cirnogodot/Scripts/Components/Actors/InputProvider.cs

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using Godot;
namespace Cirno.Scripts.Components.Actors;
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public abstract partial class InputProvider : Node
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{
public abstract Vector2 GetMovementInput();
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public abstract Vector2 GetAimInput();
public abstract bool GetActionJustPressed(string action);
public abstract bool GetActionPressed(string action);
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public abstract bool GetInventoryJustPressed();
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public abstract bool GetShootPressed();
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public abstract bool GetShootJustPressed();
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public abstract bool GetUseJustPressed();
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public abstract bool GetScanJustPressed();
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public abstract bool GetStrafePressed();
public abstract bool GetWeaponNextJustPressed();
public abstract bool GetWeaponPreviousJustPressed();
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public abstract bool GetPauseJustPressed();
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public abstract bool GetFreezeJustPressed();
public abstract bool GetFreezePressed();
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public abstract bool GetReloadJustPressed();
public abstract bool GetReloadPressed();
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}