cirnogodot/Scripts/Resources/LootItem.cs

29 lines
698 B
C#
Raw Normal View History

2025-01-28 14:05:38 +01:00
using Godot;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class LootItem : Resource
{
2025-02-10 17:29:14 +01:00
[Export] public string ItemName { get; set; }
[Export] public string ItemKey { get; set; }
2025-01-28 14:05:38 +01:00
[Export] public ItemTypes Item;
2025-02-11 11:50:45 +01:00
[Export] public WeaponResource WeaponData { get; set; }
2025-01-28 14:05:38 +01:00
[Export] public int Amount;
[Export] public int Max;
2025-01-31 13:03:38 +01:00
[Export] public bool PickupIfMaxed;
[Export] public bool ConsumeOnUse;
2025-02-10 17:29:14 +01:00
[Export] public UiItemType UiType;
2025-01-31 13:03:38 +01:00
[Export] public AtlasTexture InventorySprite;
[Export] public SpriteFrames WorldSprite;
2025-02-10 17:29:14 +01:00
[Export] public PackedScene HudItemScene;
}
public enum UiItemType
{
NoUI,
Icon,
IconText
2025-01-28 14:05:38 +01:00
}