# PSX VRAM Dump Bundle Grounding ## Scope - Active dump-grounding target: `binary/Crusader - No Remorse (USA) GPU RAM 2.bin` - Immediate goal: keep a short evidence log for bundle ids that are visibly present in live PSX VRAM so bundle export/palette work can stay anchored to known runtime art. ## Known Bundles - `bundle_00b3158`: chest NE, appears in the dump - `bundle_0011ad4c`: generator, appears in the dump - `bundle_0015b80`: part of a console, appears in the dump ## Current Palette Rule - For dump-grounded `mode 1` bundle export, prefer the live GPU RAM CLUT slice at row `0xF0`, `x=0..255`, treated as one contiguous `256`-entry palette. - This is the same rule already recorded in `docs/psx/psx.md` for the verified cabinet console family and is now the first palette source to test before falling back to WDL-local palette heuristics. ## Follow-Up - Map these absolute bundle ids back to extracted `out/psx_wdl_disc/.../sprite_bundles` directories when their owning WDL/region is identified. - Add matching framebuffer/VRAM crop evidence here as specific bundles are confirmed.