cirnogodot/Scripts/Components/FSM/3DPlayer/IsoActivationProvider.cs
2025-08-07 15:09:02 +02:00

183 lines
No EOL
4.6 KiB
C#

using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Interactables;
using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class IsoActivationProvider: Area3D, IModule<PlayerState, CharacterBody3D>
{
private bool _enabled = false;
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
}
}
[Export] private InputProvider _inputProvider;
[Export] private SelectorController _selectorController;
[Export] private AudioStreamPlayer _errorSound;
[Export] public PackedScene SelectorScene { get; set; }
public IStateMachine<PlayerState, CharacterBody3D> StateMachine { get; private set; }
public void EnterState(PlayerState state)
{
Enabled = true;
AreaEntered += _on_interaction_controller_area_entered;
AreaExited += _on_interaction_controller_area_exited;
}
public void ExitState(PlayerState state)
{
Enabled = false;
AreaEntered -= _on_interaction_controller_area_entered;
AreaExited -= _on_interaction_controller_area_exited;
}
public void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
{
StateMachine = machine;
_selectorController.Hide();
SpawnSelector();
// if (SelectorScene is not null && _selector is null)
// {
// _selector = actor.CreateSibling<Selector>(SelectorScene, this.GlobalPosition);
// _selector.Visible = false;
// }
}
private void SpawnSelector()
{
var sel = SelectorScene.Instantiate<Node3D>();
StateMachine.MainObject.GetParent().AddChild(sel);
sel.GlobalPosition = StateMachine.MainObject.GlobalPosition;
_selectorController.ShowSelector += () =>
{
sel.Show();
};
_selectorController.HideSelector += () =>
{
sel.Reparent(this);
sel.Hide();
};
_selectorController.ChangeParent3D += parent =>
{
if (parent is not null)
{
sel.Reparent(parent);
}
else
{
sel.Reparent(this);
sel.Hide();
}
sel.Position = Vector3.Zero;
};
// if (Hud.Instance is not null)
// {
// Hud.Instance.CreateSelector(_selectorController);
// }
}
public void Process(double delta)
{
}
public void PhysicsProcess(double delta)
{
//_selectorController.PhysicsProcess(delta);
HandleInteraction();
}
public void HandleInteraction()
{
if (_inputProvider.GetUseJustPressed())
{
if (!TrySelect())
{
_selectorController.SelectNext();
}
return;
}
if (_inputProvider.GetScanJustPressed())
{
_selectorController.SelectNext();
}
}
private bool TrySelect()
{
var selected = _selectorController.SelectedInteractable;
if (selected is null)
{
_errorSound?.Play();
return false;
};
if (!selected.CanActivate())
{
_errorSound?.Play();
return true;
};
bool success = selected.Activate(ActivationType.Use);
if (success)
{
// Deselect and scan for next
_selectorController.RemoveInteractable(selected);
_selectorController.SelectNext();
//_selector.RemoveInteractable(selected);
}
else
{
_errorSound?.Play();
}
return true;
//var spaceState = GetWorld2D().DirectSpaceState;
//var query = PhysicsRayQueryParameters2D.Create(Vector2.Zero, )
}
private void _on_interaction_controller_area_entered(Area3D area)
{
if (!Enabled) return;
if (area.IsInGroup("Interactable") && area is IInteractable interactable && interactable.CanActivate())
{
//if (_selector == null) return;
_selectorController.AddInteractable(interactable);
}
}
private void _on_interaction_controller_area_exited(Area3D area)
{
//if (!Enabled) return;
if (area.IsInGroup("Interactable") && area is IInteractable interactable)
{
//if (_selector == null) return;
_selectorController.RemoveInteractable(interactable);
}
}
}