From b7fc718e9d5d3829e8d58eb2e0dc247a3ddc9977 Mon Sep 17 00:00:00 2001 From: Marco Date: Mon, 24 Feb 2025 14:30:14 +0100 Subject: [PATCH] orrected warnings --- Scenes/fragola.cs | 2 +- Scripts/Components/Actors/EnemyPossessionMovement.cs | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/Scenes/fragola.cs b/Scenes/fragola.cs index a135cdd8..e32f15ef 100644 --- a/Scenes/fragola.cs +++ b/Scenes/fragola.cs @@ -2,7 +2,7 @@ using Godot; using System; using System.Diagnostics; -public partial class fragola : RigidBody2D +public partial class Fragola : RigidBody2D { [Signal] public delegate void HitEventHandler(); diff --git a/Scripts/Components/Actors/EnemyPossessionMovement.cs b/Scripts/Components/Actors/EnemyPossessionMovement.cs index 25e6d9ce..14eaa242 100644 --- a/Scripts/Components/Actors/EnemyPossessionMovement.cs +++ b/Scripts/Components/Actors/EnemyPossessionMovement.cs @@ -4,7 +4,6 @@ public partial class EnemyPossessionMovement : ActorFreeMovement { private ActorAi _actorAi; - public bool IsDestroyed => _parent.IsDestroyed; // State accessor private AiState _previousAiState;