1.1 KiB
1.1 KiB
PSX VRAM Dump Bundle Grounding
Scope
- Active dump-grounding target:
binary/Crusader - No Remorse (USA) GPU RAM 2.bin - Immediate goal: keep a short evidence log for bundle ids that are visibly present in live PSX VRAM so bundle export/palette work can stay anchored to known runtime art.
Known Bundles
bundle_00b3158: chest NE, appears in the dumpbundle_0011ad4c: generator, appears in the dumpbundle_0015b80: part of a console, appears in the dump
Current Palette Rule
- For dump-grounded
mode 1bundle export, prefer the live GPU RAM CLUT slice at row0xF0,x=0..255, treated as one contiguous256-entry palette. - This is the same rule already recorded in
docs/psx/psx.mdfor the verified cabinet console family and is now the first palette source to test before falling back to WDL-local palette heuristics.
Follow-Up
- Map these absolute bundle ids back to extracted
out/psx_wdl_disc/.../sprite_bundlesdirectories when their owning WDL/region is identified. - Add matching framebuffer/VRAM crop evidence here as specific bundles are confirmed.