cirnogodot/Scripts/Components/Actors/PlayerCrosshairProvider.cs

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2025-03-01 10:05:13 +01:00
using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class PlayerCrosshairProvider : Node2D
{
[Export]
public AnimatedSprite2D AnimatedSprite { get; private set; }
[Export]
public float CrosshairDistance { get; private set; }
public void UpdatePosition(Vector2 facingDirection)
{
AnimatedSprite.Position = CalculateCrosshairPosition(facingDirection);
}
private Vector2 CalculateCrosshairPosition(Vector2 facingDirection)
{
return facingDirection * CrosshairDistance;
}
public void Show()
{
AnimatedSprite.Show();
}
public void Hide()
{
AnimatedSprite.Hide();
}
}