Patterns tweaks

This commit is contained in:
Marco 2025-02-13 11:59:51 +01:00
commit a430554e27
7 changed files with 69 additions and 22 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="BossPhase" load_steps=14 format=3 uid="uid://ccj0cqbveey8c"]
[gd_resource type="Resource" script_class="BossPhase" load_steps=16 format=3 uid="uid://ccj0cqbveey8c"]
[ext_resource type="Script" path="res://Scripts/Resources/SimpleMovementPattern.cs" id="1_lw82i"]
[ext_resource type="PackedScene" uid="uid://dohakkayqj4w2" path="res://Scenes/Weapons/Bullets/enemyBullet_green.tscn" id="1_o4um1"]
@ -18,7 +18,7 @@ WaitForCompletion = true
[sub_resource type="Resource" id="Resource_80ngy"]
script = ExtResource("3_606tl")
ModifierType = 0
ModifierType = 1
Easing = 0
Invert = true
MinimumSpeed = 10.0
@ -42,6 +42,14 @@ _timeModifiers = Array[Resource]([])
_targetPlayer = false
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_e6jj0"]
script = ExtResource("3_606tl")
ModifierType = 1
Easing = 0
Invert = false
MinimumSpeed = 10.0
ScalingFactor = 10.0
[sub_resource type="Resource" id="Resource_7yi74"]
script = ExtResource("2_7268a")
BulletScene = ExtResource("4_ruawj")
@ -55,7 +63,7 @@ spread = 180.0
owner = 2
_damageType = 0
_bulletDamage = 1.0
_modifier = SubResource("Resource_80ngy")
_modifier = SubResource("Resource_e6jj0")
_timeModifiers = null
_targetPlayer = false
WaitForCompletion = true
@ -67,7 +75,15 @@ WaitForCompletion = true
[sub_resource type="Resource" id="Resource_5fq8v"]
script = ExtResource("1_lw82i")
relativeTargetPosition = Vector2(-50, 20)
relativeTargetPosition = Vector2(-50, 5)
moveDuration = 1.0
transitionType = 1
easeType = 2
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_nl664"]
script = ExtResource("1_lw82i")
relativeTargetPosition = Vector2(50, 5)
moveDuration = 1.0
transitionType = 1
easeType = 2
@ -78,4 +94,4 @@ script = ExtResource("3_o6234")
PhaseName = "Night Sign \"Night Bird\""
Threshold = 900
PlayAnimation = true
Patterns = Array[Resource]([SubResource("Resource_upj22"), SubResource("Resource_gm1rv"), SubResource("Resource_5fq8v"), SubResource("Resource_gm1rv")])
Patterns = Array[Resource]([SubResource("Resource_upj22"), SubResource("Resource_gm1rv"), SubResource("Resource_5fq8v"), SubResource("Resource_gm1rv"), SubResource("Resource_upj22"), SubResource("Resource_gm1rv"), SubResource("Resource_nl664"), SubResource("Resource_gm1rv")])

View file

@ -7,8 +7,8 @@
[sub_resource type="Resource" id="Resource_acaax"]
script = ExtResource("1_xksf5")
relativeTargetPosition = Vector2(-100, 20)
moveDuration = 4.0
relativeTargetPosition = Vector2(-50, 5)
moveDuration = 2.0
transitionType = 1
easeType = 2
WaitForCompletion = false
@ -16,15 +16,15 @@ WaitForCompletion = false
[sub_resource type="Resource" id="Resource_o8win"]
script = ExtResource("1_xksf5")
relativeTargetPosition = Vector2(0, 0)
moveDuration = 4.0
moveDuration = 2.0
transitionType = 1
easeType = 2
WaitForCompletion = false
[sub_resource type="Resource" id="Resource_k77ig"]
script = ExtResource("1_xksf5")
relativeTargetPosition = Vector2(100, 20)
moveDuration = 4.0
relativeTargetPosition = Vector2(50, 5)
moveDuration = 2.0
transitionType = 1
easeType = 2
WaitForCompletion = false
@ -32,13 +32,14 @@ WaitForCompletion = false
[sub_resource type="Resource" id="Resource_5ocg5"]
script = ExtResource("1_xksf5")
relativeTargetPosition = Vector2(0, 0)
moveDuration = 4.0
moveDuration = 2.0
transitionType = 1
easeType = 2
WaitForCompletion = false
[resource]
script = ExtResource("1_0cgch")
PhaseName = ""
Threshold = 950
PlayAnimation = false
Patterns = Array[Resource]([SubResource("Resource_acaax"), ExtResource("2_7n56o"), ExtResource("3_mwcf3"), SubResource("Resource_o8win"), ExtResource("2_7n56o"), ExtResource("3_mwcf3"), SubResource("Resource_k77ig"), ExtResource("2_7n56o"), ExtResource("3_mwcf3"), SubResource("Resource_5ocg5"), ExtResource("2_7n56o"), ExtResource("3_mwcf3")])

View file

@ -15,7 +15,7 @@ bulletSpeed = 70.0
bulletCount = 10
rotationSpeed = 0.0
_rotationOffset = 0.0
duration = 4.0
duration = 2.0
burstInterval = 0.3
spread = 0.0
owner = 2