mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-11 20:45:53 +00:00
working spder bomb
This commit is contained in:
parent
6125565d8c
commit
f1f40a91dd
17 changed files with 400 additions and 105 deletions
18
Resources/Bullets/Spider_Bomb_Bullet.tres
Normal file
18
Resources/Bullets/Spider_Bomb_Bullet.tres
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@ -0,0 +1,18 @@
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[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://dwxn7f1ue0m4s"]
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[ext_resource type="PackedScene" uid="uid://64ax2lj77sr1" path="res://Scenes/Weapons/Bullets/spider_bomb_bullet.tscn" id="1_8gj5r"]
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[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="1_f2i0g"]
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[resource]
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script = ExtResource("1_f2i0g")
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BulletScene = ExtResource("1_8gj5r")
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BulletSpeed = 40.0
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Direction = Vector2(1, 0)
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BulletDamage = 0.0
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LifeTime = 50.0
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DestroyOnCollision = true
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Owner = 1
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DamageType = 0
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Controllable = true
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TimeModifiers = null
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metadata/_custom_type_script = "uid://dslyrfcej3g2n"
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43
Resources/Items/Spider_Bomb_Pickup.tres
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43
Resources/Items/Spider_Bomb_Pickup.tres
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@ -0,0 +1,43 @@
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[gd_resource type="Resource" script_class="LootItem" load_steps=7 format=3 uid="uid://dhbltvgsa3g88"]
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[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="1_lus3u"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="1_qd764"]
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[ext_resource type="Texture2D" uid="uid://huo14jdekj6n" path="res://Sprites/Bullets/spiderbomb.png" id="1_v5a4k"]
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[ext_resource type="Resource" uid="uid://dwxn7f1ue0m4s" path="res://Resources/Bullets/Spider_Bomb_Bullet.tres" id="2_gpot4"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_gpot4"]
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atlas = ExtResource("1_v5a4k")
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region = Rect2(0, 0, 16, 16)
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[sub_resource type="Resource" id="Resource_v5a4k"]
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script = ExtResource("1_qd764")
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Name = "Spider Bomb"
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BulletData = ExtResource("2_gpot4")
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RateOfFire = 1.0
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BulletCapacity = 10
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ReloadTime = 1.0
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AutoReload = true
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InfiniteAmmo = true
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BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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ItemKey = "SPIDER_BOMB"
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AmmoKey = "SPIDER_BOMB"
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_rotationOffset = 0.0
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metadata/_custom_type_script = "uid://b6fmrnipv88bk"
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[resource]
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script = ExtResource("1_lus3u")
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ItemName = "Spider Bomb"
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ItemDescription = "A bomb that spiders"
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ItemKey = "SPIDER_BOMB"
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Item = 5
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WeaponData = SubResource("Resource_v5a4k")
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Amount = 1
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Max = 10
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PickupIfMaxed = false
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ConsumeOnUse = false
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UiType = 0
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Selectable = true
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InventorySprite = SubResource("AtlasTexture_gpot4")
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metadata/_custom_type_script = "uid://epnwjptvks3t"
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34
Resources/Weapons/Spider_Bomb.tres
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34
Resources/Weapons/Spider_Bomb.tres
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@ -0,0 +1,34 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=4 format=3 uid="uid://m7obu15t73df"]
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[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="1_m8p4s"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="1_wdsus"]
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[sub_resource type="Resource" id="Resource_hoooo"]
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script = ExtResource("1_m8p4s")
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BulletSpeed = 100.0
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Direction = Vector2(1, 0)
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BulletDamage = 1.0
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LifeTime = 10.0
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DestroyOnCollision = true
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Owner = 0
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DamageType = 0
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Controllable = false
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TimeModifiers = null
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metadata/_custom_type_script = "uid://dslyrfcej3g2n"
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[resource]
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script = ExtResource("1_wdsus")
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Name = "Spider Bomb"
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BulletData = SubResource("Resource_hoooo")
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RateOfFire = 0.4
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BulletCapacity = 20
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ReloadTime = 1.0
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AutoReload = true
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InfiniteAmmo = true
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BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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ItemKey = ""
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AmmoKey = ""
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_rotationOffset = 0.0
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metadata/_custom_type_script = "uid://b6fmrnipv88bk"
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34
Scenes/Items/SpiderBomb_Pickup.tscn
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34
Scenes/Items/SpiderBomb_Pickup.tscn
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@ -0,0 +1,34 @@
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[gd_scene load_steps=7 format=3 uid="uid://cvctgw8eo2f7e"]
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[ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_bdsed"]
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[ext_resource type="Resource" uid="uid://dhbltvgsa3g88" path="res://Resources/Items/Spider_Bomb_Pickup.tres" id="2_bdsed"]
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[ext_resource type="Texture2D" uid="uid://huo14jdekj6n" path="res://Sprites/Bullets/spiderbomb.png" id="3_bdsed"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_6vv2s"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_fyf8h"]
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atlas = ExtResource("3_bdsed")
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region = Rect2(0, 0, 16, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_qfvur"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_fyf8h")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[node name="SpiderBomb" type="Area2D" groups=["Interactable"]]
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collision_layer = 4
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collision_mask = 2
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script = ExtResource("1_bdsed")
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LootTable = [ExtResource("2_bdsed")]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_6vv2s")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_qfvur")
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@ -1,23 +1,28 @@
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[gd_scene load_steps=3 format=3 uid="uid://dfbmny3s4rili"]
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[gd_scene load_steps=5 format=3 uid="uid://dfbmny3s4rili"]
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[ext_resource type="Script" uid="uid://c4molirtle8a0" path="res://Scripts/Components/AutodeleteParticle.cs" id="1_rk44q"]
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[sub_resource type="Gradient" id="Gradient_xc6bb"]
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colors = PackedColorArray(0, 0.45098, 0.886275, 1, 0.729412, 1, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_hkx2s"]
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gradient = SubResource("Gradient_xc6bb")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_f8iyl"]
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particle_flag_disable_z = true
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radial_velocity_min = -2.23517e-05
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radial_velocity_max = 30.38
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radial_velocity_max = 145.49
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gravity = Vector3(0, 0, 0)
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linear_accel_min = -23.2
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linear_accel_max = -2.23517e-06
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scale_min = 0.5
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scale_max = 0.5
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color = Color(0.054902, 0.494118, 1, 1)
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color_ramp = SubResource("GradientTexture1D_hkx2s")
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[node name="IceBulletParticle" type="GPUParticles2D"]
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emitting = false
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amount = 4
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process_material = SubResource("ParticleProcessMaterial_f8iyl")
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lifetime = 0.4
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_f8iyl")
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script = ExtResource("1_rk44q")
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LifeTime = 1.0
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AutoStart = true
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58
Scenes/Weapons/Bullets/spider_bomb_bullet.tscn
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58
Scenes/Weapons/Bullets/spider_bomb_bullet.tscn
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@ -0,0 +1,58 @@
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[gd_scene load_steps=8 format=3 uid="uid://64ax2lj77sr1"]
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[ext_resource type="Script" uid="uid://dsa4b75hdig8p" path="res://Scripts/Bullet.cs" id="1_nrcj1"]
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[ext_resource type="Texture2D" uid="uid://huo14jdekj6n" path="res://Sprites/Bullets/spiderbomb.png" id="2_nrcj1"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"]
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radius = 2.23607
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[sub_resource type="AtlasTexture" id="AtlasTexture_lhjit"]
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atlas = ExtResource("2_nrcj1")
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region = Rect2(0, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ibnjy"]
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atlas = ExtResource("2_nrcj1")
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region = Rect2(16, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_w1jch"]
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atlas = ExtResource("2_nrcj1")
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region = Rect2(32, 0, 16, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_co0jb"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_lhjit")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ibnjy")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_w1jch")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[node name="Bullet" type="Area2D" groups=["bullets"]]
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collision_layer = 8
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collision_mask = 87
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script = ExtResource("1_nrcj1")
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Speed = 200.0
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_jxptd")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_co0jb")
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autoplay = "default"
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frame = 1
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frame_progress = 0.375255
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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@ -264,6 +264,7 @@ shape = SubResource("CircleShape2D_e6woi")
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debug_color = Color(1, 0.00817797, 0.0443347, 0.42)
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[node name="Weapon" parent="." node_paths=PackedStringArray("Muzzle") instance=ExtResource("9_wblq0")]
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scale = Vector2(1.38995, 1.96064)
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WeaponData = ExtResource("9_84o8f")
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BulletScene = ExtResource("2_ov36d")
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Muzzle = NodePath("../Muzzle")
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@ -281,9 +282,9 @@ MaxResource = 25.0
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[node name="ShieldParticles" type="GPUParticles2D" parent="."]
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emitting = false
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amount = 32
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process_material = SubResource("ParticleProcessMaterial_hmqi5")
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lifetime = 0.4
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_hmqi5")
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[connection signal="area_entered" from="InteractionController" to="." method="_on_interaction_controller_area_entered"]
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[connection signal="area_exited" from="InteractionController" to="." method="_on_interaction_controller_area_exited"]
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File diff suppressed because one or more lines are too long
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@ -28,6 +28,8 @@ public partial class Bullet : Area2D
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private GameManager _gameManager;
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[Signal] public delegate void OnDestroyEventHandler();
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public void Initialize(BulletInfo bulletInfo, GameManager gameManager)
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{
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_bulletInfo = bulletInfo;
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@ -234,11 +236,11 @@ public partial class Bullet : Area2D
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{
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if (_bulletInfo?.DestructionParticlesScene != null)
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{
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var particle = this.CreateSibling<AutodeleteParticle>(_bulletInfo.DestructionParticlesScene);
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this.CreateSibling<Node2D>(_bulletInfo.DestructionParticlesScene);
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particle.Init();
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//particle.Init();
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}
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EmitSignal(SignalName.OnDestroy);
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QueueFree();
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}
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}
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@ -9,7 +9,7 @@ using Cirno.Scripts.Utils;
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public partial class GameManager : Node2D
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{
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public static GameManager Instance { get; private set;}
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public static GameManager Instance { get; private set; }
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private Hud _hud;
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private PlayerMovement _player;
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@ -25,7 +25,7 @@ public partial class GameManager : Node2D
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[Export] public PackedScene PlayerTemplate { get; set; }
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[Export] public Dictionary<int, NodePath> SpawnMarkers { get; private set; } = new();
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//[Export] public Marker2D PlayerSpawnMarker { get; set; }
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[Export] public PackedScene WeaponTemplate { get; private set; }
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@ -51,12 +51,12 @@ public partial class GameManager : Node2D
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[Signal]
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public delegate void PlayerRespawnedEventHandler();
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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Instance = this;
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Instance = this;
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_hud = GetNodeOrNull<Hud>("HUD");
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if (_hud == null) GD.Print("No HUD in scene.");
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@ -74,7 +74,7 @@ public partial class GameManager : Node2D
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{
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this.GameStateChange += _hud.OnGameStateChanged;
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}
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if (_inventoryManager != null && _hud != null)
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{
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_inventoryManager.ItemAdded += (item, currentAmount) => _hud.AddInventoryItem(item, currentAmount);
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@ -82,7 +82,7 @@ public partial class GameManager : Node2D
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}
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PlayerRespawned += OnPlayerRespawned;
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GameState = GameState.Playing;
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//_ = DelayPlayerSpawn();
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@ -102,9 +102,9 @@ public partial class GameManager : Node2D
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StartingEquipment.AddRange(mapStartData.StartingEquipment);
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}
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public void ApplySessionState(SessionSettings settings)
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public void ApplySessionState(SessionSettings settings)
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -137,7 +137,7 @@ public partial class GameManager : Node2D
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_player.ShieldChanged += (newShield, maxShield) => _hud.UpdateShield(newShield, maxShield);
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_player.InteractableAreaEntered += (interactable) => _hud.UpdateInteractable(interactable);
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_player.Death += () =>
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{
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// Show Game Over
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@ -149,7 +149,7 @@ public partial class GameManager : Node2D
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GD.Print("No player and hud in scene");
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return;
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}
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if (_inventoryManager is not null)
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{
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_inventoryManager.ItemAdded += (LootItem item, int amount) =>
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@ -161,23 +161,25 @@ public partial class GameManager : Node2D
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};
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_inventoryManager.WeaponEquip += _player.EquipWeapon;
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_inventoryManager.ItemUsed += _player.UseItem;
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}
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SpawnWeapons();
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}
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public void SpawnPlayer()
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{
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if (_player != null) return;
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//_player = this.CreateChild<PlayerMovement>(PlayerTemplate, PlayerSpawnMarker.Position );
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_player = PlayerTemplate.Instantiate<PlayerMovement>();
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this.CallDeferred("add_child", _player);
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_player.Transform = this.GlobalTransform;
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_player.GlobalPosition = GetStartPosition();
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//_player.GlobalPosition = PlayerSpawnMarker.Position;
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CameraTargetPlayer();
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@ -197,11 +199,11 @@ public partial class GameManager : Node2D
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if (SpawnMarkers.TryGetValue(MapStartData.EggIndex, out var spawnMarker))
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{
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var marker = GetNode<Node2D>(spawnMarker);
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return marker.Position; // Why position and not globalposition? I have no idea
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}
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}
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var m = GetNode<Node2D>(SpawnMarkers.First().Value);
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return m.GlobalPosition;
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}
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@ -222,7 +224,7 @@ public partial class GameManager : Node2D
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{
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_cameraTarget.Position += offset.Value;
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}
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}
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private void SpawnWeapons()
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@ -305,12 +307,13 @@ public partial class GameManager : Node2D
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}
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}
|
||||
|
||||
public GameState ToggleControlMode() {
|
||||
if (GameState is GameState.Playing)
|
||||
public GameState ToggleControlMode()
|
||||
{
|
||||
if (GameState is GameState.Playing)
|
||||
{
|
||||
ChangeState(GameState.Controlling);
|
||||
}
|
||||
else if (GameState is GameState.Controlling)
|
||||
else if (GameState is GameState.Controlling)
|
||||
{
|
||||
ChangeState(GameState.Playing);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,20 +8,23 @@ using Cirno.Scripts.Resources;
|
|||
public partial class InventoryManager : Node2D
|
||||
{
|
||||
public bool RedKeycard { get; set; }
|
||||
|
||||
|
||||
private Dictionary<string, ItemContainer> _itemsDict = new Dictionary<string, ItemContainer>();
|
||||
|
||||
|
||||
public List<ItemContainer> Items => _itemsDict.Where(x => x.Value.Count > 0).Select(x => x.Value).ToList();
|
||||
|
||||
|
||||
[Signal]
|
||||
public delegate void ItemAddedEventHandler(LootItem item, int currentAmount);
|
||||
|
||||
|
||||
[Signal]
|
||||
public delegate void ItemRemovedEventHandler(string itemKey, int currentAmount);
|
||||
|
||||
[Signal]
|
||||
public delegate void WeaponEquipEventHandler(string itemKey);
|
||||
|
||||
|
||||
[Signal]
|
||||
public delegate void ItemUsedEventHandler(LootItem itemKey, int totalCount);
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
|
|
@ -31,12 +34,12 @@ public partial class InventoryManager : Node2D
|
|||
public override void _Process(double delta)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public bool HasItems(List<string> itemKeys)
|
||||
{
|
||||
return itemKeys.Aggregate(false, (current, item) => current || GetItemCount(item) > 0);
|
||||
}
|
||||
|
||||
|
||||
public int GetItemCount(string itemKey)
|
||||
{
|
||||
return _itemsDict.TryGetValue(itemKey, out var itm) ? itm.Count : 0;
|
||||
|
|
@ -47,20 +50,20 @@ public partial class InventoryManager : Node2D
|
|||
if (!_itemsDict.TryGetValue(itemKey, out var itm)) return 0;
|
||||
|
||||
int removed = Math.Min(itm.Count, amount);
|
||||
|
||||
|
||||
itm.Count -= amount;
|
||||
|
||||
if (itm.Count <= 0)
|
||||
{
|
||||
_itemsDict.Remove(itemKey);
|
||||
}
|
||||
|
||||
|
||||
EmitSignal(nameof(ItemRemoved), itemKey, itm.Count);
|
||||
|
||||
return removed;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public bool AddItem(LootItem item)
|
||||
{
|
||||
//var item = new LootItem() { Item = type, Amount = amount };
|
||||
|
|
@ -73,7 +76,7 @@ public partial class InventoryManager : Node2D
|
|||
Count = item.Amount,
|
||||
});
|
||||
GD.Print($"Added new ({item.ItemKey}) {item.Item} x{item.Amount}");
|
||||
|
||||
|
||||
EmitSignal(nameof(ItemAdded), item, item.Amount);
|
||||
}
|
||||
else
|
||||
|
|
@ -82,7 +85,7 @@ public partial class InventoryManager : Node2D
|
|||
{
|
||||
itm.Count += item.Amount;
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
if (item.PickupIfMaxed)
|
||||
{
|
||||
|
|
@ -95,10 +98,10 @@ public partial class InventoryManager : Node2D
|
|||
}
|
||||
EmitSignal(nameof(ItemAdded), item, itm.Count);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public void AddRedKeycard()
|
||||
{
|
||||
RedKeycard = true;
|
||||
|
|
@ -114,29 +117,27 @@ public partial class InventoryManager : Node2D
|
|||
if (!_itemsDict.TryGetValue(itemKey, out var itm)) return false;
|
||||
|
||||
if (itm.Count == 0) return false;
|
||||
GD.Print($"Used item in manager {itemKey}");
|
||||
|
||||
switch (itm.Item.Item)
|
||||
{
|
||||
case ItemTypes.Medkit:
|
||||
// Heal
|
||||
break;
|
||||
// Heal
|
||||
case ItemTypes.FrogBomb:
|
||||
// Use Bomb
|
||||
break;
|
||||
// Use Bomb
|
||||
case ItemTypes.Bomb:
|
||||
// Bomb
|
||||
break;
|
||||
// Bomb
|
||||
case ItemTypes.Mine:
|
||||
break;
|
||||
case ItemTypes.Battery:
|
||||
EmitSignal(SignalName.ItemUsed, itm.Item, itm.Count);
|
||||
break;
|
||||
case ItemTypes.Weapon:
|
||||
// Equip weapon
|
||||
EmitSignal(SignalName.WeaponEquip, itm.Item.ItemKey);
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
{
|
||||
[Export]
|
||||
public int Speed { get; set; } = 400;
|
||||
|
||||
|
||||
[Export]
|
||||
public int StrafeSpeed { get; set; } = 200;
|
||||
|
||||
|
|
@ -27,7 +27,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
|
||||
[Export]
|
||||
public string GameOverScene { get; set; }
|
||||
|
||||
|
||||
[Export]
|
||||
public Texture2D WingsSprite { get; set; }
|
||||
|
||||
|
|
@ -42,14 +42,14 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
|
||||
private Vector2 _movementDirection { get; set; }
|
||||
private Vector2 _facingDirection { get; set; }
|
||||
|
||||
|
||||
private Vector2 _rightStickInput { get; set; }
|
||||
|
||||
private Sprite2D _crosshair;
|
||||
|
||||
[Export] public float MaxHealth = 32f;
|
||||
[Export] public float MaxShield = 32f;
|
||||
[Export] public Shader BlinkShader {get;set;}
|
||||
[Export] public Shader BlinkShader { get; set; }
|
||||
[Export] public Sprite2D HitboxSprite { get; set; }
|
||||
[Export] public BulletOwner BulletGroup { get; set; } = BulletOwner.Player;
|
||||
|
||||
|
|
@ -67,10 +67,10 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
public Array<Weapon> EquippedWeapons { get; set; } = new Array<Weapon>();
|
||||
|
||||
public int CurrentWeaponIndex { get; set; } = 0;
|
||||
|
||||
|
||||
//private float _currentHealth = 0f;
|
||||
//private float _currentShield = 0f;
|
||||
|
||||
|
||||
private bool _isDestroyed = false;
|
||||
|
||||
private GameManager _gameManager;
|
||||
|
|
@ -79,14 +79,14 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
|
||||
private ActorResourceProvider _healthProvider;
|
||||
private ActorResourceProvider _shieldProvider;
|
||||
|
||||
|
||||
private bool _isStrafing { get; set; }
|
||||
|
||||
|
||||
private bool _canMove = true;
|
||||
|
||||
|
||||
[Signal]
|
||||
public delegate void HealthChangedEventHandler(float newHealth, float maxHealth);
|
||||
|
||||
|
||||
[Signal]
|
||||
public delegate void ShieldChangedEventHandler(float newShield, float maxShield);
|
||||
|
||||
|
|
@ -95,7 +95,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
|
||||
[Signal]
|
||||
public delegate void InteractableAreaExitedEventHandler(Interactable interactable);
|
||||
|
||||
|
||||
[Signal]
|
||||
public delegate void DeathEventHandler();
|
||||
|
||||
|
|
@ -104,7 +104,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
get => _healthProvider.CurrentResource;
|
||||
set => _healthProvider.CurrentResource = value;
|
||||
}
|
||||
|
||||
|
||||
public float CurrentShield
|
||||
{
|
||||
get => _shieldProvider.CurrentResource;
|
||||
|
|
@ -126,7 +126,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
|
||||
_animatedSprite = GetNode<AnimatedSprite2D>("./Smoothing2D/AnimatedSprite2D");
|
||||
_crosshair = GetNode<Sprite2D>("./Smoothing2D/Crosshair");
|
||||
|
||||
|
||||
_healthProvider = GetNode<ActorResourceProvider>("HealthProvider");
|
||||
_shieldProvider = GetNode<ActorResourceProvider>("ShieldProvider");
|
||||
|
||||
|
|
@ -154,18 +154,18 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
_inventoryManager = this.GetInventoryManager();
|
||||
|
||||
_gameManager.GameStateChange += GameManagerOnGameStateChange;
|
||||
|
||||
|
||||
if (SelectorScene != null)
|
||||
{
|
||||
_selector = this.CreateSibling<Selector>(SelectorScene, this.GlobalPosition);
|
||||
_selector.Visible = false;
|
||||
}
|
||||
|
||||
|
||||
_lastCheckPointPosition = GlobalPosition;
|
||||
|
||||
_ = UnTeleport();
|
||||
}
|
||||
|
||||
|
||||
private void GameManagerOnGameStateChange(GameState state)
|
||||
{
|
||||
switch (state)
|
||||
|
|
@ -181,7 +181,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
case GameState.Dialogue:
|
||||
_canMove = false;
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -200,7 +200,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
_canMove = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void AddWeapon(Weapon weapon)
|
||||
{
|
||||
EquippedWeapons.Add(weapon);
|
||||
|
|
@ -215,7 +215,44 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
|
||||
EquipWeapon(weapon);
|
||||
}
|
||||
|
||||
|
||||
public void UseItem(LootItem item, int currentAmount)
|
||||
{
|
||||
GD.Print($"Used item on player {item.ItemKey}");
|
||||
|
||||
switch (item.Item)
|
||||
{
|
||||
case ItemTypes.FrogBomb:
|
||||
|
||||
_inventoryManager.RemoveItem(item.ItemKey, 1);
|
||||
// emit projectile
|
||||
var bullet = this.CreateChildOf<Bullet>(_gameManager.BulletsContainer, item.WeaponData.BulletData.BulletScene, this.GlobalPosition);
|
||||
|
||||
var bulletData = item.WeaponData.MakeBullet(this.GlobalPosition);
|
||||
|
||||
bullet.Initialize(bulletData, _gameManager);
|
||||
|
||||
//bullet.SetDirection(ShootDirection);
|
||||
bullet.SetDirection(_facingDirection);
|
||||
bullet.Speed = item.WeaponData.BulletData.BulletSpeed;
|
||||
RequestMovementDisable(true);
|
||||
// set camera
|
||||
_gameManager.CameraTargetObject(bullet);
|
||||
// set event destroy
|
||||
bullet.OnDestroy += () =>
|
||||
{
|
||||
_gameManager.CameraTargetPlayer();
|
||||
RequestMovementDisable(false);
|
||||
};
|
||||
// go back
|
||||
break;
|
||||
|
||||
}
|
||||
//var item = _inventoryManager.getitem
|
||||
|
||||
}
|
||||
|
||||
// Triggered by event in inventorymanager
|
||||
public void EquipWeapon(Weapon weapon)
|
||||
{
|
||||
EquippedWeapon = weapon;
|
||||
|
|
@ -229,10 +266,10 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
{
|
||||
CurrentWeaponIndex = EquippedWeapons.Count - 1;
|
||||
}
|
||||
|
||||
|
||||
EquipWeapon(EquippedWeapons[CurrentWeaponIndex]);
|
||||
}
|
||||
|
||||
|
||||
public void PreviousWeapon()
|
||||
{
|
||||
CurrentWeaponIndex -= 1;
|
||||
|
|
@ -240,7 +277,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
{
|
||||
CurrentWeaponIndex = 0;
|
||||
}
|
||||
|
||||
|
||||
EquipWeapon(EquippedWeapons[CurrentWeaponIndex]);
|
||||
}
|
||||
|
||||
|
|
@ -309,11 +346,11 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
{
|
||||
return Input.GetVector("left", "right", "up", "down");
|
||||
}
|
||||
|
||||
|
||||
private Vector2 GetRightStickInput()
|
||||
{
|
||||
return new Vector2(
|
||||
Input.GetAxis("aim_left","aim_right"),
|
||||
Input.GetAxis("aim_left", "aim_right"),
|
||||
Input.GetAxis("aim_up", "aim_down")
|
||||
);
|
||||
}
|
||||
|
|
@ -328,7 +365,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
|
||||
//var cPos = new Vector2(this.Position.X + CrosshairDistance * Godot.Mathf.Cos(angle), this.Position.Y + CrosshairDistance * Godot.Mathf.Sin(angle));
|
||||
}
|
||||
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (_isDestroyed)
|
||||
|
|
@ -336,8 +373,9 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
if (Input.IsActionJustPressed(_shootActionName))
|
||||
Respawn();
|
||||
return;
|
||||
};
|
||||
|
||||
}
|
||||
;
|
||||
|
||||
SetAnimation();
|
||||
if (!_canMove) return;
|
||||
|
||||
|
|
@ -349,9 +387,9 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
{
|
||||
HitboxSprite.Visible = _isStrafing;
|
||||
}
|
||||
|
||||
|
||||
_rightStickInput = GetRightStickInput();
|
||||
|
||||
|
||||
// Update Facing Direction
|
||||
if (!_isStrafing)
|
||||
{
|
||||
|
|
@ -377,8 +415,8 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
{
|
||||
PreviousWeapon();
|
||||
}
|
||||
|
||||
_crosshair.Position = CalculateCrosshairPosition();
|
||||
|
||||
_crosshair.Position = CalculateCrosshairPosition();
|
||||
}
|
||||
|
||||
public void Respawn()
|
||||
|
|
@ -394,8 +432,8 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
{
|
||||
if (_isDestroyed) return;
|
||||
if (!_canMove) return;
|
||||
|
||||
Velocity = _movementDirection * MovementSpeed;
|
||||
|
||||
Velocity = _movementDirection * MovementSpeed;
|
||||
|
||||
MoveAndSlide();
|
||||
}
|
||||
|
|
@ -415,19 +453,19 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
_selector.AddInteractable(interactable);
|
||||
|
||||
//_selector.SelectedInteractable = interactable;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void _on_interaction_controller_area_exited(Area2D area)
|
||||
{
|
||||
if (!_canMove) return;
|
||||
if (area.IsInGroup("Interactable") && area is Interactable interactable)
|
||||
if (area.IsInGroup("Interactable") && area is Interactable interactable)
|
||||
{
|
||||
Debug.WriteLine($"Interactable {area.Name} Exited");
|
||||
|
||||
EmitSignal(nameof(InteractableAreaExited), interactable);
|
||||
|
||||
|
||||
if (_selector == null) return;
|
||||
_selector.RemoveInteractable(interactable);
|
||||
}
|
||||
|
|
@ -458,20 +496,25 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
GD.Print($"Player damaged for {damage}");
|
||||
if (_isDestroyed) return;
|
||||
|
||||
if (CurrentShield > 0 && type is not DamageType.Explosive or DamageType.Acid) {
|
||||
if (CurrentShield > 0 && type is not DamageType.Explosive or DamageType.Acid)
|
||||
{
|
||||
// Reduce shield
|
||||
PlayShieldAnimation();
|
||||
CurrentShield -= damage;
|
||||
if (CurrentShield < 0 ) {
|
||||
if (CurrentShield < 0)
|
||||
{
|
||||
CurrentHealth -= Math.Abs(CurrentShield);
|
||||
CurrentShield = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (type is DamageType.Fire) {
|
||||
else
|
||||
{
|
||||
if (type is DamageType.Fire)
|
||||
{
|
||||
CurrentHealth -= damage * 2;
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
CurrentHealth -= damage;
|
||||
}
|
||||
|
||||
|
|
@ -483,13 +526,13 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
Explode();
|
||||
}
|
||||
|
||||
private void PlayShieldAnimation()
|
||||
private void PlayShieldAnimation()
|
||||
{
|
||||
if (_shieldParticles is null) return;
|
||||
_shieldParticles.Emitting = true;
|
||||
}
|
||||
|
||||
public void Blink()
|
||||
public void Blink()
|
||||
{
|
||||
if (BlinkShader != null)
|
||||
{
|
||||
|
|
@ -506,7 +549,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
await ToSignal(tween, "finished");
|
||||
}
|
||||
|
||||
public async Task Teleport()
|
||||
public async Task Teleport()
|
||||
{
|
||||
((ShaderMaterial)_animatedSprite.Material).Shader = BlinkShader;
|
||||
|
||||
|
|
@ -516,7 +559,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
|
|||
await ToSignal(tween, "finished");
|
||||
}
|
||||
|
||||
public async Task UnTeleport()
|
||||
public async Task UnTeleport()
|
||||
{
|
||||
((ShaderMaterial)_animatedSprite.Material).Shader = BlinkShader;
|
||||
|
||||
|
|
|
|||
BIN
Sprites/Actors/Focus_Circle.aseprite
(Stored with Git LFS)
BIN
Sprites/Actors/Focus_Circle.aseprite
(Stored with Git LFS)
Binary file not shown.
BIN
Sprites/Actors/Focus_Circle.png
(Stored with Git LFS)
BIN
Sprites/Actors/Focus_Circle.png
(Stored with Git LFS)
Binary file not shown.
BIN
Sprites/Bullets/spiderbomb.aseprite
(Stored with Git LFS)
Normal file
BIN
Sprites/Bullets/spiderbomb.aseprite
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sprites/Bullets/spiderbomb.png
(Stored with Git LFS)
Normal file
BIN
Sprites/Bullets/spiderbomb.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/Bullets/spiderbomb.png.import
Normal file
34
Sprites/Bullets/spiderbomb.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://huo14jdekj6n"
|
||||
path="res://.godot/imported/spiderbomb.png-1f93fcb1c2d0dce68743f4753f72f392.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/Bullets/spiderbomb.png"
|
||||
dest_files=["res://.godot/imported/spiderbomb.png-1f93fcb1c2d0dce68743f4753f72f392.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
Loading…
Add table
Add a link
Reference in a new issue