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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-09 14:15:55 +00:00
Converted packed scenes to paths
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parent
9b7a426deb
commit
c4891a0d03
5 changed files with 14 additions and 17 deletions
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@ -1,8 +1,6 @@
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[gd_scene load_steps=4 format=3 uid="uid://kau3bi207f3e"]
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[gd_scene load_steps=2 format=3 uid="uid://kau3bi207f3e"]
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[ext_resource type="Script" path="res://Scripts/MainMenu.cs" id="1_mkcsg"]
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[ext_resource type="PackedScene" uid="uid://cwfaxgr8pgfga" path="res://Scenes/game.tscn" id="2_5sqk5"]
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[ext_resource type="PackedScene" uid="uid://5xajclchk3my" path="res://Scenes/MainMenu.tscn" id="3_wt7j8"]
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[node name="Control" type="Control"]
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layout_mode = 3
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@ -12,8 +10,8 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_mkcsg")
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GameScene = ExtResource("2_5sqk5")
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MainMenuScene = ExtResource("3_wt7j8")
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GameScene = "res://Scenes/game.tscn"
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MainMenuScene = "res://Scenes/MainMenu.tscn"
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 1
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@ -1,7 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://5xajclchk3my"]
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[gd_scene load_steps=2 format=3 uid="uid://5xajclchk3my"]
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[ext_resource type="Script" path="res://Scripts/MainMenu.cs" id="1_702nk"]
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[ext_resource type="PackedScene" uid="uid://cwfaxgr8pgfga" path="res://Scenes/game.tscn" id="2_82hab"]
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[node name="Control" type="Control"]
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layout_mode = 3
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@ -11,7 +10,8 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_702nk")
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GameScene = ExtResource("2_82hab")
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GameScene = "res://Scenes/game.tscn"
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MainMenuScene = "res://Scenes/MainMenu.tscn"
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 1
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@ -1,11 +1,10 @@
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[gd_scene load_steps=28 format=3 uid="uid://bghghp5ep4w2j"]
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[gd_scene load_steps=27 format=3 uid="uid://bghghp5ep4w2j"]
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[ext_resource type="Script" path="res://Scripts/PlayerMovement.cs" id="1_m27vu"]
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[ext_resource type="Texture2D" uid="uid://la06powu57hu" path="res://Sprites/Cirno_Big.png" id="2_bwf6x"]
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[ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/bullet.tscn" id="2_ov36d"]
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[ext_resource type="PackedScene" uid="uid://chkpk7erlqajg" path="res://Scenes/Selector.tscn" id="3_8wt6s"]
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[ext_resource type="Script" path="res://addons/smoothing/smoothing_2d.gd" id="4_j4xhu"]
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[ext_resource type="PackedScene" uid="uid://kau3bi207f3e" path="res://Scenes/GameOver.tscn" id="4_qlhb6"]
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[ext_resource type="Script" path="res://Scenes/CameraTarget.gd" id="5_cxvyt"]
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[ext_resource type="PackedScene" uid="uid://cfb3nsay84xdb" path="res://Scenes/crosshair.tscn" id="6_l43rf"]
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[ext_resource type="Script" path="res://Scenes/InteractionController.cs" id="7_uvgjg"]
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@ -150,7 +149,7 @@ Speed = 2500
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CrosshairDistance = 20.0
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BulletScene = ExtResource("2_ov36d")
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SelectorScene = ExtResource("3_8wt6s")
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GameOverScene = ExtResource("4_qlhb6")
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GameOverScene = "res://Scenes/GameOver.tscn"
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Muzzle = NodePath("Muzzle")
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Health = 32.0
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RateOfFire = 0.1
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@ -5,10 +5,10 @@ public partial class MainMenu : Control
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{
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[Export]
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public PackedScene GameScene { get; set; }
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public string GameScene { get; set; }
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[Export]
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public PackedScene MainMenuScene { get; set; }
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public string MainMenuScene { get; set; }
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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@ -23,7 +23,7 @@ public partial class MainMenu : Control
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private void _on_start_button_pressed()
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{
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if (GameScene != null) {
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GetTree().ChangeSceneToPacked(GameScene);
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GetTree().ChangeSceneToFile(GameScene);
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}
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}
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@ -35,7 +35,7 @@ public partial class MainMenu : Control
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private void _on_mainmenu_button_pressed()
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{
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if (MainMenuScene != null) {
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GetTree().ChangeSceneToPacked(MainMenuScene);
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GetTree().ChangeSceneToFile(MainMenuScene);
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}
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}
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@ -18,7 +18,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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public PackedScene SelectorScene { get; set; }
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[Export]
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public PackedScene GameOverScene { get; set; }
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public string GameOverScene { get; set; }
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private Node2D _selector;
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@ -198,7 +198,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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//CreateDebris();
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if (GameOverScene != null)
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{
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GetTree().ChangeSceneToPacked(GameOverScene);
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GetTree().ChangeSceneToFile(GameOverScene);
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}
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else
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{
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