2025-02-18 17:40:33 +01:00
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using Godot;
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namespace Cirno.Scripts.Components.Actors;
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2025-06-10 16:33:43 +02:00
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public abstract partial class InputProvider : Node
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2025-02-18 17:40:33 +01:00
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{
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public abstract Vector2 GetMovementInput();
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2025-02-18 18:18:13 +01:00
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public abstract Vector2 GetAimInput();
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2025-02-25 17:29:24 +01:00
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public abstract bool GetActionJustPressed(string action);
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public abstract bool GetActionPressed(string action);
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2025-03-01 20:50:47 +01:00
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public abstract bool GetInventoryJustPressed();
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2025-02-28 22:49:55 +01:00
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public abstract bool GetShootPressed();
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2025-03-01 20:50:47 +01:00
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public abstract bool GetShootJustPressed();
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2025-02-28 22:49:55 +01:00
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public abstract bool GetUseJustPressed();
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2025-03-01 18:02:11 +01:00
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public abstract bool GetScanJustPressed();
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2025-02-28 22:49:55 +01:00
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public abstract bool GetStrafePressed();
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public abstract bool GetWeaponNextJustPressed();
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public abstract bool GetWeaponPreviousJustPressed();
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2025-03-01 20:50:47 +01:00
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public abstract bool GetPauseJustPressed();
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2025-04-26 11:24:20 +02:00
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public abstract bool GetFreezeJustPressed();
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public abstract bool GetFreezePressed();
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2025-05-07 21:50:00 +02:00
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public abstract bool GetReloadJustPressed();
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public abstract bool GetReloadPressed();
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2025-02-18 17:40:33 +01:00
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}
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