Simplified actor modules

This commit is contained in:
Marco 2025-02-20 18:26:53 +01:00
commit a7f4f4eb28
8 changed files with 57 additions and 34 deletions

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@ -14,10 +14,10 @@ public partial class EnemyPossessionMovement : ActorFreeMovement
_actorAi = parent.GetNode<ActorAi>("ActorAi");
}
public override void Move(double delta)
public override void PhysicsUpdate(double delta)
{
if (_actorAi.Ai is AiState.Controlled)
base.Move(delta);
base.PhysicsUpdate(delta);
}
}