cirnogodot/Resources/RogueliteMaps/RGLongAcidWalk.tres
2025-04-25 16:41:29 +02:00

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[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=6 format=3 uid="uid://cur433g6oevmd"]
[ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="1_pepu3"]
[ext_resource type="Resource" uid="uid://cqfyuurvqb8m6" path="res://Resources/Enemies/Base_Fairy_Special.tres" id="2_losk6"]
[ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="3_kjjr4"]
[ext_resource type="Resource" uid="uid://cfdvg162u65sr" path="res://Resources/Enemies/Thermathron.tres" id="4_0g6c3"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_yklxj"]
[resource]
script = ExtResource("5_yklxj")
RoomName = &"LongX3Map"
Type = 1
ScenePath = &"uid://q3pvpdqv57p3"
Size = Vector2i(1, 3)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = Array[Object]([ExtResource("1_pepu3"), ExtResource("2_losk6"), ExtResource("3_kjjr4"), ExtResource("4_0g6c3")])
DoorDirections = 30
metadata/_custom_type_script = "uid://bl2ne8w12e3a"