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e5ffb0cf94
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Implemented vending machine
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2026-03-07 16:49:06 +01:00 |
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28ad663867
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Mapping and models
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2026-01-19 00:07:26 +01:00 |
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8e5c575917
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Table models
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2026-01-01 14:49:24 +01:00 |
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133f4088d0
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Fixed entity definitions
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2025-12-29 17:27:09 +01:00 |
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01a852de9b
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Updated func_godot
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2025-12-28 22:53:18 +01:00 |
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Marco
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9f644c9c5c
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Models and mapping
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2025-10-10 10:15:08 +02:00 |
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Marco
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52999bbc8b
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Lore locker
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2025-10-09 10:35:05 +02:00 |
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Marco
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265f5ecfca
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Rebalances and new fairy
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2025-09-29 14:00:18 +02:00 |
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Marco
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4c7f44abf9
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Enemy TB entities
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2025-09-25 16:31:37 +02:00 |
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Marco
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944249d408
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Mapping and direction code
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2025-09-25 10:25:10 +02:00 |
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Marco
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467fb5be9d
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Activable spawners
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2025-09-22 18:19:40 +02:00 |
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Marco
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479df3c7c4
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Spawn markers in editor
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2025-09-22 16:33:15 +02:00 |
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Marco
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9b85deadc4
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Tank texture and mapping
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2025-09-18 20:43:49 +02:00 |
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Marco
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4b65b25dcd
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Spawn markers in level
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2025-09-18 10:52:22 +02:00 |
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Marco
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aa17c965d5
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Mapping and models
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2025-09-17 14:47:33 +02:00 |
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Marco
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f46d3ad994
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Chairs and filing cabinets
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2025-09-15 15:08:13 +02:00 |
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Marco
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006cfcacdd
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Resaved func_godot data
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2025-09-15 11:22:27 +02:00 |
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Marco
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0bda493ec4
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Concrete marble and metal textures
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2025-09-12 12:26:16 +02:00 |
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Marco
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47f8252e65
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Level teleporters with custom locations
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2025-09-11 10:02:55 +02:00 |
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Marco
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7a8bb4311b
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Level Teleporters
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2025-09-10 16:16:05 +02:00 |
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Marco
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08c7a9dbd1
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Danmaku room in factory 3
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2025-09-01 16:13:14 +02:00 |
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Marco
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0621f2fffe
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Added locker
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2025-09-01 13:35:47 +02:00 |
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524f83f922
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Mapping
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2025-08-29 22:46:30 +02:00 |
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Marco
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823886b4ce
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Trenchbroom support for health and destruction
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2025-08-27 18:17:17 +02:00 |
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Marco
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3df9e2dd85
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Mapping fixes and new tanks
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2025-08-25 15:03:10 +02:00 |
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Marco
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869dc16175
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Retextured big tank
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2025-07-10 11:17:58 +02:00 |
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Marco
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8c2d7eae66
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Mapping and models
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2025-07-09 17:18:09 +02:00 |
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Marco
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b64e096661
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Bullet spawners in editor and bullets come out at the spanwer position
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2025-07-09 15:05:50 +02:00 |
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Marco
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7d267c406d
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Rotate bullet pattern to face parent
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2025-07-09 12:00:23 +02:00 |
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Marco
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f7334c056b
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Door player detection
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2025-07-08 14:31:12 +02:00 |
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Marco
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87438dff2b
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Mapping and models
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2025-07-07 12:06:27 +02:00 |
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Marco
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7aee230b3c
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Destructible triggers
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2025-07-04 10:31:53 +02:00 |
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Marco
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b86fa135ed
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Small stairs
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2025-07-02 16:35:14 +02:00 |
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Marco
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b0d0161ab0
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Camera triggers
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2025-06-30 10:02:37 +02:00 |
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Marco
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827d4f1914
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Textures
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2025-06-30 09:30:52 +02:00 |
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92062cd559
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Textures and mapping
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2025-06-28 21:35:19 +02:00 |
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Marco
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9d0036c436
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Triggerable movable walls
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2025-06-28 13:59:12 +02:00 |
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Marco
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f3edc2b433
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3D Lights and shadows
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2025-06-28 10:05:07 +02:00 |
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7ac03f5029
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Wall Fan
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2025-06-27 23:16:49 +02:00 |
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4abf28066a
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typed Open trigger
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2025-06-27 21:28:01 +02:00 |
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Marco
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7e76edc153
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3D Cameras with sweep and animation
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2025-06-27 15:06:33 +02:00 |
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Marco
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4cc7a0c004
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Chest contents in trenchbroom
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2025-06-27 09:08:00 +02:00 |
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Marco
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22936c4678
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force fields
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2025-06-26 08:32:13 +02:00 |
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c0a1853468
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Models
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2025-06-25 22:31:59 +02:00 |
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Marco
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52756defba
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Door and forcefield in TB
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2025-06-25 16:52:31 +02:00 |
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Marco
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6e949d5bb1
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Props models
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2025-06-24 18:13:26 +02:00 |
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Marco
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164c186201
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Chest animation, alarm box entity
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2025-06-24 15:00:27 +02:00 |
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Marco
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dd979fe50a
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Terminal dialogue and entities fix
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2025-06-24 11:06:33 +02:00 |
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Marco
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a6c8544de8
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3D Bullet pattern fix
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2025-06-21 10:42:11 +02:00 |
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Marco
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d41eaf5164
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Updated func godot to latest dev
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2025-06-20 10:52:08 +02:00 |
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