:7/0/texture_origin = Vector2i(0, -6) -8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0 = 0 9:7/0/texture_origin = Vector2i(0, -6) -9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0 = 0 10:7/0/texture_origin = Vector2i(0, -6) -10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0 = 0 11:7/0/texture_origin = Vector2i(0, -6) -11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0 = 0 12:7/0/texture_origin = Vector2i(0, -6) -12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0 = 0 13:7/0/texture_origin = Vector2i(0, -6) -13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0 = 0 14:7/0/texture_origin = Vector2i(0, -6) -14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0 = 0 15:7/0/texture_origin = Vector2i(0, -6) -15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:7/0/physics_layer_0/angular_velocity = 0.0 16:7/0 = 0 16:7/0/texture_origin = Vector2i(0, -6) -16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0 = 0 17:7/0/texture_origin = Vector2i(0, -6) -17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:7/0/physics_layer_0/angular_velocity = 0.0 0:8/0 = 0 0:8/0/texture_origin = Vector2i(0, -6) -0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0 = 0 1:8/0/texture_origin = Vector2i(0, -6) -1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0 = 0 2:8/0/texture_origin = Vector2i(0, -6) -2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0 = 0 3:8/0/texture_origin = Vector2i(0, -6) -3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0 = 0 4:8/0/texture_origin = Vector2i(0, -6) -4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0 = 0 5:8/0/texture_origin = Vector2i(0, -6) -5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0 = 0 6:8/0/texture_origin = Vector2i(0, -6) -6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0 = 0 7:8/0/texture_origin = Vector2i(0, -6) -7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0 = 0 8:8/0/texture_origin = Vector2i(0, -6) -8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0 = 0 9:8/0/texture_origin = Vector2i(0, -6) -9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0 = 0 10:8/0/texture_origin = Vector2i(0, -6) -10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0 = 0 11:8/0/texture_origin = Vector2i(0, -6) -11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0 = 0 12:8/0/texture_origin = Vector2i(0, -6) -12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0 = 0 13:8/0/texture_origin = Vector2i(0, -6) -13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0 = 0 14:8/0/texture_origin = Vector2i(0, -6) -14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0 = 0 15:8/0/texture_origin = Vector2i(0, -6) -15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:8/0/physics_layer_0/angular_velocity = 0.0 16:8/0 = 0 16:8/0/texture_origin = Vector2i(0, -6) -16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0 = 0 17:8/0/texture_origin = Vector2i(0, -6) -17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:8/0/physics_layer_0/angular_velocity = 0.0 0:9/0 = 0 0:9/0/texture_origin = Vector2i(0, -6) -0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0 = 0 1:9/0/texture_origin = Vector2i(0, -6) -1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0 = 0 2:9/0/texture_origin = Vector2i(0, -6) -2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0 = 0 3:9/0/texture_origin = Vector2i(0, -6) -3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0 = 0 4:9/0/texture_origin = Vector2i(0, -6) -4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0 = 0 5:9/0/texture_origin = Vector2i(0, -6) -5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:9/0/physics_layer_0/angular_velocity = 0.0 6:9/0 = 0 6:9/0/texture_origin = Vector2i(0, -6) -6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0 = 0 7:9/0/texture_origin = Vector2i(0, -6) -7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0 = 0 8:9/0/texture_origin = Vector2i(0, -6) -8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0 = 0 9:9/0/texture_origin = Vector2i(0, -6) -9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0 = 0 10:9/0/texture_origin = Vector2i(0, -6) -10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0 = 0 11:9/0/texture_origin = Vector2i(0, -6) -11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0 = 0 12:9/0/texture_origin = Vector2i(0, -6) -12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0 = 0 13:9/0/texture_origin = Vector2i(0, -6) -13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0 = 0 14:9/0/texture_origin = Vector2i(0, -6) -14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0 = 0 15:9/0/texture_origin = Vector2i(0, -6) -15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:9/0/physics_layer_0/angular_velocity = 0.0 16:9/0 = 0 16:9/0/texture_origin = Vector2i(0, -6) -16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0 = 0 17:9/0/texture_origin = Vector2i(0, -6) -17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:9/0/physics_layer_0/angular_velocity = 0.0 0:10/0 = 0 0:10/0/texture_origin = Vector2i(0, -6) -0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0 = 0 1:10/0/texture_origin = Vector2i(0, -6) -1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0 = 0 2:10/0/texture_origin = Vector2i(0, -6) -2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0 = 0 3:10/0/texture_origin = Vector2i(0, -6) -3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0 = 0 4:10/0/texture_origin = Vector2i(0, -6) -4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0 = 0 5:10/0/texture_origin = Vector2i(0, -6) -5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0 = 0 6:10/0/texture_origin = Vector2i(0, -6) -6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0 = 0 7:10/0/texture_origin = Vector2i(0, -6) -7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0 = 0 8:10/0/texture_origin = Vector2i(0, -6) -8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0 = 0 9:10/0/texture_origin = Vector2i(0, -6) -9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0 = 0 10:10/0/texture_origin = Vector2i(0, -6) -10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0 = 0 11:10/0/texture_origin = Vector2i(0, -6) -11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0 = 0 12:10/0/texture_origin = Vector2i(0, -6) -12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0 = 0 13:10/0/texture_origin = Vector2i(0, -6) -13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0 = 0 14:10/0/texture_origin = Vector2i(0, -6) -14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0 = 0 15:10/0/texture_origin = Vector2i(0, -6) -15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:10/0/physics_layer_0/angular_velocity = 0.0 16:10/0 = 0 16:10/0/texture_origin = Vector2i(0, -6) -16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:10/0/physics_layer_0/angular_velocity = 0.0 17:10/0 = 0 17:10/0/texture_origin = Vector2i(0, -6) -17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:10/0/physics_layer_0/angular_velocity = 0.0 0:11/0 = 0 0:11/0/texture_origin = Vector2i(0, -6) -0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0 = 0 1:11/0/texture_origin = Vector2i(0, -6) -1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0 = 0 2:11/0/texture_origin = Vector2i(0, -6) -2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0 = 0 3:11/0/texture_origin = Vector2i(0, -6) -3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0 = 0 4:11/0/texture_origin = Vector2i(0, -6) -4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:11/0/physics_layer_0/angular_velocity = 0.0 5:11/0 = 0 5:11/0/texture_origin = Vector2i(0, -6) -5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0 = 0 6:11/0/texture_origin = Vector2i(0, -6) -6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0 = 0 7:11/0/texture_origin = Vector2i(0, -6) -7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0 = 0 8:11/0/texture_origin = Vector2i(0, -6) -8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0 = 0 9:11/0/texture_origin = Vector2i(0, -6) -9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0 = 0 10:11/0/texture_origin = Vector2i(0, -6) -10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0 = 0 11:11/0/texture_origin = Vector2i(0, -6) -11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0 = 0 12:11/0/texture_origin = Vector2i(0, -6) -12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0 = 0 13:11/0/texture_origin = Vector2i(0, -6) -13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0 = 0 14:11/0/texture_origin = Vector2i(0, -6) -14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0 = 0 15:11/0/texture_origin = Vector2i(0, -6) -15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:11/0/physics_layer_0/angular_velocity = 0.0 16:11/0 = 0 16:11/0/texture_origin = Vector2i(0, -6) -16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:11/0/physics_layer_0/angular_velocity = 0.0 17:11/0 = 0 17:11/0/texture_origin = Vector2i(0, -6) -17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:11/0/physics_layer_0/angular_velocity = 0.0 0:12/0 = 0 0:12/0/texture_origin = Vector2i(0, -6) -0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0 = 0 1:12/0/texture_origin = Vector2i(0, -6) -1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0 = 0 2:12/0/texture_origin = Vector2i(0, -6) -2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0 = 0 3:12/0/texture_origin = Vector2i(0, -6) -3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0 = 0 4:12/0/texture_origin = Vector2i(0, -6) -4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:12/0/physics_layer_0/angular_velocity = 0.0 5:12/0 = 0 5:12/0/texture_origin = Vector2i(0, -6) -5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0 = 0 6:12/0/texture_origin = Vector2i(0, -6) -6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0 = 0 7:12/0/texture_origin = Vector2i(0, -6) -7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0 = 0 8:12/0/texture_origin = Vector2i(0, -6) -8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0 = 0 9:12/0/texture_origin = Vector2i(0, -6) -9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0 = 0 10:12/0/texture_origin = Vector2i(0, -6) -10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0 = 0 11:12/0/texture_origin = Vector2i(0, -6) -11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0 = 0 12:12/0/texture_origin = Vector2i(0, -6) -12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:12/0/physics_layer_0/angular_velocity = 0.0 13:12/0 = 0 13:12/0/texture_origin = Vector2i(0, -6) -13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0 = 0 14:12/0/texture_origin = Vector2i(0, -6) -14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0 = 0 15:12/0/texture_origin = Vector2i(0, -6) -15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:12/0/physics_layer_0/angular_velocity = 0.0 16:12/0 = 0 16:12/0/texture_origin = Vector2i(0, -6) -16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:12/0/physics_layer_0/angular_velocity = 0.0 17:12/0 = 0 17:12/0/texture_origin = Vector2i(0, -6) -17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:12/0/physics_layer_0/angular_velocity = 0.0 0:13/0 = 0 0:13/0/texture_origin = Vector2i(0, -6) -0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0 = 0 1:13/0/texture_origin = Vector2i(0, -6) -1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:13/0/physics_layer_0/angular_velocity = 0.0 2:13/0 = 0 2:13/0/texture_origin = Vector2i(0, -6) -2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0 = 0 3:13/0/texture_origin = Vector2i(0, -6) -3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0 = 0 4:13/0/texture_origin = Vector2i(0, -6) -4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0 = 0 5:13/0/texture_origin = Vector2i(0, -6) -5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:13/0/physics_layer_0/angular_velocity = 0.0 6:13/0 = 0 6:13/0/texture_origin = Vector2i(0, -6) -6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:13/0/physics_layer_0/angular_velocity = 0.0 7:13/0 = 0 7:13/0/texture_origin = Vector2i(0, -6) -7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0 = 0 8:13/0/texture_origin = Vector2i(0, -6) -8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0 = 0 9:13/0/texture_origin = Vector2i(0, -6) -9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0 = 0 10:13/0/texture_origin = Vector2i(0, -6) -10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0 = 0 11:13/0/texture_origin = Vector2i(0, -6) -11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0 = 0 12:13/0/texture_origin = Vector2i(0, -6) -12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0 = 0 13:13/0/texture_origin = Vector2i(0, -6) -13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:13/0/physics_layer_0/angular_velocity = 0.0 14:13/0 = 0 14:13/0/texture_origin = Vector2i(0, -6) -14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:13/0/physics_layer_0/angular_velocity = 0.0 15:13/0 = 0 15:13/0/texture_origin = Vector2i(0, -6) -15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:13/0/physics_layer_0/angular_velocity = 0.0 16:13/0 = 0 16:13/0/texture_origin = Vector2i(0, -6) -16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:13/0/physics_layer_0/angular_velocity = 0.0 17:13/0 = 0 17:13/0/texture_origin = Vector2i(0, -6) -17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:13/0/physics_layer_0/angular_velocity = 0.0 0:14/0 = 0 0:14/0/texture_origin = Vector2i(0, -6) -0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:14/0/physics_layer_0/angular_velocity = 0.0 1:14/0 = 0 1:14/0/texture_origin = Vector2i(0, -6) -1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0 = 0 2:14/0/texture_origin = Vector2i(0, -6) -2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0 = 0 3:14/0/texture_origin = Vector2i(0, -6) -3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0 = 0 4:14/0/texture_origin = Vector2i(0, -6) -4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0 = 0 5:14/0/texture_origin = Vector2i(0, -6) -5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0 = 0 6:14/0/texture_origin = Vector2i(0, -6) -6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0 = 0 7:14/0/texture_origin = Vector2i(0, -6) -7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0 = 0 8:14/0/texture_origin = Vector2i(0, -6) -8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0 = 0 9:14/0/texture_origin = Vector2i(0, -6) -9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:14/0/physics_layer_0/angular_velocity = 0.0 10:14/0 = 0 10:14/0/texture_origin = Vector2i(0, -6) -10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0 = 0 11:14/0/texture_origin = Vector2i(0, -6) -11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0 = 0 12:14/0/texture_origin = Vector2i(0, -6) -12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0 = 0 13:14/0/texture_origin = Vector2i(0, -6) -13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:14/0/physics_layer_0/angular_velocity = 0.0 14:14/0 = 0 14:14/0/texture_origin = Vector2i(0, -6) -14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:14/0/physics_layer_0/angular_velocity = 0.0 15:14/0 = 0 15:14/0/texture_origin = Vector2i(0, -6) -15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:14/0/physics_layer_0/angular_velocity = 0.0 16:14/0 = 0 16:14/0/texture_origin = Vector2i(0, -6) -16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:14/0/physics_layer_0/angular_velocity = 0.0 17:14/0 = 0 17:14/0/texture_origin = Vector2i(0, -6) -17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:14/0/physics_layer_0/angular_velocity = 0.0 0:15/0 = 0 0:15/0/texture_origin = Vector2i(0, -6) -0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0 = 0 1:15/0/texture_origin = Vector2i(0, -6) -1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0 = 0 2:15/0/texture_origin = Vector2i(0, -6) -2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0 = 0 3:15/0/texture_origin = Vector2i(0, -6) -3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0 = 0 4:15/0/texture_origin = Vector2i(0, -6) -4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0 = 0 5:15/0/texture_origin = Vector2i(0, -6) -5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0 = 0 6:15/0/texture_origin = Vector2i(0, -6) -6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0 = 0 7:15/0/texture_origin = Vector2i(0, -6) -7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0 = 0 8:15/0/texture_origin = Vector2i(0, -6) -8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0 = 0 9:15/0/texture_origin = Vector2i(0, -6) -9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:15/0/physics_layer_0/angular_velocity = 0.0 10:15/0 = 0 10:15/0/texture_origin = Vector2i(0, -6) -10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:15/0/physics_layer_0/angular_velocity = 0.0 11:15/0 = 0 11:15/0/texture_origin = Vector2i(0, -6) -11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:15/0/physics_layer_0/angular_velocity = 0.0 12:15/0 = 0 12:15/0/texture_origin = Vector2i(0, -6) -12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:15/0/physics_layer_0/angular_velocity = 0.0 13:15/0 = 0 13:15/0/texture_origin = Vector2i(0, -6) -13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0 = 0 14:15/0/texture_origin = Vector2i(0, -6) -14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:15/0/physics_layer_0/angular_velocity = 0.0 15:15/0 = 0 15:15/0/texture_origin = Vector2i(0, -6) -15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:15/0/physics_layer_0/angular_velocity = 0.0 16:15/0 = 0 16:15/0/texture_origin = Vector2i(0, -6) -16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0 = 0 17:15/0/texture_origin = Vector2i(0, -6) -17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:15/0/physics_layer_0/angular_velocity = 0.0 0:16/0 = 0 0:16/0/texture_origin = Vector2i(0, -6) -0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0 = 0 1:16/0/texture_origin = Vector2i(0, -6) -1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0 = 0 2:16/0/texture_origin = Vector2i(0, -6) -2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:16/0/physics_layer_0/angular_velocity = 0.0 3:16/0 = 0 3:16/0/texture_origin = Vector2i(0, -6) -3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0 = 0 4:16/0/texture_origin = Vector2i(0, -6) -4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0 = 0 5:16/0/texture_origin = Vector2i(0, -6) -5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:16/0/physics_layer_0/angular_velocity = 0.0 6:16/0 = 0 6:16/0/texture_origin = Vector2i(0, -6) -6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:16/0/physics_layer_0/angular_velocity = 0.0 7:16/0 = 0 7:16/0/texture_origin = Vector2i(0, -6) -7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0 = 0 8:16/0/texture_origin = Vector2i(0, -6) -8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0 = 0 9:16/0/texture_origin = Vector2i(0, -6) -9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0 = 0 10:16/0/texture_origin = Vector2i(0, -6) -10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:16/0/physics_layer_0/angular_velocity = 0.0 11:16/0 = 0 11:16/0/texture_origin = Vector2i(0, -6) -11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:16/0/physics_layer_0/angular_velocity = 0.0 12:16/0 = 0 12:16/0/texture_origin = Vector2i(0, -6) -12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0 = 0 13:16/0/texture_origin = Vector2i(0, -6) -13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:16/0/physics_layer_0/angular_velocity = 0.0 14:16/0 = 0 14:16/0/texture_origin = Vector2i(0, -6) -14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:16/0/physics_layer_0/angular_velocity = 0.0 15:16/0 = 0 15:16/0/texture_origin = Vector2i(0, -6) -15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0 = 0 16:16/0/texture_origin = Vector2i(0, -6) -16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:16/0/physics_layer_0/angular_velocity = 0.0 17:16/0 = 0 17:16/0/texture_origin = Vector2i(0, -6) -17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:16/0/physics_layer_0/angular_velocity = 0.0 0:17/0 = 0 0:17/0/texture_origin = Vector2i(0, -6) -0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:17/0/physics_layer_0/angular_velocity = 0.0 1:17/0 = 0 1:17/0/texture_origin = Vector2i(0, -6) -1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0 = 0 2:17/0/texture_origin = Vector2i(0, -6) -2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:17/0/physics_layer_0/angular_velocity = 0.0 3:17/0 = 0 3:17/0/texture_origin = Vector2i(0, -6) -3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:17/0/physics_layer_0/angular_velocity = 0.0 4:17/0 = 0 4:17/0/texture_origin = Vector2i(0, -6) -4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:17/0/physics_layer_0/angular_velocity = 0.0 5:17/0 = 0 5:17/0/texture_origin = Vector2i(0, -6) -5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:17/0/physics_layer_0/angular_velocity = 0.0 6:17/0 = 0 6:17/0/texture_origin = Vector2i(0, -6) -6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:17/0/physics_layer_0/angular_velocity = 0.0 7:17/0 = 0 7:17/0/texture_origin = Vector2i(0, -6) -7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0 = 0 8:17/0/texture_origin = Vector2i(0, -6) -8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:17/0/physics_layer_0/angular_velocity = 0.0 9:17/0 = 0 9:17/0/texture_origin = Vector2i(0, -6) -9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0 = 0 10:17/0/texture_origin = Vector2i(0, -6) -10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:17/0/physics_layer_0/angular_velocity = 0.0 11:17/0 = 0 11:17/0/texture_origin = Vector2i(0, -6) -11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:17/0/physics_layer_0/angular_velocity = 0.0 12:17/0 = 0 12:17/0/texture_origin = Vector2i(0, -6) -12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0 = 0 13:17/0/texture_origin = Vector2i(0, -6) -13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:17/0/physics_layer_0/angular_velocity = 0.0 14:17/0 = 0 14:17/0/texture_origin = Vector2i(0, -6) -14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:17/0/physics_layer_0/angular_velocity = 0.0 15:17/0 = 0 15:17/0/texture_origin = Vector2i(0, -6) -15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:17/0/physics_layer_0/angular_velocity = 0.0 16:17/0 = 0 16:17/0/texture_origin = Vector2i(0, -6) -16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0 = 0 17:17/0/texture_origin = Vector2i(0, -6) -17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:17/0/physics_layer_0/angular_velocity = 0.0 0:18/0 = 0 0:18/0/texture_origin = Vector2i(0, -6) -0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:18/0/physics_layer_0/angular_velocity = 0.0 1:18/0 = 0 1:18/0/texture_origin = Vector2i(0, -6) -1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:18/0/physics_layer_0/angular_velocity = 0.0 2:18/0 = 0 2:18/0/texture_origin = Vector2i(0, -6) -2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:18/0/physics_layer_0/angular_velocity = 0.0 3:18/0 = 0 3:18/0/texture_origin = Vector2i(0, -6) -3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:18/0/physics_layer_0/angular_velocity = 0.0 4:18/0 = 0 4:18/0/texture_origin = Vector2i(0, -6) -4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:18/0/physics_layer_0/angular_velocity = 0.0 5:18/0 = 0 5:18/0/texture_origin = Vector2i(0, -6) -5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:18/0/physics_layer_0/angular_velocity = 0.0 6:18/0 = 0 6:18/0/texture_origin = Vector2i(0, -6) -6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:18/0/physics_layer_0/angular_velocity = 0.0 7:18/0 = 0 7:18/0/texture_origin = Vector2i(0, -6) -7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:18/0/physics_layer_0/angular_velocity = 0.0 8:18/0 = 0 8:18/0/texture_origin = Vector2i(0, -6) -8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:18/0/physics_layer_0/angular_velocity = 0.0 9:18/0 = 0 9:18/0/texture_origin = Vector2i(0, -6) -9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:18/0/physics_layer_0/angular_velocity = 0.0 10:18/0 = 0 10:18/0/texture_origin = Vector2i(0, -6) -10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:18/0/physics_layer_0/angular_velocity = 0.0 11:18/0 = 0 11:18/0/texture_origin = Vector2i(0, -6) -11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:18/0/physics_layer_0/angular_velocity = 0.0 12:18/0 = 0 12:18/0/texture_origin = Vector2i(0, -6) -12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:18/0/physics_layer_0/angular_velocity = 0.0 13:18/0 = 0 13:18/0/texture_origin = Vector2i(0, -6) -13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:18/0/physics_layer_0/angular_velocity = 0.0 14:18/0 = 0 14:18/0/texture_origin = Vector2i(0, -6) -14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:18/0/physics_layer_0/angular_velocity = 0.0 15:18/0 = 0 15:18/0/texture_origin = Vector2i(0, -6) -15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:18/0/physics_layer_0/angular_velocity = 0.0 16:18/0 = 0 16:18/0/texture_origin = Vector2i(0, -6) -16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:18/0/physics_layer_0/angular_velocity = 0.0 17:18/0 = 0 17:18/0/texture_origin = Vector2i(0, -6) -17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:18/0/physics_layer_0/angular_velocity = 0.0 0:19/0 = 0 0:19/0/texture_origin = Vector2i(0, -6) -0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:19/0/physics_layer_0/angular_velocity = 0.0 1:19/0 = 0 1:19/0/texture_origin = Vector2i(0, -6) -1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:19/0/physics_layer_0/angular_velocity = 0.0 2:19/0 = 0 2:19/0/texture_origin = Vector2i(0, -6) -2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:19/0/physics_layer_0/angular_velocity = 0.0 3:19/0 = 0 3:19/0/texture_origin = Vector2i(0, -6) -3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:19/0/physics_layer_0/angular_velocity = 0.0 4:19/0 = 0 4:19/0/texture_origin = Vector2i(0, -6) -4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:19/0/physics_layer_0/angular_velocity = 0.0 5:19/0 = 0 5:19/0/texture_origin = Vector2i(0, -6) -5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:19/0/physics_layer_0/angular_velocity = 0.0 6:19/0 = 0 6:19/0/texture_origin = Vector2i(0, -6) -6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:19/0/physics_layer_0/angular_velocity = 0.0 7:19/0 = 0 7:19/0/texture_origin = Vector2i(0, -6) -7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:19/0/physics_layer_0/angular_velocity = 0.0 8:19/0 = 0 8:19/0/texture_origin = Vector2i(0, -6) -8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:19/0/physics_layer_0/angular_velocity = 0.0 9:19/0 = 0 9:19/0/texture_origin = Vector2i(0, -6) -9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:19/0/physics_layer_0/angular_velocity = 0.0 10:19/0 = 0 10:19/0/texture_origin = Vector2i(0, -6) -10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:19/0/physics_layer_0/angular_velocity = 0.0 11:19/0 = 0 11:19/0/texture_origin = Vector2i(0, -6) -11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:19/0/physics_layer_0/angular_velocity = 0.0 12:19/0 = 0 12:19/0/texture_origin = Vector2i(0, -6) -12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:19/0/physics_layer_0/angular_velocity = 0.0 13:19/0 = 0 13:19/0/texture_origin = Vector2i(0, -6) -13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:19/0/physics_layer_0/angular_velocity = 0.0 14:19/0 = 0 14:19/0/texture_origin = Vector2i(0, -6) -14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:19/0/physics_layer_0/angular_velocity = 0.0 15:19/0 = 0 15:19/0/texture_origin = Vector2i(0, -6) -15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:19/0/physics_layer_0/angular_velocity = 0.0 16:19/0 = 0 16:19/0/texture_origin = Vector2i(0, -6) -16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:19/0/physics_layer_0/angular_velocity = 0.0 17:19/0 = 0 17:19/0/texture_origin = Vector2i(0, -6) -17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:19/0/physics_layer_0/angular_velocity = 0.0 0:20/0 = 0 0:20/0/texture_origin = Vector2i(0, -6) -0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:20/0/physics_layer_0/angular_velocity = 0.0 1:20/0 = 0 1:20/0/texture_origin = Vector2i(0, -6) -1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:20/0/physics_layer_0/angular_velocity = 0.0 2:20/0 = 0 2:20/0/texture_origin = Vector2i(0, -6) -2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:20/0/physics_layer_0/angular_velocity = 0.0 3:20/0 = 0 3:20/0/texture_origin = Vector2i(0, -6) -3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:20/0/physics_layer_0/angular_velocity = 0.0 4:20/0 = 0 4:20/0/texture_origin = Vector2i(0, -6) -4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:20/0/physics_layer_0/angular_velocity = 0.0 5:20/0 = 0 5:20/0/texture_origin = Vector2i(0, -6) -5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:20/0/physics_layer_0/angular_velocity = 0.0 6:20/0 = 0 6:20/0/texture_origin = Vector2i(0, -6) -6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:20/0/physics_layer_0/angular_velocity = 0.0 7:20/0 = 0 7:20/0/texture_origin = Vector2i(0, -6) -7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:20/0/physics_layer_0/angular_velocity = 0.0 8:20/0 = 0 8:20/0/texture_origin = Vector2i(0, -6) -8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:20/0/physics_layer_0/angular_velocity = 0.0 9:20/0 = 0 9:20/0/texture_origin = Vector2i(0, -6) -9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:20/0/physics_layer_0/angular_velocity = 0.0 10:20/0 = 0 10:20/0/texture_origin = Vector2i(0, -6) -10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:20/0/physics_layer_0/angular_velocity = 0.0 11:20/0 = 0 11:20/0/texture_origin = Vector2i(0, -6) -11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:20/0/physics_layer_0/angular_velocity = 0.0 12:20/0 = 0 12:20/0/texture_origin = Vector2i(0, -6) -12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:20/0/physics_layer_0/angular_velocity = 0.0 13:20/0 = 0 13:20/0/texture_origin = Vector2i(0, -6) -13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:20/0/physics_layer_0/angular_velocity = 0.0 14:20/0 = 0 14:20/0/texture_origin = Vector2i(0, -6) -14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:20/0/physics_layer_0/angular_velocity = 0.0 15:20/0 = 0 15:20/0/texture_origin = Vector2i(0, -6) -15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:20/0/physics_layer_0/angular_velocity = 0.0 16:20/0 = 0 16:20/0/texture_origin = Vector2i(0, -6) -16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:20/0/physics_layer_0/angular_velocity = 0.0 17:20/0 = 0 17:20/0/texture_origin = Vector2i(0, -6) -17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:20/0/physics_layer_0/angular_velocity = 0.0 0:21/0 = 0 0:21/0/texture_origin = Vector2i(0, -6) -0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:21/0/physics_layer_0/angular_velocity = 0.0 1:21/0 = 0 1:21/0/texture_origin = Vector2i(0, -6) -1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:21/0/physics_layer_0/angular_velocity = 0.0 2:21/0 = 0 2:21/0/texture_origin = Vector2i(0, -6) -2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0 = 0 3:21/0/texture_origin = Vector2i(0, -6) -3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0 = 0 4:21/0/texture_origin = Vector2i(0, -6) -4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0 = 0 5:21/0/texture_origin = Vector2i(0, -6) -5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:21/0/physics_layer_0/angular_velocity = 0.0 6:21/0 = 0 6:21/0/texture_origin = Vector2i(0, -6) -6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:21/0/physics_layer_0/angular_velocity = 0.0 7:21/0 = 0 7:21/0/texture_origin = Vector2i(0, -6) -7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0 = 0 8:21/0/texture_origin = Vector2i(0, -6) -8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0 = 0 9:21/0/texture_origin = Vector2i(0, -6) -9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0 = 0 10:21/0/texture_origin = Vector2i(0, -6) -10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0 = 0 11:21/0/texture_origin = Vector2i(0, -6) -11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0 = 0 12:21/0/texture_origin = Vector2i(0, -6) -12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0 = 0 13:21/0/texture_origin = Vector2i(0, -6) -13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:21/0/physics_layer_0/angular_velocity = 0.0 14:21/0 = 0 14:21/0/texture_origin = Vector2i(0, -6) -14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:21/0/physics_layer_0/angular_velocity = 0.0 15:21/0 = 0 15:21/0/texture_origin = Vector2i(0, -6) -15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0 = 0 16:21/0/texture_origin = Vector2i(0, -6) -16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0 = 0 17:21/0/texture_origin = Vector2i(0, -6) -17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:21/0/physics_layer_0/angular_velocity = 0.0 0:22/0 = 0 0:22/0/texture_origin = Vector2i(0, -6) -0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:22/0/physics_layer_0/angular_velocity = 0.0 1:22/0 = 0 1:22/0/texture_origin = Vector2i(0, -6) -1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:22/0/physics_layer_0/angular_velocity = 0.0 2:22/0 = 0 2:22/0/texture_origin = Vector2i(0, -6) -2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0 = 0 3:22/0/texture_origin = Vector2i(0, -6) -3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0 = 0 4:22/0/texture_origin = Vector2i(0, -6) -4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0 = 0 5:22/0/texture_origin = Vector2i(0, -6) -5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:22/0/physics_layer_0/angular_velocity = 0.0 6:22/0 = 0 6:22/0/texture_origin = Vector2i(0, -6) -6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:22/0/physics_layer_0/angular_velocity = 0.0 7:22/0 = 0 7:22/0/texture_origin = Vector2i(0, -6) -7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:22/0/physics_layer_0/angular_velocity = 0.0 8:22/0 = 0 8:22/0/texture_origin = Vector2i(0, -6) -8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0 = 0 9:22/0/texture_origin = Vector2i(0, -6) -9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0 = 0 10:22/0/texture_origin = Vector2i(0, -6) -10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0 = 0 11:22/0/texture_origin = Vector2i(0, -6) -11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0 = 0 12:22/0/texture_origin = Vector2i(0, -6) -12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0 = 0 13:22/0/texture_origin = Vector2i(0, -6) -13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:22/0/physics_layer_0/angular_velocity = 0.0 14:22/0 = 0 14:22/0/texture_origin = Vector2i(0, -6) -14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:22/0/physics_layer_0/angular_velocity = 0.0 15:22/0 = 0 15:22/0/texture_origin = Vector2i(0, -6) -15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0 = 0 16:22/0/texture_origin = Vector2i(0, -6) -16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0 = 0 17:22/0/texture_origin = Vector2i(0, -6) -17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:22/0/physics_layer_0/angular_velocity = 0.0 0:23/0 = 0 0:23/0/texture_origin = Vector2i(0, -6) -0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:23/0/physics_layer_0/angular_velocity = 0.0 1:23/0 = 0 1:23/0/texture_origin = Vector2i(0, -6) -1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:23/0/physics_layer_0/angular_velocity = 0.0 2:23/0 = 0 2:23/0/texture_origin = Vector2i(0, -6) -2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0 = 0 3:23/0/texture_origin = Vector2i(0, -6) -3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:23/0/physics_layer_0/angular_velocity = 0.0 4:23/0 = 0 4:23/0/texture_origin = Vector2i(0, -6) -4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0 = 0 5:23/0/texture_origin = Vector2i(0, -6) -5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:23/0/physics_layer_0/angular_velocity = 0.0 6:23/0 = 0 6:23/0/texture_origin = Vector2i(0, -6) -6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0 = 0 7:23/0/texture_origin = Vector2i(0, -6) -7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0 = 0 8:23/0/texture_origin = Vector2i(0, -6) -8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0 = 0 9:23/0/texture_origin = Vector2i(0, -6) -9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0 = 0 10:23/0/texture_origin = Vector2i(0, -6) -10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:23/0/physics_layer_0/angular_velocity = 0.0 11:23/0 = 0 11:23/0/texture_origin = Vector2i(0, -6) -11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:23/0/physics_layer_0/angular_velocity = 0.0 12:23/0 = 0 12:23/0/texture_origin = Vector2i(0, -6) -12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:23/0/physics_layer_0/angular_velocity = 0.0 13:23/0 = 0 13:23/0/texture_origin = Vector2i(0, -6) -13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:23/0/physics_layer_0/angular_velocity = 0.0 14:23/0 = 0 14:23/0/texture_origin = Vector2i(0, -6) -14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0 = 0 15:23/0/texture_origin = Vector2i(0, -6) -15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0 = 0 16:23/0/texture_origin = Vector2i(0, -6) -16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0 = 0 17:23/0/texture_origin = Vector2i(0, -6) -17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:23/0/physics_layer_0/angular_velocity = 0.0 0:24/0 = 0 0:24/0/texture_origin = Vector2i(0, -6) -0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:24/0/physics_layer_0/angular_velocity = 0.0 1:24/0 = 0 1:24/0/texture_origin = Vector2i(0, -6) -1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0 = 0 2:24/0/texture_origin = Vector2i(0, -6) -2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0 = 0 3:24/0/texture_origin = Vector2i(0, -6) -3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:24/0/physics_layer_0/angular_velocity = 0.0 4:24/0 = 0 4:24/0/texture_origin = Vector2i(0, -6) -4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0 = 0 5:24/0/texture_origin = Vector2i(0, -6) -5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:24/0/physics_layer_0/angular_velocity = 0.0 6:24/0 = 0 6:24/0/texture_origin = Vector2i(0, -6) -6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0 = 0 7:24/0/texture_origin = Vector2i(0, -6) -7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0 = 0 8:24/0/texture_origin = Vector2i(0, -6) -8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0 = 0 9:24/0/texture_origin = Vector2i(0, -6) -9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0 = 0 10:24/0/texture_origin = Vector2i(0, -6) -10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0 = 0 11:24/0/texture_origin = Vector2i(0, -6) -11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:24/0/physics_layer_0/angular_velocity = 0.0 12:24/0 = 0 12:24/0/texture_origin = Vector2i(0, -6) -12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:24/0/physics_layer_0/angular_velocity = 0.0 13:24/0 = 0 13:24/0/texture_origin = Vector2i(0, -6) -13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:24/0/physics_layer_0/angular_velocity = 0.0 14:24/0 = 0 14:24/0/texture_origin = Vector2i(0, -6) -14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0 = 0 15:24/0/texture_origin = Vector2i(0, -6) -15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0 = 0 16:24/0/texture_origin = Vector2i(0, -6) -16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0 = 0 17:24/0/texture_origin = Vector2i(0, -6) -17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:24/0/physics_layer_0/angular_velocity = 0.0 0:25/0 = 0 0:25/0/texture_origin = Vector2i(0, -6) -0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:25/0/physics_layer_0/angular_velocity = 0.0 1:25/0 = 0 1:25/0/texture_origin = Vector2i(0, -6) -1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:25/0/physics_layer_0/angular_velocity = 0.0 2:25/0 = 0 2:25/0/texture_origin = Vector2i(0, -6) -2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:25/0/physics_layer_0/angular_velocity = 0.0 3:25/0 = 0 3:25/0/texture_origin = Vector2i(0, -6) -3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:25/0/physics_layer_0/angular_velocity = 0.0 4:25/0 = 0 4:25/0/texture_origin = Vector2i(0, -6) -4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:25/0/physics_layer_0/angular_velocity = 0.0 5:25/0 = 0 5:25/0/texture_origin = Vector2i(0, -6) -5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:25/0/physics_layer_0/angular_velocity = 0.0 6:25/0 = 0 6:25/0/texture_origin = Vector2i(0, -6) -6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:25/0/physics_layer_0/angular_velocity = 0.0 7:25/0 = 0 7:25/0/texture_origin = Vector2i(0, -6) -7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:25/0/physics_layer_0/angular_velocity = 0.0 8:25/0 = 0 8:25/0/texture_origin = Vector2i(0, -6) -8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:25/0/physics_layer_0/angular_velocity = 0.0 9:25/0 = 0 9:25/0/texture_origin = Vector2i(0, -6) -9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:25/0/physics_layer_0/angular_velocity = 0.0 10:25/0 = 0 10:25/0/texture_origin = Vector2i(0, -6) -10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:25/0/physics_layer_0/angular_velocity = 0.0 11:25/0 = 0 11:25/0/texture_origin = Vector2i(0, -6) -11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:25/0/physics_layer_0/angular_velocity = 0.0 12:25/0 = 0 12:25/0/texture_origin = Vector2i(0, -6) -12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:25/0/physics_layer_0/angular_velocity = 0.0 13:25/0 = 0 13:25/0/texture_origin = Vector2i(0, -6) -13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:25/0/physics_layer_0/angular_velocity = 0.0 14:25/0 = 0 14:25/0/texture_origin = Vector2i(0, -6) -14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:25/0/physics_layer_0/angular_velocity = 0.0 15:25/0 = 0 15:25/0/texture_origin = Vector2i(0, -6) -15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:25/0/physics_layer_0/angular_velocity = 0.0 16:25/0 = 0 16:25/0/texture_origin = Vector2i(0, -6) -16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:25/0/physics_layer_0/angular_velocity = 0.0 17:25/0 = 0 17:25/0/texture_origin = Vector2i(0, -6) -17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:25/0/physics_layer_0/angular_velocity = 0.0 0:26/0 = 0 0:26/0/texture_origin = Vector2i(0, -6) -0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:26/0/physics_layer_0/angular_velocity = 0.0 1:26/0 = 0 1:26/0/texture_origin = Vector2i(0, -6) -1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:26/0/physics_layer_0/angular_velocity = 0.0 2:26/0 = 0 2:26/0/texture_origin = Vector2i(0, -6) -2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:26/0/physics_layer_0/angular_velocity = 0.0 3:26/0 = 0 3:26/0/texture_origin = Vector2i(0, -6) -3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0 = 0 4:26/0/texture_origin = Vector2i(0, -6) -4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:26/0/physics_layer_0/angular_velocity = 0.0 5:26/0 = 0 5:26/0/texture_origin = Vector2i(0, -6) -5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:26/0/physics_layer_0/angular_velocity = 0.0 6:26/0 = 0 6:26/0/texture_origin = Vector2i(0, -6) -6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:26/0/physics_layer_0/angular_velocity = 0.0 7:26/0 = 0 7:26/0/texture_origin = Vector2i(0, -6) -7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0 = 0 8:26/0/texture_origin = Vector2i(0, -6) -8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0 = 0 9:26/0/texture_origin = Vector2i(0, -6) -9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:26/0/physics_layer_0/angular_velocity = 0.0 10:26/0 = 0 10:26/0/texture_origin = Vector2i(0, -6) -10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:26/0/physics_layer_0/angular_velocity = 0.0 11:26/0 = 0 11:26/0/texture_origin = Vector2i(0, -6) -11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:26/0/physics_layer_0/angular_velocity = 0.0 12:26/0 = 0 12:26/0/texture_origin = Vector2i(0, -6) -12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:26/0/physics_layer_0/angular_velocity = 0.0 13:26/0 = 0 13:26/0/texture_origin = Vector2i(0, -6) -13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:26/0/physics_layer_0/angular_velocity = 0.0 14:26/0 = 0 14:26/0/texture_origin = Vector2i(0, -6) -14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:26/0/physics_layer_0/angular_velocity = 0.0 15:26/0 = 0 15:26/0/texture_origin = Vector2i(0, -6) -15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0 = 0 16:26/0/texture_origin = Vector2i(0, -6) -16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:26/0/physics_layer_0/angular_velocity = 0.0 17:26/0 = 0 17:26/0/texture_origin = Vector2i(0, -6) -17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:26/0/physics_layer_0/angular_velocity = 0.0 0:27/0 = 0 0:27/0/texture_origin = Vector2i(0, -6) -0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:27/0/physics_layer_0/angular_velocity = 0.0 1:27/0 = 0 1:27/0/texture_origin = Vector2i(0, -6) -1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:27/0/physics_layer_0/angular_velocity = 0.0 2:27/0 = 0 2:27/0/texture_origin = Vector2i(0, -6) -2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:27/0/physics_layer_0/angular_velocity = 0.0 3:27/0 = 0 3:27/0/texture_origin = Vector2i(0, -6) -3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:27/0/physics_layer_0/angular_velocity = 0.0 4:27/0 = 0 4:27/0/texture_origin = Vector2i(0, -6) -4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:27/0/physics_layer_0/angular_velocity = 0.0 5:27/0 = 0 5:27/0/texture_origin = Vector2i(0, -6) -5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:27/0/physics_layer_0/angular_velocity = 0.0 6:27/0 = 0 6:27/0/texture_origin = Vector2i(0, -6) -6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:27/0/physics_layer_0/angular_velocity = 0.0 7:27/0 = 0 7:27/0/texture_origin = Vector2i(0, -6) -7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:27/0/physics_layer_0/angular_velocity = 0.0 8:27/0 = 0 8:27/0/texture_origin = Vector2i(0, -6) -8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:27/0/physics_layer_0/angular_velocity = 0.0 9:27/0 = 0 9:27/0/texture_origin = Vector2i(0, -6) -9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:27/0/physics_layer_0/angular_velocity = 0.0 10:27/0 = 0 10:27/0/texture_origin = Vector2i(0, -6) -10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:27/0/physics_layer_0/angular_velocity = 0.0 11:27/0 = 0 11:27/0/texture_origin = Vector2i(0, -6) -11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:27/0/physics_layer_0/angular_velocity = 0.0 12:27/0 = 0 12:27/0/texture_origin = Vector2i(0, -6) -12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:27/0/physics_layer_0/angular_velocity = 0.0 13:27/0 = 0 13:27/0/texture_origin = Vector2i(0, -6) -13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:27/0/physics_layer_0/angular_velocity = 0.0 14:27/0 = 0 14:27/0/texture_origin = Vector2i(0, -6) -14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:27/0/physics_layer_0/angular_velocity = 0.0 15:27/0 = 0 15:27/0/texture_origin = Vector2i(0, -6) -15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0 = 0 16:27/0/texture_origin = Vector2i(0, -6) -16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0 = 0 17:27/0/texture_origin = Vector2i(0, -6) -17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:27/0/physics_layer_0/angular_velocity = 0.0 0:28/0 = 0 0:28/0/texture_origin = Vector2i(0, -6) -0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:28/0/physics_layer_0/angular_velocity = 0.0 1:28/0 = 0 1:28/0/texture_origin = Vector2i(0, -6) -1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:28/0/physics_layer_0/angular_velocity = 0.0 2:28/0 = 0 2:28/0/texture_origin = Vector2i(0, -6) -2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:28/0/physics_layer_0/angular_velocity = 0.0 3:28/0 = 0 3:28/0/texture_origin = Vector2i(0, -6) -3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:28/0/physics_layer_0/angular_velocity = 0.0 4:28/0 = 0 4:28/0/texture_origin = Vector2i(0, -6) -4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:28/0/physics_layer_0/angular_velocity = 0.0 5:28/0 = 0 5:28/0/texture_origin = Vector2i(0, -6) -5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:28/0/physics_layer_0/angular_velocity = 0.0 6:28/0 = 0 6:28/0/texture_origin = Vector2i(0, -6) -6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:28/0/physics_layer_0/angular_velocity = 0.0 7:28/0 = 0 7:28/0/texture_origin = Vector2i(0, -6) -7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:28/0/physics_layer_0/angular_velocity = 0.0 8:28/0 = 0 8:28/0/texture_origin = Vector2i(0, -6) -8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:28/0/physics_layer_0/angular_velocity = 0.0 9:28/0 = 0 9:28/0/texture_origin = Vector2i(0, -6) -9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:28/0/physics_layer_0/angular_velocity = 0.0 10:28/0 = 0 10:28/0/texture_origin = Vector2i(0, -6) -10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:28/0/physics_layer_0/angular_velocity = 0.0 11:28/0 = 0 11:28/0/texture_origin = Vector2i(0, -6) -11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:28/0/physics_layer_0/angular_velocity = 0.0 12:28/0 = 0 12:28/0/texture_origin = Vector2i(0, -6) -12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:28/0/physics_layer_0/angular_velocity = 0.0 13:28/0 = 0 13:28/0/texture_origin = Vector2i(0, -6) -13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:28/0/physics_layer_0/angular_velocity = 0.0 14:28/0 = 0 14:28/0/texture_origin = Vector2i(0, -6) -14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:28/0/physics_layer_0/angular_velocity = 0.0 15:28/0 = 0 15:28/0/texture_origin = Vector2i(0, -6) -15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0 = 0 16:28/0/texture_origin = Vector2i(0, -6) -16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0 = 0 17:28/0/texture_origin = Vector2i(0, -6) -17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:28/0/physics_layer_0/angular_velocity = 0.0 0:29/0 = 0 0:29/0/texture_origin = Vector2i(0, -6) -0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:29/0/physics_layer_0/angular_velocity = 0.0 1:29/0 = 0 1:29/0/texture_origin = Vector2i(0, -6) -1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:29/0/physics_layer_0/angular_velocity = 0.0 2:29/0 = 0 2:29/0/texture_origin = Vector2i(0, -6) -2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:29/0/physics_layer_0/angular_velocity = 0.0 3:29/0 = 0 3:29/0/texture_origin = Vector2i(0, -6) -3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:29/0/physics_layer_0/angular_velocity = 0.0 4:29/0 = 0 4:29/0/texture_origin = Vector2i(0, -6) -4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:29/0/physics_layer_0/angular_velocity = 0.0 5:29/0 = 0 5:29/0/texture_origin = Vector2i(0, -6) -5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:29/0/physics_layer_0/angular_velocity = 0.0 6:29/0 = 0 6:29/0/texture_origin = Vector2i(0, -6) -6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:29/0/physics_layer_0/angular_velocity = 0.0 7:29/0 = 0 7:29/0/texture_origin = Vector2i(0, -6) -7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:29/0/physics_layer_0/angular_velocity = 0.0 8:29/0 = 0 8:29/0/texture_origin = Vector2i(0, -6) -8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:29/0/physics_layer_0/angular_velocity = 0.0 9:29/0 = 0 9:29/0/texture_origin = Vector2i(0, -6) -9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:29/0/physics_layer_0/angular_velocity = 0.0 10:29/0 = 0 10:29/0/texture_origin = Vector2i(0, -6) -10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:29/0/physics_layer_0/angular_velocity = 0.0 11:29/0 = 0 11:29/0/texture_origin = Vector2i(0, -6) -11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:29/0/physics_layer_0/angular_velocity = 0.0 12:29/0 = 0 12:29/0/texture_origin = Vector2i(0, -6) -12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:29/0/physics_layer_0/angular_velocity = 0.0 13:29/0 = 0 13:29/0/texture_origin = Vector2i(0, -6) -13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:29/0/physics_layer_0/angular_velocity = 0.0 14:29/0 = 0 14:29/0/texture_origin = Vector2i(0, -6) -14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:29/0/physics_layer_0/angular_velocity = 0.0 15:29/0 = 0 15:29/0/texture_origin = Vector2i(0, -6) -15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0 = 0 16:29/0/texture_origin = Vector2i(0, -6) -16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:29/0/physics_layer_0/angular_velocity = 0.0 17:29/0 = 0 17:29/0/texture_origin = Vector2i(0, -6) -17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:29/0/physics_layer_0/angular_velocity = 0.0 0:30/0 = 0 0:30/0/texture_origin = Vector2i(0, -6) -0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:30/0/physics_layer_0/angular_velocity = 0.0 1:30/0 = 0 1:30/0/texture_origin = Vector2i(0, -6) -1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:30/0/physics_layer_0/angular_velocity = 0.0 2:30/0 = 0 2:30/0/texture_origin = Vector2i(0, -6) -2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:30/0/physics_layer_0/angular_velocity = 0.0 3:30/0 = 0 3:30/0/texture_origin = Vector2i(0, -6) -3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:30/0/physics_layer_0/angular_velocity = 0.0 4:30/0 = 0 4:30/0/texture_origin = Vector2i(0, -6) -4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:30/0/physics_layer_0/angular_velocity = 0.0 5:30/0 = 0 5:30/0/texture_origin = Vector2i(0, -6) -5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:30/0/physics_layer_0/angular_velocity = 0.0 6:30/0 = 0 6:30/0/texture_origin = Vector2i(0, -6) -6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:30/0/physics_layer_0/angular_velocity = 0.0 7:30/0 = 0 7:30/0/texture_origin = Vector2i(0, -6) -7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:30/0/physics_layer_0/angular_velocity = 0.0 8:30/0 = 0 8:30/0/texture_origin = Vector2i(0, -6) -8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:30/0/physics_layer_0/angular_velocity = 0.0 9:30/0 = 0 9:30/0/texture_origin = Vector2i(0, -6) -9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:30/0/physics_layer_0/angular_velocity = 0.0 10:30/0 = 0 10:30/0/texture_origin = Vector2i(0, -6) -10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:30/0/physics_layer_0/angular_velocity = 0.0 11:30/0 = 0 11:30/0/texture_origin = Vector2i(0, -6) -11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:30/0/physics_layer_0/angular_velocity = 0.0 12:30/0 = 0 12:30/0/texture_origin = Vector2i(0, -6) -12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:30/0/physics_layer_0/angular_velocity = 0.0 13:30/0 = 0 13:30/0/texture_origin = Vector2i(0, -6) -13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:30/0/physics_layer_0/angular_velocity = 0.0 14:30/0 = 0 14:30/0/texture_origin = Vector2i(0, -6) -14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:30/0/physics_layer_0/angular_velocity = 0.0 15:30/0 = 0 15:30/0/texture_origin = Vector2i(0, -6) -15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:30/0/physics_layer_0/angular_velocity = 0.0 16:30/0 = 0 16:30/0/texture_origin = Vector2i(0, -6) -16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:30/0/physics_layer_0/angular_velocity = 0.0 17:30/0 = 0 17:30/0/texture_origin = Vector2i(0, -6) -17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:30/0/physics_layer_0/angular_velocity = 0.0 0:31/0 = 0 0:31/0/texture_origin = Vector2i(0, -6) -0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:31/0/physics_layer_0/angular_velocity = 0.0 1:31/0 = 0 1:31/0/texture_origin = Vector2i(0, -6) -1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:31/0/physics_layer_0/angular_velocity = 0.0 2:31/0 = 0 2:31/0/texture_origin = Vector2i(0, -6) -2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:31/0/physics_layer_0/angular_velocity = 0.0 3:31/0 = 0 3:31/0/texture_origin = Vector2i(0, -6) -3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:31/0/physics_layer_0/angular_velocity = 0.0 4:31/0 = 0 4:31/0/texture_origin = Vector2i(0, -6) -4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:31/0/physics_layer_0/angular_velocity = 0.0 5:31/0 = 0 5:31/0/texture_origin = Vector2i(0, -6) -5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:31/0/physics_layer_0/angular_velocity = 0.0 6:31/0 = 0 6:31/0/texture_origin = Vector2i(0, -6) -6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:31/0/physics_layer_0/angular_velocity = 0.0 7:31/0 = 0 7:31/0/texture_origin = Vector2i(0, -6) -7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:31/0/physics_layer_0/angular_velocity = 0.0 8:31/0 = 0 8:31/0/texture_origin = Vector2i(0, -6) -8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:31/0/physics_layer_0/angular_velocity = 0.0 9:31/0 = 0 9:31/0/texture_origin = Vector2i(0, -6) -9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:31/0/physics_layer_0/angular_velocity = 0.0 10:31/0 = 0 10:31/0/texture_origin = Vector2i(0, -6) -10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:31/0/physics_layer_0/angular_velocity = 0.0 11:31/0 = 0 11:31/0/texture_origin = Vector2i(0, -6) -11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:31/0/physics_layer_0/angular_velocity = 0.0 12:31/0 = 0 12:31/0/texture_origin = Vector2i(0, -6) -12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:31/0/physics_layer_0/angular_velocity = 0.0 13:31/0 = 0 13:31/0/texture_origin = Vector2i(0, -6) -13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:31/0/physics_layer_0/angular_velocity = 0.0 14:31/0 = 0 14:31/0/texture_origin = Vector2i(0, -6) -14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:31/0/physics_layer_0/angular_velocity = 0.0 15:31/0 = 0 15:31/0/texture_origin = Vector2i(0, -6) -15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:31/0/physics_layer_0/angular_velocity = 0.0 16:31/0 = 0 16:31/0/texture_origin = Vector2i(0, -6) -16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:31/0/physics_layer_0/angular_velocity = 0.0 17:31/0 = 0 17:31/0/texture_origin = Vector2i(0, -6) -17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:31/0/physics_layer_0/angular_velocity = 0.0 0:32/0 = 0 0:32/0/texture_origin = Vector2i(0, -6) -0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:32/0/physics_layer_0/angular_velocity = 0.0 1:32/0 = 0 1:32/0/texture_origin = Vector2i(0, -6) -1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:32/0/physics_layer_0/angular_velocity = 0.0 2:32/0 = 0 2:32/0/texture_origin = Vector2i(0, -6) -2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:32/0/physics_layer_0/angular_velocity = 0.0 3:32/0 = 0 3:32/0/texture_origin = Vector2i(0, -6) -3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:32/0/physics_layer_0/angular_velocity = 0.0 4:32/0 = 0 4:32/0/texture_origin = Vector2i(0, -6) -4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:32/0/physics_layer_0/angular_velocity = 0.0 5:32/0 = 0 5:32/0/texture_origin = Vector2i(0, -6) -5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:32/0/physics_layer_0/angular_velocity = 0.0 6:32/0 = 0 6:32/0/texture_origin = Vector2i(0, -6) -6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:32/0/physics_layer_0/angular_velocity = 0.0 7:32/0 = 0 7:32/0/texture_origin = Vector2i(0, -6) -7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:32/0/physics_layer_0/angular_velocity = 0.0 8:32/0 = 0 8:32/0/texture_origin = Vector2i(0, -6) -8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:32/0/physics_layer_0/angular_velocity = 0.0 9:32/0 = 0 9:32/0/texture_origin = Vector2i(0, -6) -9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:32/0/physics_layer_0/angular_velocity = 0.0 10:32/0 = 0 10:32/0/texture_origin = Vector2i(0, -6) -10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:32/0/physics_layer_0/angular_velocity = 0.0 11:32/0 = 0 11:32/0/texture_origin = Vector2i(0, -6) -11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:32/0/physics_layer_0/angular_velocity = 0.0 12:32/0 = 0 12:32/0/texture_origin = Vector2i(0, -6) -12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:32/0/physics_layer_0/angular_velocity = 0.0 13:32/0 = 0 13:32/0/texture_origin = Vector2i(0, -6) -13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:32/0/physics_layer_0/angular_velocity = 0.0 14:32/0 = 0 14:32/0/texture_origin = Vector2i(0, -6) -14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:32/0/physics_layer_0/angular_velocity = 0.0 15:32/0 = 0 15:32/0/texture_origin = Vector2i(0, -6) -15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:32/0/physics_layer_0/angular_velocity = 0.0 16:32/0 = 0 16:32/0/texture_origin = Vector2i(0, -6) -16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:32/0/physics_layer_0/angular_velocity = 0.0 17:32/0 = 0 17:32/0/texture_origin = Vector2i(0, -6) -17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:32/0/physics_layer_0/angular_velocity = 0.0 0:33/0 = 0 0:33/0/texture_origin = Vector2i(0, -6) -0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:33/0/physics_layer_0/angular_velocity = 0.0 1:33/0 = 0 1:33/0/texture_origin = Vector2i(0, -6) -1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:33/0/physics_layer_0/angular_velocity = 0.0 2:33/0 = 0 2:33/0/texture_origin = Vector2i(0, -6) -2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:33/0/physics_layer_0/angular_velocity = 0.0 3:33/0 = 0 3:33/0/texture_origin = Vector2i(0, -6) -3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:33/0/physics_layer_0/angular_velocity = 0.0 4:33/0 = 0 4:33/0/texture_origin = Vector2i(0, -6) -4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:33/0/physics_layer_0/angular_velocity = 0.0 5:33/0 = 0 5:33/0/texture_origin = Vector2i(0, -6) -5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:33/0/physics_layer_0/angular_velocity = 0.0 6:33/0 = 0 6:33/0/texture_origin = Vector2i(0, -6) -6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:33/0/physics_layer_0/angular_velocity = 0.0 7:33/0 = 0 7:33/0/texture_origin = Vector2i(0, -6) -7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:33/0/physics_layer_0/angular_velocity = 0.0 8:33/0 = 0 8:33/0/texture_origin = Vector2i(0, -6) -8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:33/0/physics_layer_0/angular_velocity = 0.0 9:33/0 = 0 9:33/0/texture_origin = Vector2i(0, -6) -9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:33/0/physics_layer_0/angular_velocity = 0.0 10:33/0 = 0 10:33/0/texture_origin = Vector2i(0, -6) -10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:33/0/physics_layer_0/angular_velocity = 0.0 11:33/0 = 0 11:33/0/texture_origin = Vector2i(0, -6) -11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:33/0/physics_layer_0/angular_velocity = 0.0 12:33/0 = 0 12:33/0/texture_origin = Vector2i(0, -6) -12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:33/0/physics_layer_0/angular_velocity = 0.0 13:33/0 = 0 13:33/0/texture_origin = Vector2i(0, -6) -13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:33/0/physics_layer_0/angular_velocity = 0.0 14:33/0 = 0 14:33/0/texture_origin = Vector2i(0, -6) -14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:33/0/physics_layer_0/angular_velocity = 0.0 15:33/0 = 0 15:33/0/texture_origin = Vector2i(0, -6) -15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:33/0/physics_layer_0/angular_velocity = 0.0 16:33/0 = 0 16:33/0/texture_origin = Vector2i(0, -6) -16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:33/0/physics_layer_0/angular_velocity = 0.0 17:33/0 = 0 17:33/0/texture_origin = Vector2i(0, -6) -17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:33/0/physics_layer_0/angular_velocity = 0.0 0:34/0 = 0 0:34/0/texture_origin = Vector2i(0, -6) -0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:34/0/physics_layer_0/angular_velocity = 0.0 1:34/0 = 0 1:34/0/texture_origin = Vector2i(0, -6) -1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:34/0/physics_layer_0/angular_velocity = 0.0 2:34/0 = 0 2:34/0/texture_origin = Vector2i(0, -6) -2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:34/0/physics_layer_0/angular_velocity = 0.0 3:34/0 = 0 3:34/0/texture_origin = Vector2i(0, -6) -3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:34/0/physics_layer_0/angular_velocity = 0.0 4:34/0 = 0 4:34/0/texture_origin = Vector2i(0, -6) -4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:34/0/physics_layer_0/angular_velocity = 0.0 5:34/0 = 0 5:34/0/texture_origin = Vector2i(0, -6) -5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:34/0/physics_layer_0/angular_velocity = 0.0 6:34/0 = 0 6:34/0/texture_origin = Vector2i(0, -6) -6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:34/0/physics_layer_0/angular_velocity = 0.0 7:34/0 = 0 7:34/0/texture_origin = Vector2i(0, -6) -7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:34/0/physics_layer_0/angular_velocity = 0.0 8:34/0 = 0 8:34/0/texture_origin = Vector2i(0, -6) -8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:34/0/physics_layer_0/angular_velocity = 0.0 9:34/0 = 0 9:34/0/texture_origin = Vector2i(0, -6) -9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:34/0/physics_layer_0/angular_velocity = 0.0 10:34/0 = 0 10:34/0/texture_origin = Vector2i(0, -6) -10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:34/0/physics_layer_0/angular_velocity = 0.0 11:34/0 = 0 11:34/0/texture_origin = Vector2i(0, -6) -11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:34/0/physics_layer_0/angular_velocity = 0.0 12:34/0 = 0 12:34/0/texture_origin = Vector2i(0, -6) -12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:34/0/physics_layer_0/angular_velocity = 0.0 13:34/0 = 0 13:34/0/texture_origin = Vector2i(0, -6) -13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:34/0/physics_layer_0/angular_velocity = 0.0 14:34/0 = 0 14:34/0/texture_origin = Vector2i(0, -6) -14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:34/0/physics_layer_0/angular_velocity = 0.0 15:34/0 = 0 15:34/0/texture_origin = Vector2i(0, -6) -15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:34/0/physics_layer_0/angular_velocity = 0.0 16:34/0 = 0 16:34/0/texture_origin = Vector2i(0, -6) -16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:34/0/physics_layer_0/angular_velocity = 0.0 17:34/0 = 0 17:34/0/texture_origin = Vector2i(0, -6) -17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:34/0/physics_layer_0/angular_velocity = 0.0 0:35/0 = 0 0:35/0/texture_origin = Vector2i(0, -6) -0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:35/0/physics_layer_0/angular_velocity = 0.0 1:35/0 = 0 1:35/0/texture_origin = Vector2i(0, -6) -1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:35/0/physics_layer_0/angular_velocity = 0.0 2:35/0 = 0 2:35/0/texture_origin = Vector2i(0, -6) -2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:35/0/physics_layer_0/angular_velocity = 0.0 3:35/0 = 0 3:35/0/texture_origin = Vector2i(0, -6) -3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:35/0/physics_layer_0/angular_velocity = 0.0 4:35/0 = 0 4:35/0/texture_origin = Vector2i(0, -6) -4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:35/0/physics_layer_0/angular_velocity = 0.0 5:35/0 = 0 5:35/0/texture_origin = Vector2i(0, -6) -5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:35/0/physics_layer_0/angular_velocity = 0.0 6:35/0 = 0 6:35/0/texture_origin = Vector2i(0, -6) -6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:35/0/physics_layer_0/angular_velocity = 0.0 7:35/0 = 0 7:35/0/texture_origin = Vector2i(0, -6) -7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:35/0/physics_layer_0/angular_velocity = 0.0 8:35/0 = 0 8:35/0/texture_origin = Vector2i(0, -6) -8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:35/0/physics_layer_0/angular_velocity = 0.0 9:35/0 = 0 9:35/0/texture_origin = Vector2i(0, -6) -9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:35/0/physics_layer_0/angular_velocity = 0.0 10:35/0 = 0 10:35/0/texture_origin = Vector2i(0, -6) -10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:35/0/physics_layer_0/angular_velocity = 0.0 11:35/0 = 0 11:35/0/texture_origin = Vector2i(0, -6) -11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:35/0/physics_layer_0/angular_velocity = 0.0 12:35/0 = 0 12:35/0/texture_origin = Vector2i(0, -6) -12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:35/0/physics_layer_0/angular_velocity = 0.0 13:35/0 = 0 13:35/0/texture_origin = Vector2i(0, -6) -13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:35/0/physics_layer_0/angular_velocity = 0.0 14:35/0 = 0 14:35/0/texture_origin = Vector2i(0, -6) -14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:35/0/physics_layer_0/angular_velocity = 0.0 15:35/0 = 0 15:35/0/texture_origin = Vector2i(0, -6) -15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:35/0/physics_layer_0/angular_velocity = 0.0 16:35/0 = 0 16:35/0/texture_origin = Vector2i(0, -6) -16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:35/0/physics_layer_0/angular_velocity = 0.0 17:35/0 = 0 17:35/0/texture_origin = Vector2i(0, -6) -17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:35/0/physics_layer_0/angular_velocity = 0.0 0:36/0 = 0 0:36/0/texture_origin = Vector2i(0, -6) -0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:36/0/physics_layer_0/angular_velocity = 0.0 1:36/0 = 0 1:36/0/texture_origin = Vector2i(0, -6) -1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:36/0/physics_layer_0/angular_velocity = 0.0 2:36/0 = 0 2:36/0/texture_origin = Vector2i(0, -6) -2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:36/0/physics_layer_0/angular_velocity = 0.0 3:36/0 = 0 3:36/0/texture_origin = Vector2i(0, -6) -3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:36/0/physics_layer_0/angular_velocity = 0.0 4:36/0 = 0 4:36/0/texture_origin = Vector2i(0, -6) -4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:36/0/physics_layer_0/angular_velocity = 0.0 5:36/0 = 0 5:36/0/texture_origin = Vector2i(0, -6) -5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:36/0/physics_layer_0/angular_velocity = 0.0 6:36/0 = 0 6:36/0/texture_origin = Vector2i(0, -6) -6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:36/0/physics_layer_0/angular_velocity = 0.0 7:36/0 = 0 7:36/0/texture_origin = Vector2i(0, -6) -7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:36/0/physics_layer_0/angular_velocity = 0.0 8:36/0 = 0 8:36/0/texture_origin = Vector2i(0, -6) -8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:36/0/physics_layer_0/angular_velocity = 0.0 9:36/0 = 0 9:36/0/texture_origin = Vector2i(0, -6) -9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:36/0/physics_layer_0/angular_velocity = 0.0 10:36/0 = 0 10:36/0/texture_origin = Vector2i(0, -6) -10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:36/0/physics_layer_0/angular_velocity = 0.0 11:36/0 = 0 11:36/0/texture_origin = Vector2i(0, -6) -11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:36/0/physics_layer_0/angular_velocity = 0.0 12:36/0 = 0 12:36/0/texture_origin = Vector2i(0, -6) -12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:36/0/physics_layer_0/angular_velocity = 0.0 13:36/0 = 0 13:36/0/texture_origin = Vector2i(0, -6) -13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:36/0/physics_layer_0/angular_velocity = 0.0 14:36/0 = 0 14:36/0/texture_origin = Vector2i(0, -6) -14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:36/0/physics_layer_0/angular_velocity = 0.0 15:36/0 = 0 15:36/0/texture_origin = Vector2i(0, -6) -15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:36/0/physics_layer_0/angular_velocity = 0.0 16:36/0 = 0 16:36/0/texture_origin = Vector2i(0, -6) -16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:36/0/physics_layer_0/angular_velocity = 0.0 17:36/0 = 0 17:36/0/texture_origin = Vector2i(0, -6) -17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:36/0/physics_layer_0/angular_velocity = 0.0 0:37/0 = 0 0:37/0/texture_origin = Vector2i(0, -6) -0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:37/0/physics_layer_0/angular_velocity = 0.0 1:37/0 = 0 1:37/0/texture_origin = Vector2i(0, -6) -1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:37/0/physics_layer_0/angular_velocity = 0.0 2:37/0 = 0 2:37/0/texture_origin = Vector2i(0, -6) -2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:37/0/physics_layer_0/angular_velocity = 0.0 3:37/0 = 0 3:37/0/texture_origin = Vector2i(0, -6) -3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:37/0/physics_layer_0/angular_velocity = 0.0 4:37/0 = 0 4:37/0/texture_origin = Vector2i(0, -6) -4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:37/0/physics_layer_0/angular_velocity = 0.0 5:37/0 = 0 5:37/0/texture_origin = Vector2i(0, -6) -5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:37/0/physics_layer_0/angular_velocity = 0.0 6:37/0 = 0 6:37/0/texture_origin = Vector2i(0, -6) -6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:37/0/physics_layer_0/angular_velocity = 0.0 7:37/0 = 0 7:37/0/texture_origin = Vector2i(0, -6) -7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:37/0/physics_layer_0/angular_velocity = 0.0 8:37/0 = 0 8:37/0/texture_origin = Vector2i(0, -6) -8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:37/0/physics_layer_0/angular_velocity = 0.0 9:37/0 = 0 9:37/0/texture_origin = Vector2i(0, -6) -9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:37/0/physics_layer_0/angular_velocity = 0.0 10:37/0 = 0 10:37/0/texture_origin = Vector2i(0, -6) -10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:37/0/physics_layer_0/angular_velocity = 0.0 11:37/0 = 0 11:37/0/texture_origin = Vector2i(0, -6) -11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:37/0/physics_layer_0/angular_velocity = 0.0 12:37/0 = 0 12:37/0/texture_origin = Vector2i(0, -6) -12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:37/0/physics_layer_0/angular_velocity = 0.0 13:37/0 = 0 13:37/0/texture_origin = Vector2i(0, -6) -13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:37/0/physics_layer_0/angular_velocity = 0.0 14:37/0 = 0 14:37/0/texture_origin = Vector2i(0, -6) -14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:37/0/physics_layer_0/angular_velocity = 0.0 15:37/0 = 0 15:37/0/texture_origin = Vector2i(0, -6) -15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:37/0/physics_layer_0/angular_velocity = 0.0 16:37/0 = 0 16:37/0/texture_origin = Vector2i(0, -6) -16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:37/0/physics_layer_0/angular_velocity = 0.0 17:37/0 = 0 17:37/0/texture_origin = Vector2i(0, -6) -17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:37/0/physics_layer_0/angular_velocity = 0.0 0:38/0 = 0 0:38/0/texture_origin = Vector2i(0, -6) -0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:38/0/physics_layer_0/angular_velocity = 0.0 1:38/0 = 0 1:38/0/texture_origin = Vector2i(0, -6) -1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:38/0/physics_layer_0/angular_velocity = 0.0 2:38/0 = 0 2:38/0/texture_origin = Vector2i(0, -6) -2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:38/0/physics_layer_0/angular_velocity = 0.0 3:38/0 = 0 3:38/0/texture_origin = Vector2i(0, -6) -3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:38/0/physics_layer_0/angular_velocity = 0.0 4:38/0 = 0 4:38/0/texture_origin = Vector2i(0, -6) -4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:38/0/physics_layer_0/angular_velocity = 0.0 5:38/0 = 0 5:38/0/texture_origin = Vector2i(0, -6) -5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:38/0/physics_layer_0/angular_velocity = 0.0 6:38/0 = 0 6:38/0/texture_origin = Vector2i(0, -6) -6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:38/0/physics_layer_0/angular_velocity = 0.0 7:38/0 = 0 7:38/0/texture_origin = Vector2i(0, -6) -7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:38/0/physics_layer_0/angular_velocity = 0.0 8:38/0 = 0 8:38/0/texture_origin = Vector2i(0, -6) -8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:38/0/physics_layer_0/angular_velocity = 0.0 9:38/0 = 0 9:38/0/texture_origin = Vector2i(0, -6) -9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:38/0/physics_layer_0/angular_velocity = 0.0 10:38/0 = 0 10:38/0/texture_origin = Vector2i(0, -6) -10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:38/0/physics_layer_0/angular_velocity = 0.0 11:38/0 = 0 11:38/0/texture_origin = Vector2i(0, -6) -11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:38/0/physics_layer_0/angular_velocity = 0.0 12:38/0 = 0 12:38/0/texture_origin = Vector2i(0, -6) -12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:38/0/physics_layer_0/angular_velocity = 0.0 13:38/0 = 0 13:38/0/texture_origin = Vector2i(0, -6) -13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:38/0/physics_layer_0/angular_velocity = 0.0 14:38/0 = 0 14:38/0/texture_origin = Vector2i(0, -6) -14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:38/0/physics_layer_0/angular_velocity = 0.0 15:38/0 = 0 15:38/0/texture_origin = Vector2i(0, -6) -15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:38/0/physics_layer_0/angular_velocity = 0.0 16:38/0 = 0 16:38/0/texture_origin = Vector2i(0, -6) -16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:38/0/physics_layer_0/angular_velocity = 0.0 17:38/0 = 0 17:38/0/texture_origin = Vector2i(0, -6) -17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:38/0/physics_layer_0/angular_velocity = 0.0 0:39/0 = 0 0:39/0/texture_origin = Vector2i(0, -6) -0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:39/0/physics_layer_0/angular_velocity = 0.0 1:39/0 = 0 1:39/0/texture_origin = Vector2i(0, -6) -1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:39/0/physics_layer_0/angular_velocity = 0.0 2:39/0 = 0 2:39/0/texture_origin = Vector2i(0, -6) -2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:39/0/physics_layer_0/angular_velocity = 0.0 3:39/0 = 0 3:39/0/texture_origin = Vector2i(0, -6) -3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:39/0/physics_layer_0/angular_velocity = 0.0 4:39/0 = 0 4:39/0/texture_origin = Vector2i(0, -6) -4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:39/0/physics_layer_0/angular_velocity = 0.0 5:39/0 = 0 5:39/0/texture_origin = Vector2i(0, -6) -5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:39/0/physics_layer_0/angular_velocity = 0.0 6:39/0 = 0 6:39/0/texture_origin = Vector2i(0, -6) -6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:39/0/physics_layer_0/angular_velocity = 0.0 7:39/0 = 0 7:39/0/texture_origin = Vector2i(0, -6) -7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:39/0/physics_layer_0/angular_velocity = 0.0 8:39/0 = 0 8:39/0/texture_origin = Vector2i(0, -6) -8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:39/0/physics_layer_0/angular_velocity = 0.0 9:39/0 = 0 9:39/0/texture_origin = Vector2i(0, -6) -9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:39/0/physics_layer_0/angular_velocity = 0.0 10:39/0 = 0 10:39/0/texture_origin = Vector2i(0, -6) -10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:39/0/physics_layer_0/angular_velocity = 0.0 11:39/0 = 0 11:39/0/texture_origin = Vector2i(0, -6) -11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:39/0/physics_layer_0/angular_velocity = 0.0 12:39/0 = 0 12:39/0/texture_origin = Vector2i(0, -6) -12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:39/0/physics_layer_0/angular_velocity = 0.0 13:39/0 = 0 13:39/0/texture_origin = Vector2i(0, -6) -13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:39/0/physics_layer_0/angular_velocity = 0.0 14:39/0 = 0 14:39/0/texture_origin = Vector2i(0, -6) -14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:39/0/physics_layer_0/angular_velocity = 0.0 15:39/0 = 0 15:39/0/texture_origin = Vector2i(0, -6) -15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:39/0/physics_layer_0/angular_velocity = 0.0 16:39/0 = 0 16:39/0/texture_origin = Vector2i(0, -6) -16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:39/0/physics_layer_0/angular_velocity = 0.0 17:39/0 = 0 17:39/0/texture_origin = Vector2i(0, -6) -17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:39/0/physics_layer_0/angular_velocity = 0.0 0:40/0 = 0 0:40/0/texture_origin = Vector2i(0, -6) -0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:40/0/physics_layer_0/angular_velocity = 0.0 1:40/0 = 0 1:40/0/texture_origin = Vector2i(0, -6) -1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:40/0/physics_layer_0/angular_velocity = 0.0 2:40/0 = 0 2:40/0/texture_origin = Vector2i(0, -6) -2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:40/0/physics_layer_0/angular_velocity = 0.0 3:40/0 = 0 3:40/0/texture_origin = Vector2i(0, -6) -3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:40/0/physics_layer_0/angular_velocity = 0.0 4:40/0 = 0 4:40/0/texture_origin = Vector2i(0, -6) -4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:40/0/physics_layer_0/angular_velocity = 0.0 5:40/0 = 0 5:40/0/texture_origin = Vector2i(0, -6) -5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:40/0/physics_layer_0/angular_velocity = 0.0 6:40/0 = 0 6:40/0/texture_origin = Vector2i(0, -6) -6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:40/0/physics_layer_0/angular_velocity = 0.0 7:40/0 = 0 7:40/0/texture_origin = Vector2i(0, -6) -7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:40/0/physics_layer_0/angular_velocity = 0.0 8:40/0 = 0 8:40/0/texture_origin = Vector2i(0, -6) -8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:40/0/physics_layer_0/angular_velocity = 0.0 9:40/0 = 0 9:40/0/texture_origin = Vector2i(0, -6) -9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:40/0/physics_layer_0/angular_velocity = 0.0 10:40/0 = 0 10:40/0/texture_origin = Vector2i(0, -6) -10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:40/0/physics_layer_0/angular_velocity = 0.0 11:40/0 = 0 11:40/0/texture_origin = Vector2i(0, -6) -11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:40/0/physics_layer_0/angular_velocity = 0.0 12:40/0 = 0 12:40/0/texture_origin = Vector2i(0, -6) -12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:40/0/physics_layer_0/angular_velocity = 0.0 13:40/0 = 0 13:40/0/texture_origin = Vector2i(0, -6) -13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:40/0/physics_layer_0/angular_velocity = 0.0 14:40/0 = 0 14:40/0/texture_origin = Vector2i(0, -6) -14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:40/0/physics_layer_0/angular_velocity = 0.0 15:40/0 = 0 15:40/0/texture_origin = Vector2i(0, -6) -15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:40/0/physics_layer_0/angular_velocity = 0.0 16:40/0 = 0 16:40/0/texture_origin = Vector2i(0, -6) -16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:40/0/physics_layer_0/angular_velocity = 0.0 17:40/0 = 0 17:40/0/texture_origin = Vector2i(0, -6) -17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:40/0/physics_layer_0/angular_velocity = 0.0 0:41/0 = 0 0:41/0/texture_origin = Vector2i(0, -6) -0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:41/0/physics_layer_0/angular_velocity = 0.0 1:41/0 = 0 1:41/0/texture_origin = Vector2i(0, -6) -1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:41/0/physics_layer_0/angular_velocity = 0.0 2:41/0 = 0 2:41/0/texture_origin = Vector2i(0, -6) -2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:41/0/physics_layer_0/angular_velocity = 0.0 3:41/0 = 0 3:41/0/texture_origin = Vector2i(0, -6) -3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:41/0/physics_layer_0/angular_velocity = 0.0 4:41/0 = 0 4:41/0/texture_origin = Vector2i(0, -6) -4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:41/0/physics_layer_0/angular_velocity = 0.0 5:41/0 = 0 5:41/0/texture_origin = Vector2i(0, -6) -5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:41/0/physics_layer_0/angular_velocity = 0.0 6:41/0 = 0 6:41/0/texture_origin = Vector2i(0, -6) -6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:41/0/physics_layer_0/angular_velocity = 0.0 7:41/0 = 0 7:41/0/texture_origin = Vector2i(0, -6) -7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:41/0/physics_layer_0/angular_velocity = 0.0 8:41/0 = 0 8:41/0/texture_origin = Vector2i(0, -6) -8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:41/0/physics_layer_0/angular_velocity = 0.0 9:41/0 = 0 9:41/0/texture_origin = Vector2i(0, -6) -9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:41/0/physics_layer_0/angular_velocity = 0.0 10:41/0 = 0 10:41/0/texture_origin = Vector2i(0, -6) -10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:41/0/physics_layer_0/angular_velocity = 0.0 11:41/0 = 0 11:41/0/texture_origin = Vector2i(0, -6) -11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:41/0/physics_layer_0/angular_velocity = 0.0 12:41/0 = 0 12:41/0/texture_origin = Vector2i(0, -6) -12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:41/0/physics_layer_0/angular_velocity = 0.0 13:41/0 = 0 13:41/0/texture_origin = Vector2i(0, -6) -13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:41/0/physics_layer_0/angular_velocity = 0.0 14:41/0 = 0 14:41/0/texture_origin = Vector2i(0, -6) -14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:41/0/physics_layer_0/angular_velocity = 0.0 15:41/0 = 0 15:41/0/texture_origin = Vector2i(0, -6) -15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:41/0/physics_layer_0/angular_velocity = 0.0 16:41/0 = 0 16:41/0/texture_origin = Vector2i(0, -6) -16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:41/0/physics_layer_0/angular_velocity = 0.0 17:41/0 = 0 17:41/0/texture_origin = Vector2i(0, -6) -17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:41/0/physics_layer_0/angular_velocity = 0.0 0:42/0 = 0 0:42/0/texture_origin = Vector2i(0, -6) -0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:42/0/physics_layer_0/angular_velocity = 0.0 1:42/0 = 0 1:42/0/texture_origin = Vector2i(0, -6) -1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:42/0/physics_layer_0/angular_velocity = 0.0 2:42/0 = 0 2:42/0/texture_origin = Vector2i(0, -6) -2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:42/0/physics_layer_0/angular_velocity = 0.0 3:42/0 = 0 3:42/0/texture_origin = Vector2i(0, -6) -3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:42/0/physics_layer_0/angular_velocity = 0.0 4:42/0 = 0 4:42/0/texture_origin = Vector2i(0, -6) -4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:42/0/physics_layer_0/angular_velocity = 0.0 5:42/0 = 0 5:42/0/texture_origin = Vector2i(0, -6) -5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:42/0/physics_layer_0/angular_velocity = 0.0 6:42/0 = 0 6:42/0/texture_origin = Vector2i(0, -6) -6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:42/0/physics_layer_0/angular_velocity = 0.0 7:42/0 = 0 7:42/0/texture_origin = Vector2i(0, -6) -7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:42/0/physics_layer_0/angular_velocity = 0.0 8:42/0 = 0 8:42/0/texture_origin = Vector2i(0, -6) -8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:42/0/physics_layer_0/angular_velocity = 0.0 9:42/0 = 0 9:42/0/texture_origin = Vector2i(0, -6) -9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:42/0/physics_layer_0/angular_velocity = 0.0 11:42/0 = 0 11:42/0/texture_origin = Vector2i(0, -6) -11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:42/0/physics_layer_0/angular_velocity = 0.0 12:42/0 = 0 12:42/0/texture_origin = Vector2i(0, -6) -12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:42/0/physics_layer_0/angular_velocity = 0.0 13:42/0 = 0 13:42/0/texture_origin = Vector2i(0, -6) -13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:42/0/physics_layer_0/angular_velocity = 0.0 15:42/0 = 0 15:42/0/texture_origin = Vector2i(0, -6) -15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:42/0/physics_layer_0/angular_velocity = 0.0 16:42/0 = 0 16:42/0/texture_origin = Vector2i(0, -6) -16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:42/0/physics_layer_0/angular_velocity = 0.0 17:42/0 = 0 17:42/0/texture_origin = Vector2i(0, -6) -17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:42/0/physics_layer_0/angular_velocity = 0.0 0:43/0 = 0 0:43/0/texture_origin = Vector2i(0, -6) -0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:43/0/physics_layer_0/angular_velocity = 0.0 1:43/0 = 0 1:43/0/texture_origin = Vector2i(0, -6) -1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:43/0/physics_layer_0/angular_velocity = 0.0 2:43/0 = 0 2:43/0/texture_origin = Vector2i(0, -6) -2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:43/0/physics_layer_0/angular_velocity = 0.0 3:43/0 = 0 3:43/0/texture_origin = Vector2i(0, -6) -3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:43/0/physics_layer_0/angular_velocity = 0.0 4:43/0 = 0 4:43/0/texture_origin = Vector2i(0, -6) -4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:43/0/physics_layer_0/angular_velocity = 0.0 5:43/0 = 0 5:43/0/texture_origin = Vector2i(0, -6) -5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:43/0/physics_layer_0/angular_velocity = 0.0 6:43/0 = 0 6:43/0/texture_origin = Vector2i(0, -6) -6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:43/0/physics_layer_0/angular_velocity = 0.0 7:43/0 = 0 7:43/0/texture_origin = Vector2i(0, -6) -7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:43/0/physics_layer_0/angular_velocity = 0.0 8:43/0 = 0 8:43/0/texture_origin = Vector2i(0, -6) -8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:43/0/physics_layer_0/angular_velocity = 0.0 9:43/0 = 0 9:43/0/texture_origin = Vector2i(0, -6) -9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:43/0/physics_layer_0/angular_velocity = 0.0 10:43/0 = 0 10:43/0/texture_origin = Vector2i(0, -6) -10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:43/0/physics_layer_0/angular_velocity = 0.0 11:43/0 = 0 11:43/0/texture_origin = Vector2i(0, -6) -11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:43/0/physics_layer_0/angular_velocity = 0.0 12:43/0 = 0 12:43/0/texture_origin = Vector2i(0, -6) -12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:43/0/physics_layer_0/angular_velocity = 0.0 13:43/0 = 0 13:43/0/texture_origin = Vector2i(0, -6) -13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:43/0/physics_layer_0/angular_velocity = 0.0 14:43/0 = 0 14:43/0/texture_origin = Vector2i(0, -6) -14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:43/0/physics_layer_0/angular_velocity = 0.0 15:43/0 = 0 15:43/0/texture_origin = Vector2i(0, -6) -15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:43/0/physics_layer_0/angular_velocity = 0.0 16:43/0 = 0 16:43/0/texture_origin = Vector2i(0, -6) -16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:43/0/physics_layer_0/angular_velocity = 0.0 17:43/0 = 0 17:43/0/texture_origin = Vector2i(0, -6) -17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:43/0/physics_layer_0/angular_velocity = 0.0 0:44/0 = 0 0:44/0/texture_origin = Vector2i(0, -6) -0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:44/0/physics_layer_0/angular_velocity = 0.0 1:44/0 = 0 1:44/0/texture_origin = Vector2i(0, -6) -1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:44/0/physics_layer_0/angular_velocity = 0.0 2:44/0 = 0 2:44/0/texture_origin = Vector2i(0, -6) -2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:44/0/physics_layer_0/angular_velocity = 0.0 3:44/0 = 0 3:44/0/texture_origin = Vector2i(0, -6) -3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:44/0/physics_layer_0/angular_velocity = 0.0 4:44/0 = 0 4:44/0/texture_origin = Vector2i(0, -6) -4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:44/0/physics_layer_0/angular_velocity = 0.0 5:44/0 = 0 5:44/0/texture_origin = Vector2i(0, -6) -5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:44/0/physics_layer_0/angular_velocity = 0.0 6:44/0 = 0 6:44/0/texture_origin = Vector2i(0, -6) -6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:44/0/physics_layer_0/angular_velocity = 0.0 7:44/0 = 0 7:44/0/texture_origin = Vector2i(0, -6) -7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:44/0/physics_layer_0/angular_velocity = 0.0 8:44/0 = 0 8:44/0/texture_origin = Vector2i(0, -6) -8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:44/0/physics_layer_0/angular_velocity = 0.0 9:44/0 = 0 9:44/0/texture_origin = Vector2i(0, -6) -9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:44/0/physics_layer_0/angular_velocity = 0.0 10:44/0 = 0 10:44/0/texture_origin = Vector2i(0, -6) -10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:44/0/physics_layer_0/angular_velocity = 0.0 11:44/0 = 0 11:44/0/texture_origin = Vector2i(0, -6) -11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:44/0/physics_layer_0/angular_velocity = 0.0 12:44/0 = 0 12:44/0/texture_origin = Vector2i(0, -6) -12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:44/0/physics_layer_0/angular_velocity = 0.0 13:44/0 = 0 13:44/0/texture_origin = Vector2i(0, -6) -13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:44/0/physics_layer_0/angular_velocity = 0.0 14:44/0 = 0 14:44/0/texture_origin = Vector2i(0, -6) -14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:44/0/physics_layer_0/angular_velocity = 0.0 15:44/0 = 0 15:44/0/texture_origin = Vector2i(0, -6) -15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:44/0/physics_layer_0/angular_velocity = 0.0 16:44/0 = 0 16:44/0/texture_origin = Vector2i(0, -6) -16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:44/0/physics_layer_0/angular_velocity = 0.0 17:44/0 = 0 17:44/0/texture_origin = Vector2i(0, -6) -17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:44/0/physics_layer_0/angular_velocity = 0.0 4:45/0 = 0 4:45/0/texture_origin = Vector2i(0, -6) -4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:45/0/physics_layer_0/angular_velocity = 0.0 5:45/0 = 0 5:45/0/texture_origin = Vector2i(0, -6) -5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:45/0/physics_layer_0/angular_velocity = 0.0 6:45/0 = 0 6:45/0/texture_origin = Vector2i(0, -6) -6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:45/0/physics_layer_0/angular_velocity = 0.0 7:45/0 = 0 7:45/0/texture_origin = Vector2i(0, -6) -7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:45/0/physics_layer_0/angular_velocity = 0.0 8:45/0 = 0 8:45/0/texture_origin = Vector2i(0, -6) -8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:45/0/physics_layer_0/angular_velocity = 0.0 9:45/0 = 0 9:45/0/texture_origin = Vector2i(0, -6) -9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:45/0/physics_layer_0/angular_velocity = 0.0 10:45/0 = 0 10:45/0/texture_origin = Vector2i(0, -6) -10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:45/0/physics_layer_0/angular_velocity = 0.0 11:45/0 = 0 11:45/0/texture_origin = Vector2i(0, -6) -11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:45/0/physics_layer_0/angular_velocity = 0.0 12:45/0 = 0 12:45/0/texture_origin = Vector2i(0, -6) -12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:45/0/physics_layer_0/angular_velocity = 0.0 13:45/0 = 0 13:45/0/texture_origin = Vector2i(0, -6) -13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:45/0/physics_layer_0/angular_velocity = 0.0 14:45/0 = 0 14:45/0/texture_origin = Vector2i(0, -6) -14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:45/0/physics_layer_0/angular_velocity = 0.0 15:45/0 = 0 15:45/0/texture_origin = Vector2i(0, -6) -15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:45/0/physics_layer_0/angular_velocity = 0.0 17:45/0 = 0 17:45/0/texture_origin = Vector2i(0, -6) -17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:45/0/physics_layer_0/angular_velocity = 0.0 0:46/0 = 0 0:46/0/texture_origin = Vector2i(0, -6) -0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:46/0/physics_layer_0/angular_velocity = 0.0 1:46/0 = 0 1:46/0/texture_origin = Vector2i(0, -6) -1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:46/0/physics_layer_0/angular_velocity = 0.0 2:46/0 = 0 2:46/0/texture_origin = Vector2i(0, -6) -2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:46/0/physics_layer_0/angular_velocity = 0.0 3:46/0 = 0 3:46/0/texture_origin = Vector2i(0, -6) -3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:46/0/physics_layer_0/angular_velocity = 0.0 4:46/0 = 0 4:46/0/texture_origin = Vector2i(0, -6) -4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:46/0/physics_layer_0/angular_velocity = 0.0 5:46/0 = 0 5:46/0/texture_origin = Vector2i(0, -6) -5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:46/0/physics_layer_0/angular_velocity = 0.0 6:46/0 = 0 6:46/0/texture_origin = Vector2i(0, -6) -6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:46/0/physics_layer_0/angular_velocity = 0.0 7:46/0 = 0 7:46/0/texture_origin = Vector2i(0, -6) -7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:46/0/physics_layer_0/angular_velocity = 0.0 8:46/0 = 0 8:46/0/texture_origin = Vector2i(0, -6) -8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:46/0/physics_layer_0/angular_velocity = 0.0 9:46/0 = 0 9:46/0/texture_origin = Vector2i(0, -6) -9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:46/0/physics_layer_0/angular_velocity = 0.0 10:46/0 = 0 10:46/0/texture_origin = Vector2i(0, -6) -10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:46/0/physics_layer_0/angular_velocity = 0.0 11:46/0 = 0 11:46/0/texture_origin = Vector2i(0, -6) -11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:46/0/physics_layer_0/angular_velocity = 0.0 12:46/0 = 0 12:46/0/texture_origin = Vector2i(0, -6) -12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:46/0/physics_layer_0/angular_velocity = 0.0 13:46/0 = 0 13:46/0/texture_origin = Vector2i(0, -6) -13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:46/0/physics_layer_0/angular_velocity = 0.0 14:46/0 = 0 14:46/0/texture_origin = Vector2i(0, -6) -14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:46/0/physics_layer_0/angular_velocity = 0.0 15:46/0 = 0 15:46/0/texture_origin = Vector2i(0, -6) -15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:46/0/physics_layer_0/angular_velocity = 0.0 16:46/0 = 0 16:46/0/texture_origin = Vector2i(0, -6) -16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:46/0/physics_layer_0/angular_velocity = 0.0 17:46/0 = 0 17:46/0/texture_origin = Vector2i(0, -6) -17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:46/0/physics_layer_0/angular_velocity = 0.0 0:47/0 = 0 0:47/0/texture_origin = Vector2i(0, -6) -0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:47/0/physics_layer_0/angular_velocity = 0.0 1:47/0 = 0 1:47/0/texture_origin = Vector2i(0, -6) -1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:47/0/physics_layer_0/angular_velocity = 0.0 2:47/0 = 0 2:47/0/texture_origin = Vector2i(0, -6) -2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:47/0/physics_layer_0/angular_velocity = 0.0 3:47/0 = 0 3:47/0/texture_origin = Vector2i(0, -6) -3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:47/0/physics_layer_0/angular_velocity = 0.0 4:47/0 = 0 4:47/0/texture_origin = Vector2i(0, -6) -4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:47/0/physics_layer_0/angular_velocity = 0.0 5:47/0 = 0 5:47/0/texture_origin = Vector2i(0, -6) -5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:47/0/physics_layer_0/angular_velocity = 0.0 6:47/0 = 0 6:47/0/texture_origin = Vector2i(0, -6) -6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:47/0/physics_layer_0/angular_velocity = 0.0 7:47/0 = 0 7:47/0/texture_origin = Vector2i(0, -6) -7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:47/0/physics_layer_0/angular_velocity = 0.0 8:47/0 = 0 8:47/0/texture_origin = Vector2i(0, -6) -8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:47/0/physics_layer_0/angular_velocity = 0.0 9:47/0 = 0 9:47/0/texture_origin = Vector2i(0, -6) -9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:47/0/physics_layer_0/angular_velocity = 0.0 10:47/0 = 0 10:47/0/texture_origin = Vector2i(0, -6) -10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:47/0/physics_layer_0/angular_velocity = 0.0 11:47/0 = 0 11:47/0/texture_origin = Vector2i(0, -6) -11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:47/0/physics_layer_0/angular_velocity = 0.0 12:47/0 = 0 12:47/0/texture_origin = Vector2i(0, -6) -12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:47/0/physics_layer_0/angular_velocity = 0.0 13:47/0 = 0 13:47/0/texture_origin = Vector2i(0, -6) -13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:47/0/physics_layer_0/angular_velocity = 0.0 14:47/0 = 0 14:47/0/texture_origin = Vector2i(0, -6) -14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:47/0/physics_layer_0/angular_velocity = 0.0 15:47/0 = 0 15:47/0/texture_origin = Vector2i(0, -6) -15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:47/0/physics_layer_0/angular_velocity = 0.0 16:47/0 = 0 16:47/0/texture_origin = Vector2i(0, -6) -16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:47/0/physics_layer_0/angular_velocity = 0.0 17:47/0 = 0 17:47/0/texture_origin = Vector2i(0, -6) -17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:47/0/physics_layer_0/angular_velocity = 0.0 0:48/0 = 0 0:48/0/texture_origin = Vector2i(0, -6) -0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:48/0/physics_layer_0/angular_velocity = 0.0 1:48/0 = 0 1:48/0/texture_origin = Vector2i(0, -6) -1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:48/0/physics_layer_0/angular_velocity = 0.0 2:48/0 = 0 2:48/0/texture_origin = Vector2i(0, -6) -2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:48/0/physics_layer_0/angular_velocity = 0.0 3:48/0 = 0 3:48/0/texture_origin = Vector2i(0, -6) -3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:48/0/physics_layer_0/angular_velocity = 0.0 4:48/0 = 0 4:48/0/texture_origin = Vector2i(0, -6) -4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:48/0/physics_layer_0/angular_velocity = 0.0 5:48/0 = 0 5:48/0/texture_origin = Vector2i(0, -6) -5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:48/0/physics_layer_0/angular_velocity = 0.0 6:48/0 = 0 6:48/0/texture_origin = Vector2i(0, -6) -6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:48/0/physics_layer_0/angular_velocity = 0.0 7:48/0 = 0 7:48/0/texture_origin = Vector2i(0, -6) -7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:48/0/physics_layer_0/angular_velocity = 0.0 8:48/0 = 0 8:48/0/texture_origin = Vector2i(0, -6) -8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:48/0/physics_layer_0/angular_velocity = 0.0 9:48/0 = 0 9:48/0/texture_origin = Vector2i(0, -6) -9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:48/0/physics_layer_0/angular_velocity = 0.0 10:48/0 = 0 10:48/0/texture_origin = Vector2i(0, -6) -10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:48/0/physics_layer_0/angular_velocity = 0.0 11:48/0 = 0 11:48/0/texture_origin = Vector2i(0, -6) -11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:48/0/physics_layer_0/angular_velocity = 0.0 12:48/0 = 0 12:48/0/texture_origin = Vector2i(0, -6) -12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:48/0/physics_layer_0/angular_velocity = 0.0 13:48/0 = 0 13:48/0/texture_origin = Vector2i(0, -6) -13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:48/0/physics_layer_0/angular_velocity = 0.0 14:48/0 = 0 14:48/0/texture_origin = Vector2i(0, -6) -14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:48/0/physics_layer_0/angular_velocity = 0.0 15:48/0 = 0 15:48/0/texture_origin = Vector2i(0, -6) -15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:48/0/physics_layer_0/angular_velocity = 0.0 16:48/0 = 0 16:48/0/texture_origin = Vector2i(0, -6) -16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:48/0/physics_layer_0/angular_velocity = 0.0 17:48/0 = 0 17:48/0/texture_origin = Vector2i(0, -6) -17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:48/0/physics_layer_0/angular_velocity = 0.0 0:49/0 = 0 0:49/0/texture_origin = Vector2i(0, -6) -0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:49/0/physics_layer_0/angular_velocity = 0.0 1:49/0 = 0 1:49/0/texture_origin = Vector2i(0, -6) -1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:49/0/physics_layer_0/angular_velocity = 0.0 2:49/0 = 0 2:49/0/texture_origin = Vector2i(0, -6) -2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:49/0/physics_layer_0/angular_velocity = 0.0 3:49/0 = 0 3:49/0/texture_origin = Vector2i(0, -6) -3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:49/0/physics_layer_0/angular_velocity = 0.0 4:49/0 = 0 4:49/0/texture_origin = Vector2i(0, -6) -4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:49/0/physics_layer_0/angular_velocity = 0.0 5:49/0 = 0 5:49/0/texture_origin = Vector2i(0, -6) -5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:49/0/physics_layer_0/angular_velocity = 0.0 6:49/0 = 0 6:49/0/texture_origin = Vector2i(0, -6) -6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:49/0/physics_layer_0/angular_velocity = 0.0 7:49/0 = 0 7:49/0/texture_origin = Vector2i(0, -6) -7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:49/0/physics_layer_0/angular_velocity = 0.0 8:49/0 = 0 8:49/0/texture_origin = Vector2i(0, -6) -8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:49/0/physics_layer_0/angular_velocity = 0.0 9:49/0 = 0 9:49/0/texture_origin = Vector2i(0, -6) -9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:49/0/physics_layer_0/angular_velocity = 0.0 10:49/0 = 0 10:49/0/texture_origin = Vector2i(0, -6) -10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:49/0/physics_layer_0/angular_velocity = 0.0 11:49/0 = 0 11:49/0/texture_origin = Vector2i(0, -6) -11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:49/0/physics_layer_0/angular_velocity = 0.0 12:49/0 = 0 12:49/0/texture_origin = Vector2i(0, -6) -12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:49/0/physics_layer_0/angular_velocity = 0.0 13:49/0 = 0 13:49/0/texture_origin = Vector2i(0, -6) -13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:49/0/physics_layer_0/angular_velocity = 0.0 14:49/0 = 0 14:49/0/texture_origin = Vector2i(0, -6) -14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:49/0/physics_layer_0/angular_velocity = 0.0 15:49/0 = 0 15:49/0/texture_origin = Vector2i(0, -6) -15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:49/0/physics_layer_0/angular_velocity = 0.0 16:49/0 = 0 16:49/0/texture_origin = Vector2i(0, -6) -16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:49/0/physics_layer_0/angular_velocity = 0.0 17:49/0 = 0 17:49/0/texture_origin = Vector2i(0, -6) -17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:49/0/physics_layer_0/angular_velocity = 0.0 0:50/0 = 0 0:50/0/texture_origin = Vector2i(0, -6) -0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:50/0/physics_layer_0/angular_velocity = 0.0 1:50/0 = 0 1:50/0/texture_origin = Vector2i(0, -6) -1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:50/0/physics_layer_0/angular_velocity = 0.0 2:50/0 = 0 2:50/0/texture_origin = Vector2i(0, -6) -2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:50/0/physics_layer_0/angular_velocity = 0.0 3:50/0 = 0 3:50/0/texture_origin = Vector2i(0, -6) -3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:50/0/physics_layer_0/angular_velocity = 0.0 4:50/0 = 0 4:50/0/texture_origin = Vector2i(0, -6) -4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:50/0/physics_layer_0/angular_velocity = 0.0 5:50/0 = 0 5:50/0/texture_origin = Vector2i(0, -6) -5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:50/0/physics_layer_0/angular_velocity = 0.0 6:50/0 = 0 6:50/0/texture_origin = Vector2i(0, -6) -6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:50/0/physics_layer_0/angular_velocity = 0.0 7:50/0 = 0 7:50/0/texture_origin = Vector2i(0, -6) -7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:50/0/physics_layer_0/angular_velocity = 0.0 8:50/0 = 0 8:50/0/texture_origin = Vector2i(0, -6) -8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:50/0/physics_layer_0/angular_velocity = 0.0 9:50/0 = 0 9:50/0/texture_origin = Vector2i(0, -6) -9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:50/0/physics_layer_0/angular_velocity = 0.0 10:50/0 = 0 10:50/0/texture_origin = Vector2i(0, -6) -10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:50/0/physics_layer_0/angular_velocity = 0.0 11:50/0 = 0 11:50/0/texture_origin = Vector2i(0, -6) -11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:50/0/physics_layer_0/angular_velocity = 0.0 12:50/0 = 0 12:50/0/texture_origin = Vector2i(0, -6) -12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:50/0/physics_layer_0/angular_velocity = 0.0 13:50/0 = 0 13:50/0/texture_origin = Vector2i(0, -6) -13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:50/0/physics_layer_0/angular_velocity = 0.0 14:50/0 = 0 14:50/0/texture_origin = Vector2i(0, -6) -14:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:50/0/physics_layer_0/angular_velocity = 0.0 15:50/0 = 0 15:50/0/texture_origin = Vector2i(0, -6) -15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:50/0/physics_layer_0/angular_velocity = 0.0 16:50/0 = 0 16:50/0/texture_origin = Vector2i(0, -6) -16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:50/0/physics_layer_0/angular_velocity = 0.0 17:50/0 = 0 17:50/0/texture_origin = Vector2i(0, -6) -17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:50/0/physics_layer_0/angular_velocity = 0.0 0:51/0 = 0 0:51/0/texture_origin = Vector2i(0, -6) -0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:51/0/physics_layer_0/angular_velocity = 0.0 1:51/0 = 0 1:51/0/texture_origin = Vector2i(0, -6) -1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:51/0/physics_layer_0/angular_velocity = 0.0 2:51/0 = 0 2:51/0/texture_origin = Vector2i(0, -6) -2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:51/0/physics_layer_0/angular_velocity = 0.0 3:51/0 = 0 3:51/0/texture_origin = Vector2i(0, -6) -3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:51/0/physics_layer_0/angular_velocity = 0.0 4:51/0 = 0 4:51/0/texture_origin = Vector2i(0, -6) -4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:51/0/physics_layer_0/angular_velocity = 0.0 5:51/0 = 0 5:51/0/texture_origin = Vector2i(0, -6) -5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:51/0/physics_layer_0/angular_velocity = 0.0 6:51/0 = 0 6:51/0/texture_origin = Vector2i(0, -6) -6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:51/0/physics_layer_0/angular_velocity = 0.0 7:51/0 = 0 7:51/0/texture_origin = Vector2i(0, -6) -7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:51/0/physics_layer_0/angular_velocity = 0.0 8:51/0 = 0 8:51/0/texture_origin = Vector2i(0, -6) -8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:51/0/physics_layer_0/angular_velocity = 0.0 9:51/0 = 0 9:51/0/texture_origin = Vector2i(0, -6) -9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:51/0/physics_layer_0/angular_velocity = 0.0 10:51/0 = 0 10:51/0/texture_origin = Vector2i(0, -6) -10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:51/0/physics_layer_0/angular_velocity = 0.0 11:51/0 = 0 11:51/0/texture_origin = Vector2i(0, -6) -11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:51/0/physics_layer_0/angular_velocity = 0.0 12:51/0 = 0 12:51/0/texture_origin = Vector2i(0, -6) -12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:51/0/physics_layer_0/angular_velocity = 0.0 13:51/0 = 0 13:51/0/texture_origin = Vector2i(0, -6) -13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:51/0/physics_layer_0/angular_velocity = 0.0 14:51/0 = 0 14:51/0/texture_origin = Vector2i(0, -6) -14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:51/0/physics_layer_0/angular_velocity = 0.0 15:51/0 = 0 15:51/0/texture_origin = Vector2i(0, -6) -15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:51/0/physics_layer_0/angular_velocity = 0.0 16:51/0 = 0 16:51/0/texture_origin = Vector2i(0, -6) -16:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:51/0/physics_layer_0/angular_velocity = 0.0 17:51/0 = 0 17:51/0/texture_origin = Vector2i(0, -6) -17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:51/0/physics_layer_0/angular_velocity = 0.0 0:52/0 = 0 0:52/0/texture_origin = Vector2i(0, -6) -0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:52/0/physics_layer_0/angular_velocity = 0.0 1:52/0 = 0 1:52/0/texture_origin = Vector2i(0, -6) -1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:52/0/physics_layer_0/angular_velocity = 0.0 2:52/0 = 0 2:52/0/texture_origin = Vector2i(0, -6) -2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:52/0/physics_layer_0/angular_velocity = 0.0 3:52/0 = 0 3:52/0/texture_origin = Vector2i(0, -6) -3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:52/0/physics_layer_0/angular_velocity = 0.0 4:52/0 = 0 4:52/0/texture_origin = Vector2i(0, -6) -4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:52/0/physics_layer_0/angular_velocity = 0.0 5:52/0 = 0 5:52/0/texture_origin = Vector2i(0, -6) -5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:52/0/physics_layer_0/angular_velocity = 0.0 6:52/0 = 0 6:52/0/texture_origin = Vector2i(0, -6) -6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:52/0/physics_layer_0/angular_velocity = 0.0 7:52/0 = 0 7:52/0/texture_origin = Vector2i(0, -6) -7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:52/0/physics_layer_0/angular_velocity = 0.0 8:52/0 = 0 8:52/0/texture_origin = Vector2i(0, -6) -8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:52/0/physics_layer_0/angular_velocity = 0.0 9:52/0 = 0 9:52/0/texture_origin = Vector2i(0, -6) -9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:52/0/physics_layer_0/angular_velocity = 0.0 10:52/0 = 0 10:52/0/texture_origin = Vector2i(0, -6) -10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:52/0/physics_layer_0/angular_velocity = 0.0 11:52/0 = 0 11:52/0/texture_origin = Vector2i(0, -6) -11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:52/0/physics_layer_0/angular_velocity = 0.0 12:52/0 = 0 12:52/0/texture_origin = Vector2i(0, -6) -12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:52/0/physics_layer_0/angular_velocity = 0.0 13:52/0 = 0 13:52/0/texture_origin = Vector2i(0, -6) -13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:52/0/physics_layer_0/angular_velocity = 0.0 14:52/0 = 0 14:52/0/texture_origin = Vector2i(0, -6) -14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:52/0/physics_layer_0/angular_velocity = 0.0 15:52/0 = 0 15:52/0/texture_origin = Vector2i(0, -6) -15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:52/0/physics_layer_0/angular_velocity = 0.0 16:52/0 = 0 16:52/0/texture_origin = Vector2i(0, -6) -16:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:52/0/physics_layer_0/angular_velocity = 0.0 17:52/0 = 0 17:52/0/texture_origin = Vector2i(0, -6) -17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:52/0/physics_layer_0/angular_velocity = 0.0 0:53/0 = 0 0:53/0/texture_origin = Vector2i(0, -6) -0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:53/0/physics_layer_0/angular_velocity = 0.0 1:53/0 = 0 1:53/0/texture_origin = Vector2i(0, -6) -1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:53/0/physics_layer_0/angular_velocity = 0.0 2:53/0 = 0 2:53/0/texture_origin = Vector2i(0, -6) -2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:53/0/physics_layer_0/angular_velocity = 0.0 3:53/0 = 0 3:53/0/texture_origin = Vector2i(0, -6) -3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:53/0/physics_layer_0/angular_velocity = 0.0 4:53/0 = 0 4:53/0/texture_origin = Vector2i(0, -6) -4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:53/0/physics_layer_0/angular_velocity = 0.0 5:53/0 = 0 5:53/0/texture_origin = Vector2i(0, -6) -5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:53/0/physics_layer_0/angular_velocity = 0.0 6:53/0 = 0 6:53/0/texture_origin = Vector2i(0, -6) -6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:53/0/physics_layer_0/angular_velocity = 0.0 7:53/0 = 0 7:53/0/texture_origin = Vector2i(0, -6) -7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:53/0/physics_layer_0/angular_velocity = 0.0 8:53/0 = 0 8:53/0/texture_origin = Vector2i(0, -6) -8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:53/0/physics_layer_0/angular_velocity = 0.0 9:53/0 = 0 9:53/0/texture_origin = Vector2i(0, -6) -9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:53/0/physics_layer_0/angular_velocity = 0.0 10:53/0 = 0 10:53/0/texture_origin = Vector2i(0, -6) -10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:53/0/physics_layer_0/angular_velocity = 0.0 11:53/0 = 0 11:53/0/texture_origin = Vector2i(0, -6) -11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:53/0/physics_layer_0/angular_velocity = 0.0 12:53/0 = 0 12:53/0/texture_origin = Vector2i(0, -6) -12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:53/0/physics_layer_0/angular_velocity = 0.0 13:53/0 = 0 13:53/0/texture_origin = Vector2i(0, -6) -13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:53/0/physics_layer_0/angular_velocity = 0.0 14:53/0 = 0 14:53/0/texture_origin = Vector2i(0, -6) -14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:53/0/physics_layer_0/angular_velocity = 0.0 15:53/0 = 0 15:53/0/texture_origin = Vector2i(0, -6) -15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:53/0/physics_layer_0/angular_velocity = 0.0 16:53/0 = 0 16:53/0/texture_origin = Vector2i(0, -6) -16:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:53/0/physics_layer_0/angular_velocity = 0.0 17:53/0 = 0 17:53/0/texture_origin = Vector2i(0, -6) -17:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:53/0/physics_layer_0/angular_velocity = 0.0 0:54/0 = 0 0:54/0/texture_origin = Vector2i(0, -6) -0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:54/0/physics_layer_0/angular_velocity = 0.0 1:54/0 = 0 1:54/0/texture_origin = Vector2i(0, -6) -1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:54/0/physics_layer_0/angular_velocity = 0.0 2:54/0 = 0 2:54/0/texture_origin = Vector2i(0, -6) -2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:54/0/physics_layer_0/angular_velocity = 0.0 3:54/0 = 0 3:54/0/texture_origin = Vector2i(0, -6) -3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:54/0/physics_layer_0/angular_velocity = 0.0 4:54/0 = 0 4:54/0/texture_origin = Vector2i(0, -6) -4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:54/0/physics_layer_0/angular_velocity = 0.0 5:54/0 = 0 5:54/0/texture_origin = Vector2i(0, -6) -5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:54/0/physics_layer_0/angular_velocity = 0.0 6:54/0 = 0 6:54/0/texture_origin = Vector2i(0, -6) -6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:54/0/physics_layer_0/angular_velocity = 0.0 7:54/0 = 0 7:54/0/texture_origin = Vector2i(0, -6) -7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:54/0/physics_layer_0/angular_velocity = 0.0 8:54/0 = 0 8:54/0/texture_origin = Vector2i(0, -6) -8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:54/0/physics_layer_0/angular_velocity = 0.0 9:54/0 = 0 9:54/0/texture_origin = Vector2i(0, -6) -9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:54/0/physics_layer_0/angular_velocity = 0.0 10:54/0 = 0 10:54/0/texture_origin = Vector2i(0, -6) -10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:54/0/physics_layer_0/angular_velocity = 0.0 11:54/0 = 0 11:54/0/texture_origin = Vector2i(0, -6) -11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:54/0/physics_layer_0/angular_velocity = 0.0 12:54/0 = 0 12:54/0/texture_origin = Vector2i(0, -6) -12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:54/0/physics_layer_0/angular_velocity = 0.0 13:54/0 = 0 13:54/0/texture_origin = Vector2i(0, -6) -13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:54/0/physics_layer_0/angular_velocity = 0.0 14:54/0 = 0 14:54/0/texture_origin = Vector2i(0, -6) -14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:54/0/physics_layer_0/angular_velocity = 0.0 15:54/0 = 0 15:54/0/texture_origin = Vector2i(0, -6) -15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:54/0/physics_layer_0/angular_velocity = 0.0 16:54/0 = 0 16:54/0/texture_origin = Vector2i(0, -6) -16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:54/0/physics_layer_0/angular_velocity = 0.0 17:54/0 = 0 17:54/0/texture_origin = Vector2i(0, -6) -17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:54/0/physics_layer_0/angular_velocity = 0.0 0:55/0 = 0 0:55/0/texture_origin = Vector2i(0, -6) -0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:55/0/physics_layer_0/angular_velocity = 0.0 1:55/0 = 0 1:55/0/texture_origin = Vector2i(0, -6) -1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:55/0/physics_layer_0/angular_velocity = 0.0 2:55/0 = 0 2:55/0/texture_origin = Vector2i(0, -6) -2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:55/0/physics_layer_0/angular_velocity = 0.0 3:55/0 = 0 3:55/0/texture_origin = Vector2i(0, -6) -3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:55/0/physics_layer_0/angular_velocity = 0.0 4:55/0 = 0 4:55/0/texture_origin = Vector2i(0, -6) -4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:55/0/physics_layer_0/angular_velocity = 0.0 5:55/0 = 0 5:55/0/texture_origin = Vector2i(0, -6) -5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:55/0/physics_layer_0/angular_velocity = 0.0 6:55/0 = 0 6:55/0/texture_origin = Vector2i(0, -6) -6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:55/0/physics_layer_0/angular_velocity = 0.0 7:55/0 = 0 7:55/0/texture_origin = Vector2i(0, -6) -7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:55/0/physics_layer_0/angular_velocity = 0.0 8:55/0 = 0 8:55/0/texture_origin = Vector2i(0, -6) -8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:55/0/physics_layer_0/angular_velocity = 0.0 9:55/0 = 0 9:55/0/texture_origin = Vector2i(0, -6) -9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:55/0/physics_layer_0/angular_velocity = 0.0 10:55/0 = 0 10:55/0/texture_origin = Vector2i(0, -6) -10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:55/0/physics_layer_0/angular_velocity = 0.0 11:55/0 = 0 11:55/0/texture_origin = Vector2i(0, -6) -11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:55/0/physics_layer_0/angular_velocity = 0.0 12:55/0 = 0 12:55/0/texture_origin = Vector2i(0, -6) -12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:55/0/physics_layer_0/angular_velocity = 0.0 13:55/0 = 0 13:55/0/texture_origin = Vector2i(0, -6) -13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:55/0/physics_layer_0/angular_velocity = 0.0 14:55/0 = 0 14:55/0/texture_origin = Vector2i(0, -6) -14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:55/0/physics_layer_0/angular_velocity = 0.0 15:55/0 = 0 15:55/0/texture_origin = Vector2i(0, -6) -15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:55/0/physics_layer_0/angular_velocity = 0.0 16:55/0 = 0 16:55/0/texture_origin = Vector2i(0, -6) -16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:55/0/physics_layer_0/angular_velocity = 0.0 17:55/0 = 0 17:55/0/texture_origin = Vector2i(0, -6) -17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:55/0/physics_layer_0/angular_velocity = 0.0 0:56/0 = 0 0:56/0/texture_origin = Vector2i(0, -6) -0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:56/0/physics_layer_0/angular_velocity = 0.0 1:56/0 = 0 1:56/0/texture_origin = Vector2i(0, -6) -1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:56/0/physics_layer_0/angular_velocity = 0.0 2:56/0 = 0 2:56/0/texture_origin = Vector2i(0, -6) -2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:56/0/physics_layer_0/angular_velocity = 0.0 3:56/0 = 0 3:56/0/texture_origin = Vector2i(0, -6) -3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:56/0/physics_layer_0/angular_velocity = 0.0 4:56/0 = 0 4:56/0/texture_origin = Vector2i(0, -6) -4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:56/0/physics_layer_0/angular_velocity = 0.0 5:56/0 = 0 5:56/0/texture_origin = Vector2i(0, -6) -5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:56/0/physics_layer_0/angular_velocity = 0.0 6:56/0 = 0 6:56/0/texture_origin = Vector2i(0, -6) -6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:56/0/physics_layer_0/angular_velocity = 0.0 7:56/0 = 0 7:56/0/texture_origin = Vector2i(0, -6) -7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:56/0/physics_layer_0/angular_velocity = 0.0 8:56/0 = 0 8:56/0/texture_origin = Vector2i(0, -6) -8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:56/0/physics_layer_0/angular_velocity = 0.0 9:56/0 = 0 9:56/0/texture_origin = Vector2i(0, -6) -9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:56/0/physics_layer_0/angular_velocity = 0.0 10:56/0 = 0 10:56/0/texture_origin = Vector2i(0, -6) -10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:56/0/physics_layer_0/angular_velocity = 0.0 11:56/0 = 0 11:56/0/texture_origin = Vector2i(0, -6) -11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:56/0/physics_layer_0/angular_velocity = 0.0 12:56/0 = 0 12:56/0/texture_origin = Vector2i(0, -6) -12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:56/0/physics_layer_0/angular_velocity = 0.0 13:56/0 = 0 13:56/0/texture_origin = Vector2i(0, -6) -13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:56/0/physics_layer_0/angular_velocity = 0.0 14:56/0 = 0 14:56/0/texture_origin = Vector2i(0, -6) -14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:56/0/physics_layer_0/angular_velocity = 0.0 15:56/0 = 0 15:56/0/texture_origin = Vector2i(0, -6) -15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:56/0/physics_layer_0/angular_velocity = 0.0 16:56/0 = 0 16:56/0/texture_origin = Vector2i(0, -6) -16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:56/0/physics_layer_0/angular_velocity = 0.0 17:56/0 = 0 17:56/0/texture_origin = Vector2i(0, -6) -17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:56/0/physics_layer_0/angular_velocity = 0.0 0:57/0 = 0 0:57/0/texture_origin = Vector2i(0, -6) -0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:57/0/physics_layer_0/angular_velocity = 0.0 1:57/0 = 0 1:57/0/texture_origin = Vector2i(0, -6) -1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:57/0/physics_layer_0/angular_velocity = 0.0 2:57/0 = 0 2:57/0/texture_origin = Vector2i(0, -6) -2:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:57/0/physics_layer_0/angular_velocity = 0.0 3:57/0 = 0 3:57/0/texture_origin = Vector2i(0, -6) -3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:57/0/physics_layer_0/angular_velocity = 0.0 4:57/0 = 0 4:57/0/texture_origin = Vector2i(0, -6) -4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:57/0/physics_layer_0/angular_velocity = 0.0 5:57/0 = 0 5:57/0/texture_origin = Vector2i(0, -6) -5:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:57/0/physics_layer_0/angular_velocity = 0.0 6:57/0 = 0 6:57/0/texture_origin = Vector2i(0, -6) -6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:57/0/physics_layer_0/angular_velocity = 0.0 7:57/0 = 0 7:57/0/texture_origin = Vector2i(0, -6) -7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:57/0/physics_layer_0/angular_velocity = 0.0 8:57/0 = 0 8:57/0/texture_origin = Vector2i(0, -6) -8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:57/0/physics_layer_0/angular_velocity = 0.0 9:57/0 = 0 9:57/0/texture_origin = Vector2i(0, -6) -9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:57/0/physics_layer_0/angular_velocity = 0.0 10:57/0 = 0 10:57/0/texture_origin = Vector2i(0, -6) -10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:57/0/physics_layer_0/angular_velocity = 0.0 11:57/0 = 0 11:57/0/texture_origin = Vector2i(0, -6) -11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:57/0/physics_layer_0/angular_velocity = 0.0 12:57/0 = 0 12:57/0/texture_origin = Vector2i(0, -6) -12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:57/0/physics_layer_0/angular_velocity = 0.0 13:57/0 = 0 13:57/0/texture_origin = Vector2i(0, -6) -13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:57/0/physics_layer_0/angular_velocity = 0.0 14:57/0 = 0 14:57/0/texture_origin = Vector2i(0, -6) -14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:57/0/physics_layer_0/angular_velocity = 0.0 15:57/0 = 0 15:57/0/texture_origin = Vector2i(0, -6) -15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:57/0/physics_layer_0/angular_velocity = 0.0 16:57/0 = 0 16:57/0/texture_origin = Vector2i(0, -6) -16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:57/0/physics_layer_0/angular_velocity = 0.0 17:57/0 = 0 17:57/0/texture_origin = Vector2i(0, -6) -17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:57/0/physics_layer_0/angular_velocity = 0.0 0:58/0 = 0 0:58/0/texture_origin = Vector2i(0, -6) -0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:58/0/physics_layer_0/angular_velocity = 0.0 1:58/0 = 0 1:58/0/texture_origin = Vector2i(0, -6) -1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:58/0/physics_layer_0/angular_velocity = 0.0 2:58/0 = 0 2:58/0/texture_origin = Vector2i(0, -6) -2:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:58/0/physics_layer_0/angular_velocity = 0.0 3:58/0 = 0 3:58/0/texture_origin = Vector2i(0, -6) -3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:58/0/physics_layer_0/angular_velocity = 0.0 4:58/0 = 0 4:58/0/texture_origin = Vector2i(0, -6) -4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:58/0/physics_layer_0/angular_velocity = 0.0 5:58/0 = 0 5:58/0/texture_origin = Vector2i(0, -6) -5:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:58/0/physics_layer_0/angular_velocity = 0.0 6:58/0 = 0 6:58/0/texture_origin = Vector2i(0, -6) -6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:58/0/physics_layer_0/angular_velocity = 0.0 7:58/0 = 0 7:58/0/texture_origin = Vector2i(0, -6) -7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:58/0/physics_layer_0/angular_velocity = 0.0 8:58/0 = 0 8:58/0/texture_origin = Vector2i(0, -6) -8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:58/0/physics_layer_0/angular_velocity = 0.0 9:58/0 = 0 9:58/0/texture_origin = Vector2i(0, -6) -9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:58/0/physics_layer_0/angular_velocity = 0.0 10:58/0 = 0 10:58/0/texture_origin = Vector2i(0, -6) -10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:58/0/physics_layer_0/angular_velocity = 0.0 11:58/0 = 0 11:58/0/texture_origin = Vector2i(0, -6) -11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:58/0/physics_layer_0/angular_velocity = 0.0 12:58/0 = 0 12:58/0/texture_origin = Vector2i(0, -6) -12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:58/0/physics_layer_0/angular_velocity = 0.0 13:58/0 = 0 13:58/0/texture_origin = Vector2i(0, -6) -13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:58/0/physics_layer_0/angular_velocity = 0.0 14:58/0 = 0 14:58/0/texture_origin = Vector2i(0, -6) -14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:58/0/physics_layer_0/angular_velocity = 0.0 15:58/0 = 0 15:58/0/texture_origin = Vector2i(0, -6) -15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:58/0/physics_layer_0/angular_velocity = 0.0 16:58/0 = 0 16:58/0/texture_origin = Vector2i(0, -6) -16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:58/0/physics_layer_0/angular_velocity = 0.0 17:58/0 = 0 17:58/0/texture_origin = Vector2i(0, -6) -17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:58/0/physics_layer_0/angular_velocity = 0.0 0:59/0 = 0 0:59/0/texture_origin = Vector2i(0, -6) -0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:59/0/physics_layer_0/angular_velocity = 0.0 1:59/0 = 0 1:59/0/texture_origin = Vector2i(0, -6) -1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:59/0/physics_layer_0/angular_velocity = 0.0 2:59/0 = 0 2:59/0/texture_origin = Vector2i(0, -6) -2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:59/0/physics_layer_0/angular_velocity = 0.0 3:59/0 = 0 3:59/0/texture_origin = Vector2i(0, -6) -3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:59/0/physics_layer_0/angular_velocity = 0.0 4:59/0 = 0 4:59/0/texture_origin = Vector2i(0, -6) -4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:59/0/physics_layer_0/angular_velocity = 0.0 5:59/0 = 0 5:59/0/texture_origin = Vector2i(0, -6) -5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:59/0/physics_layer_0/angular_velocity = 0.0 6:59/0 = 0 6:59/0/texture_origin = Vector2i(0, -6) -6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:59/0/physics_layer_0/angular_velocity = 0.0 7:59/0 = 0 7:59/0/texture_origin = Vector2i(0, -6) -7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:59/0/physics_layer_0/angular_velocity = 0.0 8:59/0 = 0 8:59/0/texture_origin = Vector2i(0, -6) -8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:59/0/physics_layer_0/angular_velocity = 0.0 9:59/0 = 0 9:59/0/texture_origin = Vector2i(0, -6) -9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:59/0/physics_layer_0/angular_velocity = 0.0 10:59/0 = 0 10:59/0/texture_origin = Vector2i(0, -6) -10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:59/0/physics_layer_0/angular_velocity = 0.0 11:59/0 = 0 11:59/0/texture_origin = Vector2i(0, -6) -11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:59/0/physics_layer_0/angular_velocity = 0.0 12:59/0 = 0 12:59/0/texture_origin = Vector2i(0, -6) -12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:59/0/physics_layer_0/angular_velocity = 0.0 13:59/0 = 0 13:59/0/texture_origin = Vector2i(0, -6) -13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:59/0/physics_layer_0/angular_velocity = 0.0 14:59/0 = 0 14:59/0/texture_origin = Vector2i(0, -6) -14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:59/0/physics_layer_0/angular_velocity = 0.0 15:59/0 = 0 15:59/0/texture_origin = Vector2i(0, -6) -15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:59/0/physics_layer_0/angular_velocity = 0.0 16:59/0 = 0 16:59/0/texture_origin = Vector2i(0, -6) -16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:59/0/physics_layer_0/angular_velocity = 0.0 17:59/0 = 0 17:59/0/texture_origin = Vector2i(0, -6) -17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:59/0/physics_layer_0/angular_velocity = 0.0 0:60/0 = 0 0:60/0/texture_origin = Vector2i(0, -6) -0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:60/0/physics_layer_0/angular_velocity = 0.0 1:60/0 = 0 1:60/0/texture_origin = Vector2i(0, -6) -1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:60/0/physics_layer_0/angular_velocity = 0.0 2:60/0 = 0 2:60/0/texture_origin = Vector2i(0, -6) -2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:60/0/physics_layer_0/angular_velocity = 0.0 3:60/0 = 0 3:60/0/texture_origin = Vector2i(0, -6) -3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:60/0/physics_layer_0/angular_velocity = 0.0 4:60/0 = 0 4:60/0/texture_origin = Vector2i(0, -6) -4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:60/0/physics_layer_0/angular_velocity = 0.0 5:60/0 = 0 5:60/0/texture_origin = Vector2i(0, -6) -5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:60/0/physics_layer_0/angular_velocity = 0.0 6:60/0 = 0 6:60/0/texture_origin = Vector2i(0, -6) -6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:60/0/physics_layer_0/angular_velocity = 0.0 7:60/0 = 0 7:60/0/texture_origin = Vector2i(0, -6) -7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:60/0/physics_layer_0/angular_velocity = 0.0 8:60/0 = 0 8:60/0/texture_origin = Vector2i(0, -6) -8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:60/0/physics_layer_0/angular_velocity = 0.0 9:60/0 = 0 9:60/0/texture_origin = Vector2i(0, -6) -9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:60/0/physics_layer_0/angular_velocity = 0.0 10:60/0 = 0 10:60/0/texture_origin = Vector2i(0, -6) -10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:60/0/physics_layer_0/angular_velocity = 0.0 11:60/0 = 0 11:60/0/texture_origin = Vector2i(0, -6) -11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:60/0/physics_layer_0/angular_velocity = 0.0 12:60/0 = 0 12:60/0/texture_origin = Vector2i(0, -6) -12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:60/0/physics_layer_0/angular_velocity = 0.0 13:60/0 = 0 13:60/0/texture_origin = Vector2i(0, -6) -13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:60/0/physics_layer_0/angular_velocity = 0.0 14:60/0 = 0 14:60/0/texture_origin = Vector2i(0, -6) -14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:60/0/physics_layer_0/angular_velocity = 0.0 15:60/0 = 0 15:60/0/texture_origin = Vector2i(0, -6) -15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:60/0/physics_layer_0/angular_velocity = 0.0 16:60/0 = 0 16:60/0/texture_origin = Vector2i(0, -6) -16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:60/0/physics_layer_0/angular_velocity = 0.0 17:60/0 = 0 17:60/0/texture_origin = Vector2i(0, -6) -17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:60/0/physics_layer_0/angular_velocity = 0.0 8:61/0 = 0 8:61/0/texture_origin = Vector2i(0, -6) -8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:61/0/physics_layer_0/angular_velocity = 0.0 9:61/0 = 0 9:61/0/texture_origin = Vector2i(0, -6) -9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:61/0/physics_layer_0/angular_velocity = 0.0 10:61/0 = 0 10:61/0/texture_origin = Vector2i(0, -6) -10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:61/0/physics_layer_0/angular_velocity = 0.0 11:61/0 = 0 11:61/0/texture_origin = Vector2i(0, -6) -11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:61/0/physics_layer_0/angular_velocity = 0.0 12:61/0 = 0 12:61/0/texture_origin = Vector2i(0, -6) -12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:61/0/physics_layer_0/angular_velocity = 0.0 13:61/0 = 0 13:61/0/texture_origin = Vector2i(0, -6) -13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:61/0/physics_layer_0/angular_velocity = 0.0 14:61/0 = 0 14:61/0/texture_origin = Vector2i(0, -6) -14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:61/0/physics_layer_0/angular_velocity = 0.0 15:61/0 = 0 15:61/0/texture_origin = Vector2i(0, -6) -15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:61/0/physics_layer_0/angular_velocity = 0.0 16:61/0 = 0 16:61/0/texture_origin = Vector2i(0, -6) -16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:61/0/physics_layer_0/angular_velocity = 0.0 17:61/0 = 0 17:61/0/texture_origin = Vector2i(0, -6) -17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:61/0/physics_layer_0/angular_velocity = 0.0 0:62/0 = 0 0:62/0/texture_origin = Vector2i(0, -6) -0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:62/0/physics_layer_0/angular_velocity = 0.0 1:62/0 = 0 1:62/0/texture_origin = Vector2i(0, -6) -1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:62/0/physics_layer_0/angular_velocity = 0.0 2:62/0 = 0 2:62/0/texture_origin = Vector2i(0, -6) -2:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:62/0/physics_layer_0/angular_velocity = 0.0 3:62/0 = 0 3:62/0/texture_origin = Vector2i(0, -6) -3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:62/0/physics_layer_0/angular_velocity = 0.0 4:62/0 = 0 4:62/0/texture_origin = Vector2i(0, -6) -4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:62/0/physics_layer_0/angular_velocity = 0.0 5:62/0 = 0 5:62/0/texture_origin = Vector2i(0, -6) -5:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:62/0/physics_layer_0/angular_velocity = 0.0 6:62/0 = 0 6:62/0/texture_origin = Vector2i(0, -6) -6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:62/0/physics_layer_0/angular_velocity = 0.0 7:62/0 = 0 7:62/0/texture_origin = Vector2i(0, -6) -7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:62/0/physics_layer_0/angular_velocity = 0.0 8:62/0 = 0 8:62/0/texture_origin = Vector2i(0, -6) -8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:62/0/physics_layer_0/angular_velocity = 0.0 9:62/0 = 0 9:62/0/texture_origin = Vector2i(0, -6) -9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:62/0/physics_layer_0/angular_velocity = 0.0 10:62/0 = 0 10:62/0/texture_origin = Vector2i(0, -6) -10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:62/0/physics_layer_0/angular_velocity = 0.0 11:62/0 = 0 11:62/0/texture_origin = Vector2i(0, -6) -11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:62/0/physics_layer_0/angular_velocity = 0.0 12:62/0 = 0 12:62/0/texture_origin = Vector2i(0, -6) -12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:62/0/physics_layer_0/angular_velocity = 0.0 13:62/0 = 0 13:62/0/texture_origin = Vector2i(0, -6) -13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:62/0/physics_layer_0/angular_velocity = 0.0 14:62/0 = 0 14:62/0/texture_origin = Vector2i(0, -6) -14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:62/0/physics_layer_0/angular_velocity = 0.0 15:62/0 = 0 15:62/0/texture_origin = Vector2i(0, -6) -15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:62/0/physics_layer_0/angular_velocity = 0.0 16:62/0 = 0 16:62/0/texture_origin = Vector2i(0, -6) -16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:62/0/physics_layer_0/angular_velocity = 0.0 17:62/0 = 0 17:62/0/texture_origin = Vector2i(0, -6) -17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:62/0/physics_layer_0/angular_velocity = 0.0 0:63/0 = 0 0:63/0/texture_origin = Vector2i(0, -6) -0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:63/0/physics_layer_0/angular_velocity = 0.0 1:63/0 = 0 1:63/0/texture_origin = Vector2i(0, -6) -1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:63/0/physics_layer_0/angular_velocity = 0.0 2:63/0 = 0 2:63/0/texture_origin = Vector2i(0, -6) -2:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:63/0/physics_layer_0/angular_velocity = 0.0 3:63/0 = 0 3:63/0/texture_origin = Vector2i(0, -6) -3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:63/0/physics_layer_0/angular_velocity = 0.0 4:63/0 = 0 4:63/0/texture_origin = Vector2i(0, -6) -4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:63/0/physics_layer_0/angular_velocity = 0.0 5:63/0 = 0 5:63/0/texture_origin = Vector2i(0, -6) -5:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:63/0/physics_layer_0/angular_velocity = 0.0 6:63/0 = 0 6:63/0/texture_origin = Vector2i(0, -6) -6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:63/0/physics_layer_0/angular_velocity = 0.0 7:63/0 = 0 7:63/0/texture_origin = Vector2i(0, -6) -7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:63/0/physics_layer_0/angular_velocity = 0.0 8:63/0 = 0 8:63/0/texture_origin = Vector2i(0, -6) -8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:63/0/physics_layer_0/angular_velocity = 0.0 9:63/0 = 0 9:63/0/texture_origin = Vector2i(0, -6) -9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:63/0/physics_layer_0/angular_velocity = 0.0 10:63/0 = 0 10:63/0/texture_origin = Vector2i(0, -6) -10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:63/0/physics_layer_0/angular_velocity = 0.0 11:63/0 = 0 11:63/0/texture_origin = Vector2i(0, -6) -11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:63/0/physics_layer_0/angular_velocity = 0.0 12:63/0 = 0 12:63/0/texture_origin = Vector2i(0, -6) -12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:63/0/physics_layer_0/angular_velocity = 0.0 13:63/0 = 0 13:63/0/texture_origin = Vector2i(0, -6) -13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:63/0/physics_layer_0/angular_velocity = 0.0 14:63/0 = 0 14:63/0/texture_origin = Vector2i(0, -6) -14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:63/0/physics_layer_0/angular_velocity = 0.0 15:63/0 = 0 15:63/0/texture_origin = Vector2i(0, -6) -15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:63/0/physics_layer_0/angular_velocity = 0.0 16:63/0 = 0 16:63/0/texture_origin = Vector2i(0, -6) -16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:63/0/physics_layer_0/angular_velocity = 0.0 17:63/0 = 0 17:63/0/texture_origin = Vector2i(0, -6) -17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:63/0/physics_layer_0/angular_velocity = 0.0 0:64/0 = 0 0:64/0/texture_origin = Vector2i(0, -6) -0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:64/0/physics_layer_0/angular_velocity = 0.0 1:64/0 = 0 1:64/0/texture_origin = Vector2i(0, -6) -1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:64/0/physics_layer_0/angular_velocity = 0.0 2:64/0 = 0 2:64/0/texture_origin = Vector2i(0, -6) -2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:64/0/physics_layer_0/angular_velocity = 0.0 3:64/0 = 0 3:64/0/texture_origin = Vector2i(0, -6) -3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:64/0/physics_layer_0/angular_velocity = 0.0 4:64/0 = 0 4:64/0/texture_origin = Vector2i(0, -6) -4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:64/0/physics_layer_0/angular_velocity = 0.0 5:64/0 = 0 5:64/0/texture_origin = Vector2i(0, -6) -5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:64/0/physics_layer_0/angular_velocity = 0.0 6:64/0 = 0 6:64/0/texture_origin = Vector2i(0, -6) -6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:64/0/physics_layer_0/angular_velocity = 0.0 7:64/0 = 0 7:64/0/texture_origin = Vector2i(0, -6) -7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:64/0/physics_layer_0/angular_velocity = 0.0 8:64/0 = 0 8:64/0/texture_origin = Vector2i(0, -6) -8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:64/0/physics_layer_0/angular_velocity = 0.0 9:64/0 = 0 9:64/0/texture_origin = Vector2i(0, -6) -9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:64/0/physics_layer_0/angular_velocity = 0.0 10:64/0 = 0 10:64/0/texture_origin = Vector2i(0, -6) -10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:64/0/physics_layer_0/angular_velocity = 0.0 11:64/0 = 0 11:64/0/texture_origin = Vector2i(0, -6) -11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:64/0/physics_layer_0/angular_velocity = 0.0 12:64/0 = 0 12:64/0/texture_origin = Vector2i(0, -6) -12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:64/0/physics_layer_0/angular_velocity = 0.0 13:64/0 = 0 13:64/0/texture_origin = Vector2i(0, -6) -13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:64/0/physics_layer_0/angular_velocity = 0.0 14:64/0 = 0 14:64/0/texture_origin = Vector2i(0, -6) -14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:64/0/physics_layer_0/angular_velocity = 0.0 15:64/0 = 0 15:64/0/texture_origin = Vector2i(0, -6) -15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:64/0/physics_layer_0/angular_velocity = 0.0 16:64/0 = 0 16:64/0/texture_origin = Vector2i(0, -6) -16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:64/0/physics_layer_0/angular_velocity = 0.0 17:64/0 = 0 17:64/0/texture_origin = Vector2i(0, -6) -17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:64/0/physics_layer_0/angular_velocity = 0.0 [resource] tile_shape = 1 diff --git a/project.godot b/project.godot index 676da076..bdbdaa56 100644 --- a/project.godot +++ b/project.godot @@ -12,7 +12,7 @@ config_version=5 config/name="Cirno" run/main_scene="res://Scenes/game.tscn" -config/features=PackedStringArray("4.2", "C#", "GL Compatibility") +config/features=PackedStringArray("4.3", "C#", "GL Compatibility") config/icon="res://icon.svg" [display] @@ -32,26 +32,26 @@ enabled=PackedStringArray("res://addons/smoothing/plugin.cfg") left={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } right={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) ] } up={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) ] } down={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } click={ @@ -61,12 +61,12 @@ click={ } shoot={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) ] } Use={ "deadzone": 0.5, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"echo":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null) ] }