Marco
|
8c2d7eae66
|
Mapping and models
|
2025-07-09 17:18:09 +02:00 |
|
Marco
|
b64e096661
|
Bullet spawners in editor and bullets come out at the spanwer position
|
2025-07-09 15:05:50 +02:00 |
|
Marco
|
7d267c406d
|
Rotate bullet pattern to face parent
|
2025-07-09 12:00:23 +02:00 |
|
Marco
|
f7334c056b
|
Door player detection
|
2025-07-08 14:31:12 +02:00 |
|
Marco
|
87438dff2b
|
Mapping and models
|
2025-07-07 12:06:27 +02:00 |
|
|
|
4728677e80
|
Falling props
|
2025-07-04 22:55:28 +02:00 |
|
Marco
|
bf0fbb68b1
|
Shrouds
|
2025-07-04 20:26:06 +02:00 |
|
Marco
|
5011de651f
|
Transparent brushes
|
2025-07-04 19:14:34 +02:00 |
|
Marco
|
7aee230b3c
|
Destructible triggers
|
2025-07-04 10:31:53 +02:00 |
|
Marco
|
f013987bab
|
Mapping adjustments
|
2025-07-03 15:31:26 +02:00 |
|
Marco
|
66fbda2b2b
|
Mapping
|
2025-07-03 11:22:10 +02:00 |
|
Marco
|
b86fa135ed
|
Small stairs
|
2025-07-02 16:35:14 +02:00 |
|
Marco
|
7d49c5a25e
|
Game over and proper acid death
|
2025-07-02 15:15:47 +02:00 |
|
Marco
|
bacf41e726
|
Fixed explosions and mapping
|
2025-07-02 14:23:55 +02:00 |
|
Marco
|
d35af0dc2a
|
Debug boxes
|
2025-07-02 10:34:14 +02:00 |
|
Marco
|
05576dcbe6
|
Changed shadows
|
2025-07-02 09:49:31 +02:00 |
|
|
|
1a6d5bd1ec
|
Patterns
|
2025-07-01 23:12:01 +02:00 |
|
Marco
|
1a455251a9
|
3D bullet rotation
|
2025-07-01 13:40:13 +02:00 |
|
Marco
|
4541c5fbf4
|
Boss patterns
|
2025-07-01 10:00:02 +02:00 |
|
Marco
|
5ef3e64413
|
Revert "Updated to godot 4.5 beta"
This reverts commit fae0e961d7.
|
2025-07-01 09:20:48 +02:00 |
|
Marco
|
fae0e961d7
|
Updated to godot 4.5 beta
|
2025-07-01 09:12:36 +02:00 |
|
|
|
d55d206b1e
|
mapping
|
2025-06-30 22:38:26 +02:00 |
|
Marco
|
cd309ca49c
|
Relative movement pattern
|
2025-06-30 17:59:07 +02:00 |
|
Marco
|
dbf7f1a963
|
3D Boss scripts implementation
|
2025-06-30 17:28:19 +02:00 |
|
Marco
|
b0d0161ab0
|
Camera triggers
|
2025-06-30 10:02:37 +02:00 |
|
Marco
|
d1517f864a
|
Enemy Gravity
|
2025-06-29 18:09:13 +02:00 |
|
Marco
|
b3bfc1a888
|
Mapping
|
2025-06-29 15:04:51 +02:00 |
|
Marco
|
bdc93b93fa
|
Mapping
|
2025-06-29 12:35:27 +02:00 |
|
|
|
d01ab303fc
|
Mapping
|
2025-06-29 10:00:45 +02:00 |
|
|
|
66101fac9d
|
Added enemies in factory2
|
2025-06-28 22:11:18 +02:00 |
|
|
|
92062cd559
|
Textures and mapping
|
2025-06-28 21:35:19 +02:00 |
|
Marco
|
4e424fd526
|
Mapping
|
2025-06-28 18:41:11 +02:00 |
|
Marco
|
8d65b00d73
|
Space tutorial look
|
2025-06-28 17:53:03 +02:00 |
|
Marco
|
570c75cbfb
|
Mapping
|
2025-06-28 16:42:46 +02:00 |
|
Marco
|
9d0036c436
|
Triggerable movable walls
|
2025-06-28 13:59:12 +02:00 |
|
Marco
|
f3edc2b433
|
3D Lights and shadows
|
2025-06-28 10:05:07 +02:00 |
|
Marco
|
b17ef45678
|
Tank texture and mapping
|
2025-06-28 09:25:37 +02:00 |
|
|
|
7ac03f5029
|
Wall Fan
|
2025-06-27 23:16:49 +02:00 |
|
|
|
4abf28066a
|
typed Open trigger
|
2025-06-27 21:28:01 +02:00 |
|
Marco
|
1907a38575
|
Teleporters
|
2025-06-27 17:43:15 +02:00 |
|
Marco
|
7e76edc153
|
3D Cameras with sweep and animation
|
2025-06-27 15:06:33 +02:00 |
|
Marco
|
4cc7a0c004
|
Chest contents in trenchbroom
|
2025-06-27 09:08:00 +02:00 |
|
|
|
397742c927
|
Tweaked enemies
|
2025-06-26 23:01:55 +02:00 |
|
Marco
|
fe552608ee
|
Crosshair
|
2025-06-26 15:38:28 +02:00 |
|
Marco
|
79cac3ebae
|
Mapping and balance fixes
|
2025-06-26 13:17:21 +02:00 |
|
Marco
|
cd16e67a47
|
Map fix
|
2025-06-26 08:44:16 +02:00 |
|
Marco
|
22936c4678
|
force fields
|
2025-06-26 08:32:13 +02:00 |
|
|
|
c0a1853468
|
Models
|
2025-06-25 22:31:59 +02:00 |
|
Marco
|
52756defba
|
Door and forcefield in TB
|
2025-06-25 16:52:31 +02:00 |
|
Marco
|
650db8986c
|
Restored guns
|
2025-06-25 15:43:07 +02:00 |
|