diff --git a/Scenes/fragola.cs b/Scenes/fragola.cs index a135cdd8..e32f15ef 100644 --- a/Scenes/fragola.cs +++ b/Scenes/fragola.cs @@ -2,7 +2,7 @@ using Godot; using System; using System.Diagnostics; -public partial class fragola : RigidBody2D +public partial class Fragola : RigidBody2D { [Signal] public delegate void HitEventHandler(); diff --git a/Scripts/Components/Actors/EnemyPossessionMovement.cs b/Scripts/Components/Actors/EnemyPossessionMovement.cs index 25e6d9ce..14eaa242 100644 --- a/Scripts/Components/Actors/EnemyPossessionMovement.cs +++ b/Scripts/Components/Actors/EnemyPossessionMovement.cs @@ -4,7 +4,6 @@ public partial class EnemyPossessionMovement : ActorFreeMovement { private ActorAi _actorAi; - public bool IsDestroyed => _parent.IsDestroyed; // State accessor private AiState _previousAiState;