Tiered weapons

This commit is contained in:
Marco 2025-05-01 11:10:36 +02:00
commit f3a701d3f9
42 changed files with 700 additions and 16 deletions

View file

@ -7,10 +7,11 @@
[resource]
script = ExtResource("3_cjfxs")
ItemName = &"Ice Shotgun"
ShortName = &"IC-27"
ShortName = &"IC-25"
ItemDescription = &"Shoots ice pellets in a wide spread"
ItemKey = &"ICE_SHOTGUN"
Item = 9
Tier = 0
Price = 0
WeaponData = ExtResource("2_3le6e")
Amount = 1
@ -21,4 +22,4 @@ UiType = 1
Selectable = true
AutoPickup = false
InventorySprite = ExtResource("2_4ibag")
DropScenePath = &"res://Scenes/Items/Ice_Shotgun_Pickup.tscn"
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"

View file

@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://dv0cdlx8d6evm"]
[ext_resource type="Texture2D" uid="uid://byi12qwcnrir8" path="res://Sprites/Items/Ice_Shotgun_Sawed.png" id="1_hq5ny"]
[ext_resource type="Resource" uid="uid://i5cq21er10ew" path="res://Resources/Weapons/Ice_Shotgun_Sawed_T0.tres" id="2_vcy22"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_n0omu"]
[resource]
script = ExtResource("3_n0omu")
ItemName = &"Sawed Ice Shotgun"
ShortName = &"IC-25"
ItemDescription = &"Shoots ice pellets in a wide spread"
ItemKey = &"ICE_SHOTGUN_SAWED"
Item = 9
Tier = 0
Price = 0
WeaponData = ExtResource("2_vcy22")
Amount = 1
Max = 1
PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_hq5ny")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"

View file

@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://btk4kojtepwv"]
[ext_resource type="Texture2D" uid="uid://7r50e2264cnr" path="res://Sprites/Items/Ice_Shotgun_Sawed_T1.png" id="1_qo2ul"]
[ext_resource type="Resource" uid="uid://cea6xftma1sd3" path="res://Resources/Weapons/Ice_Shotgun_Sawed_T1.tres" id="2_d8yv1"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_eu2qy"]
[resource]
script = ExtResource("3_eu2qy")
ItemName = &"Improved Sawed Ice Shotgun"
ShortName = &"IC-27-S"
ItemDescription = &"Shoots ice pellets in a wide spread"
ItemKey = &"ICE_SHOTGUN_SAWED_T1"
Item = 9
Tier = 1
Price = 0
WeaponData = ExtResource("2_d8yv1")
Amount = 1
Max = 1
PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_qo2ul")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"

View file

@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://c57od7cpn5kwf"]
[ext_resource type="Texture2D" uid="uid://rr71xb2q8x22" path="res://Sprites/Items/Ice_Shotgun_Sawed_T2.png" id="1_l7ik6"]
[ext_resource type="Resource" uid="uid://bcpa1vhlp7ki4" path="res://Resources/Weapons/Ice_Shotgun_Sawed_T2.tres" id="2_4l2hi"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_4syqt"]
[resource]
script = ExtResource("3_4syqt")
ItemName = &"Advanced Sawed Ice Shotgun"
ShortName = &"IC-27-S"
ItemDescription = &"Shoots ice pellets in a wide spread"
ItemKey = &"ICE_SHOTGUN_SAWED_T2"
Item = 9
Tier = 2
Price = 0
WeaponData = ExtResource("2_4l2hi")
Amount = 1
Max = 1
PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_l7ik6")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"

View file

@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://c01jixi7b2s7v"]
[ext_resource type="Texture2D" uid="uid://dceyytbfpbywp" path="res://Sprites/Items/Ice_Shotgun_T1.png" id="1_wkd5q"]
[ext_resource type="Resource" uid="uid://ipwe382oy6nq" path="res://Resources/Weapons/Ice_Shotgun_T1.tres" id="2_um3fl"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_0fud6"]
[resource]
script = ExtResource("3_0fud6")
ItemName = &"Improved Ice Shotgun"
ShortName = &"IC-27"
ItemDescription = &"Shoots ice pellets in a wide spread"
ItemKey = &"ICE_SHOTGUN_T1"
Item = 9
Tier = 1
Price = 0
WeaponData = ExtResource("2_um3fl")
Amount = 1
Max = 1
PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_wkd5q")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"

View file

@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://bhllj7r3oxipf"]
[ext_resource type="Texture2D" uid="uid://bcv8wyhfsxenc" path="res://Sprites/Items/Ice_Shotgun_T2.png" id="1_cr14o"]
[ext_resource type="Resource" uid="uid://2ra03y2ohoeh" path="res://Resources/Weapons/Ice_Shotgun_T2.tres" id="2_o24o8"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_pabk4"]
[resource]
script = ExtResource("3_pabk4")
ItemName = &"Advanced Ice Shotgun"
ShortName = &"IC-27"
ItemDescription = &"Shoots ice pellets in a wide spread"
ItemKey = &"ICE_SHOTGUN_T2"
Item = 9
Tier = 2
Price = 0
WeaponData = ExtResource("2_o24o8")
Amount = 1
Max = 1
PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_cr14o")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"

View file

@ -1,18 +1,19 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://bgcgeg187vg1h"]
[ext_resource type="Texture2D" uid="uid://bxe747rnr5xt7" path="res://Sprites/Items/Ice_Repeater.png" id="2_3abss"]
[ext_resource type="Resource" uid="uid://yuc0v7gojgep" path="res://Resources/Weapons/IcicleRepeater.tres" id="3_5vsuk"]
[ext_resource type="Resource" uid="uid://ccyl111fa1j2k" path="res://Resources/Weapons/IcicleRepeater_t0.tres" id="2_d42pt"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="4_k6in2"]
[resource]
script = ExtResource("4_k6in2")
ItemName = &"Icicle Repeater"
ShortName = &"IC-18"
ShortName = &"IC-16"
ItemDescription = &"Shoots ice pellets at a high rate"
ItemKey = &"ICICLE_REPEATER"
ItemKey = &"ICICLE_REPEATER_T0"
Item = 9
Tier = 0
Price = 0
WeaponData = ExtResource("3_5vsuk")
WeaponData = ExtResource("2_d42pt")
Amount = 1
Max = 1
PickupIfMaxed = false
@ -21,4 +22,4 @@ UiType = 1
Selectable = true
AutoPickup = false
InventorySprite = ExtResource("2_3abss")
DropScenePath = &"res://Scenes/Items/Icicle_Repeater.tscn"
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"

View file

@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://dwwbyyy3fo4bt"]
[ext_resource type="Texture2D" uid="uid://b3fwkh5r4aiga" path="res://Sprites/Items/Ice_Repeater_Advanced.png" id="1_mj87v"]
[ext_resource type="Resource" uid="uid://b8eam846atr6y" path="res://Resources/Weapons/IcicleRepeater_T2.tres" id="2_mj87v"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_aikyr"]
[resource]
script = ExtResource("3_aikyr")
ItemName = &"Advanced Icicle Repeater"
ShortName = &"IC-20"
ItemDescription = &"Shoots ice pellets at a high rate"
ItemKey = &"ICICLE_REPEATER_T2"
Item = 9
Tier = 2
Price = 0
WeaponData = ExtResource("2_mj87v")
Amount = 1
Max = 1
PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_mj87v")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"

View file

@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://cajqlnyvlmybe"]
[ext_resource type="Texture2D" uid="uid://ctqg1b02r5f08" path="res://Sprites/Items/Ice_Repeater_Improved.png" id="1_cked8"]
[ext_resource type="Resource" uid="uid://yuc0v7gojgep" path="res://Resources/Weapons/IcicleRepeater.tres" id="2_540a7"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_1c8ng"]
[resource]
script = ExtResource("3_1c8ng")
ItemName = &"Improved Icicle Repeater"
ShortName = &"IC-18"
ItemDescription = &"Shoots ice pellets at a high rate"
ItemKey = &"ICICLE_REPEATER"
Item = 9
Tier = 1
Price = 0
WeaponData = ExtResource("2_540a7")
Amount = 1
Max = 1
PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_cked8")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"

View file

@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://i5cq21er10ew"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_g5stw"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_d1u0r"]
[resource]
script = ExtResource("2_d1u0r")
Name = &"Sawed Ice Shotgun"
BulletData = ExtResource("1_g5stw")
Priority = 0
RateOfFire = 0.5
BulletCapacity = 4
ReloadTime = 0.8
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN_SAWED"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 4
SpreadAngle = 30.0
RandomSpread = 0.0
_rotationOffset = 0.0

View file

@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://cea6xftma1sd3"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_1fs3a"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_q6qa7"]
[resource]
script = ExtResource("2_q6qa7")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_1fs3a")
Priority = 0
RateOfFire = 0.4
BulletCapacity = 4
ReloadTime = 0.8
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN_SAWED_T1"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 4
SpreadAngle = 25.0
RandomSpread = 0.0
_rotationOffset = 0.0

View file

@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://bcpa1vhlp7ki4"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_yvljr"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_uksy0"]
[resource]
script = ExtResource("2_uksy0")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_yvljr")
Priority = 0
RateOfFire = 0.2
BulletCapacity = 6
ReloadTime = 0.7
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN_SAWED_T2"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 4
SpreadAngle = 25.0
RandomSpread = 0.0
_rotationOffset = 0.0

View file

@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://ipwe382oy6nq"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_fi2vm"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_6gv3a"]
[resource]
script = ExtResource("2_6gv3a")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_fi2vm")
Priority = 0
RateOfFire = 0.4
BulletCapacity = 4
ReloadTime = 0.8
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN_T1"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 3
SpreadAngle = 15.0
RandomSpread = 0.0
_rotationOffset = 0.0

View file

@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://2ra03y2ohoeh"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_ej60i"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_2n571"]
[resource]
script = ExtResource("2_2n571")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_ej60i")
Priority = 0
RateOfFire = 0.2
BulletCapacity = 6
ReloadTime = 0.7
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN_T2"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 3
SpreadAngle = 15.0
RandomSpread = 0.0
_rotationOffset = 0.0

View file

@ -7,14 +7,15 @@
script = ExtResource("2_utbbo")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_m44wx")
RateOfFire = 0.1
Priority = 0
RateOfFire = 0.5
BulletCapacity = 4
ReloadTime = 0.8
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 3
SpreadAngle = 15.0
RandomSpread = 0.0
ItemKey = &"ICE_SHOTGUN"
AmmoKey = &"ICE_AMMO"
_rotationOffset = 0.0

View file

@ -9,8 +9,8 @@
script = ExtResource("2_m8dps")
Name = &"Icicle Gun"
BulletData = ExtResource("1_85ef1")
RateOfFire = 0.2
BulletCapacity = 4
RateOfFire = 0.3
BulletCapacity = 5
ReloadTime = 0.6
AutoReload = true
InfiniteAmmo = true

View file

@ -0,0 +1,24 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://b8eam846atr6y"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_2nbel"]
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_nbwhc"]
[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_aroxb"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_a5x7h"]
[resource]
script = ExtResource("4_a5x7h")
Name = &"Icicle Repeater"
BulletData = ExtResource("1_2nbel")
RateOfFire = 0.1
BulletCapacity = 8
ReloadTime = 0.5
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICICLE_REPEATER_T2"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 2
SpreadAngle = 5.0
RandomSpread = 0.0
_rotationOffset = 0.0
ReloadSound = ExtResource("2_nbwhc")
ShootSound = ExtResource("3_aroxb")

View file

@ -0,0 +1,24 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://ccyl111fa1j2k"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_2567x"]
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_2sfo4"]
[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_3qbca"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_ai75q"]
[resource]
script = ExtResource("4_ai75q")
Name = &"Bad Icicle Repeater"
BulletData = ExtResource("1_2567x")
RateOfFire = 0.2
BulletCapacity = 6
ReloadTime = 0.5
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICICLE_REPEATER_T0"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
_rotationOffset = 0.0
ReloadSound = ExtResource("2_2sfo4")
ShootSound = ExtResource("3_3qbca")

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=159 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=167 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"]
@ -72,9 +72,17 @@
[ext_resource type="Script" uid="uid://bwg12macnb0ll" path="res://Scripts/Resources/Events/UpdateCheckPointEvent.cs" id="49_0si7g"]
[ext_resource type="PackedScene" uid="uid://cd36ch65jijg0" path="res://Scenes/Activable/BulletEmitter.tscn" id="49_64oga"]
[ext_resource type="PackedScene" uid="uid://c5fiv1nioghfb" path="res://Scenes/Actors/Marisa.tscn" id="50_mp5ma"]
[ext_resource type="Resource" uid="uid://bgcgeg187vg1h" path="res://Resources/Items/IcicleRepeater.tres" id="51_b57kd"]
[ext_resource type="Resource" uid="uid://cajqlnyvlmybe" path="res://Resources/Items/IcicleRepeater_Improved.tres" id="52_mgwgx"]
[ext_resource type="Resource" uid="uid://37h0tjja4sns" path="res://Resources/Maps/RebelBase.tres" id="52_orkt3"]
[ext_resource type="Resource" uid="uid://dv0cdlx8d6evm" path="res://Resources/Items/IceShotgun_Sawed_T0.tres" id="53_ldb17"]
[ext_resource type="Resource" uid="uid://dwwbyyy3fo4bt" path="res://Resources/Items/IcicleRepeater_Advanced.tres" id="53_mgwgx"]
[ext_resource type="Resource" uid="uid://c01jixi7b2s7v" path="res://Resources/Items/IceShotgun_T1.tres" id="55_7lma1"]
[ext_resource type="PackedScene" uid="uid://bqjcwxene73l2" path="res://Scenes/Actors/ActorEnemyTest.tscn" id="55_chha6"]
[ext_resource type="Script" uid="uid://b5fesrd4lv8t1" path="res://Scripts/Resources/Events/EventResource.cs" id="55_j86ly"]
[ext_resource type="Resource" uid="uid://bhllj7r3oxipf" path="res://Resources/Items/IceShotgun_T2.tres" id="56_w8skm"]
[ext_resource type="Resource" uid="uid://btk4kojtepwv" path="res://Resources/Items/IceShotgun_Sawed_T1.tres" id="57_jm0wb"]
[ext_resource type="Resource" uid="uid://c57od7cpn5kwf" path="res://Resources/Items/IceShotgun_Sawed_T2.tres" id="58_dfo5i"]
[ext_resource type="PackedScene" uid="uid://bjskkeb3ppcs8" path="res://Scenes/Actors/Turret360.tscn" id="62_h0jm4"]
[ext_resource type="Script" uid="uid://v57xjmhi28kw" path="res://Scripts/Resources/Events/ControlActorEvent.cs" id="64_rphi8"]
[ext_resource type="PackedScene" uid="uid://b0gpbkxdfbnjh" path="res://Scenes/Actors/ForceField_Horizontal.tscn" id="66_nxn3h"]
@ -643,9 +651,6 @@ position = Vector2(-873.778, -451.047)
[node name="ShieldPickup" parent="Parallax2D/Factory Tilemaps/Debug Room" instance=ExtResource("31_5ews6")]
position = Vector2(-751, -395)
[node name="IcicleRepeater" parent="Parallax2D/Factory Tilemaps/Debug Room" instance=ExtResource("32_xof4a")]
position = Vector2(-729, -347)
[node name="PointsPickup" parent="Parallax2D/Factory Tilemaps/Debug Room" instance=ExtResource("88_5ews6")]
position = Vector2(-736, -395)
@ -699,12 +704,78 @@ script = ExtResource("82_fuaed")
Item = ExtResource("4_swym2")
AutoSpawn = true
[node name="AmmoMarker5" type="Marker2D" parent="Parallax2D/Factory Tilemaps/Debug Room"]
position = Vector2(-856, -584)
script = ExtResource("82_fuaed")
Item = ExtResource("4_swym2")
AutoSpawn = true
[node name="AmmoMarker6" type="Marker2D" parent="Parallax2D/Factory Tilemaps/Debug Room"]
position = Vector2(-841, -585)
script = ExtResource("82_fuaed")
Item = ExtResource("4_swym2")
AutoSpawn = true
[node name="AmmoMarker2" type="Marker2D" parent="Parallax2D/Factory Tilemaps/Debug Room"]
position = Vector2(-808, -397)
script = ExtResource("82_fuaed")
Item = ExtResource("4_swym2")
AutoSpawn = true
[node name="IcicleRepeater2" type="Marker2D" parent="Parallax2D/Factory Tilemaps/Debug Room"]
position = Vector2(-958, -625)
script = ExtResource("82_fuaed")
Item = ExtResource("51_b57kd")
AutoSpawn = true
[node name="ImprovedIcicleRepeater3" type="Marker2D" parent="Parallax2D/Factory Tilemaps/Debug Room"]
position = Vector2(-958, -612)
script = ExtResource("82_fuaed")
Item = ExtResource("52_mgwgx")
AutoSpawn = true
[node name="AdvancedIcicleRepeater" type="Marker2D" parent="Parallax2D/Factory Tilemaps/Debug Room"]
position = Vector2(-959, -641)
script = ExtResource("82_fuaed")
Item = ExtResource("53_mgwgx")
AutoSpawn = true
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script = ExtResource("82_fuaed")
Item = ExtResource("53_ldb17")
AutoSpawn = true
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position = Vector2(-911, -642)
script = ExtResource("82_fuaed")
Item = ExtResource("30_0d2o6")
AutoSpawn = true
[node name="Weapon5" type="Marker2D" parent="Parallax2D/Factory Tilemaps/Debug Room"]
position = Vector2(-911.195, -624.511)
script = ExtResource("82_fuaed")
Item = ExtResource("55_7lma1")
AutoSpawn = true
[node name="Weapon6" type="Marker2D" parent="Parallax2D/Factory Tilemaps/Debug Room"]
position = Vector2(-911.195, -609.874)
script = ExtResource("82_fuaed")
Item = ExtResource("56_w8skm")
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position = Vector2(-792, -410)
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View file

@ -13,6 +13,7 @@ public partial class LootItem : Resource
[Export] public StringName ItemDescription { get; set; }
[Export] public StringName ItemKey { get; set; }
[Export] public ItemTypes Item;
[Export] public int Tier { get; set; } = 0;
[Export] public int Price { get; set; }
[Export] public ItemEffectResource ItemEffect { get; private set; }
[Export] public WeaponResource WeaponData { get; set; }

View file

@ -19,6 +19,7 @@ public partial class WeaponResource : Resource
//public PackedScene BulletScene { get; set; }
//[Export] public PackedScene DestructionParticlesScene { get; set; }
[Export] public int Priority { get; set; } = 0;
[Export] public double RateOfFire = 0.4f;

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