2025-06-21 15:41:29 +02:00
|
|
|
|
using Cirno.Scripts.Enums;
|
|
|
|
|
|
using Godot;
|
|
|
|
|
|
|
|
|
|
|
|
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
|
|
|
|
|
|
|
|
|
|
|
|
public partial class Idle : EnemyStateBase3D
|
|
|
|
|
|
{
|
|
|
|
|
|
public override EnemyState StateId => EnemyState.Idle;
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2026-02-26 23:13:57 +01:00
|
|
|
|
private EnemyStorage3D Storage { get; set; }
|
|
|
|
|
|
private PlayerDetection3D PlayerDetection { get; set; }
|
2025-06-21 15:41:29 +02:00
|
|
|
|
|
2026-02-26 23:13:57 +01:00
|
|
|
|
private GravityProvider GravityProvider { get; set; }
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
[Export] public bool DebugEnabled { get; set; } = false;
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
private bool _isPlayerInRange = false;
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2026-02-26 23:13:57 +01:00
|
|
|
|
public override void Init(IStateMachine<EnemyState, CharacterBody3D> machine)
|
|
|
|
|
|
{
|
|
|
|
|
|
base.Init(machine);
|
|
|
|
|
|
Storage ??= StateMachine.GetModule<EnemyStorage3D>();
|
|
|
|
|
|
PlayerDetection ??= StateMachine.GetModule<PlayerDetection3D>();
|
|
|
|
|
|
GravityProvider ??= StateMachine.GetModule<GravityProvider>();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
public override void EnterState()
|
|
|
|
|
|
{
|
|
|
|
|
|
base.EnterState();
|
|
|
|
|
|
PlayerDetection.SetRange(Storage.Root.EnemyResource.PlayerDetectionRange);
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
_isPlayerInRange = PlayerDetection.IsPlayerInRange(Storage.Root.EnemyResource.ViewRange);
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
PlayerDetection.PlayerInRange += PlayerDetectionOnPlayerInRange;
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
PlayerDetection.PlayerOutOfRange += PlayerDetectionOnPlayerOutOfRange;
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
// player detection
|
|
|
|
|
|
// damage receiver will be a module
|
2025-09-22 18:19:40 +02:00
|
|
|
|
//GD.Print("Entered Idle");
|
2025-06-21 15:41:29 +02:00
|
|
|
|
}
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
public override void ExitState()
|
|
|
|
|
|
{
|
|
|
|
|
|
base.ExitState();
|
|
|
|
|
|
|
|
|
|
|
|
PlayerDetection.PlayerInRange -= PlayerDetectionOnPlayerInRange;
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
PlayerDetection.PlayerOutOfRange -= PlayerDetectionOnPlayerOutOfRange;
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
// DamageReceiver.HealthProvider.ResourceDepleted -= HealthProviderOnResourceDepleted;
|
|
|
|
|
|
//
|
|
|
|
|
|
// DamageReceiver.HealthProvider.ResourceDecreased -= HealthProviderOnResourceDecreased;
|
|
|
|
|
|
// DamageReceiver.ChangeState(false);
|
|
|
|
|
|
}
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
private void HealthProviderOnResourceDepleted()
|
|
|
|
|
|
{
|
|
|
|
|
|
ChangeState(EnemyState.Dead);
|
|
|
|
|
|
}
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
private void HealthProviderOnResourceDecreased(float oldvalue, float newvalue, float maxvalue)
|
|
|
|
|
|
{
|
|
|
|
|
|
Storage.AiState = AiState.Enabled;
|
|
|
|
|
|
ChangeState(EnemyState.Alert);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void PlayerDetectionOnPlayerInRange()
|
|
|
|
|
|
{
|
|
|
|
|
|
_isPlayerInRange = true;
|
2025-09-22 18:19:40 +02:00
|
|
|
|
//GD.Print("Player In Range");
|
2025-06-21 15:41:29 +02:00
|
|
|
|
}
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
private void PlayerDetectionOnPlayerOutOfRange()
|
|
|
|
|
|
{
|
|
|
|
|
|
_isPlayerInRange = false;
|
|
|
|
|
|
}
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
public override void PhysicsProcessState(double delta)
|
|
|
|
|
|
{
|
|
|
|
|
|
base.PhysicsProcessState(delta);
|
|
|
|
|
|
if (Storage.AiState is AiState.Enabled && _isPlayerInRange)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (PlayerDetection.IsPlayerInSight())
|
|
|
|
|
|
{
|
|
|
|
|
|
GD.Print("Moving to alert");
|
|
|
|
|
|
StateMachine.SetState(EnemyState.Alert);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (DebugEnabled)
|
|
|
|
|
|
{
|
2025-08-25 15:03:10 +02:00
|
|
|
|
// #if !DISABLE_DD3D
|
|
|
|
|
|
// DebugDraw3D.DrawText(MainObject.GlobalPosition - new Vector3(0, 16, 0), "Idle");
|
|
|
|
|
|
// #endif
|
2025-06-21 15:41:29 +02:00
|
|
|
|
}
|
2025-06-29 18:09:13 +02:00
|
|
|
|
|
2025-08-12 14:37:48 +02:00
|
|
|
|
MainObject.Velocity = new Vector3(MainObject.Velocity.X,
|
|
|
|
|
|
GravityProvider.CalculateGravityVelocity(MainObject.Velocity.Y, delta), MainObject.Velocity.Z);
|
|
|
|
|
|
|
2025-06-29 18:09:13 +02:00
|
|
|
|
MainObject.MoveAndSlide();
|
2025-06-21 15:41:29 +02:00
|
|
|
|
}
|
2025-08-12 14:37:48 +02:00
|
|
|
|
|
2025-06-21 15:41:29 +02:00
|
|
|
|
public override void ProcessState(double delta)
|
|
|
|
|
|
{
|
|
|
|
|
|
base.ProcessState(delta);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|