cirnogodot/Scripts/MainMenu.cs

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C#
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using Godot;
using System;
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using Cirno.Scripts.Enums;
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using Cirno.Scripts.UI;
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using Godot.Collections;
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public partial class MainMenu : CanvasLayer
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{
[Export]
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public string GameScene { get; set; }
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[Export]
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public string MainMenuScene { get; set; }
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[Export]
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public Control SubMenuHolder { get; set; } = new Control();
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[Export]
public Button DefaultSelectedButton { get; private set; }
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[Export]
public AudioStreamPlayer2D MusicPlayer { get; private set; }
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[ExportCategory("Music Room")]
[Export]
public PackedScene MusicRoomTemplate { get; set; }
[ExportCategory("Debug Menu")]
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[Export]
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public PackedScene DebugMenuTemplate { get; set; }
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[ExportCategory("Credits Menu")]
[Export]
public PackedScene CreditsMenuTemplate { get; set; }
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[ExportCategory("Options Menu")]
[Export]
public PackedScene OptionsMenuTemplate { get; set; }
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[ExportCategory("Difficulty Menu")]
[Export]
public PackedScene DifficultyMenuTemplate { get; set; }
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// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
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DefaultSelectedButton.GrabFocus();
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}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
private void _on_start_button_pressed()
{
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SpawnMenu<DifficultyMenu>(DifficultyMenuTemplate, SubMenuHolder);
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//GetTree().ChangeSceneToFile(GameScene);
}
private void OnContinuePressed()
{
if (GameScene == null) return;
if (GlobalState.Instance.LoadGame())
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{
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GlobalState.Session.GameMode = GameMode.Game;
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GlobalState.Session.AllowSaving = true;
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}
}
private void _on_debug_button_pressed()
{
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SpawnMenu<DebugMenu>(DebugMenuTemplate, SubMenuHolder);
// if (DebugMenuTemplate is null || DebugMenuHolder is null) return;
// DebugMenuHolder.Visible = true;
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// var children = DebugMenuHolder.GetChildren();
// foreach (var child in children)
// {
// child.QueueFree();
// }
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// var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
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// DebugMenuHolder.CallDeferred("add_child", menu);
// menu.DebugMenuClosed += () =>
// {
// DebugMenuHolder.Visible = false;
// };
}
private void _on_music_room_button_pressed()
{
SpawnMenu<MusicRoom>(MusicRoomTemplate, SubMenuHolder);
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MusicPlayer?.Stop();
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}
private void SpawnMenu<T>(PackedScene template, Control holder) where T : MenuBase
{
if (template is null || holder is null) return;
holder.Visible = true;
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var children = holder.GetChildren();
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foreach (var child in children)
{
child.QueueFree();
}
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var menu = template.Instantiate<T>();
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holder.CallDeferred("add_child", menu);
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menu.MenuClosed += () =>
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{
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holder.Visible = false;
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if (!MusicPlayer.Playing)
{
MusicPlayer.Play();
}
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DefaultSelectedButton.GrabFocus();
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};
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}
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private void OnCreditsButtonPressed()
{
SpawnMenu<CreditsMenu>(CreditsMenuTemplate, SubMenuHolder);
}
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private void OnOptionsButtonPressed()
{
SpawnMenu<OptionsMenu>(OptionsMenuTemplate, SubMenuHolder);
}
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private void OnRogueliteButtonPressed()
{
GlobalState.Session.NewSession();
GlobalState.Session.AllowSaving = false;
GlobalState.Session.Difficulty = DifficultyLevel.Normal;
GlobalState.Session.GameMode = GameMode.Roguelite;
GlobalState.Session.LevelNumber = 0;
GlobalState.Instance.GotoScene("uid://bf1kqr3o6r6d4");
}
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private void _on_mainmenu_button_pressed()
{
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if (MainMenuScene != null)
{
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GlobalState.Instance.GotoScene(MainMenuScene);
//GetTree().ChangeSceneToFile(MainMenuScene);
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}
}
private void _on_exit_button_pressed()
{
GetTree().Quit();
}
}