cirnogodot/Scripts/Resources/LootItem.cs

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using Cirno.Scripts.Interactables;
using Cirno.Scripts.Resources.ItemEffects;
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using Godot;
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namespace Cirno.Scripts.Resources;
[GlobalClass]
[Tool]
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public partial class LootItem : Resource
{
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[Export] public StringName ItemName { get; set; }
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[Export] public StringName ShortName { get; set; }
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[Export] public StringName ItemDescription { get; set; }
[Export] public StringName ItemKey { get; set; }
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[Export] public ItemTypes Item;
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[Export] public int Tier { get; set; } = 0;
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[Export] public int Price { get; set; }
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[Export] public ItemEffectResource ItemEffect { get; private set; }
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[Export] public WeaponResource WeaponData { get; set; }
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[Export] public WeaponResource WeaponData3D { get; set; }
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[Export] public int Amount;
[Export] public int Max;
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[Export] public bool PickupIfMaxed;
[Export] public bool ConsumeOnUse;
[Export(PropertyHint.Flags, "Icon,Count,Ammo,Energy")]
public UiItemType UiType { get; set; } = 0;
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[Export] public bool Selectable;
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[Export] public bool AutoPickup { get; private set; } = false;
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[Export] public Texture2D InventorySprite;
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//[Export] public SpriteFrames WorldSprite;
//[Export] public PackedScene HudItemScene;
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[Export(PropertyHint.File)]
public StringName DropScenePath { get; private set; } // Has to be a string path to avoid recursion issues
[Export(PropertyHint.File)]
public StringName DropScenePath3D { get; private set; } // Has to be a string path to avoid recursion issues
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public ItemPickup Spawn(Node2D sibling, bool dropAsChild = false)
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{
if (string.IsNullOrWhiteSpace(DropScenePath)) return null;
var itemScene = GD.Load<PackedScene>(DropScenePath);
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var spawnedItem = dropAsChild
? sibling.CreateChild<ItemPickup>(itemScene)
: sibling.CreateSibling<ItemPickup>(itemScene);
spawnedItem.Name = this.ItemKey;
spawnedItem.LootTable.Add(this);
spawnedItem.SetSprite(InventorySprite);
return spawnedItem;
}
public ItemPickup3D Spawn3D(Node3D sibling, bool dropAsChild = false)
{
if (string.IsNullOrWhiteSpace(DropScenePath3D)) return null;
var itemScene = GD.Load<PackedScene>(DropScenePath3D);
var spawnedItem = itemScene.Instantiate<ItemPickup3D>();
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spawnedItem.Name = this.ItemKey;
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if (dropAsChild)
{
CallDeferred(MethodName.DeferredSpawn3D, sibling, spawnedItem, sibling.GlobalPosition);
//sibling.CallDeferred(Node.MethodName.AddChild, spawnedItem);
//sibling.AddChild(spawnedItem);
}
else
{
CallDeferred(MethodName.DeferredSpawn3D, sibling.GetParentNode3D(), spawnedItem, sibling.GlobalPosition);
//sibling.GetParent().CallDeferred(Node.MethodName.AddChild, spawnedItem);
//sibling.GetParent().AddChild(spawnedItem);
}
//spawnedItem.GlobalPosition = sibling.GlobalPosition;
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spawnedItem.LootTable.Add(this);
spawnedItem.SetSprite(InventorySprite);
return spawnedItem;
}
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private void DeferredSpawn3D(Node3D parent, Node3D instance, Vector3 position)
{
parent.AddChild(instance);
instance.GlobalPosition = position;
}
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}