cirnogodot/Scripts/Components/FSM/Enemy/3D/EnemyFSMAnimatedSprite3D.cs
2025-06-21 16:44:44 +02:00

20 lines
No EOL
557 B
C#

using Cirno.Scripts.Resources;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class EnemyFSMAnimatedSprite3D : AnimatedSprite3D
{
[Export] public EnemyProxy3D EnemyProxy { get; private set; }
public override void _Ready()
{
//EnemyProxy.Initialized += EnemyFsmProxyOnInitialized;
this.SpriteFrames = EnemyProxy.EnemyResource.AnimationFrames;
}
private void EnemyFsmProxyOnInitialized(EnemyResource resource)
{
this.SpriteFrames = resource.AnimationFrames;
}
}