2025-05-22 16:15:12 +02:00
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://cyntngidhcbkc"]
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2025-02-11 11:50:45 +01:00
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2025-02-12 16:20:55 +01:00
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[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_m44wx"]
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2025-05-22 16:15:12 +02:00
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_0vfwr"]
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2025-02-24 11:37:45 +01:00
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_utbbo"]
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2025-05-22 16:15:12 +02:00
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[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_tvv5a"]
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2025-02-11 11:50:45 +01:00
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[resource]
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script = ExtResource("2_utbbo")
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2025-03-13 13:29:13 +01:00
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Name = &"Ice Shotgun"
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2025-02-12 16:20:55 +01:00
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BulletData = ExtResource("1_m44wx")
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2025-05-02 10:25:25 +02:00
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Priority = 30
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2025-05-05 14:51:34 +02:00
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AmmoPerShot = 1
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2025-05-01 11:10:36 +02:00
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RateOfFire = 0.5
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2025-02-11 11:50:45 +01:00
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BulletCapacity = 4
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ReloadTime = 0.8
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AutoReload = true
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InfiniteAmmo = false
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2025-05-01 11:10:36 +02:00
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ItemKey = &"ICE_SHOTGUN"
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AmmoKey = &"ICE_AMMO"
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2025-02-11 11:50:45 +01:00
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BulletsPerShot = 3
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2025-05-05 14:51:34 +02:00
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SpreadAngle = 8.0
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2025-05-01 11:59:32 +02:00
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RandomSpread = 15.0
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2025-02-11 11:50:45 +01:00
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_rotationOffset = 0.0
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2025-05-22 16:15:12 +02:00
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ReloadSound = ExtResource("2_0vfwr")
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ShootSound = ExtResource("3_tvv5a")
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