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23 lines
No EOL
431 B
C#
23 lines
No EOL
431 B
C#
using Godot;
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public partial class EnemyPossessionMovement : ActorFreeMovement
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{
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private ActorAi _actorAi;
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// State accessor
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public override void Init(Actor parent)
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{
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base.Init(parent);
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_actorAi = parent.GetNode<ActorAi>("ActorAi");
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}
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public override void PhysicsUpdate(double delta)
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{
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if (_actorAi.Ai is AiState.Controlled)
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base.PhysicsUpdate(delta);
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}
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} |