cirnogodot/3D/Scenes/Props/Box_3D_Yellow.tscn

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[gd_scene load_steps=9 format=3 uid="uid://c6cdl3y3i3axl"]
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[ext_resource type="PackedScene" uid="uid://cpwolnoq46foq" path="res://3D/BlockbenchModels/Box/Box_Yellow.gltf" id="1_0rxnx"]
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[ext_resource type="Script" uid="uid://ccxnvbthsvka3" path="res://Scripts/Actors/Destructible3D.cs" id="1_l0sp5"]
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[ext_resource type="Resource" uid="uid://bes254wblt1lm" path="res://Resources/Bullets/3D/Explosion_Harmless_Small_3D.tres" id="2_1if0l"]
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[ext_resource type="Script" uid="uid://ddsqqfx1usc3j" path="res://Scripts/Resources/DamageResistance.cs" id="3_6qeec"]
[ext_resource type="Script" uid="uid://hkmutmmjqh1e" path="res://Scripts/Actors/3D/PropGravityModule3D.cs" id="5_njaax"]
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[sub_resource type="Resource" id="Resource_6qeec"]
script = ExtResource("3_6qeec")
DamageType = 4
Attribute = 2
metadata/_custom_type_script = "uid://ddsqqfx1usc3j"
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[sub_resource type="BoxShape3D" id="BoxShape3D_hsg1w"]
size = Vector3(0.763428, 0.469452, 0.77832)
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[sub_resource type="BoxShape3D" id="BoxShape3D_ntpiq"]
size = Vector3(0.60668945, 0.09439087, 0.595726)
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[node name="BoxBlue" type="StaticBody3D" groups=["Destroyable"]]
collision_layer = 16
collision_mask = 0
script = ExtResource("1_l0sp5")
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Health = 8.0
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ExplosionData = ExtResource("2_1if0l")
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DamageResistances = Array[ExtResource("3_6qeec")]([SubResource("Resource_6qeec")])
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00549316, 0.0253752, -0.000488281)
shape = SubResource("BoxShape3D_hsg1w")
[node name="blockbench_export" parent="." instance=ExtResource("1_0rxnx")]
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[node name="Node" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 17
script = ExtResource("5_njaax")
FallingSpeed = -2.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Node"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.024291992, -0.19599915, 0.013088226)
shape = SubResource("BoxShape3D_ntpiq")
[connection signal="body_entered" from="Node" to="Node" method="OnBodyEntered"]
[connection signal="body_exited" from="Node" to="Node" method="OnBodyExited"]