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orrected warnings
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2 changed files with 1 additions and 2 deletions
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@ -2,7 +2,7 @@ using Godot;
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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public partial class fragola : RigidBody2D
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public partial class Fragola : RigidBody2D
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{
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{
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[Signal]
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[Signal]
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public delegate void HitEventHandler();
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public delegate void HitEventHandler();
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@ -4,7 +4,6 @@ public partial class EnemyPossessionMovement : ActorFreeMovement
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{
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{
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private ActorAi _actorAi;
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private ActorAi _actorAi;
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public bool IsDestroyed => _parent.IsDestroyed;
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// State accessor
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// State accessor
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private AiState _previousAiState;
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private AiState _previousAiState;
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