mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-22 06:53:48 +00:00
76 lines
2.7 KiB
Markdown
76 lines
2.7 KiB
Markdown
# Changelog
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> Get access to beta/dev versions exclusively on the [Discord server](/docs/update-guide).
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## 0.2.9
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- Resolve windows defender issues
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## 0.2.8
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- Auto check for updates on start
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- Improved `update_property` tool for string literals
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- Fixed errors/crash when save scene is called concurrently
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- Updated `get_godot_errors` to limit max lines returned for errors/session errors/etc
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- `simulate_input` tool now presses the actual key rather than just the action
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- Added disabling tools in config file
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- New implementation for `get_running_scene_screenshot`
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## 0.2.7
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- Fix for Antigravity IDE on Windows ([Antigravity Windows Fix](/docs/installation#antigravity-windows-fix))
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- Fixed `get_godot_errors` to work when Editor has different language
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- Added windows arm64 support
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- Added configuration file to update plugin configuration
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- Now AI can simulate inputs in your game!
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- Added tools `get_input_map` and `simulate_input`
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- Don't load plugin when exporting project from Godot cli
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## 0.2.6
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- New implementation for `get_running_scene_screenshot` which supports more MCP clients
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## 0.2.5
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- Added support for Linux arm64
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- Added `webp` image format for getting editor/running scene screenshots
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- Fixed `get_running_scene_screenshot` freezing editor on some Windows devices
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## 0.2.4
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- Updated to latest MCP specification version 2025-06-18
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- Added support for Godot 4.5
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- Added `duplicate_node` tool to duplicate a node in a scene
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- Added `move_node` tool to move a node to a different parent
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## 0.2.3
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- Added `uid_to_project_path` tool to convert uid:// to res://
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- Added `project_path_to_uid` tool to convert res:// to uid://
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## 0.2.2
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- Added `get_running_scene_screenshot` tool that lets AI visually see your running game
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- Added `set_anchor_values` tool to set individual anchor side values
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- Added `set_anchor_preset` tool to set anchors using presets
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- Added `stop_running_scene` tool that stops the running scene
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## 0.2.1
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- Fixed issue caused by newer dependency versions by pinning all dependencies to exact versions.
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- Added `get_editor_screenshot` that lets AI visually see the entire Godot editor
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## 0.2.0
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- Improved GDAI MCP error logging
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- Added `clear_output_logs` tool to clear output logs in the editor.
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- Fixed `edit_file` tool in some cases would not be able to edit end of file correctly.
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- Both `edit_file` and `view_script` tools also open the script in the editor.
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- Updated `play_scene` tool description to inform the user to test the game and confirm its as expected before continuing.
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- Added `view_script` tool for viewing GDScript files and useful to check for errors in script.
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- Added `gdai-mcp-default-prompt` a custom MCP prompt for with Godot Best practices and GDAI MCP best practices.
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## 0.1.0
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- Initial early access version
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