cirnogodot/Scripts/Components/FSM/PlayerStateMachine.cs
2025-02-28 13:50:52 +01:00

12 lines
202 B
C#

using System;
using Godot;
namespace Cirno.Scripts.Components.FSM;
public partial class PlayerStateMachine : ActorStateMachine
{
public override void _Ready()
{
base._Ready();
}
}