Crusader_Decomp/docs/psx/vram-dump-bundle-grounding.md
2026-04-13 15:59:50 +02:00

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# PSX VRAM Dump Bundle Grounding
## Scope
- Active dump-grounding target: `binary/Crusader - No Remorse (USA) GPU RAM 2.bin`
- Immediate goal: keep a short evidence log for bundle ids that are visibly present in live PSX VRAM so bundle export/palette work can stay anchored to known runtime art.
## Known Bundles
- `bundle_00b3158`: chest NE, appears in the dump
- `bundle_0011ad4c`: generator, appears in the dump
- `bundle_0015b80`: part of a console, appears in the dump
## Current Palette Rule
- For dump-grounded `mode 1` bundle export, prefer the live GPU RAM CLUT slice at row `0xF0`, `x=0..255`, treated as one contiguous `256`-entry palette.
- This is the same rule already recorded in `docs/psx/psx.md` for the verified cabinet console family and is now the first palette source to test before falling back to WDL-local palette heuristics.
## Follow-Up
- Map these absolute bundle ids back to extracted `out/psx_wdl_disc/.../sprite_bundles` directories when their owning WDL/region is identified.
- Add matching framebuffer/VRAM crop evidence here as specific bundles are confirmed.