NPC that shoots at player

This commit is contained in:
MaddoScientisto 2024-08-17 17:00:50 +02:00
commit 30850362ce
11 changed files with 253 additions and 5250 deletions

48
Scenes/Enemy.tscn Normal file
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@ -0,0 +1,48 @@
[gd_scene load_steps=8 format=3 uid="uid://v8s3kubgb2qg"]
[ext_resource type="Texture2D" uid="uid://b4ynnb14mb4uq" path="res://Sprites/Reisen.png" id="1_4w8mj"]
[ext_resource type="Script" path="res://Scripts/Enemy.cs" id="1_lpwdj"]
[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="2_ogldd"]
[sub_resource type="AtlasTexture" id="AtlasTexture_2brqc"]
atlas = ExtResource("1_4w8mj")
region = Rect2(0, 0, 8, 16)
[sub_resource type="CircleShape2D" id="CircleShape2D_8gtts"]
radius = 7.0
[sub_resource type="CircleShape2D" id="CircleShape2D_cacb5"]
radius = 4.0
[sub_resource type="CircleShape2D" id="CircleShape2D_v711r"]
radius = 85.0529
[node name="Enemy" type="Area2D"]
collision_layer = 16
script = ExtResource("1_lpwdj")
BulletScene = ExtResource("2_ogldd")
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_2brqc")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("CircleShape2D_8gtts")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
visible = false
position = Vector2(0, 5)
shape = SubResource("CircleShape2D_cacb5")
[node name="PlayerDetection" type="Area2D" parent="."]
collision_layer = 16
collision_mask = 2
[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
shape = SubResource("CircleShape2D_v711r")
[connection signal="area_entered" from="PlayerDetection" to="." method="_on_player_detection_area_entered"]
[connection signal="area_exited" from="PlayerDetection" to="." method="_on_player_detection_area_exited"]

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@ -32,6 +32,7 @@ position = Vector2(0.5, -0.5)
shape = SubResource("RectangleShape2D_0nhpj")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
position = Vector2(0, 1.5)

29
Scenes/enemyBullet.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://cuixq5ex0j40h"]
[ext_resource type="Script" path="res://Scripts/Bullet.cs" id="1_s0j1e"]
[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="2_6t448"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"]
radius = 2.23607
[node name="Bullet" type="Area2D" groups=["bullets"]]
collision_layer = 8
collision_mask = 71
script = ExtResource("1_s0j1e")
Speed = 200.0
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_6t448")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_jxptd")
[node name="Node2D" type="Node2D" parent="."]
editor_description = "Player Bullet"
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]

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