cirnogodot/Scripts/Tools.cs

17 lines
407 B
C#

using Godot;
namespace Cirno.Scripts;
public static class Tools
{
public static T CreateChild<T>(this Node2D node, PackedScene prefab) where T : Node2D
{
if (prefab == null) return null;
var newInstance = prefab.Instantiate<T>();
node.Owner.CallDeferred("add_child", newInstance);
newInstance.Transform = node.GlobalTransform;
newInstance.Position = node.Position;
return newInstance;
}
}