cirnogodot/Scripts/Components/FSM/Player/NewInit.cs

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using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class NewInit : BaseState<PlayerState, CharacterBody2D>
{
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public override PlayerState StateId => PlayerState.Init;
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public override void Init(IStateMachine<PlayerState, CharacterBody2D> machine)
{
base.Init(machine);
}
public override void EnterState()
{
GD.Print($"{Name} Entered");
}
public override void ExitState()
{
GD.Print($"{Name} Exited");
}
public override void ProcessState(double delta)
{
}
public override void PhysicsProcessState(double delta)
{
}
}