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e5ffb0cf94
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Implemented vending machine
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2026-03-07 16:49:06 +01:00 |
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8e5c575917
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Table models
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2026-01-01 14:49:24 +01:00 |
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06586f2b85
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Mapping
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2025-12-30 22:05:03 +01:00 |
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133f4088d0
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Fixed entity definitions
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2025-12-29 17:27:09 +01:00 |
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Marco
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7cb5bfb593
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Preliminary lasers
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2025-10-09 09:11:25 +02:00 |
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Marco
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d3edb4de99
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Elevator anticrush
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2025-09-17 15:44:45 +02:00 |
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Marco
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aa17c965d5
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Mapping and models
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2025-09-17 14:47:33 +02:00 |
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Marco
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12cbc76f79
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Mapping and textures
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2025-09-17 09:48:44 +02:00 |
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Marco
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bcfabb5819
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Added shotgun room
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2025-09-15 16:50:49 +02:00 |
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Marco
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cf95c0d5be
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Added chair
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2025-09-15 16:32:35 +02:00 |
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Marco
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782c007173
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Added chairs to map
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2025-09-15 16:31:37 +02:00 |
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Marco
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a10e9f850e
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New Door Texture
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2025-09-15 10:51:27 +02:00 |
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Marco
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4223045f06
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Office Map
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2025-09-15 08:47:43 +02:00 |
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Marco
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58bde154d7
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Lab and textures
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2025-09-12 18:02:12 +02:00 |
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Marco
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5f4b8c5b4b
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Upgraded func_godot to 2025.8.2
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2025-09-11 15:02:08 +02:00 |
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Marco
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280af2fcfa
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Weapon sounds
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2025-09-11 10:54:02 +02:00 |
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Marco
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47f8252e65
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Level teleporters with custom locations
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2025-09-11 10:02:55 +02:00 |
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Marco
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6263c7e23b
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End level room
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2025-09-10 16:28:37 +02:00 |
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Marco
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7a8bb4311b
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Level Teleporters
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2025-09-10 16:16:05 +02:00 |
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Marco
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0492a008d0
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Min max triggers
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2025-09-09 16:57:26 +02:00 |
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Marco
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bd8c8901f3
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Tweaks to maps and enemies
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2025-09-09 09:58:36 +02:00 |
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Marco
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f4f783c5f3
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Mapping
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2025-09-03 18:25:37 +02:00 |
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Marco
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e0c99f76d5
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Tweaks to danmaku room
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2025-09-02 10:50:58 +02:00 |
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Marco
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9dd4b6d6e1
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Made capacitors and emitters destroyable
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2025-09-01 16:51:55 +02:00 |
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Marco
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08c7a9dbd1
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Danmaku room in factory 3
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2025-09-01 16:13:14 +02:00 |
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Marco
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0621f2fffe
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Added locker
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2025-09-01 13:35:47 +02:00 |
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524f83f922
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Mapping
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2025-08-29 22:46:30 +02:00 |
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Marco
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0272521723
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Factory 3 grayboxing
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2025-08-29 17:49:04 +02:00 |
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Marco
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3904abaa83
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Added factory 3 map
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2025-08-29 14:47:50 +02:00 |
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Marco
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582e8801bb
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Mapping
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2025-08-29 11:34:09 +02:00 |
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Marco
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3cf71e5c56
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Fixed material PBR properties
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2025-08-28 17:18:41 +02:00 |
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Marco
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5e54f96592
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Wall column textures
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2025-08-28 15:54:32 +02:00 |
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Marco
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823886b4ce
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Trenchbroom support for health and destruction
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2025-08-27 18:17:17 +02:00 |
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Marco
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e23d337a16
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Dialogues and mapping
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2025-08-25 17:25:56 +02:00 |
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Marco
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3df9e2dd85
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Mapping fixes and new tanks
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2025-08-25 15:03:10 +02:00 |
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2bd8435127
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Mapping
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2025-08-24 23:08:20 +02:00 |
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Marco
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c68e40b8c3
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Better movement handling
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2025-08-14 17:50:11 +02:00 |
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Marco
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400123a447
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Added weapons and fixed others
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2025-08-14 10:58:54 +02:00 |
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Marco
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54fa750bca
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Implemented battery weapons
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2025-08-13 16:51:56 +02:00 |
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Marco
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176c1050b7
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New Map
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2025-08-12 08:41:41 +02:00 |
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Marco
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d318e299f7
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Computer map fix
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2025-08-06 16:12:49 +02:00 |
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Marco
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b7686411ff
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Bullets sparks
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2025-08-06 15:31:52 +02:00 |
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Marco
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3e1a08a915
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Interactions and bullets
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2025-08-05 16:31:46 +02:00 |
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Marco
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0293291315
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Enemy debris
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2025-08-05 16:24:21 +02:00 |
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Marco
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54b4d94491
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New Grates
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2025-08-05 14:49:50 +02:00 |
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Marco
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19b7a56798
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Mapping
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2025-07-22 15:35:50 +02:00 |
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Marco
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8c2d7eae66
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Mapping and models
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2025-07-09 17:18:09 +02:00 |
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Marco
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b64e096661
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Bullet spawners in editor and bullets come out at the spanwer position
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2025-07-09 15:05:50 +02:00 |
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Marco
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7d267c406d
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Rotate bullet pattern to face parent
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2025-07-09 12:00:23 +02:00 |
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Marco
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f7334c056b
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Door player detection
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2025-07-08 14:31:12 +02:00 |
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