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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Made selector 3D
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5e3ccf3b99
commit
0a7b1614a9
8 changed files with 113 additions and 45 deletions
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@ -48,12 +48,8 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
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StateMachine = machine;
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_selectorController.Hide();
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if (Hud.Instance is not null)
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{
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Hud.Instance.CreateSelector(_selectorController);
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}
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SpawnSelector();
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// if (SelectorScene is not null && _selector is null)
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// {
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@ -62,6 +58,43 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
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// }
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}
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private void SpawnSelector()
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{
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var sel = SelectorScene.Instantiate<Node3D>();
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StateMachine.MainObject.GetParent().AddChild(sel);
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sel.GlobalPosition = StateMachine.MainObject.GlobalPosition;
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_selectorController.ShowSelector += () =>
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{
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sel.Show();
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};
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_selectorController.HideSelector += () =>
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{
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sel.Reparent(this);
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sel.Hide();
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};
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_selectorController.ChangeParent3D += parent =>
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{
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if (parent is not null)
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{
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sel.Reparent(parent);
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}
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else
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{
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sel.Reparent(this);
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sel.Hide();
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}
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sel.Position = Vector3.Zero;
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};
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// if (Hud.Instance is not null)
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// {
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// Hud.Instance.CreateSelector(_selectorController);
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// }
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}
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public void Process(double delta)
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{
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@ -69,7 +102,7 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
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public void PhysicsProcess(double delta)
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{
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_selectorController.PhysicsProcess(delta);
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//_selectorController.PhysicsProcess(delta);
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HandleInteraction();
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}
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@ -110,6 +143,7 @@ public partial class IsoActivationProvider: Area3D, IModule<PlayerState, Charact
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if (success)
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{
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// Deselect and scan for next
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_selectorController.RemoveInteractable(selected);
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_selectorController.SelectNext();
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//_selector.RemoveInteractable(selected);
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}
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@ -10,6 +10,8 @@ public partial class SelectorController : Node
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[Signal] public delegate void HideSelectorEventHandler();
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[Signal] public delegate void ChangePositionEventHandler(Vector2 position);
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[Signal] public delegate void ChangeParent3DEventHandler(Node3D node);
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private Interactable _lastInteractable;
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private List<IInteractable> _interactables = [];
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@ -100,10 +102,7 @@ public partial class SelectorController : Node
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public void RemoveInteractable(IInteractable interactable)
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{
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if (_interactables.Contains(interactable))
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{
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_interactables.Remove(interactable);
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}
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_interactables.Remove(interactable);
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UpdatePosition();
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}
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@ -119,6 +118,8 @@ public partial class SelectorController : Node
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if (SelectedInteractable != null)
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{
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EmitSignalChangePosition(SelectedInteractable.GetScreenPosition());
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//EmitSignalChangePosition3D();
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EmitSignalChangeParent3D(SelectedInteractable as Node3D);
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EmitSignalShowSelector();
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}
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else
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@ -137,9 +138,9 @@ public partial class SelectorController : Node
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EmitSignalHideSelector();
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}
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public void PhysicsProcess(double delta)
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{
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if (SelectedInteractable is null) return;
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EmitSignalChangePosition(SelectedInteractable.GetScreenPosition());
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}
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// public void PhysicsProcess(double delta)
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// {
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// if (SelectedInteractable is null) return;
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// //EmitSignalChangePosition(SelectedInteractable.GetScreenPosition());
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// }
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}
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