# Changelog > Get access to beta/dev versions exclusively on the [Discord server](/docs/update-guide). ## 0.2.9 - Resolve windows defender issues ## 0.2.8 - Auto check for updates on start - Improved `update_property` tool for string literals - Fixed errors/crash when save scene is called concurrently - Updated `get_godot_errors` to limit max lines returned for errors/session errors/etc - `simulate_input` tool now presses the actual key rather than just the action - Added disabling tools in config file - New implementation for `get_running_scene_screenshot` ## 0.2.7 - Fix for Antigravity IDE on Windows ([Antigravity Windows Fix](/docs/installation#antigravity-windows-fix)) - Fixed `get_godot_errors` to work when Editor has different language - Added windows arm64 support - Added configuration file to update plugin configuration - Now AI can simulate inputs in your game! - Added tools `get_input_map` and `simulate_input` - Don't load plugin when exporting project from Godot cli ## 0.2.6 - New implementation for `get_running_scene_screenshot` which supports more MCP clients ## 0.2.5 - Added support for Linux arm64 - Added `webp` image format for getting editor/running scene screenshots - Fixed `get_running_scene_screenshot` freezing editor on some Windows devices ## 0.2.4 - Updated to latest MCP specification version 2025-06-18 - Added support for Godot 4.5 - Added `duplicate_node` tool to duplicate a node in a scene - Added `move_node` tool to move a node to a different parent ## 0.2.3 - Added `uid_to_project_path` tool to convert uid:// to res:// - Added `project_path_to_uid` tool to convert res:// to uid:// ## 0.2.2 - Added `get_running_scene_screenshot` tool that lets AI visually see your running game - Added `set_anchor_values` tool to set individual anchor side values - Added `set_anchor_preset` tool to set anchors using presets - Added `stop_running_scene` tool that stops the running scene ## 0.2.1 - Fixed issue caused by newer dependency versions by pinning all dependencies to exact versions. - Added `get_editor_screenshot` that lets AI visually see the entire Godot editor ## 0.2.0 - Improved GDAI MCP error logging - Added `clear_output_logs` tool to clear output logs in the editor. - Fixed `edit_file` tool in some cases would not be able to edit end of file correctly. - Both `edit_file` and `view_script` tools also open the script in the editor. - Updated `play_scene` tool description to inform the user to test the game and confirm its as expected before continuing. - Added `view_script` tool for viewing GDScript files and useful to check for errors in script. - Added `gdai-mcp-default-prompt` a custom MCP prompt for with Godot Best practices and GDAI MCP best practices. ## 0.1.0 - Initial early access version