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Simplified actor modules
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8 changed files with 57 additions and 34 deletions
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@ -14,10 +14,10 @@ public partial class EnemyPossessionMovement : ActorFreeMovement
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_actorAi = parent.GetNode<ActorAi>("ActorAi");
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}
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public override void Move(double delta)
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public override void PhysicsUpdate(double delta)
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{
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if (_actorAi.Ai is AiState.Controlled)
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base.Move(delta);
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base.PhysicsUpdate(delta);
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}
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}
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