orrected warnings

This commit is contained in:
Marco 2025-02-24 14:30:14 +01:00
commit b7fc718e9d
2 changed files with 1 additions and 2 deletions

View file

@ -2,7 +2,7 @@ using Godot;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
public partial class fragola : RigidBody2D public partial class Fragola : RigidBody2D
{ {
[Signal] [Signal]
public delegate void HitEventHandler(); public delegate void HitEventHandler();

View file

@ -4,7 +4,6 @@ public partial class EnemyPossessionMovement : ActorFreeMovement
{ {
private ActorAi _actorAi; private ActorAi _actorAi;
public bool IsDestroyed => _parent.IsDestroyed;
// State accessor // State accessor
private AiState _previousAiState; private AiState _previousAiState;