Marco
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4e424fd526
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Mapping
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2025-06-28 18:41:11 +02:00 |
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Marco
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16d06ec1a4
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Metal box
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2025-06-28 16:43:02 +02:00 |
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Marco
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1907a38575
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Teleporters
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2025-06-27 17:43:15 +02:00 |
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Marco
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79cac3ebae
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Mapping and balance fixes
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2025-06-26 13:17:21 +02:00 |
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Marco
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f28a3b70fd
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Rebel Base map
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2025-06-24 13:57:18 +02:00 |
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Marco
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04ea9dd191
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Mapping and textures
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2025-06-23 15:50:16 +02:00 |
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e85a4afa3f
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Mapping and textures
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2025-06-22 22:47:31 +02:00 |
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Marco
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595444885d
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Mapping and models
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2025-06-22 13:52:23 +02:00 |
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Marco
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ad63d2ff43
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3D Explosions
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2025-06-20 11:28:18 +02:00 |
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23abf95c54
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New Models
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2025-06-19 22:08:47 +02:00 |
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dbd2899d69
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Capacitor and models
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2025-06-16 23:18:02 +02:00 |
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Marco
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cce6273c77
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Table and boxes and tubes
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2025-06-16 16:19:20 +02:00 |
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Marco
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c334f7c0d2
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Merge remote-tracking branch 'origin/isometric' into isometric
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2025-06-16 08:40:51 +02:00 |
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c8dd155390
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Blockbench props
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2025-06-14 22:48:09 +02:00 |
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Marco
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26a9456c36
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Mapping and lighting
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2025-06-14 14:37:57 +02:00 |
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Marco
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003dde1b7f
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Mapping
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2025-06-13 13:25:56 +02:00 |
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9291417a80
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Mapping
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2025-06-12 23:18:50 +02:00 |
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Marco
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4fc136e5d7
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Elevators
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2025-06-12 16:26:11 +02:00 |
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Marco
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929d993f99
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Custom func_godot entities
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2025-06-12 11:50:22 +02:00 |
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Marco
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8ab7735d17
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Mapping and shadows
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2025-06-11 17:30:53 +02:00 |
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Marco
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a324f2e347
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Player movement and camera
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2025-06-11 15:28:26 +02:00 |
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Marco
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ed656f00bb
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Isometric implementation
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2025-06-10 16:33:43 +02:00 |
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Marco
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1434f7aa6d
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Isometric test
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2025-06-09 18:57:53 +02:00 |
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Marco
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bc67da05e6
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Reimu sprites
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2025-06-06 09:56:19 +02:00 |
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Marco
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ec64f272c4
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Rotating prism sprite
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2025-05-27 15:38:08 +02:00 |
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Marco
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1538a15f4c
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Mapping and tiles
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2025-05-26 17:58:56 +02:00 |
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044fa25533
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Sprites and turret
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2025-05-25 18:42:09 +02:00 |
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Marco
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e79aab45ec
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New Barrels
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2025-05-23 11:34:43 +02:00 |
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Marco
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5047701e3d
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3D Pipe autotiles
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2025-05-23 09:58:14 +02:00 |
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3197f6289e
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Tube Model
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2025-05-22 22:52:32 +02:00 |
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17129ee0d8
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Hex Wall
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2025-05-21 20:11:36 +02:00 |
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Marco
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2c451a7a61
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Tileset and maps
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2025-05-21 19:34:25 +02:00 |
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Marco
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fa75a3516c
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Decals
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2025-05-21 12:08:25 +02:00 |
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Marco
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d5851bca00
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Embossed hex tiles
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2025-05-20 12:28:07 +02:00 |
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Marco
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9f511c3f32
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Fixed wall
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2025-05-20 09:40:00 +02:00 |
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Marco
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81758201fb
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Graphic restyling
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2025-05-19 17:01:39 +02:00 |
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Marco
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730cf84bc2
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New procedural tiles
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2025-05-19 16:02:28 +02:00 |
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Marco
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c37278075d
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Now boss FSM Actor movement
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2025-05-16 17:38:02 +02:00 |
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Marco
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4aa7a8322c
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Added map
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2025-05-16 14:10:20 +02:00 |
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Marco
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625466d2d7
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Noise tileset test
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2025-05-05 17:59:59 +02:00 |
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Marco
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580ea4a454
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New Walls
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2025-05-05 17:03:59 +02:00 |
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Marco
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7cd5e0b329
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Map Graphics
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2025-05-05 16:06:31 +02:00 |
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946e7df71e
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Grahpics overhaul and predicting bullets
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2025-05-04 22:02:05 +02:00 |
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27e0000c50
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New Floors
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2025-05-04 18:04:00 +02:00 |
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Marco
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7f69b8fa0f
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Maps fixes
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2025-05-02 11:52:06 +02:00 |
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Marco
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d5eda3c7b4
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Basic boss patterns
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2025-04-29 16:10:17 +02:00 |
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Marco
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34a07342ac
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Bullet freeze
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2025-04-26 11:24:20 +02:00 |
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Marco
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59f98ebf0e
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Random rooms
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2025-04-11 15:53:59 +02:00 |
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32980198e2
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Skyscrapers background
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2025-04-08 22:42:45 +02:00 |
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Marco
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a2319b3b88
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Difficulty Selection
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2025-04-08 15:02:41 +02:00 |
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