2025-04-08 17:59:20 +02:00
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://yuc0v7gojgep"]
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2025-02-09 23:20:49 +01:00
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2025-02-12 16:20:55 +01:00
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[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_lg8jo"]
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2025-02-24 11:37:45 +01:00
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_f4135"]
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2025-04-08 17:59:20 +02:00
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_j27q6"]
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[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_nbc7n"]
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2025-02-09 23:20:49 +01:00
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[resource]
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script = ExtResource("2_f4135")
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2025-05-02 10:25:25 +02:00
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Name = &"Improved Icicle Repeater"
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2025-02-12 16:20:55 +01:00
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BulletData = ExtResource("1_lg8jo")
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2025-05-02 10:25:25 +02:00
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Priority = 20
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2025-05-20 15:57:35 +02:00
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AmmoPerShot = 1
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2025-02-09 23:20:49 +01:00
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RateOfFire = 0.1
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2025-03-04 11:33:29 +01:00
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BulletCapacity = 8
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ReloadTime = 0.5
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2025-02-09 23:20:49 +01:00
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AutoReload = true
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2025-03-04 11:33:29 +01:00
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InfiniteAmmo = false
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2025-05-02 10:25:25 +02:00
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ItemKey = &"ICICLE_REPEATER_T1"
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2025-04-08 17:59:20 +02:00
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AmmoKey = &"ICE_AMMO"
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2025-02-09 23:20:49 +01:00
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BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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_rotationOffset = 0.0
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2025-04-08 17:59:20 +02:00
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ReloadSound = ExtResource("2_j27q6")
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ShootSound = ExtResource("3_nbc7n")
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