cirnogodot/Resources/Weapons/IcicleGun.tres

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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://b8apu0l5fm4k"]
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[ext_resource type="Resource" uid="uid://jh2wkjcvm3yc" path="res://Resources/Bullets/icicle_gun_bullets.tres" id="1_sd6j2"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_m8dps"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_sd6j2"]
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[ext_resource type="AudioStream" uid="uid://d16xfhll0fujt" path="res://SFX/Ice_Shot.wav" id="3_sd6j2"]
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[resource]
script = ExtResource("2_m8dps")
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Name = &"Icicle Gun"
BulletData = ExtResource("1_sd6j2")
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Priority = 1
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AmmoPerShot = 1
RateOfFire = 0.1
BulletCapacity = 100
ReloadTime = 0.1
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AutoReload = true
InfiniteAmmo = true
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ItemKey = &"ICICLE_GUN"
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AmmoKey = &""
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BulletsPerShot = 1
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SpreadAngle = 5.0
RandomSpread = 2.5
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_rotationOffset = 0.0
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ReloadSound = ExtResource("2_sd6j2")
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ShootSound = ExtResource("3_sd6j2")