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27 lines
No EOL
965 B
C#
27 lines
No EOL
965 B
C#
using Godot;
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namespace Cirno.Scripts.Components.Actors;
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public abstract partial class InputProvider : Node
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{
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public abstract Vector2 GetMovementInput();
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public abstract Vector2 GetAimInput();
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public abstract bool GetActionJustPressed(string action);
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public abstract bool GetActionPressed(string action);
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public abstract bool GetInventoryJustPressed();
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public abstract bool GetShootPressed();
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public abstract bool GetShootJustPressed();
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public abstract bool GetUseJustPressed();
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public abstract bool GetScanJustPressed();
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public abstract bool GetStrafePressed();
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public abstract bool GetWeaponNextJustPressed();
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public abstract bool GetWeaponPreviousJustPressed();
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public abstract bool GetPauseJustPressed();
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public abstract bool GetFreezeJustPressed();
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public abstract bool GetFreezePressed();
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public abstract bool GetReloadJustPressed();
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public abstract bool GetReloadPressed();
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} |