cirnogodot/Scripts/Components/Actors/PlayerCrosshairProvider.cs
2025-03-01 10:05:13 +01:00

32 lines
No EOL
686 B
C#

using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class PlayerCrosshairProvider : Node2D
{
[Export]
public AnimatedSprite2D AnimatedSprite { get; private set; }
[Export]
public float CrosshairDistance { get; private set; }
public void UpdatePosition(Vector2 facingDirection)
{
AnimatedSprite.Position = CalculateCrosshairPosition(facingDirection);
}
private Vector2 CalculateCrosshairPosition(Vector2 facingDirection)
{
return facingDirection * CrosshairDistance;
}
public void Show()
{
AnimatedSprite.Show();
}
public void Hide()
{
AnimatedSprite.Hide();
}
}