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dbd2899d69
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Capacitor and models
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2025-06-16 23:18:02 +02:00 |
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29299d634e
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Map rotation fixes
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2025-06-16 21:05:08 +02:00 |
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Marco
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750fee99c0
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AC Unit and terminal models
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2025-06-16 18:38:11 +02:00 |
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Marco
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cce6273c77
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Table and boxes and tubes
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2025-06-16 16:19:20 +02:00 |
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Marco
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13ef873d13
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Upgraded maps to valve format
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2025-06-16 09:06:09 +02:00 |
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Marco
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c334f7c0d2
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Merge remote-tracking branch 'origin/isometric' into isometric
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2025-06-16 08:40:51 +02:00 |
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084fa8c516
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Desk
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2025-06-15 11:22:05 +02:00 |
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8bcf84fdf7
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Models
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2025-06-15 10:57:04 +02:00 |
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792a0a3fcb
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Models for maps
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2025-06-15 00:29:30 +02:00 |
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c8dd155390
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Blockbench props
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2025-06-14 22:48:09 +02:00 |
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Marco
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26a9456c36
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Mapping and lighting
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2025-06-14 14:37:57 +02:00 |
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cb76b414d6
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Mapping
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2025-06-13 22:46:45 +02:00 |
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Marco
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6e111ee185
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Ramen cup save
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2025-06-13 18:41:29 +02:00 |
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Marco
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ac505cb47f
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Mapping
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2025-06-13 18:41:07 +02:00 |
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Marco
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41ba7affc5
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Elevator Proxies
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2025-06-13 18:34:24 +02:00 |
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Marco
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cb60226ced
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3D Switches
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2025-06-13 17:46:44 +02:00 |
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Marco
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003dde1b7f
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Mapping
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2025-06-13 13:25:56 +02:00 |
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Marco
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5c16f8b736
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Tubes and fences
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2025-06-13 11:38:53 +02:00 |
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9291417a80
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Mapping
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2025-06-12 23:18:50 +02:00 |
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7603b0aa6e
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Test Map 2
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2025-06-12 18:56:59 +02:00 |
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Marco
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5271b84923
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Interaction manager and hud
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2025-06-12 18:03:55 +02:00 |
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Marco
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b1afc7af1c
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Elevator movement and look
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2025-06-12 16:49:54 +02:00 |
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Marco
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4fc136e5d7
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Elevators
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2025-06-12 16:26:11 +02:00 |
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Marco
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929d993f99
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Custom func_godot entities
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2025-06-12 11:50:22 +02:00 |
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Marco
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8ab7735d17
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Mapping and shadows
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2025-06-11 17:30:53 +02:00 |
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Marco
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a324f2e347
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Player movement and camera
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2025-06-11 15:28:26 +02:00 |
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Marco
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ed656f00bb
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Isometric implementation
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2025-06-10 16:33:43 +02:00 |
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Marco
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1434f7aa6d
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Isometric test
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2025-06-09 18:57:53 +02:00 |
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Marco
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70d22b2be8
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Spell card tweaks and wait mode
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2025-06-09 10:55:43 +02:00 |
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Marco
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72c6270eb5
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Use bullet flags instead of bools
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2025-06-08 16:50:38 +02:00 |
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Marco
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fa3805ecfe
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Bullets pooling
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2025-06-08 16:33:38 +02:00 |
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Marco
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37bcf8b2d0
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Reimu Patterns
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2025-06-08 13:23:45 +02:00 |
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Marco
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bc67da05e6
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Reimu sprites
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2025-06-06 09:56:19 +02:00 |
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Marco
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6aad69d5df
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Level 1 cleanup
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2025-06-05 15:17:40 +02:00 |
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Marco
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cee0a8fe8f
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Added path to spawner
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2025-06-03 11:41:50 +02:00 |
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Marco
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161580fa7b
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Mapping
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2025-06-03 11:32:35 +02:00 |
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Marco
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6b3f6b5bfb
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Autospawner trigger
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2025-06-03 11:32:26 +02:00 |
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Marco
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d99c773641
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Generic enemies
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2025-06-03 10:11:09 +02:00 |
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Marco
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762666242e
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Reimu actor
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2025-06-02 08:39:02 +02:00 |
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Marco
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98a37cdc50
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Added cyclops
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2025-05-29 14:18:23 +02:00 |
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Marco
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5067605316
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Hacking minigame scene
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2025-05-29 11:28:51 +02:00 |
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Marco
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f25bce557d
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Fixes for prisms
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2025-05-28 14:37:42 +02:00 |
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Marco
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dbb81b7642
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Rotating prism
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2025-05-27 17:35:48 +02:00 |
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Marco
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ec64f272c4
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Rotating prism sprite
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2025-05-27 15:38:08 +02:00 |
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Marco
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dbca78c0b7
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Prisms and hit buttons
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2025-05-27 15:11:02 +02:00 |
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Marco
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1a898cb7b8
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Mapping
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2025-05-27 14:25:57 +02:00 |
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Marco
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1538a15f4c
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Mapping and tiles
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2025-05-26 17:58:56 +02:00 |
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Marco
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1e5075eeb2
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Working rotating turrets
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2025-05-26 11:13:22 +02:00 |
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Marco
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8889a2cdac
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Merge remote-tracking branch 'origin/develop' into develop
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2025-05-26 09:22:38 +02:00 |
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Marco
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bb7e2b3aa6
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Level 2 mapping
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2025-05-26 09:22:30 +02:00 |
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