Icicle Repeater and tweaks to weapons

This commit is contained in:
Marco 2025-03-04 11:33:29 +01:00
commit d8397ed4d9
9 changed files with 99 additions and 9 deletions

View file

@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://bgcgeg187vg1h"]
[ext_resource type="Texture2D" uid="uid://bxe747rnr5xt7" path="res://Sprites/Items/Ice_Repeater.png" id="2_3abss"]
[ext_resource type="Resource" uid="uid://yuc0v7gojgep" path="res://Resources/Weapons/IcicleRepeater.tres" id="3_5vsuk"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="4_k6in2"]
[resource]
script = ExtResource("4_k6in2")
ItemName = "Icicle Repeater"
ItemDescription = "Fast shooting weapon"
ItemKey = "IcicleRepeater"
Item = 9
WeaponData = ExtResource("3_5vsuk")
Amount = 1
Max = 1
PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = true
InventorySprite = ExtResource("2_3abss")
DropScenePath = &"<null>res://Scenes/Items/Icicle_Repeater.tscn"

View file

@ -7,9 +7,9 @@
script = ExtResource("2_m8dps")
Name = "Icicle Gun"
BulletData = ExtResource("1_85ef1")
RateOfFire = 0.1
RateOfFire = 0.2
BulletCapacity = 4
ReloadTime = 0.2
ReloadTime = 0.6
AutoReload = true
InfiniteAmmo = true
BulletsPerShot = 1

View file

@ -8,13 +8,13 @@ script = ExtResource("2_f4135")
Name = "Icicle Gun"
BulletData = ExtResource("1_lg8jo")
RateOfFire = 0.1
BulletCapacity = 100
ReloadTime = 0.4
BulletCapacity = 8
ReloadTime = 0.5
AutoReload = true
InfiniteAmmo = true
InfiniteAmmo = false
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
ItemKey = "IcicleRepeater"
AmmoKey = ""
AmmoKey = "Ammo1"
_rotationOffset = 0.0

View file

@ -0,0 +1,19 @@
[gd_scene load_steps=5 format=3 uid="uid://cnhgvn2salyxl"]
[ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_qo3uh"]
[ext_resource type="Resource" uid="uid://bgcgeg187vg1h" path="res://Resources/Items/IcicleRepeater.tres" id="2_qo3uh"]
[ext_resource type="Texture2D" uid="uid://bxe747rnr5xt7" path="res://Sprites/Items/Ice_Repeater.png" id="3_sb7le"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jtwy2"]
[node name="IcicleRepeater" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_qo3uh")
LootTable = [ExtResource("2_qo3uh")]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("3_sb7le")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_jtwy2")

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=112 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=113 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"]
@ -48,6 +48,7 @@
[ext_resource type="PackedScene" uid="uid://clh3333ycrk3x" path="res://Scenes/Items/Shield_Pickup.tscn" id="31_5ews6"]
[ext_resource type="PackedScene" uid="uid://doqmmuuuprl3s" path="res://Scenes/Interactable/Computer.tscn" id="31_243ec"]
[ext_resource type="PackedScene" uid="uid://cwtw1l6y54roe" path="res://Scenes/Activable/DialogueStarter.tscn" id="32_68v02"]
[ext_resource type="PackedScene" uid="uid://cnhgvn2salyxl" path="res://Scenes/Items/Icicle_Repeater.tscn" id="32_xof4a"]
[ext_resource type="PackedScene" uid="uid://cmr6fclttrpkb" path="res://Scenes/Items/Ammo1.tscn" id="34_17pjh"]
[ext_resource type="PackedScene" uid="uid://byjq8xpx4crfd" path="res://Scenes/Interactable/control_pad_blue_keycard.tscn" id="35_gdbcj"]
[ext_resource type="PackedScene" uid="uid://d0yes7huiyisw" path="res://Scenes/Items/Blue_Keycard.tscn" id="35_rblsn"]
@ -193,7 +194,7 @@ ActivationType = 0
Targets = Array[NodePath]([NodePath("../Rumia")])
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_pqe7f"]
[sub_resource type="Resource" id="Resource_ati1v"]
resource_local_to_scene = true
script = ExtResource("49_0si7g")
Target = NodePath(".")
@ -406,6 +407,9 @@ position = Vector2(-751, -412)
[node name="ShieldPickup" parent="Factory Tilemaps/Debug Room" instance=ExtResource("31_5ews6")]
position = Vector2(-751, -395)
[node name="IcicleRepeater" parent="Factory Tilemaps/Debug Room" instance=ExtResource("32_xof4a")]
position = Vector2(-729, -347)
[node name="Part2" type="Node2D" parent="Factory Tilemaps"]
[node name="Mainframe" parent="Factory Tilemaps/Part2" instance=ExtResource("13_acrmt")]
@ -783,7 +787,7 @@ Events = Array[Object]([SubResource("Resource_068l7"), SubResource("Resource_l3n
[node name="BossBattleStartScript" parent="Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
position = Vector2(-1487, -396)
Events = Array[Object]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_pqe7f")])
Events = Array[Object]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_ati1v")])
[node name="Enemy13" parent="Factory Tilemaps/LevelProps" instance=ExtResource("47_u1ve6")]
position = Vector2(-1657, -788)

View file

@ -41,6 +41,12 @@ public partial class Weapon : Node2D
_gameManager = this.GetGameManager();
_inventoryManager = this.GetInventoryManager();
// Start full
if (WeaponData != null)
{
LoadedAmmo = WeaponData.BulletCapacity;
}
}
public void Reload()

BIN
Sprites/Items/Ice_Repeater.aseprite (Stored with Git LFS) Normal file

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Sprites/Items/Ice_Repeater.png (Stored with Git LFS) Normal file

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View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bxe747rnr5xt7"
path="res://.godot/imported/Ice_Repeater.png-a519c7bbe2fe7768f9927989ff738985.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Items/Ice_Repeater.png"
dest_files=["res://.godot/imported/Ice_Repeater.png-a519c7bbe2fe7768f9927989ff738985.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1