mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 07:45:33 +00:00
NPC that shoots at player
This commit is contained in:
parent
bfe42b460b
commit
30850362ce
11 changed files with 253 additions and 5250 deletions
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@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.2.2">
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<Project Sdk="Godot.NET.Sdk/4.3.0-rc.2">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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8
Cirno.csproj.old.1
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8
Cirno.csproj.old.1
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@ -0,0 +1,8 @@
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<Project Sdk="Godot.NET.Sdk/4.2.2">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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8
Cirno.csproj.old.2
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8
Cirno.csproj.old.2
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@ -0,0 +1,8 @@
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<Project Sdk="Godot.NET.Sdk/4.3.0-beta.2">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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48
Scenes/Enemy.tscn
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48
Scenes/Enemy.tscn
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@ -0,0 +1,48 @@
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[gd_scene load_steps=8 format=3 uid="uid://v8s3kubgb2qg"]
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[ext_resource type="Texture2D" uid="uid://b4ynnb14mb4uq" path="res://Sprites/Reisen.png" id="1_4w8mj"]
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[ext_resource type="Script" path="res://Scripts/Enemy.cs" id="1_lpwdj"]
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[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="2_ogldd"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_2brqc"]
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atlas = ExtResource("1_4w8mj")
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region = Rect2(0, 0, 8, 16)
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[sub_resource type="CircleShape2D" id="CircleShape2D_8gtts"]
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radius = 7.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_cacb5"]
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radius = 4.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_v711r"]
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radius = 85.0529
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[node name="Enemy" type="Area2D"]
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collision_layer = 16
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script = ExtResource("1_lpwdj")
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BulletScene = ExtResource("2_ogldd")
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metadata/_edit_group_ = true
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = SubResource("AtlasTexture_2brqc")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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shape = SubResource("CircleShape2D_8gtts")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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visible = false
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position = Vector2(0, 5)
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shape = SubResource("CircleShape2D_cacb5")
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[node name="PlayerDetection" type="Area2D" parent="."]
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collision_layer = 16
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collision_mask = 2
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[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
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shape = SubResource("CircleShape2D_v711r")
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[connection signal="area_entered" from="PlayerDetection" to="." method="_on_player_detection_area_entered"]
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[connection signal="area_exited" from="PlayerDetection" to="." method="_on_player_detection_area_exited"]
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@ -32,6 +32,7 @@ position = Vector2(0.5, -0.5)
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shape = SubResource("RectangleShape2D_0nhpj")
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shape = SubResource("RectangleShape2D_0nhpj")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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visible = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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position = Vector2(0, 1.5)
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position = Vector2(0, 1.5)
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29
Scenes/enemyBullet.tscn
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29
Scenes/enemyBullet.tscn
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@ -0,0 +1,29 @@
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[gd_scene load_steps=4 format=3 uid="uid://cuixq5ex0j40h"]
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[ext_resource type="Script" path="res://Scripts/Bullet.cs" id="1_s0j1e"]
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[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="2_6t448"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"]
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radius = 2.23607
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[node name="Bullet" type="Area2D" groups=["bullets"]]
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collision_layer = 8
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collision_mask = 71
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script = ExtResource("1_s0j1e")
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Speed = 200.0
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metadata/_edit_group_ = true
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_6t448")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_jxptd")
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[node name="Node2D" type="Node2D" parent="."]
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editor_description = "Player Bullet"
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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2950
Scenes/test.tscn
2950
Scenes/test.tscn
File diff suppressed because one or more lines are too long
103
Scripts/Enemy.cs
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103
Scripts/Enemy.cs
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@ -0,0 +1,103 @@
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using Godot;
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using System;
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using System.Diagnostics;
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public partial class Enemy : Area2D
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{
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private InteractionController _cachedPlayer;
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private EnemyState _currentState = EnemyState.Idle;
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[Export]
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public PackedScene BulletScene { get; set; }
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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switch (_currentState)
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{
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case EnemyState.Idle:
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break;
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case EnemyState.Primed:
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// Have the raycast follow the player and shoot if visible
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//HandlePlayerDetection();
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break;
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//case EnemyState.Shooting:
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// Shoot
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//break;
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default:
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break;
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}
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}
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public override void _PhysicsProcess(double delta)
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{
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HandlePlayerDetection();
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}
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private void HandlePlayerDetection()
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{
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if (_cachedPlayer == null || _currentState is not EnemyState.Primed)
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{
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return;
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}
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if (IsPlayerInSight()) {
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// SHOOT
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var bullet = BulletScene.Instantiate<Bullet>();
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Owner.AddChild(bullet);
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bullet.Transform = this.GlobalTransform;
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bullet.Position = this.Position;
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bullet.SetDirection((_cachedPlayer.GlobalPosition - this.GlobalPosition).Normalized());
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}
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}
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private bool IsPlayerInSight() {
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var spaceState = GetWorld2D().DirectSpaceState;
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var query = PhysicsRayQueryParameters2D.Create(this.GlobalPosition, _cachedPlayer.GlobalPosition, CollisionMask, new Godot.Collections.Array<Rid> { GetRid() });
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var result = spaceState.IntersectRay(query);
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// If count is 0 then the player is in sight, otherwise there is level geometry in the way
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return result.Count == 0;
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// if (result.Count > 0)
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// GD.Print("Hit at point: ", result["position"]);
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}
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private void _on_player_detection_area_entered(Area2D area)
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{
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// Assume area is player for now
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if (area is InteractionController player)
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{
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Debug.WriteLine("Enemy detection area Entered by interaction controller");
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_cachedPlayer = player;
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if (_currentState is EnemyState.Idle)
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{
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_currentState = EnemyState.Primed;
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}
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}
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}
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private void _on_player_detection_area_exited(Area2D area)
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{
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if (_currentState is EnemyState.Primed)
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{
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_currentState = EnemyState.Idle;
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}
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}
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private enum EnemyState
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{
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Idle,
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Primed
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}
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}
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@ -1,17 +1,17 @@
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using Godot;
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using Godot;
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namespace Cirno.Scripts;
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namespace Cirno.Scripts;
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public static class Tools
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public static class Tools
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{
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{
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public static T CreateChild<T>(this Node2D node, PackedScene prefab) where T : Node2D
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public static T CreateChild<T>(this Node2D node, PackedScene prefab) where T : Node2D
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{
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{
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if (prefab == null) return null;
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if (prefab == null) return null;
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var newInstance = prefab.Instantiate<T>();
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var newInstance = prefab.Instantiate<T>();
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node.Owner.CallDeferred("add_child", newInstance);
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node.Owner.CallDeferred("add_child", newInstance);
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newInstance.Transform = node.GlobalTransform;
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newInstance.Transform = node.GlobalTransform;
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newInstance.Position = node.Position;
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newInstance.Position = node.Position;
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return newInstance;
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return newInstance;
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}
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}
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -12,7 +12,7 @@ config_version=5
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config/name="Cirno"
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config/name="Cirno"
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run/main_scene="res://Scenes/game.tscn"
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run/main_scene="res://Scenes/game.tscn"
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config/features=PackedStringArray("4.2", "C#", "GL Compatibility")
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config/features=PackedStringArray("4.3", "C#", "GL Compatibility")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[display]
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[display]
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@ -32,26 +32,26 @@ enabled=PackedStringArray("res://addons/smoothing/plugin.cfg")
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left={
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left={
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"deadzone": 0.5,
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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right={
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right={
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"deadzone": 0.5,
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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up={
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up={
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"deadzone": 0.5,
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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down={
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down={
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"deadzone": 0.5,
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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click={
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click={
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@ -61,12 +61,12 @@ click={
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}
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}
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shoot={
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shoot={
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"deadzone": 0.5,
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"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
Use={
|
Use={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue