cirnogodot/Resources/Weapons/Ice_Shotgun_T0_3D.tres
2026-03-02 00:10:35 +01:00

26 lines
1.1 KiB
Text

[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://bsdi1iudx5431"]
[ext_resource type="Resource" uid="uid://csyvua8yyo3ix" path="res://Resources/Bullets/3D/ice_shotgun_bullets_3D.tres" id="1_vgotw"]
[ext_resource type="Resource" uid="uid://cc82lnukilbaw" path="res://Resources/Weapons/ICE_SHOTGUN_T1_3D_3D.tres" id="2_uxcop"]
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_vgotw"]
[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_uxcop"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_u3gqe"]
[resource]
script = ExtResource("4_u3gqe")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_vgotw")
Priority = 30
RateOfFire = 0.5
BulletCapacity = 4
ReloadTime = 0.8
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 3
SpreadAngle = 8.0
RandomSpread = 15.0
ReloadSound = ExtResource("2_vgotw")
ShootSound = ExtResource("3_uxcop")
ExperienceToNextLevel = 10
NextLevelWeapon = ExtResource("2_uxcop")