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BossPhases
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Broken graph editor
|
2026-03-01 23:14:33 +01:00 |
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Bullets
|
Weapon balancing
|
2026-03-02 00:10:35 +01:00 |
|
BulletScripts
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Implemented vending machine
|
2026-03-07 16:49:06 +01:00 |
|
Debug
|
Upgrade to godot 4.6
|
2026-01-31 08:38:43 +01:00 |
|
Items
|
Implemented vending machine
|
2026-03-07 16:49:06 +01:00 |
|
Maps
|
Upgrade to godot 4.6
|
2026-01-31 08:38:43 +01:00 |
|
Materials
|
Upgrade to godot 4.6
|
2026-01-31 08:38:43 +01:00 |
|
Music
|
Valve and music
|
2025-07-09 10:41:44 +02:00 |
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Particles
|
Grazing particles and sound
|
2025-07-03 15:18:51 +02:00 |
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RogueliteMaps
|
Mapping and tiles
|
2025-05-26 17:58:56 +02:00 |
|
Shops
|
Implemented vending machine
|
2026-03-07 16:49:06 +01:00 |
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Sprites
|
Fixed garbled shader sprite on player
|
2026-02-28 10:38:39 +01:00 |
|
StartData
|
Implemented battery weapons
|
2025-08-13 16:51:56 +02:00 |
|
Styles
|
Upgrade to godot 4.6
|
2026-01-31 08:38:43 +01:00 |
|
Textures
|
Factory tilemap
|
2025-03-23 13:50:18 +01:00 |
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Weapons
|
Weapon balancing
|
2026-03-02 00:10:35 +01:00 |
|
Credits.tres
|
Implemented vending machine
|
2026-03-07 16:49:06 +01:00 |
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ItemsDatabase.tres
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Weapon evolution
|
2026-02-28 18:44:23 +01:00 |